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OH MY GOD!! IT LIVES!!!!!
But I had really pretty much given up on this mod, Glad to see it's Alive!!
Ohh?? Have you even played that one mission??? I played it with 1.5B and the firehawks it spawned had their bombs available!!
And too true about the whiners, If you don't have anything constructive don't say anything at all.
(I have been guilty on occasion though of coming off as whiney or disrespectful, But I'll always either fess up to it or clarify what I meant...)
No Problem, Every modder does their mods in their spare time. Anyone who doesn't understand that shouldn't be trying to rush modders.
I tinkered with making mods for The Elder Scrolls III: Morrowind, Even with the construction set it was a major pain, even trying to bug fix mods I downloaded was maddening at times, and I only had the time after school to do it.
Hang in There and GOOD LUCK!!!
Carnius, Could you re-enable the Zone Commandos Det charges for walkers?? or make it so the targeting laser works on vehicles???
Currently you cannot seem to complete the bonus objective in the Sarajevo mission.......
(Also seems to affect the tripod objective in a later mission..)
Also anyone have a problem placing the Scrin growth accelerator in tib fields??
I'm liking the new Battlebase!! Though you might want to update your unit profile pics, Switching the condor and ORCA Transport wasn't noted anywhere...
Threw me for a loop there when I gave the transport's new ability a try and I got a badass flyable battlebase loaded with more missiles then the old one!!! So much more effective than giving the old one railguns, the old one never did work all that well!
Also can we see the Scrin Dropship (MCV) get a makeover to match the new scrin airforce design theme??
what mobile suit is this??
Really?? Then you've never read the OFFICIAL (As in the GAMES MANUAL) Lore, That by the time that an infection managed to get that far the crew had already overloaded the fusion reactors!! I mean come on, fighter pilots were adding self destruct switches and protocols to they're ships, I doubt a Cap ship would let an infection progress that far without blowing themselves up!!!
Also the Lore for this unit explains the Naar Protocol, The plasma flooding one.
I'll end my rant with this quote from the manual "From that day on, the Naar Directive, as it became known, became the standard response from Allied heavy capital ships to Beast infections. And, while the price in Hiigarian life is always high, instant death in a blast of high-energy plasma is preferable to the twisted immortality of becoming part of the Beast."
(Poor HW:Cataclysm manual, the only thing holding it together is the duct-tape I put on it...)
Hmmm, Then the Sinanju must have been based off this mobile suit because they're structures and functions, along with some weapons appear to be similar...
What Mobile suit is it?? Is this the Sinanju??
good choice!! I knew that the new one would be the winner!!
OH YES!!! This was my fav of the soviet missions!!
Nice, but what brought about the idea to use the cover of Outbound flight as the base for one of your ships?? Was it any of the novels like Survivor's Quest?
(not really sure where Survivor's Quest sits timeline wise...)
what's the big dome? looks like a chronosphere effect......
See the posts name, It's a WIP...
what's that spindly looking ship???
Nice, Very Nice!! Has a good EPIC feel to it for what I assume is to be some form of battle music. (I really hope it appears more than once...)
Pretty Close to the Illustration too. Can't wait to see how any more of the Empire of the Hand's Space and ground units come along!!
I know that It's a little to late for it, But It's be Cool to see what you guys could do with the Outbound Flight...
(I know, Probably just Wishful Thinking......)
A belated April Fool's Joke???
Or is GAS replacing ORE??
Holy ****!! Nice Building!!
The Taiidani were the ones that destroyed the Scaffold in HW1, NOT the Vaygr....
Is somebody a Crimson Skies fan?? That looks like one of the bombers from Crimson Skies.....
So, What purpose does the Rustbucket serve?? Kinda Curious.....
yes to both, Maybe It's just bad timing on my part but after reading the news release above I figured out that red overlay on units and buildings meant the sat cannon was good to go, I kept attributing it to that map revel power.....
Just wondering, is the sat cannon disabled on the moon base map?? I've been playing AW there since I picked up the mod a few hours ago but I can't seem to find how to fire the sat cannon....
HELL YES!!! That was amazing!!!