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Nah, just 80.
Pretty much Ironman mode has been one the gnarliest features implemented in any STALKER. It offers a real adrenaline fueled reward to the experience.
Like the following screenshot. It's a pretty hairy spot to be and takes some semblance of effort to get to. But I died probably over 9000 times just to get there.
Making your first entrance into the Red Forest on Ironman to nearly get mauled to death by a big Chimera, then have to go toe to toe with the military is an entirely different experience. That FPS Doug, "My hands a shakin', but I'm still shootin', BOOM HEADSHOT!" kind of feel.
Latest patch, STCoP, DoctorX addons, Dynamic HUD V2, Absolute textures. So this screenshot is pretty much the most intense screenshot I've taken in STALKER since Windows XP. Master/Hardcore/Loner, about 4 in game days spent skittering around praying to the Monolith that the next moment may not be my last. Pinch enough pennies to make a visit to Forester. Creepin' quiet, bump face first into this grunt in the bushes. Great violence ensues. Slaughtering him and his entire squad in a spastic display of "I WILL LIVE THIS DAY". Tier 4 all my gear at Forester's. Managed to drag out a few more days and still alive. Just thought I'd share and say thanks again for this bad *** amalgamation of STALKER. Such is life in the Zone.
I'm an avid bolt action .22 shooter in real life. I don't think there's a cooler purpose built .22 in existence. The SV99 was designed to whack bad dudes right in the ear hole and not make a sound doing it. It would make my day to creep around on CoP tagging bandits with one of these and a PB as a sidearm. Or use it to clear out packs of blind dogs.
I have no idea where one would go to find a 3D model of one. and my 3DS/Blender skills are very sad.
Or a Ruger 10/22. Heck, any .22 for that matter.
SV-99 please? The only other games I've ever seen it in is Rogue Spear and Ghost Recon. What could possibly be cooler than pinging Bandits with a .22?
Am I the only one that thinks this is a cool idea? =/
Pets. Noah has a pet pseudodog, Clear Sky has a pet pseudodog, Lost Alpha has a friendly Izlom that talks to you and helps you along your way. Can the companion system somehow be applied to "friendly" mutants? Can we stalk across the Zone with our own pet pseudodog? Seriously, I think this would be a super cool addon/feature. I think it's Clear Sky that had the mutant hunter Duty guy with all the stuffed trophies, who told grand tales of capturing mutants to sell.
Literally just found the Mega of a bunch of addons in the comments on the main page. Sifting through that now. Read your comment about leaving for the holidays. Have fun, and good luck out there.
BLAP. And that's how that goes. The tweaks are waaayyy vicious, I love it. My Googlefu is failing me though. Where is this Faction Wars addon, or preferably, what file do I need to Notepad++ to beef up the rate of NPC's? I really want the level of violence to increase on a large scale. And really, to be honest, I'm not too worried about broken traders.
I found my favorite 5.45 AK12 on one run, have yet to find another. Kinda bummed about that.
Running AO on top of current patch. Noticed a couple things I'm fairly sure are unrelated to the AO port.
As someone else stated, I've noticed some faction traders swapped. I first noticed at the Freedom base after hearing an exorbitant amount of SVOBODA!! and gun fire. Their trader had been replaced with an unkillable Duty trader. LOL I even managed to trade with him while the entire base hosed him down, but he only had a limited amount of RU.
Sid's assassination quests breaking after killing the target. Confirms target killed with no option to turn the quest in. Similarly with Wolf's monster hunt quests, he refuses to give reward or complete quest when selecting his dialogue option confirming it.
Also, I asked earlier with no response. Are the unique artifacts(Oasis/Compass) in game. I managed to complete "Oasis Found" with no artifact spawned. I was very sad.
Also, I'm fairly certain I have not had a CTD at all that I can remember.....what the heck. Kudos for that.
Otherwise words can't express how cool this mod is. Thanks a lot to all you guys involved. I really appreciate all the hard work involved.
I did manage to get a second tier upgraded Sunrise suit, 105 and G17 as a Loner. Woke up to a Military raid on the Loner camp and got super smoked. Such is life in the Zone.
Sweet, just read the patch/tweak notes. Call me an iron masochist I guess. Seeing as how there isn't any real story line I've been playing ironman. Been pretty rough, excited to see how much rougher it's going to be with the patch and tweaks applied. Thanks again.
Smokin' the Zone hard style. Thanks for sharing. Just DL'd the "patch/tweak", will apply. Haven't noticed any of the bugs mentioned in the pastebin. Don't ever use launchers though, nor do I swap a lot of scopes around.
Oasis found. No Heart. Son, I am disappoint. =/
Oh good googly moogly. I'm excited to see what E.Nigma42 comes up with in his official release. But this is more than enough to keep me going. Thanks for sharing that.
I just noticed it btw. I'm currently on the gauss rifle quest line.
What's the deal with Flint? Deal with Flint, get it, haha. Anyway, Flint doesn't exist in my game. I got In Search of Magpie, but there's no Flint in Yanov. Is this something I did, or is this an issue others may have?
I haven't seen that sexy EBR that's in the video. =/
March is probably the gnarliest pistol I've used in a game. That VSSK is pretty much top notch too.
How does one go about making the various tritium/night sights actually glow? Is that some kind of possible overlay like the reticules for the red dots?
Yeah, it's not just you. I've noticed this as well. I kinda thought it was made that way. Like "dropping in" on your character.
My birthday is in December. So it's like an early Birthmas present.
Awesome. Thanks for the update. I'll hold off on CoC entirely and just tinker with your blasters on CoP for now.
-wink wink- World.guns.ru
On the Skadovsk? I first asked around in there to see if any other NPC's had quests. Sold my loot, got my stuff upgraded. Then whacked dude from the door, and had to smoke everyone on board. Kinda like playin' Hitman. The Skadovsk was almost immediately repopulated by friendly loners coming from outside. It only seems to make everyone in the local vicinity mad. Not an entire map/faction mad.
I appreciate the hard work. Thank you.
Thanks for all the hard work. We all really do appreciate it.
AK12 with plum furniture, <3.
This the gnarliest weapons mod yet. I rampaged through Zaton switching up weapons every trip away from the Skadovsk. Going to wait until the merge with CoC though. Didn't realize what that was all about until I read everyone asking you to merge it and I decided to download it. I've beat the main COP storyline far too many times. I'm looking forward to slinging your blasters again.
If it all possible, would you consider adding an SV99? I don't think I've seen a STALKER mod with a .22 in it yet. I think Ghost Recon was the only game I ever saw anyone add the SV99. It would be quite a novelty to whack Bandits and Monolith with a can'd 22.
I'm terribly excited for this. My best friend is always hung up on MMO's and he's never had a legit experience with STALKER. It's going to be quite an epic adventure leading him through the Zone for the first time.
I whole heartedly endorse this. This would make my favorite series around even more favorite. If that's possible.
There are safe-ish zones with sleeping spots.
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