We will do and must be done!
Here is a key operation: agent_get_hit_point
First of all, you need to get the team of agent, when the team is player's team, the hp bar is green. When the agent is enemy, the hp bar will be red. When the agent is friend team, the hp bar is blue.You can use agent_get_team this operation to get team of agent. Of course you should use try_for_agents
Then you need to get every agent's hit point by using agent_get_hit_point. When you get the hp of agent, it is time to show it by using presentation.
When the hp bar show, it should follow the every agent, here is a operation can get agent position: agent_get_position. When agent move, hp bar will move to the new position too. When the agent is killed or wounded, the hp bar will hide.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
For all web developpers and webpage layout makers, also for beginners who desire to learn! :-)
Mount And Blade Warband Mods And If Anyone Can Mount And Blade With Fire And Sword Mods
This is just a place for developers who use the C++ to discuss topic related to this and exchange ideas and techniques and advice
This is a group for those who are not afraid to simply pick blank paper, pencil and use their creativity. Here you can post any kind of your traditional...
A group were all us video gamers can play together, no matter if Xbox360, XboxOne, Ps3, Ps4 or Pc! Why play alone when you can play with friends! This...
Here is the NCE Development Team, it is the developer of Napoleon : Conquest Europe
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.