Vector8Games
Developer & Publisher with 8 members, must apply to joinVector8Games is currently working on "Modern Dead"
Mapping and Modeling, Used hammer a couple of times and tryin to use Autodesk 3DS Max 9, will try to do model and map. Laterzz
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0 comments by P5ych0 on Aug 12th, 2009 digg this super bookmark
Time slowed down. The door across the hall opened slowly. Very slow. There was the feet of a dozen combine soliders, instructed to secure the package. Me... I still had no idea why. All I knew is that they had guns, so did I. And that it was not too hard to shoot it. I pointed, squeezed the trigger and tried to hold the weapon steady. I watched combine men or wimen fall dead, before they could even react. And when all was down, and the gun was empty. I raised myself up and walked to the bodies. Almost everyone was dead. I raised my foot and kicked the life outa one, then head for the second guy. "You will never survive, human!" it said. I took a grab on his armour and lifted his face to mine. "Why?" He was trying to look deadish. I rose my fist in the air. "We have the building secured, only we can get you out and in. Please, do not kill me!" I tended to think out a deal. "Tell me about this security, and a way past it. Then Ill let you live... Deal?" He nodded. "The security is based on the armour. No one gets through unless its cleared by one of us or the person is wearing a combine armour."
I let his head down, and ripped the suit of one "Civil Protection". It fitted pretty good. I lurked out of the doors with a pistol and a stunstick to my belt. Sneaked past the others then I went thowards another hall. There was no signs, so it was like a puzzel. I should have asked the guy about the exit.
Oh crap. Another dead end. !%!)%!")/¤!"¤"?%!/¤("!%
To be continued!
Vector8Games is currently working on "Modern Dead"
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Its my fate to watch most of the mods for the games I have..
Thank yo uso much for the modwatch :D
I like your story.
rewritten
Didnt like it myself, wow :P
Thanks for the mod watch, much appreciated!
np pal :)
ey,
you're comment on my mod said: loose the headcrab
i would like to do that but dont know how.
do you know the way to detach them from the npc_zombie?
i would guess, too delete the npc headcrabs from your map :)
ye meant the headcrabs on the zombies head :P