I am an Amateur Artist, Mapper, Musician, Coder, Voice Actor and Modeler. I am currently working with Dubbz Studios and Shattered Studios.

Comment History  (0 - 30 of 95)
ratchet3789 Mar 6 2015, 1:47pm says:

Looks awesome so far

+1 vote   mod: They Hunger: Rockwell
ratchet3789 Mar 6 2015, 7:21am says:

Keep an eye on this page over the next month...

+2 votes   mod: Shadows
ratchet3789 Jan 19 2015, 7:06am replied:

Alpha... Beta...

+1 vote   download: Exterminatus Beta 8.10 (Zip)
ratchet3789 Jan 10 2015, 1:42pm replied:

A flashlight has not been implemented yet and the glow is just from the reflective texture of the basic text on Unreal 4. Unfortunately it is only me working on this at the moment.

+1 vote   game: Shadowed Nightmare
ratchet3789 Nov 14 2014, 9:35pm replied:

You do have to remember this game was built on an XP system. The differences between XP and Windows 8 are insane.

+2 votes   download: Initial release
ratchet3789 Oct 12 2014, 6:52am replied:

Not particularly but Unreal 4 has easier scripting and will still turn out better. I'll probably just leave it on Unreal 3 anyway, considering how many people want it on Greenlight. It would be easier to crowd fund the $100 USD for Greenlight and just run it through Unreal 3. Saves everyone the $250

+1 vote   news: A Final Update
ratchet3789 Sep 19 2014, 6:11pm replied:

UnrealScript and JavaScript have a lot of properties that are alike. I do agree that it will be hard but I am hoping that my knowledge of JS will come in handy.

On the Graphics front, thats why I chose Unreal the first few times. Although the graphics may not be AAA or advanced indie, they will still look decent.

+1 vote   news: Shadows - Unreal Update
ratchet3789 Sep 18 2014, 3:52am replied:

Thanks! Yes it is going to be a bit of a challange to keep the scares in cooperative without jumpscares.

We will be keeping the horror and the being chased by the Oni, we will be re-imaginging the Oni to a scarier purple blob but will hopefully still have the choice for the original Oni.

+1 vote   news: Shadows - Unreal Update
ratchet3789 Sep 14 2014, 3:20am replied:

That's because the guy who did this, who I thought at the time was a great mapper. Used a brush (wall/floor piece) as the bed. He should have used the bed model from Half-Life.

Should be a lot better on Unreal though.

+1 vote   media: Elkindas Work's
ratchet3789 Jun 19 2014, 4:01pm replied:

Yeah, hopefully haha.

+1 vote   media: Cloth and Rain Demonstration
ratchet3789 May 30 2014, 5:57pm replied:

Scratch that previous comment, you were exactly right. We are hoping to actually make some progress on the game this year.

+1 vote   mod: Shadows
ratchet3789 May 30 2014, 5:51pm replied:

norKtre55 is correct, it is a Japanese word and the original top down RPGMaker game was created by a Japanese student.

+1 vote   mod: Shadows
ratchet3789 May 30 2014, 5:45pm replied:

Yeah, we will be going with Source now due to all the user votes. From what I have tried alredy Source 2013 Multiplayer and Singleplayer do not work whatsoever. I have been working with Visual Studio for the past day trying to fix it. If we cannot fix it I will be looking at the CryEngine due to it being on Steam and the visual improvements graphically and gameplay wise.

+1 vote   news: Complete Re-design
ratchet3789 Feb 22 2014, 9:52pm replied:

Thanks, I was mid way through a custom vehicle but had to format my Solid State Drive and reinstall Maya And CryENGINE

+1 vote   media: Cloth and Rain Demonstration
ratchet3789 Feb 22 2014, 9:50pm says:

Any planned updates/screenshots?
also don't you think creating a Valve based game on the Unity engine kind of breaks the logic of Half-Life? I mean Source is a lot easier to learn than Unity, just check out 3kliksphillip!

