I am an Amateur Artist, Mapper, Musician, Coder, Voice Actor and Modeler. I am currently working with Dubbz Studios and Shattered Studios.
You do have to remember this game was built on an XP system. The differences between XP and Windows 8 are insane.
That's because the guy who did this, who I thought at the time was a great mapper. Used a brush (wall/floor piece) as the bed. He should have used the bed model from Half-Life.
Should be a lot better on Unreal though.
Thanks, I was mid way through a custom vehicle but had to format my Solid State Drive and reinstall Maya And CryENGINE
Any planned updates/screenshots?
also don't you think creating a Valve based game on the Unity engine kind of breaks the logic of Half-Life? I mean Source is a lot easier to learn than Unity, just check out 3kliksphillip!
Yes, that is one of the many reasons we have returned to the CryEngine. It helps provide the amazingly immersive environment especially with the stealth features we are planning to implement
Yes, sorry to reply so late but the HUD that is in and is going to be in all future videos for now is the CryEngine's default HUD. The HUD will be the last thing we work on for now as we'd like to get everything else done first.
What kind of items etc would you need modelling on Blender? I might be able to help you there
Yes I agree, this was a very early alpha map that we had worked on a while ago. We have changed the layout of the entire house but are hoping to have these maps in there after we edit them.
Ohh how wrong you were all those years ago. The game is excellent but the engine is horrid to work with. It seems Valve and Respawn Entertainment (Titanfall 2013, yes a modified Source Engine game) have modified it and made it an excellent engine to use.
A lot better than the original 2008 engine that you would have had to deal with.
It does look a bit cartoon based with the textures but it still looks amazing. I am not one to criticise because I suck at 3D modeling.
What program do you use, if I may ask?
Thank you, We are aiming towards a scary theme that you can also have a bit of a laugh at some times.
Yes, we are working on single player at the moment but when we get around to multi-player I believe the game will force the players to always stay together and not run off. Just to add to it puzzles that force them away from each other and to determine each others fate.
Thank you, we still have to ad HDR lighting, models and other props. There is also an early video showing the level,
It means that you've either given the same key you use to a mate, your using a pirated version or the code has been generated or duplicated.
Or are you?
I wish. That was originally the grass that you see in the cracks of the road in Crysis 2. It allowed us to resize it so I chose to make it big enough for people to hide and sneak around in.
We gave up on that whole concept.
Please read the Description. It is a 30 - 40 minute very early prototype. Its extremely low poly and needs another at least 5 hours work.
We place reasons as to why these weapons look as they do and the time we have spent on them in the description for a reason. Please read them
Yes, the tree will be moved and we plan on having a certain something in the window there between the tree and the house
Thats what were thinking and I agree!
I am basing it on Ao Oni 6.23
thanks and I'm going to make it fairly dark, not so dark that you have to use a flash light to see but dark enough to make it scary
Its me when i wake up most mornings!
He coded the aliens to make a porno haha
will do, i have some ideas for mobs but will tell you guys later
SOOO MUCH WIN!!!
Like a boss
Haha the guys are more scared than the girls and I MUST HAVE HL1!!!
True, i never though of that
Are you kidding? 8-bit boobs are a real turn on these days -_-
When they want, They are probably only just coding it now...
Extract using WinRAR to C:\Program Files\steam\Steamapps\sourcemods
extract it so the folder Cube is in sourcemods not so the files are all in sourcemods, you want it so its all in the Cube folder (C:\Program Files\Steam\Steamapps\sourcemods\Cube