I currently study computer science at Technical University of Darmstadt with focus on machine learning, computer vision and robotics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Axe "Lighten" Model (Compiled) (view original)
Axe "Lighten" Model (Compiled)
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
cW#Ravenblood AuthorSubscriber
cW#Ravenblood

Click "View Original".

Reply Good karma+1 vote
uzzybotak
uzzybotak

pretty good man, how do you make a high resolution texture?

Reply Good karma Bad karma+1 vote
cW#Ravenblood AuthorSubscriber
cW#Ravenblood

Just created a 1024x1024 pic and textured it.

Reply Good karma+1 vote
freredarme
freredarme

Nice ^^

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Yeeeeeeeeeeeeeeey, my second compiled model ever :)

I've tried to put a phong texture on it, but it faild once so I've deleated it, but when you see this pictures I will try it again.

The model is totally basic, as you can see (lol), but I've spend a loooong time on the texture.
So, as my first on-my-own created texture I think it turned out pretty cool :)

I needed some trys to compile it. Well, the compile process was good, only the size of the model etc. was kinda wird.

Also I have a problem.
Some Source Modelers say, I need to add a bone in the middle of the model, so I created one from top to bottom. But with the bone the model is fcked up and its physix is weird, but after deleating it it worked fine. Whats the problem?

Anyway, hope you like the Model and its textures.

-Ravenblood