I am an Amateur Artist, Mapper, Musician, Coder, Voice Actor and Modeler. I am currently working with Dubbz Studios and Shattered Studios.
On the Graphics front, thats why I chose Unreal the first few times. Although the graphics may not be AAA or advanced indie, they will still look decent.
Yeah, we will be going with Source now due to all the user votes. From what I have tried alredy Source 2013 Multiplayer and Singleplayer do not work whatsoever. I have been working with Visual Studio for the past day trying to fix it. If we cannot fix it I will be looking at the CryEngine due to it being on Steam and the visual improvements graphically and gameplay wise.
Reminds me of Serious Sam on the Source Engine.
The progress that has been made on this map since those photos is phernominal.
I'm pretty sure I have done that but if not by now then I must be getting a bit lazy haha. We would love some logos and photos thank you! You know where to send them. Thanks Vocaloid
I have extracted the MMD version but I am making extreme changes. The reason we had to extract and model him is because we have no front and side reference images to work off.
Yeah as Goupyl said it adds mystery and I'm not sure if it will stay there but if you look at my comment towards DolphinC you'll see what I plan to do.
As it is the Miku Dance model I will need to edit a lot of things on it. Not just to stop the original creator getting mad with us but to make it look better in general.
I wish. That was originally the grass that you see in the cracks of the road in Crysis 2. It allowed us to resize it so I chose to make it big enough for people to hide and sneak around in.
We gave up on that whole concept.
Please read the Description. It is a 30 - 40 minute very early prototype. Its extremely low poly and needs another at least 5 hours work.
We place reasons as to why these weapons look as they do and the time we have spent on them in the description for a reason. Please read them
No were just in the shadows. Follow @CTFO_Ratchet and @_juriaan for updates. Its mostly our private posts but there are usually conversations involving our latest workings on Ao Oni Source.
If you guys have any questions we'd be happy to answer them in our spare time. Just ask them here or to @ddsaus on twitter!
Exactly. Why would a company like this release an engine like this to the public. Why give indie devs the chance to 1 up your games?
You would need to heavily crack and edit a lot of PS3 system files. Don't bother.
We will be creating a whole new storyline and if we have time or in the future we will use the original official storyline. Everything else will be almost the same apart from maps, characters and other small things.
Yeah I understood. I could use a little help but at the moment its fine
Thank you, I think there are a lot better mods out there atthe moment haha
yeah, the whole thing is terrible at the moment
Nope, Media.giantbomb.com Its on the right side also its not just the face that needs to be fixed its the whole thing.
If you look very closely you can see that I have applied some shaders between the legs, under the neck and under his arms. This is a very rough version that I got over excited on and started texturing straight away.
Do you have anything you can communicate to us through such as Skype?
Yes you are, if that is all right with you?
You are correct it is. This is due to the fact that I was the only one working on this mod at the time and the Oni was still in the early stages of modelling.
If you look at our current work you will see the progression.
This whole design has been scraped and yes there will be a lot added.
Yes, the tree will be moved and we plan on having a certain something in the window there between the tree and the house
Well if you look extremely closely I stole it from this guy
Haha. it only took about 5 recompiles and checks.
Thats what were thinking and I agree!
This means we will most likely do dev commentary. I think people would really like to know what its like working with DDS from different points of view and even I as a lead designer would really like to know what you guys thought of working with and for DDS and what you guys are looking forward to create and plan with Dark Descent in the near future.
Yeah haha i did! I had to leave my PC on anyway so its been seeding for the last 2 days!
Im now using your word "Plonker"
I am basing it on Ao Oni 6.23
thanks and I'm going to make it fairly dark, not so dark that you have to use a flash light to see but dark enough to make it scary
that is live streaming, it is where you play a game and show others in realtime, i had like 20 pple watching me play L4D2
Also subscribe to it :D!
i've had this game for 2 years and only just been able to play it... cant wait to find dad -_-
Wow! Are you going to make people pay for it or is it going to be free? I would love to try it out, it seems amazing!! Can you choose which car your driving and what track your driving on?
Its me when i wake up most mornings!
A flashlight has not been implemented yet and the glow is just from the reflective texture of the basic text on Unreal 4. Unfortunately it is only me working on this at the moment.
You do have to remember this game was built on an XP system. The differences between XP and Windows 8 are insane.
That's because the guy who did this, who I thought at the time was a great mapper. Used a brush (wall/floor piece) as the bed. He should have used the bed model from Half-Life.
Should be a lot better on Unreal though.
Thanks, I was mid way through a custom vehicle but had to format my Solid State Drive and reinstall Maya And CryENGINE
Any planned updates/screenshots?
also don't you think creating a Valve based game on the Unity engine kind of breaks the logic of Half-Life? I mean Source is a lot easier to learn than Unity, just check out 3kliksphillip!
Yes, that is one of the many reasons we have returned to the CryEngine. It helps provide the amazingly immersive environment especially with the stealth features we are planning to implement
Yes, sorry to reply so late but the HUD that is in and is going to be in all future videos for now is the CryEngine's default HUD. The HUD will be the last thing we work on for now as we'd like to get everything else done first.
What kind of items etc would you need modelling on Blender? I might be able to help you there
Yes I agree, this was a very early alpha map that we had worked on a while ago. We have changed the layout of the entire house but are hoping to have these maps in there after we edit them.
Ohh how wrong you were all those years ago. The game is excellent but the engine is horrid to work with. It seems Valve and Respawn Entertainment (Titanfall 2013, yes a modified Source Engine game) have modified it and made it an excellent engine to use.
A lot better than the original 2008 engine that you would have had to deal with.
It does look a bit cartoon based with the textures but it still looks amazing. I am not one to criticise because I suck at 3D modeling.
What program do you use, if I may ask?
Thank you, We are aiming towards a scary theme that you can also have a bit of a laugh at some times.
Yes, we are working on single player at the moment but when we get around to multi-player I believe the game will force the players to always stay together and not run off. Just to add to it puzzles that force them away from each other and to determine each others fate.
Thank you, we still have to ad HDR lighting, models and other props. There is also an early video showing the level,
It means that you've either given the same key you use to a mate, your using a pirated version or the code has been generated or duplicated.
Or are you?
He coded the aliens to make a porno haha