I was wondering, is there any way to alter Stealth field gen. effect to make it atleast bit effective vs. AI?
I was wondering, is there any way to alter Stealth field gen. effect to make it atleast bit effective vs. AI?
Flawlessly done! Precious work... Very very nice model / animation, and coding seems it have been very hard, but, well, flawless!!
CooL. is right, look at the surface, it is NOT flat, portal is.. Either this is illusion, or its fa fake.. Cloud you post please any video?
Google damn translation "ars mod translation"!! First link worked flawlessly for me (one, which has download links @ megaupload)..
This mod is flawless, cant believe it.. It has outranked COMPLETE and SMP for SoC and Reloaded along with RCom for CoP!
Still cant believe coders work, art for inventory and all the **** there is!
This is definetly best mod for CoP and entire STALKER yet. Ill write down review soon.
Ok, finally installed, and it is running without any problem on Windows 7 (x64), and STALKER version 1.5 .. I had one error so far, (not bad for 12 hours of nonstop carnage) which is flawless.
Also, I nearly ****** my self, when I spot "noob" difficulty.. :D
Unitl now, I was hooked up on COMPLETE.. But I have new rig, and I decided to check new high end mods for my favorite series. This mod looks more then impressive!!
But, proper download mirror would be nice. Peering now from torrent, can't wait, very nice job so far.. :-)
For what version of SC2 is this? I can't get it working, causes crash to desktop each time I try to run it.. Shame, looking very impressive and awesome..
Omfg, flawless! Better than most strategic games.. And I didnt noticed any performance drop.. Very well done, you are the man!
xr_corpse_detection.script is now cousing trouble for me.. Before this patch I had a very stable gameplay, but now, it randomly crash..
Damn, redownloading Orange box becouse of this!
Man, you have no idea how happy I am. I just found this lovely conversion, cant believe I have not found it earlyer..
Only Zombie missing at this screen.. :-)
Many many thanks, I am nub at coding, so this is greatly appreciated! :-)
Someone posted its superb mapping. That guy sucks! This is AAA mapping.. ;-)
Look's like it's done by some profesional gaming company.. AWESOME!
I used to play this mod for a long time, it rocks! It's like playing HL2 DM on Team deadmatch with Chuck Norris on both sides.. :-)
Really great content! 7 years of really HARD job I guess..
Reminds me "Aliens".. Just luv it! :)
FU*KING GREAT! I knew this day would come soon :)
Are you joking? 300Mb is not so much and it's worthy.
Awesome mod! Epic gameplay and concept. :) 11/10 Can't wait for next relase..
This mod looks incredibly GOOD! F***, i love it.. I love C&C "tiberium" series at all (except CnC 3 from EA). Renegade was my most lovely game of its age. These old good maps looks incredibly great recreated in UT engine! Finally i found mod looking better than Black Mesa source, excelent job guys "yet", you have my gratitude. :)
I have three questions:
Will be in Ren X possibility to kill soldier from 200+ feets with medium tank?
Will be in Ren X something like a trajectory for rockets? For expamle: if you fire with MLRS, will rocket fly by same way all the time until explosion?
Will be in Ren X dynamic crosshair and customizable HUD?
Thanks for answers, and sorry for my english. :)
Why no one make mods for SoF I? :( I guess its not too hard... Low poly models, not much scripting against newer games and great options like in HL1 (same engine, slightly diffrent).
It look's great.. You can't zoom enough to see this un-smoothed detail, from a distance it will look awesome! :-)
Raaaar, my favorite vehicle in Renegade! I hope thath fire animation looks cool.. :)
Ehh guys, which content you need for playing Delta 5 please? Is DoD Source requied?
TH4N3
Richard joined
Baldrick, the devil farts in my face once again..