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Comment History  (90 - 120 of 503)
Railgunner2160
Railgunner2160 Mar 24 2012, 2:36pm replied:

yes to both, Maybe It's just bad timing on my part but after reading the news release above I figured out that red overlay on units and buildings meant the sat cannon was good to go, I kept attributing it to that map revel power.....

+1 vote   mod: Xenoforce Reborn
Railgunner2160
Railgunner2160 Mar 24 2012, 7:57am says:

Just wondering, is the sat cannon disabled on the moon base map?? I've been playing AW there since I picked up the mod a few hours ago but I can't seem to find how to fire the sat cannon....

+1 vote   mod: Xenoforce Reborn
Railgunner2160
Railgunner2160 Mar 23 2012, 10:01pm says:

HELL YES!!! That was amazing!!!

+3 votes   media: Human Shieldship animation & FX test
Railgunner2160
Railgunner2160 Mar 15 2012, 12:47am replied:

sorry, If you read the various entries under War Assets in ME3 It clearly shows that this is a cruiser class vessel. Although one such vessel did have a slight shipyard mixup and wound up with a Dreads drive core. Got turned into a SHIELD ship to compensate, AKA a Cruiser with DREAD class Kinetic Barriers....

0 votes   media: Asari Cruiser
Railgunner2160
Railgunner2160 Mar 14 2012, 6:11pm replied:

It appears to be the engine area of asari ships, I noticed in the final battle that the drive exhaust was coming out of that big opening....

Also turians and other races have fighters as well, they just weren't shown much besides during the turian missions and the one genophage mission...

+1 vote   media: Asari Cruiser
Railgunner2160
Railgunner2160 Mar 3 2012, 3:43pm says:

AWESOME!!! Very nice looking!

+1 vote   media: New planet shaders (thank you cnlpepper <3 )
Railgunner2160
Railgunner2160 Feb 28 2012, 9:19pm says:

on the Module issue try asking around over on the Complex mods' forum, they should have a idea as to whats wrong...

Might even be able to point you towards a fix for the second one as well...

+2 votes   article: Some troubles...
Railgunner2160
Railgunner2160 Feb 28 2012, 5:16pm says:

oddly enough it reminds me of the Hubcaps from Dark Void, very nice!!!

+1 vote   media: Aurora T3 Fighter/Bomber
Railgunner2160
Railgunner2160 Feb 26 2012, 10:34pm says:

looking forward to seeing where this goes....

+1 vote   media: Screenie from a singleplayer mission
Railgunner2160
Railgunner2160 Feb 25 2012, 9:35pm replied:

Is the MCV and Construction yard getting a makeover as well???

+2 votes   media: GDI Stuff - so far
Railgunner2160
Railgunner2160 Feb 25 2012, 5:43pm says:

Only 4 buildings left it looks like out of those pictured anyway, Besides what's pictured the only things left are the satellite uplink base, the Ion Cannon control center, and the silos.....

+2 votes   media: GDI Stuff - so far
Railgunner2160
Railgunner2160 Feb 22 2012, 10:06pm says:

For some reason this reminds me of the old construction yard from M.A.X.
at least from the game start cutscene where it deploys.......

+1 vote   media: Soviet MCB Crab
Railgunner2160
Railgunner2160 Feb 1 2012, 12:09pm says:

I'd love to get this!!! It's perfect battle music!!

+1 vote   media: CNC Fallout Soundtrack - Everything to Lose
Railgunner2160
Railgunner2160 Jan 21 2012, 2:19am says:

Totally Kickass!!!

+1 vote   media: UEF Battle
Railgunner2160
Railgunner2160 Jan 10 2012, 10:22am replied:

True, But so far Bioware has had a stellar track record with games, so Even if they have little experience with RTS games I'd rather have them in charge rather than some pissass EA controlled studio.....

(Yes I know that EA OWNS Bioware, but EA at least keeps their freakin noses out of bioware business, and that business is making DAMN FINE games) :)

+1 vote   media: GDI Armory
Railgunner2160
Railgunner2160 Jan 10 2012, 8:56am replied:

Yes, well at least EA put someone good in charge of the next C&C game.

BIOWARE VICTORY is now in charge of making C&C Generals 2!!!!

(And Yes that's the same Bioware that made Mass Effect and SWTOR)

+3 votes   media: GDI Armory
Railgunner2160
Railgunner2160 Jan 5 2012, 3:14am says:

way too much beam to be a proper mac round, I watched the SMAC fire in halo 2, no such beam trail....

Might make a good plasma torpedo.....

+2 votes   media: The New MAC
Railgunner2160
Railgunner2160 Dec 5 2011, 4:38am says:

What is the name of those transports at 00:40-00:42?? I'm curious because I'm a trader by nature......

