I currently study computer science at Technical University of Darmstadt with focus on machine learning, computer vision and robotics.
A case model I'm currently doing for Biohazard X: Source, a fantastic HL2 Mod.
I found out a nice unwrapping method for myself and this is the first try, I really don't like unwrapping so I need to train it a bit.
The logo doesn't seem 100% centered, other than that it looks good. Keep up the good work! =)
Have a look again please, it should be fixed :)
Thanks m8 :)
Yes, much better!! =D
Does it have the handgun sights inside it?.
Well, I dont think so *__*
sehr schön, wie viele polys hat der koffer?
BTW: ein bisschen fake-ambient-occlusion würde an Griff und Schloss übel n1 aussehen :)
vlg#
Hm, mal schaun wie ich das faken kann xD
Hat ~1000 verts.
Merci :)
Looking great.
What was the new method of unwrapping you tried? UVmapping can be such a pain.
Getting linked objects in the UV and overlap the ones who are the same. Maybe I'll make a li'l vid about it.
Thanks man. *brohof*
Sounds cool! *brohoof* /)*(\