Programmer & Digital Artist // Twitter @cW_Ravenblood. I currently study computer science at Technical University of Darmstadt.

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Case | Render 1
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Admiral_Skyboar
Admiral_Skyboar Feb 6 2012, 1:38pm says:

The logo doesn't seem 100% centered, other than that it looks good. Keep up the good work! =)

+4 votes     reply to comment
cW#Ravenblood Author Subscriber
cW#Ravenblood Feb 6 2012, 1:47pm replied:

Have a look again please, it should be fixed :)
Thanks m8 :)

+3 votes   reply to comment
Admiral_Skyboar
Admiral_Skyboar Feb 6 2012, 2:21pm replied:

Yes, much better!! =D

+4 votes     reply to comment
Reborn:X
Reborn:X Feb 6 2012, 1:58pm says:

Does it have the handgun sights inside it?.

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cW#Ravenblood Author Subscriber
cW#Ravenblood Feb 7 2012, 12:40pm replied:

Well, I dont think so *__*

+2 votes   reply to comment
VaTTeRGeR
VaTTeRGeR Feb 6 2012, 2:35pm says:

sehr schön, wie viele polys hat der koffer?
BTW: ein bisschen fake-ambient-occlusion würde an Griff und Schloss übel n1 aussehen :)

vlg#

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cW#Ravenblood Author Subscriber
cW#Ravenblood Feb 7 2012, 12:41pm replied:

Hm, mal schaun wie ich das faken kann xD
Hat ~1000 verts.
Merci :)

+2 votes   reply to comment
senntenial
senntenial Feb 6 2012, 3:02pm says:

Looking great.
What was the new method of unwrapping you tried? UVmapping can be such a pain.

+2 votes     reply to comment
cW#Ravenblood Author Subscriber
cW#Ravenblood Feb 7 2012, 12:42pm replied:

Getting linked objects in the UV and overlap the ones who are the same. Maybe I'll make a li'l vid about it.
Thanks man. *brohof*

+2 votes   reply to comment
senntenial
senntenial Feb 7 2012, 8:45pm replied:

Sounds cool! *brohoof* /)*(\

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Description

A case model I'm currently doing for Biohazard X: Source, a fantastic HL2 Mod.
I found out a nice unwrapping method for myself and this is the first try, I really don't like unwrapping so I need to train it a bit.

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Date
Feb 6th, 2012
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