I am a programmer, artist and musician working as part of OmniVoid Studio and Shattered Studios to make Ashes and Maintenance
Overall if you are looking to make an MMO but don't entirely care if it looks like Guild Wars 2, I'd recommend the HeroEngine, as a user who started in 2014 I feel as though it is not worth it personally but I will go through all the steps that brought me to feel as though this engine isn't entirely worth it.
Firstly, the developers and staff of Idea Fabrik are quite helpful and take all criticism with no bias towards the users.
Second, the engine is quite dated, yes they keep it up to date but currently it is only bug fixes, they have been working on a DirectX 11 release but nothing has been officially released as of yet, which is an issue I have.
Third, the programming language HSL, is a strange language to learn and use, if you have come from an object based engine like Unity or Unreal it is quite different. This is made even worse so by the lack of and mixed documentation on the Wiki pages, in my personal experiences I have searched for a good half an hour to find Ray-casting effects to find them hidden in Physics (as is obvious) but the search did not pick up that Raycasting was sitting in there.
Also being a DirectX program it does not support multi-platform releases.
But in saying this there are a lot of positives that almost even it out.
Most of the community is decent and will assist you if you need any help, an individual even shares his code to assist others. The editor has a few good built in features
Some of the best features of Hero are the live-editing, that allows you to build a level and then test it alongside other developers on your team. There is also the entirely built in back-end, which helps a lot if you don't want to deal with server management or security.
All in all if they added DirectX 11 or just shared a few photos of the new features they have implemented and cleaned up or allowed us to clean the wiki i'd have been much happier with the engine, but OpenGL and DirectX have been discussed by ex developers in the Wiki since 2011 when it was mentioned by Herb.
The one thing you should take away from this review is that if you don't care if your game looks amazing and have the will-power to sit down and learn a new programming language and really want to make an MMO then the HeroEngine is for you.
The page for this was made late 2012, Garrys Mod has been out since before 2009.
Now Im pretty sure this game isn't trying to rival Garry's Mod but seriously, release crap and you should just expect bad reviews. It isn't even a mod, its an extension of Half-Life.
How to recreate in HL2:
Bind Z, X, C, V, B, N and M to spawn Zombies, Citizen and Metrocop
Bind Y to Noclip
Give Phys Cannon - physcannon_mega_enabled 1
Bind V or Q to Noclip
Bind , npc_create npc_alyx
The fact that Activision pushed Terminal Reality to release the game before the release of Season 4 of the TV series ruined it. Terminal Reality set a standard with their other games, Ghostbusters for example but it seems as though Activision was just out to tarnish their reputation. You can tell this game was only in an early creation state and it seems that Activision gave Terminal Reality a month to release it. The controls are buggy and on the PC you can barely see anything. Given at least 6 more months this game would have earn't at least a 7/10. I'm sure that they would have added a lot more levels in and released a lot more new content.
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