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raeldrikp
raeldrikp Nov 30 2014, 1:37am says:

The lord of dance; John dances so well that Magnaguards flip over in awe.

+2 votes   media: Chief
raeldrikp
raeldrikp Oct 23 2014, 3:14am says:

Just curious, but how do you guys decide which faction to start work on first?

+1 vote   media: Assuaging the Fears
raeldrikp
raeldrikp Oct 11 2014, 10:32am says:

Wait Demiurg heroes will have a unit model? Hm... I wonder how space dwarves will look.

+1 vote   article: Alliance between Tau and Corporation
raeldrikp
raeldrikp Oct 6 2014, 10:39am says:

Idk, but for me the flood are now a minor irritant, although thats only the case if I'm using UNSC. Seriously just stack up a ton of anti-fighters, and get heavy fighter screens, and you're pretty safe.

+1 vote   media: Flood Mode
raeldrikp
raeldrikp Sep 28 2014, 4:58pm replied:

Brilliant, but like some others have pointed out is there any chance for something to cover the cockpit? Personally I'm for some red fabric/cloth/cover I recall seeing a modded DK that had that.

0 votes   media: The Dreadknight - Fully Textured!
raeldrikp
raeldrikp Sep 13 2014, 12:04am says:

"If we are unsuccessful in getting them, we will release the game for PC."
So wait, if you guys do get the dev kits then you won't release the game on PC?

+1 vote   game: Nevalys
raeldrikp
raeldrikp Sep 12 2014, 11:59pm says:

anyhow thanks for your efforts

+1 vote   article: TSOP for Rebellion is DEAD,... but.....
raeldrikp
raeldrikp Sep 9 2014, 11:55am says:

looks nice, hopefully you'll keep the tattered cloak and/or skirt/sarong

+1 vote   media: Durno mid armor
raeldrikp
raeldrikp Sep 3 2014, 1:15am says:

Maybe its just me but I wouldn't make quick-time/one move melee kill, cover-based shooting, and auto-killing with tags a feature. It just feels as though you guys are late to the show. However, I like the character, he feels very Rorschach.

+1 vote   article: The dark phantom is in kickstarter+New trailer
raeldrikp
raeldrikp Sep 3 2014, 1:07am says:

How fast do SSDs move in gravity wells? That is to say, could one "kite" interdictors and in effect trap it in a gravity well?

+1 vote   media: Night Hammer Cloaking Demonstration
raeldrikp
raeldrikp Aug 30 2014, 7:30am replied:

I love how intricate this is becoming. Really looking forward to this.

+2 votes   article: The Six Titans of the Imperial Warlords
raeldrikp
raeldrikp Aug 28 2014, 2:29pm replied:

Hm... interesting. Even if I know it is in "x" planet's gravity well, will I be able to see it's actual position in space? Additionally, I'm assuming it can't be harmed with AoE when "invisible", but can it still be physically blocked forcing it to either go under or above said blockade?

+1 vote   article: The Six Titans of the Imperial Warlords
raeldrikp
raeldrikp Aug 28 2014, 10:31am replied:

I have the same picks lore-wise, since I can sympathize/believe in their order. The idea of an efficient and rational empire that serves its people, while understanding that at times a firm hand is needed (woops my inner totalitarian utilitarianism is leaking out).

Gameplay-wise I'd have to say Isard. This comes from a Sun-Tzu mentality, instead of spreading my forces thin, I can use intelligence to choose my battles.

A question though: Can Isard's ability spot the Night Hammer? Or would it depend on where the Night Hammer is, i.e. in phase lanes it can be seen, but in gravity wells it is invisible.

+3 votes   article: The Six Titans of the Imperial Warlords
raeldrikp
raeldrikp Aug 21 2014, 11:26pm says:

lol the shield is a preview

+2 votes   media: Epilektoi Hoplitai unit card
raeldrikp
raeldrikp Aug 21 2014, 3:28am says:

Grimdark universe vs naive reasonable individuals.

+2 votes   media: "Lay down arms, human."
raeldrikp
raeldrikp Aug 21 2014, 3:24am says:

Can't wait till I cut some samurai down as a Tenchu-styled ninja

+1 vote   media: Sneak Peak 1 - Character movement
raeldrikp
raeldrikp Aug 16 2014, 2:16pm replied:

GOD DAMN IT COUNT THE CHICKENS! THEY WILL HATCH (Well unless they're male, then we gotta kill them, but that's an industrial thing).

+2 votes   article: The State of the Art
raeldrikp
raeldrikp Aug 15 2014, 1:14pm replied:

That reminds me, did they ever do anything with Creed's tac genius trait? Or at least explain to me how warhound titans could "ambush" my tau pathfinders?

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 11 2014, 11:44pm says:

This art looks brilliant

+3 votes   game: Project Seele
raeldrikp
raeldrikp Aug 9 2014, 9:19am says:

Are you going to bring back the ability to play the campaign in this mod?

+1 vote   mod: Ultimate Apocalypse mod
raeldrikp
raeldrikp Aug 9 2014, 9:07am replied:

@ALECOS Their plot armour is only second to ultramarine armour... and that's why soldiers in real wars paint themselves blue and hold inflexibly to an absurd set of rules (yes, I'm talking about UN peacekeepers).

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 9 2014, 9:05am replied:

@HTRK74JR Which mods are you referring to, 'cause I'd love to at least play the ground combat instead of auto-resolving or (depending on the mod) just blowing the planet up.

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 9 2014, 9:04am replied:

@Sly442 True (ewoks, using rocks lmao), I just find it so absurd to watch my troops duelling each other. It reminds me of action/martial arts movies where everyone waits patiently to go at it one at a time. Medieval 2 for all its faults felt like the best total war for melee combat, at least for me.

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 8 2014, 3:09pm replied:

That's just it, they decreased it to what it should be. In the star wars legacy universe, stormtroopers are crack soldiers, with blaster proof armour, are given some of the best weaponry, and are supported by ridiculous amounts of mechanized forces. I just can't imagine how you could nerf any of this without it looking absurd. It would get quite boring to watch wookies trying to move close enough with bowcasters to hit stormtroopers. Even in forested areas, I'd imagine bombing runs would clear everything.

With archers, and pre-ww2 weapons it was kinda enjoyable since rates of fire were quite low, accuracy wasn't that great, and melee still had some relevance. You could position riflemen, take advantage of reloading, use cavalry, etc. With archers, simply getting hit by an arrow wouldn't kill you, and they could fire fast enough to keep a near endless stream of death.

However, much of my apprehension also comes from the horrible ground combat in Star Wars: EaW. That and, I've always found Total War to be at its best when the focus is on melee.

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 8 2014, 11:13am says:

Excited, although I am a little skeptical of a total war game built around ranged combat, especially modern/future weapons.

0 votes   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 8 2014, 3:58am says:

Nvm

+1 vote   game: Dual Universe
raeldrikp
raeldrikp Aug 8 2014, 3:56am says:

we'll miss your updates, but have fun

+1 vote   article: Freezing of project. I'm leaving.
raeldrikp
raeldrikp Aug 8 2014, 3:54am says:

omfg.... THIS IS THE REASON I BOUGHT ROME 2.

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
raeldrikp
raeldrikp Aug 8 2014, 3:54am says:

a:neutral
b:neutral
c:neutral
d:neutral
e:yes
f:yes, if you can pull that off.

+1 vote   article: Poll
raeldrikp
raeldrikp Jul 31 2014, 4:09am replied:

I believe thats just the engine limitations.

+1 vote   mod: Sins of the Prophets
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