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Comment History  (60 - 90 of 518)
Railgunner2160 Oct 8 2012, 9:37am says:

Uranium is just a yellowish rock in nature until they process it, never judge a material on looks alone!!

+1 vote   media: Litenium Dock
Railgunner2160 Sep 25 2012, 12:44pm says:

Awesome, Fits the Coalition nicely!!

This is for the next version correct?
(Sorry, been out of freelancer & crossfire for awhile...)

+1 vote   media: New Coalition Transport Vessel
Railgunner2160 Sep 21 2012, 7:28pm says:

I'm amazed at how the new fits with the old...

+3 votes   media: Cybernetic Division
Railgunner2160 Sep 21 2012, 2:24pm replied:

OH MY GOD!!! I'm Loving this, It's a MIRACLE! This is beyond beautiful, looking forward to seeing what you guys can do with this on the RA3 Engine!!

+4 votes   media: Command And Conquer : Generals Evolution : Media
Railgunner2160 Sep 4 2012, 4:05pm says:

Awesome!! Keep up the good work!!!

+1 vote   media: Reaper Capital Shipyard
Railgunner2160 Sep 3 2012, 2:54pm says:

does this work in conjunction with the original skyrim land mass??? There's a neat sailable ship mod called the Gockstad that I've been looking for mods that add landmasses that require sea travel.......

Ohh, and Awesome work!!!!

+1 vote   news: Monthly Update I
Railgunner2160 Aug 31 2012, 9:54am says:

Good god, go check the Star Trek Online forums, the debates on carriers are like rabid dogs over a prime steak.....

There are a ton of trek fanatics on both sides of the fence, some love them, others hate'em. Personally I love the fed carrier they have in.....

+1 vote   media: Midway class carrier
Railgunner2160 Aug 22 2012, 10:01am replied:

Bingo, there was a demo a long time ago but it's likely long gone, the site shut down a while ago....

+1 vote   media: wallpaper
Railgunner2160 Aug 22 2012, 5:56am says:

HOT DAMN!!!! This reminds me so much of a mod that had the same goal, recreate HW1 in HW2, it unfortunately went defunct, but THIS IS AWESOME!!!!!

KEEP IT UP!!! :)

+1 vote   media: wallpaper
Railgunner2160 Aug 7 2012, 10:58pm says:

An update!! Sry, I used to play the mod for awhile, but with the lack of updates I stopped paying attention after I didn't see any updates for several months. Loving that the mod still is developing!!

I loved the whole pirate theme and am looking forward to seeing where this goes once again!! :D

+1 vote   news: More Concept art Posted. Beta Version Update.
Railgunner2160 Aug 6 2012, 11:10pm says:

Nice, But PLEASE give the airforce gen a different superweapon!! I just don't see how that fancy lightshow fits in his scheme of things...... (Shameless Airforce Gen Player)

BTW LOVE THE MOD!! Sry if the superweapon has come up before.....

+10 votes   news: Rise of the Reds Update #63: Death from Above
Railgunner2160 Aug 6 2012, 11:08pm says:

Looking forward to it!!!

+2 votes   news: Revolution beta 1.0 (coming soon)
Railgunner2160 Aug 2 2012, 9:45am says:

Two words: HOT DAMN!!!!

(Excellent Job!!!)

+2 votes   media: Red Alert 3: Revolution v1.1 Trailer
Railgunner2160 Jul 11 2012, 1:02pm replied:

Read the description.... -->

+3 votes   media: Phoenix T3 Dreadnought
Railgunner2160 Jun 29 2012, 7:40am says:

Here's hoping you make a guide to the mechas and their weapons...

Still not quite sure what is what on the Unicorn, probably should start off with a different gundam....

+1 vote   mod: Extreme VS full boost mod
Railgunner2160 Jun 26 2012, 4:46am says:

Taiidans= Original bad guys (or good guys If you so chose)

That's the problem of HW1, You could play as either the Kushan(Hiigarans of HW1) or the Taiidan(The vaygr of HW1) in the Single player campaign.......

IE: Either race could be the Exiles, the exiled hiigarans that were forced to leave hiigara....

(Canon is that the Kushan were the exiles....)

