This member has provided no bio about themself...
lol the shield is a preview
Grimdark universe vs naive reasonable individuals.
Can't wait till I cut some samurai down as a Tenchu-styled ninja
GOD DAMN IT COUNT THE CHICKENS! THEY WILL HATCH (Well unless they're male, then we gotta kill them, but that's an industrial thing).
That reminds me, did they ever do anything with Creed's tac genius trait? Or at least explain to me how warhound titans could "ambush" my tau pathfinders?
This art looks brilliant
Are you going to bring back the ability to play the campaign in this mod?
@ALECOS Their plot armour is only second to ultramarine armour... and that's why soldiers in real wars paint themselves blue and hold inflexibly to an absurd set of rules (yes, I'm talking about UN peacekeepers).
@HTRK74JR Which mods are you referring to, 'cause I'd love to at least play the ground combat instead of auto-resolving or (depending on the mod) just blowing the planet up.
@Sly442 True (ewoks, using rocks lmao), I just find it so absurd to watch my troops duelling each other. It reminds me of action/martial arts movies where everyone waits patiently to go at it one at a time. Medieval 2 for all its faults felt like the best total war for melee combat, at least for me.
That's just it, they decreased it to what it should be. In the star wars legacy universe, stormtroopers are crack soldiers, with blaster proof armour, are given some of the best weaponry, and are supported by ridiculous amounts of mechanized forces. I just can't imagine how you could nerf any of this without it looking absurd. It would get quite boring to watch wookies trying to move close enough with bowcasters to hit stormtroopers. Even in forested areas, I'd imagine bombing runs would clear everything.
With archers, and pre-ww2 weapons it was kinda enjoyable since rates of fire were quite low, accuracy wasn't that great, and melee still had some relevance. You could position riflemen, take advantage of reloading, use cavalry, etc. With archers, simply getting hit by an arrow wouldn't kill you, and they could fire fast enough to keep a near endless stream of death.
However, much of my apprehension also comes from the horrible ground combat in Star Wars: EaW. That and, I've always found Total War to be at its best when the focus is on melee.
Excited, although I am a little skeptical of a total war game built around ranged combat, especially modern/future weapons.
we'll miss your updates, but have fun
omfg.... THIS IS THE REASON I BOUGHT ROME 2.
f:yes, if you can pull that off.
I believe thats just the engine limitations.
Thanks, I tried just grouping them and it works out much better.
Hmm... is it just me or does the flagship always fly like 3 seconds ahead of the rest of the fleet? My super-carriers keep getting torn apart, so I end up setting up autumns as flagships to reduce losses.
Otherwise great alpha.
It seems to me almost as though the average height has gotten shorter, or rather the variation has increased? Either way, I love the enthusiasm you guys have and am getting really excited now.
I still feel weird about female IG, not because I think women can't fight. Its just that the greatest strength of the Imperium is its huge manpower, and that is built upon the power of a huge population. This in turn is built upon natural births, so it seems as though the Imperium would prefer male troops for the meat grinder. Although the Sisters do seem to be only slightly above the IG.
The model reminds me a lot of the administrator (I think "Dalia"?) from the SP campaign.
This is me, sorry it didn't log me in for some reason.
As others have stated $50 is quite a bit to ask for on a highly risky proposition. All the same the dev(s) seem really committed and progress seems steady. But you're still competing with prices like $17 for Planetary Annihilation.
lol nice corporation name.
this whole video took my breath away. The music was just amazing, reminds me a lot of Maniac/Drive, meanwhile the actual gameplay sucked me in. So psyched for the release.
In my experience the effects released (0.7) don't seem quite right. As some others have pointed out the effects seem to be quite unusable for regular gameplay without lighting/shadow errors, weird rain (at fast speeds), etc. This is still no excuse as to the non-representative e3 demo (I know they always say non-representative of final, but that's supposed to imply improvement). They should've polished things off and got these effects in working order.
interesting, so far.
Is Nal Hutta going to be a polluted planet as well?