Commander of Nod's northern forces, programmer, reverse-engineer, game designer and a 東方 lunatic who enjoys swimming in the cherry blossom -colored sea. Original creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of @[Dawn of the Tiberium Age](mods:the-dawn-of-the-tiberium-age:10865) and the author of various Tiberian Sun game engine improvements. Ex-staff of @[Twisted Insurrection](mods:twisted-insurrection:10974). Enjoys all cute things and large groups of enemy units to wipe out.

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Description

I've previously had the stance that because CnCNet works so well, implementing LAN multiplayer support hasn't been worth my time.

Well, recently I've got multiple requests as well as some monetary donations from people who want DTA and TI to have LAN, and in response to the feedback and extra incentive I've now implemented LAN multiplayer support, 100% independent of online connections and CnCNet.

Because it's hard to test the LAN functionality alone it could be somewhat buggy at first, but I've confirmed that it's possible to set up and start a game with multiple human players, so it should now be usable enough for a "beta" release.

Expect to see it soon in The Dawn of the Tiberium Age and Twisted Insurrection.