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Railboy
Railboy - - 17 comments @ Update 8: Trailer!

Ha! No, nothing to do with FRONTIERS. Both are AAD Productions games but Euclidean is being created by the Alpha Wave team.

(Then again who knows? Maybe it's all part of the same universe. You'll have to ask Ryan if he snuck any easter eggs in there.)

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Railboy
Railboy - - 17 comments @ FRONTIERS

It's not very violent, I'd give it a 'T' for the combat but that's probably overkill.

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Railboy
Railboy - - 17 comments @ FRONTIERS

Hello - sorry for the long delay in responses everyone, I'm afraid most of my attention is on the steam forums these days. A lot of your questions have been answered there already, here's a link: Steamcommunity.com

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Railboy
Railboy - - 17 comments @ FRONTIERS

It's all first-person from beginning to end. (When I say point-and-click I'm talking more about pacing and tone than mechanics.)

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Railboy
Railboy - - 17 comments @ One Year Anniversary - New Gameplay Videos!

Your profile language might be set wrong - something similar happened to me a while back, Steam got set to Russian and I couldn't tell where any of the buttons were, haha

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Railboy
Railboy - - 17 comments @ FRONTIERS

This turns out to be a hard question to answer - it's slightly larger than Oblivion in terms of raw size. But thanks to fast travel and hang gliding, it may end up *feeling* a bit smaller. (I'll be curious to hear what players think when it's released.)

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Railboy
Railboy - - 17 comments @ FRONTIERS

Hello - OSX/Windows/Linux release will be simultaneous, and the official release date is 'when it's done.'

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Railboy
Railboy - - 17 comments @ FRONTIERS

Yes indeed! We hit that stretch goal a few weeks back and I'm already laying down the framework.

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Railboy
Railboy - - 17 comments @ FRONTIERS Kickstarter is LIVE! Get the early bird rewards before they're gone!

Thanks! Thankfully if the campaign gets funded I won't have to continue pushing through on my own. It's been exhausting (but fun) so far.

We're about to break 25%, so far so good!

Good karma+2 votes
Railboy
Railboy - - 17 comments @ FRONTIERS

Yes, nothing terribly complex, but new structures can contain anything that I've built. For instance, the Indiana Jones-ish ball machine you see in the trailer is just a set of trigger objects / dynamic objects. You press a button, which opens a door and releases a ball, which rolls across a floor button and raises a bridge... etc. You'll have access to all of that.

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Railboy
Railboy - - 17 comments @ FRONTIERS is moving to KICKSTARTER!

I don't think of it as sad. A frustrating setback perhaps, but only a setback - I truly believe the game can excel on Kickstarter if I play my cards right.

And if I can't make it work on KS, well, at least then I'll know for sure it's me and my campaign that's the problem, not the platform.

As I said earlier, I'd rather fight to be heard in a crowded stadium than in an empty one. There's a sense of dignity in honest competition and in being surrounded by quality projects on all sides. It brings out the best in everyone.

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Railboy
Railboy - - 17 comments @ FRONTIERS Campaign is LIVE!

I agree, press is going to be the tricky part, especially with E3 around the corner. I have a few stories coming out next weekend though, so I'm hoping those snowball like the first few stories did.

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Railboy
Railboy - - 17 comments @ FRONTIERS

I just did the math and right now the game world is slightly larger than Oblivion's.

One difference is that all barriers in the game world are organic. So you'll never see a 'Don't go this way' message. That sort of thing always bothered me.

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Railboy
Railboy - - 17 comments @ FRONTIERS

Crafting, definitely. It's a major part of the game, and there are several forms - crafting, brewing and refining.

Killing villagers - no. Sad, right? It's one of those things I had to simplify to get the game done. If you can kill characters it becomes way too easy to destroy interlocking quests.

There is a virtue system, but it's very simple - characters range from friendly to hostile, and various things can influence how they feel about you. It's not a deep system, but it does affect quests & things occasionally.

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Railboy
Railboy - - 17 comments @ FRONTIERS

Good question. I need to be careful here because I haven't actually measured the in-game square KM lately, so I don't want to over-promise. But best-case scenario, roughly the size of Oblivion.

That said: I intend to scale back if things go poorly for some reason, or if the game starts feeling too sparse / spread out. The final world might only be the size of GTA III... okay, maybe not that small. But don't take 'size of Oblivion' as set in stone.

The complexity of the world will be less than a Bethesda game. That's just a reality of being a one-man team. NPCs will have names and homes and relationships to each other, but in the style of an adventure game where things are relatively static until you get directly involved. If that makes sense.

Probably more info than you were asking for, but there you go. :)

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Railboy
Railboy - - 17 comments @ FRONTIERS

>Is the game going to have randomly generated wilderness/dungeons like Daggerfall

Aside from some randomized interiors for certain structures it's all hand-crafted. (My original plan was endless Minecraft-style terrain but I had to ditch that idea a while ago.)

>Also, please tell me you won't be adopting "Skyrim" stuff like quest markers, simplistic character system and monsters that scale

Haha, so many people bring up Skyrim's quest markers! (I wasn't a fan of them either.) There are no quest markers. The paths you see in the trailer are dynamic, and you create a lot of them yourself. They can be damaged or blocked or rerouted.

You start as an apprentice in a charted part of the world where paths have been laid down by your ancestors, and the most you have to do is repair or reroute them.

But eventually you branch out into areas that are uncharted and you have to create your own from scratch.

>simplistic character system

The character system is very simple, so you might be disappointed there. This isn't a full-featured RPG; it's more like an adventure game with a skills system. There are no classes, etc. You're a member of something called the Pathfinders Guild and your main skillset involves creating / modifying paths.

>monsters that scale

Nope, you've got to get your ducks in a row if you want to kill a bear. No mercy if you walk up and poke it with a stick on your first night out.

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Railboy
Railboy - - 17 comments @ FRONTIERS

Haha, no love for point and click? Don't worry, I'm just talking about the pacing and tone, not actual mechanics.

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