Another masterpiece by DoctorX.
Another masterpiece by DoctorX.
Been waiting for this for so long. I like the no magazine idea. Just the straight up belt.
Gonna be at work at that time, but I wish for the best.
I saw the stream yeasterday and I gotta say, I never thought it took so much work to animate stuff. Very nice work ki-ki.
Im almost certain it will have its own caliber added. The same happened to other weapons with unique calibers. Just speculating here though.
I think I asked about it, but it was so long agobif I did, that I cant remenber. Is there an M98b in the works? Or just a possibility of having one in the future?
Spoiler alert. The vanilla weapons on the next Misery update were reworked aswell by TAZ developers. So your stuck either way.
There are some videos on animations that TAZ will use. So far they look pretty damn good.
Alright. It would probably be better for the audience to get a longer heads up on the streams. Like 12 hours heads up. Just the tip. ;)
Alsow very happy about a lever action shotfun. With a pro animator on board, think we can get an sr2m??? Pretty please. :)
Its because ShoC is one game and CoP is another game. :p
To be honest I really like them. Up to the point that I wished I could use them myself ingame.
In the 1.3.20 it did say that. Howeverrrr, sometimes when two factions have a cease fire, some menbers of that faction will still shot you, even though they appeared as neutral on the map.
Animators is exactly what this mod needed. This is gonna be great.
Sid says alot of things. You should know that. ;)
Alsow not all reverse bounty hunts are conected to Sid, considering that mercs and bandits alsow carry out assasination quests of their own.
Perfect. I always forget to heal up and take meds when I dont have some weird effects on my screen. This is no joke, soo I apreciate this mod. :)
Yes. Artifacts now spawn more efficiently during emissions. So the start game artifact galore was removed. :p
Did you install CoC over your CoP game, or in its own directory?
You should always install CoC in its own directory and not in your CoP game folder.
No such thing as too many grains in TAZ. I like your style. :)
Btw, are considering porting your work for CoC as an addon or is it exclusive for Radium?
I knew I wasnt going crazy. I know i could get stash coordinates from dead bodies aswell, but I believe that was related to some addon. Maybe call of changes enabled that feature.
Gonna have fun with the mateba for sure. Nice animations.
Could have something to do with the artefact respawn change. Before they seemed to always spawn from the start, while now they should spawn on the go when emmissions happen. I think.
You could test it with the debug menu and see if artifacts show with a svarog or veles detector.
Very interesting. I did like Miseries stamina system.
Ahh thanks to you both. Ill try it out.
If you find it please link it here. I tried the old gamedata converter but it aint working, and Norton hates the hell out of it.
AO and STCoP are getting merged. Who said that?
May I ask, does the old gamedata converter/unpacker still works for 1.4 or is there a new tool for the task.?
Raubt1r
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