+1 vote   news: December
ratchet3789 Feb 19 2014, 11:55pm replied:

What? That's ridiculous... I thought you would have at least a 660Ti 2Gb. Just show's how much dedication to optimisation you guys have put into this game. I'd love to see the same amount of ships on my 680 4Gb haha.

0 votes   media: Stress Test
ratchet3789 Feb 18 2014, 8:03am replied:

Yes, that is one of the many reasons we have returned to the CryEngine. It helps provide the amazingly immersive environment especially with the stealth features we are planning to implement

+1 vote   media: Tank and Grass
ratchet3789 Feb 16 2014, 12:28am replied:

Whats going on with the trailer? Its all just base CryENGINE assets...

+1 vote   game: Outland
ratchet3789 Feb 16 2014, 12:03am replied:

Yes, sorry to reply so late but the HUD that is in and is going to be in all future videos for now is the CryEngine's default HUD. The HUD will be the last thing we work on for now as we'd like to get everything else done first.

+1 vote   game: Dead Zone
ratchet3789 Jan 27 2014, 9:59am replied:

What do you mean? We are not 100% sure if we will be moving over to the Unreal engine. If we do hopefully it will be free. I know the main game will be free and working with the Unreal Engine will make the puzzles easier to create compared to the Source engine.

+1 vote   mod: Shadows
ratchet3789 Aug 22 2013, 10:53pm says:

I would be happy to 3D model this and a few other models for you. I will send you my portfolio through Facebook or your e-mail. I should have a low poly model done in about 10 hours from now (work etc).

It would be good to work with Red Inc again.

+1 vote   media: New Weapon in Concept
ratchet3789 Aug 5 2013, 7:24pm replied:

Yes, the game is still going to be based on the original RPG Maker game Ao Oni. We had changed the name around 4 months ago aswell.

+1 vote   mod: Shadows
ratchet3789 Aug 1 2013, 6:41am says:

What kind of items etc would you need modelling on Blender? I might be able to help you there

0 votes   news: Recontinueing, but in Unity 3d
ratchet3789 Jun 23 2013, 1:09pm replied:

What do you mean by this?

+1 vote   news: Shadows
ratchet3789 Jun 23 2013, 1:07pm replied:

Yes I agree, this was a very early alpha map that we had worked on a while ago. We have changed the layout of the entire house but are hoping to have these maps in there after we edit them.

+3 votes   media: Shadows update 17-1-2013 + Dev Commentary
ratchet3789 Jun 23 2013, 12:55pm replied:

From what I've played this mod is pushing in the right direction. I think if you stop using models from sites like gamebanana and learn to model or find a good friend who knows how to model and start creating models and advanced maps for people to check out.

+3 votes   mod: Half-Life 2: Rebel Story
ratchet3789 Jun 22 2013, 2:46pm replied:

Ohh how wrong you were all those years ago. The game is excellent but the engine is horrid to work with. It seems Valve and Respawn Entertainment (Titanfall 2013, yes a modified Source Engine game) have modified it and made it an excellent engine to use.

A lot better than the original 2008 engine that you would have had to deal with.

-1 votes   media: In-game shot
ratchet3789 Jun 22 2013, 1:59pm replied:

Figure of speech. What I mean is that a lot of people needed the information that Artyom is giving you.

+2 votes   mod: Half-Life 2: Rebel Story
ratchet3789 Jun 22 2013, 1:52pm replied:

A lot of people would have killed to have this support when they first started modding. Advice like this is rare from other developers.

I hope your not focusing on a career in games development as anger management and an attitude towards others will get you nowhere in a career like this. You will always have to work in a team no matter what.

+6 votes   mod: Half-Life 2: Rebel Story
ratchet3789 May 22 2013, 8:46pm says:

This shouldnt be a mod, it should be its own game. So much effort has been put into this mod that I would be happy to pay $20 for it.

I still like how as the buildings coming down around him he still manages to get his camera out and take photos of it, priceless.

+1 vote   media: Gameplay Sneak Peek
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May 27, 2015
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