This member has provided no bio about themself...
AHH!! There was a good game! Still got Earth 2160 around here somewhere.... (the sequel to E2150)
Uranium is just a yellowish rock in nature until they process it, never judge a material on looks alone!!
Awesome, Fits the Coalition nicely!!
This is for the next version correct?
(Sorry, been out of freelancer & crossfire for awhile...)
I'm amazed at how the new fits with the old...
OH MY GOD!!! I'm Loving this, It's a MIRACLE! This is beyond beautiful, looking forward to seeing what you guys can do with this on the RA3 Engine!!
Awesome!! Keep up the good work!!!
does this work in conjunction with the original skyrim land mass??? There's a neat sailable ship mod called the Gockstad that I've been looking for mods that add landmasses that require sea travel.......
Ohh, and Awesome work!!!!
Good god, go check the Star Trek Online forums, the debates on carriers are like rabid dogs over a prime steak.....
There are a ton of trek fanatics on both sides of the fence, some love them, others hate'em. Personally I love the fed carrier they have in.....
Bingo, there was a demo a long time ago but it's likely long gone, the site shut down a while ago....
HOT DAMN!!!! This reminds me so much of a mod that had the same goal, recreate HW1 in HW2, it unfortunately went defunct, but THIS IS AWESOME!!!!!
KEEP IT UP!!! :)
An update!! Sry, I used to play the mod for awhile, but with the lack of updates I stopped paying attention after I didn't see any updates for several months. Loving that the mod still is developing!!
I loved the whole pirate theme and am looking forward to seeing where this goes once again!! :D
Nice, But PLEASE give the airforce gen a different superweapon!! I just don't see how that fancy lightshow fits in his scheme of things...... (Shameless Airforce Gen Player)
BTW LOVE THE MOD!! Sry if the superweapon has come up before.....
Looking forward to it!!!
Two words: HOT DAMN!!!!
Read the description.... -->
Here's hoping you make a guide to the mechas and their weapons...
Still not quite sure what is what on the Unicorn, probably should start off with a different gundam....
Taiidans= Original bad guys (or good guys If you so chose)
That's the problem of HW1, You could play as either the Kushan(Hiigarans of HW1) or the Taiidan(The vaygr of HW1) in the Single player campaign.......
IE: Either race could be the Exiles, the exiled hiigarans that were forced to leave hiigara....
(Canon is that the Kushan were the exiles....)
Two words: SIMPLY EPIC!!!
OH MY GOD!! IT LIVES!!!!!
But I had really pretty much given up on this mod, Glad to see it's Alive!!
Ohh?? Have you even played that one mission??? I played it with 1.5B and the firehawks it spawned had their bombs available!!
And too true about the whiners, If you don't have anything constructive don't say anything at all.
(I have been guilty on occasion though of coming off as whiney or disrespectful, But I'll always either fess up to it or clarify what I meant...)
No Problem, Every modder does their mods in their spare time. Anyone who doesn't understand that shouldn't be trying to rush modders.
I tinkered with making mods for The Elder Scrolls III: Morrowind, Even with the construction set it was a major pain, even trying to bug fix mods I downloaded was maddening at times, and I only had the time after school to do it.
Hang in There and GOOD LUCK!!!
Carnius, Could you re-enable the Zone Commandos Det charges for walkers?? or make it so the targeting laser works on vehicles???
Currently you cannot seem to complete the bonus objective in the Sarajevo mission.......
(Also seems to affect the tripod objective in a later mission..)
Also anyone have a problem placing the Scrin growth accelerator in tib fields??
I'm liking the new Battlebase!! Though you might want to update your unit profile pics, Switching the condor and ORCA Transport wasn't noted anywhere...
Threw me for a loop there when I gave the transport's new ability a try and I got a badass flyable battlebase loaded with more missiles then the old one!!! So much more effective than giving the old one railguns, the old one never did work all that well!
Also can we see the Scrin Dropship (MCV) get a makeover to match the new scrin airforce design theme??
what mobile suit is this??
Really?? Then you've never read the OFFICIAL (As in the GAMES MANUAL) Lore, That by the time that an infection managed to get that far the crew had already overloaded the fusion reactors!! I mean come on, fighter pilots were adding self destruct switches and protocols to they're ships, I doubt a Cap ship would let an infection progress that far without blowing themselves up!!!
Also the Lore for this unit explains the Naar Protocol, The plasma flooding one.
I'll end my rant with this quote from the manual "From that day on, the Naar Directive, as it became known, became the standard response from Allied heavy capital ships to Beast infections. And, while the price in Hiigarian life is always high, instant death in a blast of high-energy plasma is preferable to the twisted immortality of becoming part of the Beast."
(Poor HW:Cataclysm manual, the only thing holding it together is the duct-tape I put on it...)
Hmmm, Then the Sinanju must have been based off this mobile suit because they're structures and functions, along with some weapons appear to be similar...
What Mobile suit is it?? Is this the Sinanju??
good choice!! I knew that the new one would be the winner!!