+3 votes   media: Official Freeworlds: Tides of War Teaser Trailer
Railgunner2160
Railgunner2160 Dec 2 2011, 12:50am says:

Are the standard cyborgs going to get a facelift to match??? :)

+1 vote   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Dec 1 2011, 10:56pm says:

I personally prefer this one, It still looks like a robot but has that heavier assault unit feel, remember that the Avatars were heavy combat units used ONLY well after NOD had begun its attack. At that point they were called in to deal with the heavier GDI units.....

+2 votes   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Nov 23 2011, 3:44pm says:

top

+1 vote   media: Pick one
Railgunner2160
Railgunner2160 Nov 23 2011, 12:14pm says:

Givin what you've done with every other GDI Aircraft except the firehawk and CNC3 orca I'd love to see what your idea of a Remake of the orca would look like....

+1 vote   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Nov 21 2011, 12:50am replied:

I love it Carnius!! But can we see a overhaul of the standard orca?? The CNC3 model doesn't quite fit in with your new models.......

+2 votes   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Nov 15 2011, 4:35am replied:

All I needed to hear!! Time to dust off my copy of Morrowind GOTY edition...

+1 vote   mod: The Artificer's Hand
Railgunner2160
Railgunner2160 Nov 14 2011, 11:50pm says:

Crap, Stupid browser glitch, Sorry for the double post.....

+1 vote   mod: The Artificer's Hand
Railgunner2160
Railgunner2160 Nov 14 2011, 11:25pm says:

Loving the vib of the mod, Question though: Will the player owned aircraft be fully flyable, I loved the old Sell&Sail type ships, where you could pilot them.....

+1 vote   mod: The Artificer's Hand
Railgunner2160
Railgunner2160 Nov 11 2011, 4:00pm says:

Damn!!! I retract my statement on the other pic, THIS ONE FTW!!!!!

+2 votes   media: GDI M-28 Mammoth Railgun upgrade
Railgunner2160
Railgunner2160 Nov 11 2011, 3:59pm says:

Left, Though maybe tweak the the supports on the sides, But I like it the way it is.....

+3 votes   media: GDI M-28 Mammoth Railgun upgrades
Railgunner2160
Railgunner2160 Nov 9 2011, 9:07pm says:

Try one of the Ships from Babylon 5, EA side....

+1 vote   media: 0.2.4.0 release media
Railgunner2160
Railgunner2160 Nov 8 2011, 11:25pm buried:

(buried)

Well this is about all I've got to look forward to with the death of the Red Alert Synergy Mod, well This has been a rotten few weeks.....

-6 votes   media: November voxels
Railgunner2160
Railgunner2160 Oct 18 2011, 12:21pm says:

Is the a Mirage MCV???

+1 vote   media: hit run and spam........
Railgunner2160
Railgunner2160 May 9 2014, 1:51pm says:

Slight misconceptions in the description, The errant venture did not have all of it's weapons removed. Only as many as was required to bring it under the legal limits under galactic law.

Before Booster got the Venture that limit was really just academic, no ships for the civilian sector had anywhere near the limit prior to the Errant Venture......

+7 votes   media: Errant Venture : a mobile shadowport
Railgunner2160
Railgunner2160 Apr 21 2014, 12:31am replied:

As someone who's played both Act of War and Generals, I have to object to the remark that AOW is generals with bells and whistles.

The 2 games are quite different both in play style and setting. Using your criteria there are many other games that could be described as General with extras, the similarities you speak of are basically those of classic RTS games....

+2 votes   article: The Predators
Railgunner2160
Railgunner2160 Jul 29 2013, 3:44pm says:

Good to see your getting underway again, and the way you described it remeinded me of when I heard the Union Pacific railway had negotiated for the return of one of it's old Big Boy steam locomotives! They intend to overhaul it and get it operational again, Can't wait to see one of the the Biggest locomotives ever built running again!!!

+2 votes   article: Return to Development
Railgunner2160
Railgunner2160 Jul 4 2013, 5:09pm says:

Why do I get the feeling the ship you mentioned Thrawn saw were the Dreadnaughts that made up Outbound Flight? ;)

+1 vote   media: Bu'direch
Railgunner2160
Railgunner2160 Jun 29 2013, 4:25am says:

SOSE is shorthand for Sins of a Solar Empire....

Looking Nice, any plans to move to Star Citizen when it launches???? The Guy behind freelancer is the mind behind Star Citizen, Chris Roberts.....

+1 vote   media: Shadow of Fear Ingame Pictures
Railgunner2160
Railgunner2160 Jun 16 2012, 10:10am says:

Two words: SIMPLY EPIC!!!

+2 votes   media: Rock Station
Railgunner2160
Railgunner2160 May 25 2012, 3:25pm says:

what mobile suit is this??

