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Amusement park for cs:go
"Is that gold source? Daamn."
This is exactly what I wanted to see. I can't wait to play it and create a level.
The game is shaping out quite nicely. I like the HUD design, because it's simple and clear to read.
One thing I would like to see is more colour variation in the environment.
Emergency leak has to be quick.
I approve of this project. Keep up the good work!
Doesn't matter. It has Clint in it.
Go ahead, make my day!
And should it die, I'm sure it will come back as a "zombie mod".
"I can't stop taking these pills."
Those hands look terribly funny.
What if I bother to tell you what I didn't enjoy when playing it?
I downloaded the mod on the first day it was released. Having tracked it for a few years, I was thrilled to finally play it.
The intro was pretty suffocating and unnerving, which made me question the overall experience, but after that brief moment, it began to build some suspense and create a dark atmosphere through it's lack of enemies or any type of characters. That state lasted long enough to get the player used to the environment and prepare him for the first enemy encounter. That is one thing I did not like and I believe it could have been done better.
Another aspect I didn't enjoy is the overall level design. The world is built chaotically and is often unclear where to head. I understand you want to put emphasis on exploration, but when the player loses direction it's bad. Using the light a lot more often to guide him through the level would have been an excellent choice.
Thirdly, the hand animation when opening the doors. That must have been the most annoying thing aside the poor ambient sounds and some pitch black areas.
Overall, the mod wasn't that bad, but wasn't very good either. There are a lot of areas that can be improved upon, the story especially. However, one thing you managed to get right is the enemies, which are downright scary.
I rated the mod a 7 because I think it has a lot of potential.
You can always change the name to Call of Dniepr: Call harder.
Kiss of death?
Fancy, but when can we expect to see some animations?
That's one "hoth" turret.
Do a bellyslide!
Haha, those ad panels look familiar.
Not surprised, considering the characters are wielding swords bigger than themselves.
How about more gameplay instead of fancy *** graphics?
Great job for coming this far.
First of all, don't fill an area with props just for the sake of making it look "detailed". Try to give each prop a purpose for being there. Create a story through the level, but one that is reasonable.
Secondly, I would focus on completely replacing the vanilla textures since they have been overused throughout the years and mods. I have seen some of the textures making their way into Valve's latest games.
Looking at these three screenshots gives me a generally bad impression on the mod's direction. I know everything is subject to change, but some things need to be corrected early on.
Interfata e la fel, dar are mult mai multe optiuni.
Fox mostly comes at night, mostly.
Have you ever had a dream that you were so sure was real? What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?
Hohoho! That's actually a fine looking model. Now you just have to get the animations to look convincing.