+2 votes   news: The Taiidan are coming to the Dark Wars!
Railgunner2160 Jun 16 2012, 10:10am says:

Two words: SIMPLY EPIC!!!

+2 votes   media: Rock Station
Railgunner2160 Jun 14 2012, 3:17am says:


But I had really pretty much given up on this mod, Glad to see it's Alive!!

+7 votes   news: Red Alert 3: Revolution v1.0 RELEASED!
Railgunner2160 Jun 10 2012, 5:26pm replied:

Ohh?? Have you even played that one mission??? I played it with 1.5B and the firehawks it spawned had their bombs available!!

+1 vote   mod: Tiberium Essence
Railgunner2160 Jun 9 2012, 10:30am replied:


And too true about the whiners, If you don't have anything constructive don't say anything at all.

(I have been guilty on occasion though of coming off as whiney or disrespectful, But I'll always either fess up to it or clarify what I meant...)

+1 vote   media: gimme a 2 week break
Railgunner2160 Jun 9 2012, 7:41am says:

No Problem, Every modder does their mods in their spare time. Anyone who doesn't understand that shouldn't be trying to rush modders.

I tinkered with making mods for The Elder Scrolls III: Morrowind, Even with the construction set it was a major pain, even trying to bug fix mods I downloaded was maddening at times, and I only had the time after school to do it.

Hang in There and GOOD LUCK!!!

+2 votes   media: gimme a 2 week break
Railgunner2160 Jun 7 2012, 4:54am says:

Carnius, Could you re-enable the Zone Commandos Det charges for walkers?? or make it so the targeting laser works on vehicles???

Currently you cannot seem to complete the bonus objective in the Sarajevo mission.......

(Also seems to affect the tripod objective in a later mission..)

+8 votes   mod: Tiberium Essence
Railgunner2160 May 31 2012, 7:33pm replied:

Also anyone have a problem placing the Scrin growth accelerator in tib fields??

+2 votes   mod: Tiberium Essence
Railgunner2160 May 31 2012, 6:36pm says:

I'm liking the new Battlebase!! Though you might want to update your unit profile pics, Switching the condor and ORCA Transport wasn't noted anywhere...

Threw me for a loop there when I gave the transport's new ability a try and I got a badass flyable battlebase loaded with more missiles then the old one!!! So much more effective than giving the old one railguns, the old one never did work all that well!

Also can we see the Scrin Dropship (MCV) get a makeover to match the new scrin airforce design theme??

+4 votes   mod: Tiberium Essence
Railgunner2160 May 25 2012, 3:25pm says:

what mobile suit is this??

+1 vote   media: NEw 100% finished mecha->HDR on!
Railgunner2160 May 22 2012, 8:34pm says:

Really?? Then you've never read the OFFICIAL (As in the GAMES MANUAL) Lore, That by the time that an infection managed to get that far the crew had already overloaded the fusion reactors!! I mean come on, fighter pilots were adding self destruct switches and protocols to they're ships, I doubt a Cap ship would let an infection progress that far without blowing themselves up!!!

Also the Lore for this unit explains the Naar Protocol, The plasma flooding one.

I'll end my rant with this quote from the manual "From that day on, the Naar Directive, as it became known, became the standard response from Allied heavy capital ships to Beast infections. And, while the price in Hiigarian life is always high, instant death in a blast of high-energy plasma is preferable to the twisted immortality of becoming part of the Beast."

(Poor HW:Cataclysm manual, the only thing holding it together is the duct-tape I put on it...)

0 votes   media: Which one do you want?
Railgunner2160 May 22 2012, 7:54pm replied:

Hmmm, Then the Sinanju must have been based off this mobile suit because they're structures and functions, along with some weapons appear to be similar...

+1 vote   media: more MS!
Railgunner2160 May 22 2012, 4:29pm says:

What Mobile suit is it?? Is this the Sinanju??

0 votes   media: more MS!
Railgunner2160 May 19 2012, 4:44pm says:

good choice!! I knew that the new one would be the winner!!

+1 vote   media: Dozer USA
Railgunner2160 May 19 2012, 1:30pm says:


+7 votes   media: New/Old Dozer USA (vote)
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