+1 vote   media: NEw 100% finished mecha->HDR on!
Railgunner2160
Railgunner2160 May 22 2012, 8:34pm says:

Really?? Then you've never read the OFFICIAL (As in the GAMES MANUAL) Lore, That by the time that an infection managed to get that far the crew had already overloaded the fusion reactors!! I mean come on, fighter pilots were adding self destruct switches and protocols to they're ships, I doubt a Cap ship would let an infection progress that far without blowing themselves up!!!

Also the Lore for this unit explains the Naar Protocol, The plasma flooding one.

I'll end my rant with this quote from the manual "From that day on, the Naar Directive, as it became known, became the standard response from Allied heavy capital ships to Beast infections. And, while the price in Hiigarian life is always high, instant death in a blast of high-energy plasma is preferable to the twisted immortality of becoming part of the Beast."

(Poor HW:Cataclysm manual, the only thing holding it together is the duct-tape I put on it...)

0 votes   media: Which one do you want?
Railgunner2160
Railgunner2160 Mar 25 2012, 12:41am says:

So, What purpose does the Rustbucket serve?? Kinda Curious.....

+1 vote   media: the Rustbucket freighter 2
Railgunner2160
Railgunner2160 Aug 24 2011, 9:30pm says:

Fusion torpedoes!?!?!? I thought Nukes were only carried as strategic weapons onboard a limited number of ships?????

0 votes   media: The Hermes Enters The Fray!
Railgunner2160
Railgunner2160 Aug 9 2011, 1:17pm says:

They're all keepers!! Love em'!!

+2 votes   media: Volume Texture Tests
Railgunner2160
Railgunner2160 Aug 7 2011, 7:09am says:

the Kadeshi needle ship from Homeworld maybe??

+2 votes   media: Rebel Battleship
Railgunner2160
Railgunner2160 Aug 2 2011, 10:26pm replied:

Not the ISD, The Corellian Cruiser!!

+1 vote   article: New Inherent Anti-Aliasing Support for this Star Wars Mod for Freelancer!
Railgunner2160
Railgunner2160 Aug 1 2011, 10:06pm says:

Can't wait to see what that looks like with turrets!!

+3 votes   article: New Inherent Anti-Aliasing Support for this Star Wars Mod for Freelancer!
Railgunner2160
Railgunner2160 Aug 1 2011, 6:41am says:

Excellent!!!! Can't wait to see more of your work!!!

+1 vote   media: Refit Halcyon Cruiser Test Fire
Railgunner2160
Railgunner2160 Jul 29 2011, 10:22pm says:

Awe-inspiring power!! I like it!!!

+1 vote   media: Kilimanjaro Class Dreadnought
Railgunner2160
Railgunner2160 Jul 15 2011, 2:14pm replied:

Maybe, but we can always have both! :)

+1 vote   media: [Unit] OTAN Wild [Custom]
Railgunner2160
Railgunner2160 Jun 2 2011, 9:51am says:

Very nice, However I think that the top bit needs to wobble some given that theres nothing solid bracing it.....

+1 vote   media: Summer of Synergy 11: Distortion Fx
Railgunner2160
Railgunner2160 May 1 2011, 2:22am says:

Very Nice!!!

+2 votes   media: Decimator
Railgunner2160
Railgunner2160 Apr 23 2011, 3:05pm says:

Can I get a download link please?? I can't seem to find it anywhere.....

+1 vote   media: comments, anything else?
Railgunner2160
Railgunner2160 Feb 24 2011, 3:34am replied:

Even then, on their larger stations and vessels they still preferred to use rotating sections to mimic gravity....

+1 vote   media: Anchor 12 - Living quarters/comms
Railgunner2160
Railgunner2160 Feb 22 2011, 2:25pm says:

looking good...

+1 vote   media: Anchor 12 WIP
Railgunner2160
Railgunner2160 Jan 5 2011, 6:26pm says:

What's it's purpose???

+1 vote   media: Asgard Orbital Combat Laboratory
Railgunner2160
Railgunner2160 Jan 1 2011, 2:53pm replied:

(Ummm, That's what they mean by upgrading, Refitting and Repairing. In other words those are just terms for the Frigate and capital construction, They included the frigates under capital ships...)

+1 vote   media: Tosche Station
Railgunner2160
Railgunner2160 Dec 31 2010, 7:57pm says:

Hmmm, that looks oddly like the barracks and it's addon for one of Act of War's factions.....

+7 votes   media: Infantry Tactic Command
Railgunner2160
Railgunner2160 Dec 29 2010, 12:39pm replied:

if IIRC the BC304s have their 2 main sublight drives very close to the center, so it might still be able to move...

+1 vote   media: Bc-304 Taurus - WIP (Storyline ship)
Railgunner2160
Railgunner2160 Nov 22 2010, 2:59am replied:

Excuse me, but this new harvester is closer to the Renegade and TD and TS harvesters, Especially the renegade harvester.....

