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Raubt1r
Raubt1r @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

Another masterpiece by DoctorX.

Good karma+7 votes
Raubt1r
Raubt1r @ Maschinengewehr 42

Been waiting for this for so long. I like the no magazine idea. Just the straight up belt.

Good karma+7 votes
Raubt1r
Raubt1r @ Mutant Fly for CoC v1.1.1

This should come with a flamethrower.

Good karma+4 votes
Raubt1r
Raubt1r @ G36c

Ubber nice. One of my favourite carnibes.

Good karma+4 votes
Raubt1r
Raubt1r @ M712 streaming animations

Gonna be at work at that time, but I wish for the best.

Good karma+1 vote
Raubt1r
Raubt1r @ Red 9

I saw the stream yeasterday and I gotta say, I never thought it took so much work to animate stuff. Very nice work ki-ki.

Good karma+2 votes
Raubt1r
Raubt1r @ Ash-12

For the benefit of the doubt, I will avoid being shot by it. ;)

Good karma+1 vote
Raubt1r
Raubt1r @ Red 9 and M712 "Schnellfeuer"

Im almost certain it will have its own caliber added. The same happened to other weapons with unique calibers. Just speculating here though.

Good karma+1 vote
Raubt1r
Raubt1r @ Ash-12

12.7mm. Thats gonna leave a nasty mark.

Good karma+2 votes
Raubt1r
Raubt1r @ The Armed Zone

I think I asked about it, but it was so long agobif I did, that I cant remenber. Is there an M98b in the works? Or just a possibility of having one in the future?

Good karma+1 vote
Raubt1r
Raubt1r @ The Armed Zone

Spoiler alert. The vanilla weapons on the next Misery update were reworked aswell by TAZ developers. So your stuck either way.

There are some videos on animations that TAZ will use. So far they look pretty damn good.

Good karma+1 vote
Raubt1r
Raubt1r @ Winchester M1892

Alright. It would probably be better for the audience to get a longer heads up on the streams. Like 12 hours heads up. Just the tip. ;)

Alsow very happy about a lever action shotfun. With a pro animator on board, think we can get an sr2m??? Pretty please. :)

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Its because ShoC is one game and CoP is another game. :p

Good karma+2 votes
Raubt1r
Raubt1r @ The Armed Zone

Sad to ear about that. :(

Good karma+2 votes
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

To be honest I really like them. Up to the point that I wished I could use them myself ingame.

Good karma+2 votes
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

In the 1.3.20 it did say that. Howeverrrr, sometimes when two factions have a cease fire, some menbers of that faction will still shot you, even though they appeared as neutral on the map.

Good karma+1 vote
Raubt1r
Raubt1r @ Vepr "wild boar" render

Animators is exactly what this mod needed. This is gonna be great.

Good karma+2 votes
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Sid says alot of things. You should know that. ;)
Alsow not all reverse bounty hunts are conected to Sid, considering that mercs and bandits alsow carry out assasination quests of their own.

Good karma+1 vote
Raubt1r
Raubt1r @ Smurth's Dynamic Hud v2.1.4 (AO,STCoP,OWR&OA;)

Perfect. I always forget to heal up and take meds when I dont have some weird effects on my screen. This is no joke, soo I apreciate this mod. :)

Good karma+2 votes
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes. Artifacts now spawn more efficiently during emissions. So the start game artifact galore was removed. :p

Good karma+3 votes
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Did you install CoC over your CoP game, or in its own directory?
You should always install CoC in its own directory and not in your CoP game folder.

Good karma+1 vote
Raubt1r
Raubt1r @ Revolver animations

No such thing as too many grains in TAZ. I like your style. :)
Btw, are considering porting your work for CoC as an addon or is it exclusive for Radium?

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

I knew I wasnt going crazy. I know i could get stash coordinates from dead bodies aswell, but I believe that was related to some addon. Maybe call of changes enabled that feature.

Good karma+1 vote
Raubt1r
Raubt1r @ Revolver animations

Gonna have fun with the mateba for sure. Nice animations.

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Could have something to do with the artefact respawn change. Before they seemed to always spawn from the start, while now they should spawn on the go when emmissions happen. I think.

You could test it with the debug menu and see if artifacts show with a svarog or veles detector.

Good karma+1 vote
Raubt1r
Raubt1r @ REAL CARRY WEIGHT [CoC 1.4]

Very interesting. I did like Miseries stamina system.

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

Ahh thanks to you both. Ill try it out.

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

If you find it please link it here. I tried the old gamedata converter but it aint working, and Norton hates the hell out of it.

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

AO and STCoP are getting merged. Who said that?

Good karma+1 vote
Raubt1r
Raubt1r @ S.T.A.L.K.E.R.: Call of Chernobyl

May I ask, does the old gamedata converter/unpacker still works for 1.4 or is there a new tool for the task.?

Good karma+1 vote