I am a programmer, artist and musician working as part of OmniVoid Studio and Shattered Studios to make Ashes and Maintenance

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ratchet3789
ratchet3789 @ Shadows

Hi everyone,
This game is currently being worked on part time in Unreal 4. I'll post a little "why" below. Anyway check out my main focus at the moment OmniVoid, if you like the look of Ao Oni hl2 or Shadows then your gonna love our new title. Moddb.com

OK so, why Unreal 4?!
Well say we wanted to make the game not only look amazing but have split screen gameplay, an open world, controller support and maybe even port the game to consoles... Not that all of this would happen, but it'd be nice. With Unreal 4 we can port to all current gen consoles, Android, Mac, Linux and even the Nintendo Switch. So Mac, PC and Linux support are basically day 1 release goals. Anyway I am using Unreal 4 because it's just such a good development tool as well as its extremely useful, I won't go on but in the end it comes down to Unreal 4 or my own custom engine and Unreal 4 is ready, my Vulkan based engine is not, so amazing Unreal it is.

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

Download is not available currently, I apologise. I am currently working as the lead programmer of OmniVoid so check them out on Twitter. I'd like to say this game will come out Q2 2017 but I'm not 100% certain, I will be making a new page for it and porting it to Unreal 4 so it will be a standalone semi open game rather than a mod, which means we can add so much more to it.

Good karma+1 vote
ratchet3789
ratchet3789 @ Exile Online

eBay

Good karma+2 votes
ratchet3789
ratchet3789 @ CryENGINE 3: Free SDK

Stop downloading this, it doesn't work. It was hooked up to CryDev but Cry is now EaaS so go and buy it.

Good karma+1 vote
ratchet3789
ratchet3789 @ Dark Messiah Might and Magic SDK

Modding for SP and MP, the Mod Kit has been available since 2008. Even I used to make maps for MP, Someone (Thank you whoever you are) saw that you cant download it from anywhere else and reuploaded it.

Good karma+1 vote
ratchet3789
ratchet3789 @ House

You can pin the new lighting down to Source 2013, quite a good update.

Also we've been quite for a bit as we are not sure about either updating to Source 2 or continuing with Source. So we will hopefully be uploading some stuff

Good karma+1 vote
ratchet3789
ratchet3789 @ They Hunger: Rockwell

Looks awesome so far

Good karma+1 vote
ratchet3789
ratchet3789 @ Exterminatus Beta 8.10 (Zip)

Alpha... Beta...

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadowed Nightmare

A flashlight has not been implemented yet and the glow is just from the reflective texture of the basic text on Unreal 4. Unfortunately it is only me working on this at the moment.

Good karma+1 vote
ratchet3789
ratchet3789 @ Initial release

You do have to remember this game was built on an XP system. The differences between XP and Windows 8 are insane.

Good karma+2 votes
ratchet3789
ratchet3789 @ A Final Update

Not particularly but Unreal 4 has easier scripting and will still turn out better. I'll probably just leave it on Unreal 3 anyway, considering how many people want it on Greenlight. It would be easier to crowd fund the $100 USD for Greenlight and just run it through Unreal 3. Saves everyone the $250

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows - Unreal Update

UnrealScript and JavaScript have a lot of properties that are alike. I do agree that it will be hard but I am hoping that my knowledge of JS will come in handy.

On the Graphics front, thats why I chose Unreal the first few times. Although the graphics may not be AAA or advanced indie, they will still look decent.

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows - Unreal Update

Thanks! Yes it is going to be a bit of a challange to keep the scares in cooperative without jumpscares.

We will be keeping the horror and the being chased by the Oni, we will be re-imaginging the Oni to a scarier purple blob but will hopefully still have the choice for the original Oni.

Good karma+1 vote
ratchet3789
ratchet3789 @ Elkindas Work's

That's because the guy who did this, who I thought at the time was a great mapper. Used a brush (wall/floor piece) as the bed. He should have used the bed model from Half-Life.

Should be a lot better on Unreal though.

Good karma+1 vote
ratchet3789
ratchet3789 @ Cloth and Rain Demonstration

Yeah, hopefully haha.

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

Scratch that previous comment, you were exactly right. We are hoping to actually make some progress on the game this year.

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

norKtre55 is correct, it is a Japanese word and the original top down RPGMaker game was created by a Japanese student.

Good karma+1 vote
ratchet3789
ratchet3789 @ Complete Re-design

Yeah, we will be going with Source now due to all the user votes. From what I have tried alredy Source 2013 Multiplayer and Singleplayer do not work whatsoever. I have been working with Visual Studio for the past day trying to fix it. If we cannot fix it I will be looking at the CryEngine due to it being on Steam and the visual improvements graphically and gameplay wise.

Good karma+1 vote
ratchet3789
ratchet3789 @ Cloth and Rain Demonstration

Thanks, I was mid way through a custom vehicle but had to format my Solid State Drive and reinstall Maya And CryENGINE

Good karma+1 vote
ratchet3789
ratchet3789 @ December

Any planned updates/screenshots?
also don't you think creating a Valve based game on the Unity engine kind of breaks the logic of Half-Life? I mean Source is a lot easier to learn than Unity, just check out 3kliksphillip!

Good karma+1 vote
ratchet3789
ratchet3789 @ Stress Test

What? That's ridiculous... I thought you would have at least a 660Ti 2Gb. Just show's how much dedication to optimisation you guys have put into this game. I'd love to see the same amount of ships on my 680 4Gb haha.

Good karma0 votes
ratchet3789
ratchet3789 @ Tank and Grass

Yes, that is one of the many reasons we have returned to the CryEngine. It helps provide the amazingly immersive environment especially with the stealth features we are planning to implement

Good karma+1 vote
ratchet3789
ratchet3789 @ Outland

Whats going on with the trailer? Its all just base CryENGINE assets...

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

What do you mean? We are not 100% sure if we will be moving over to the Unreal engine. If we do hopefully it will be free. I know the main game will be free and working with the Unreal Engine will make the puzzles easier to create compared to the Source engine.

Good karma+1 vote
ratchet3789
ratchet3789 @ New Weapon in Concept

I would be happy to 3D model this and a few other models for you. I will send you my portfolio through Facebook or your e-mail. I should have a low poly model done in about 10 hours from now (work etc).

It would be good to work with Red Inc again.

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

If you have any more questions I would be happy to answer them. Just PM me

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows

Yes, the game is still going to be based on the original RPG Maker game Ao Oni. We had changed the name around 4 months ago aswell.

Good karma+1 vote
ratchet3789
ratchet3789 @ Recontinueing, but in Unity 3d

What kind of items etc would you need modelling on Blender? I might be able to help you there

Good karma0 votes
ratchet3789
ratchet3789 @ Shadows

What do you mean by this?

Good karma+1 vote
ratchet3789
ratchet3789 @ Shadows update 17-1-2013 + Dev Commentary

Yes I agree, this was a very early alpha map that we had worked on a while ago. We have changed the layout of the entire house but are hoping to have these maps in there after we edit them.

Good karma+3 votes
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