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It's not kill, we're just busy.
It makes me happy to see how well this group is doing, in Luna-tic's much more capable hands. Great job, Luna :)
3 years strong.
If we do updates, they tend to go up Friday night or Saturday, our time(Eastern Standard Time).
Hasn't changed in three and a half years. Moddb.com
The Quake Shotgun and the Quake Nailgun are two different weapons.
Sadly R3ven never made it. I, R3ven Jr., shall avenge him by making this game.
It will cost a price. The price is your soul. And some amount of money.
We don't know how much yet.
That was intended.
(but more expensive french fries are preferred, dollar french fries get soggy after a while)
Yes, the acid grates are using point lights and the ceiling lights are spot lights.
One sentence in this is true.
Also in case it wasn't clear, once you choose your melee and button at the beginning of a run, you cannot change what they are until you start your next run.
When it comes out.
You're implying that the team is all male.
The game is not out, and we are not projecting public dates for release yet.
We will never return to working on Red Alert 3, but the wiki is still available for work.
It is campaign friendly. Nothing about the campaign is changed. The units in the campaign are totally separate from mod units.
Our lighting isn't final yet, it's just there. I apologize for the rather odd lighting atm.
Maybe, but no confirmation on that. We'll discuss doing development casts again though.
5 years into development is not "quitting while you are ahead."
I still have all of Synergy's assets actually. At least, the exported art and the code.
Also, Sketch is still busy with other things. He has a job, a social life, and Bloodcrusher that he works on. He can't just drop everything to sort that out. We had hundreds of assets in just Paradox alone. We worked on a lot of things that never saw the light of day, and that's the kind of stuff he has to go through and remove before we release everything.
Please, be patient.
Thank you too, Greg
We have more planned weapon categories, but we're working on other parts of the game at the time, and we do not have plans for any write-ups that have to do with weapons at the moment. However we will toss some words around about it.
Why would you need to synchronize the servers? Private servers are just that, private.
Are you guys still denying the ability to make private servers?
You do realize that this team contains both of the developers of Synergy right