+2 votes   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Nov 1 2010, 8:52pm says:

Awesome!! Finally something that turns the flagship into something useful in a fight!! I guess it replaces the sensor module right?? Also do you intend to do something with that big area underneath that section???

+1 vote   media: Siege Weapon
Railgunner2160
Railgunner2160 Aug 15 2010, 11:53am says:

I'd love to get the full version of this to put on my Ipod......

+1 vote   media: The new soundtrack...
Railgunner2160
Railgunner2160 Aug 1 2010, 4:40am replied:

new skin same model....

+1 vote   article: Black Sea Pirates
Railgunner2160
Railgunner2160 Jul 30 2010, 10:17pm says:

Question:: do the canister bombs move towards the target or do they just sit in space???

+1 vote   media: Zippy an' Tom
Railgunner2160
Railgunner2160 Jul 29 2010, 5:17am replied:

In TS the AA missiles were mounted on the same component tower as the Anti-infantry and anti-tank weapons......

+1 vote   media: Tiberium Essence 1.5
Railgunner2160
Railgunner2160 Jul 23 2010, 6:47pm replied:

TANK TRANSPORT HELICOPTER..... AKA it's the CARGO!!

+11 votes   media: Bixi
Railgunner2160
Railgunner2160 Jul 10 2010, 4:53pm says:

I might remind everyone that according to cannon the Bandit was made of Modules, Therefore it would be a simple task to upgrade the Baandit, All you would need to do is upgrade each individual module to upgrade the whole......

Quote: The Bandit-class Interceptor has the dubious distinction of being the first hostile vessel encountered by the Exiles on their quest for the Homeworld. For a people who actually debated the need for a dedicated strike craft at all, the appearance of this high-speed, heavily armored fighter blazing away with its advanced mass drivers was a rude shock. While little is known about the origins of Raider technology, the abilities of the Bandit appear to be the result of a practical design refined through countless combat situations, as opposed to any exotic material or energy generation. Pirate vessels are based on the simplest application of any technology, combined with armoring each and every internal module to create a ship of very high durability with very low maintenance costs.

While not particularly known for their innovative thinking, the Turanic Raiders have managed to keep the Bandit on par with the Taiidani Heavy Interceptor and the Hiigaran Blade Fighter, and it is still as formidable an opponent now as it was 15 years ago.

From the HW:Cataclysm manual....

+1 vote   media: Bandit Interceptor
Railgunner2160
Railgunner2160 Jun 17 2010, 8:13pm says:

I like what I see!!!

+1 vote   media: Hybrids On Screen
Railgunner2160
Railgunner2160 May 6 2010, 10:45pm says:

The prefab buildings was a great idea, also unless you intend to stay in one place for any length of time prefabs are what's used in RL....

+3 votes   media: UK Base W.I.P.
Railgunner2160
Railgunner2160 May 4 2010, 7:06pm says:

Reminds me of Episode 5, The part where the MF is trying to lose the imps in the Asteroid field, I just imagine flying a YT-1300 through one of these with a bunch of TIEs on my tail.....

Quick question: Will TIEs still crumple like tin cans when they hit an asteroid like in Mentioned movie.....

+1 vote   media: Hutt encounter mission
Railgunner2160
Railgunner2160 Apr 24 2010, 5:26pm says:

Agreed, the newer ones are much better...

+2 votes   media: The "Pretty" Ugly Starfighter Fleet
Railgunner2160
Railgunner2160 Apr 18 2010, 11:32am says:

Ahh, the corellians get the ships they deserve....

+1 vote   article: Freeworlds: Tides of War - The Corellian Capital Ship Fleet
Railgunner2160
Railgunner2160 Apr 10 2010, 1:02am says:

(Gulps) I do not want to be an enemy formation if they saw this coming....

+1 vote   media: Proton Generator Overload
Railgunner2160
Railgunner2160 Mar 21 2010, 5:41pm says:

AWESOME!! I love the new model, So how far towards a release are you?? (NOTE: I'm just asking how much NOT how long!!)

+2 votes   media: Tiberium Essence
Railgunner2160
Railgunner2160 Mar 21 2010, 5:39pm says:

I'm very much liking this!!

+2 votes   media: Tiberium Essence
Railgunner2160
Railgunner2160 Feb 22 2010, 8:54pm says:

What's it do again??

+1 vote   media: Double Support Frigate
Railgunner2160
Railgunner2160 Feb 5 2010, 4:15pm says:

Interdicter C

0 votes   article: Deciding
Railgunner2160
Railgunner2160 Nov 14 2009, 9:51pm says:

Clean up the Texture and it'll be SWEET!!

+2 votes   media: GDI Powerplant
Railgunner2160
Railgunner2160 Nov 14 2009, 9:50pm says:

So, Not dead after all???

+1 vote   media: Taiidan Heavy Cruiser
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