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Comment History  (210 - 240 of 480)
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik Jan 15 2012, 6:04pm replied:

I find it to be rather gritty :S

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik Dec 5 2011, 1:53am says:

Not a big fan of the white outlines, theyre very unnecessary and the effect is quite bad and makes the model look messy.

Animations seem fine though

+1 vote   media: UMP-45 Work in Progress Animations 001
[Q]uik Sep 23 2011, 2:07pm says:

too bad only half his head moves, makes it look a bit weird imo.

Nice design though!

+2 votes   media: New Zombie :)
[Q]uik Aug 20 2011, 7:34am replied:

All his points are valid, you should listen to him

+2 votes   media: Reflections IMG for news
[Q]uik Jul 30 2011, 4:16pm says:

the tale of why this isnt being developed for PC x)

looks awesome!

+1 vote   article: Desert Zombie: Last Stand releases Alpha Gameplay Footage
[Q]uik Jun 25 2011, 5:42pm says:

iam not even going to go into the whole stolen model thing, not worth it.

great model.

+3 votes   media: USS Discovery
[Q]uik Jun 3 2011, 2:55am replied:

a chance to save 50$? hell yeah.

0 votes   article: RIFT ModDB Contest, 10 copies to win!
[Q]uik May 4 2011, 8:06am says:

the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing

-1 votes   media: Hood WIP
[Q]uik Oct 20 2010, 4:56pm says:


+1 vote   media: Half Life 2 Dog with Arm Upgrade
[Q]uik Sep 22 2010, 9:23am says:

okay, presentation.
the back/front text really should be clearer and more easy on the eyes.
"awesome dumpster?" "dumpster model" would've been enough, and whats up the the apocalyptical-ish text?

model looks fine however hard to see since it isnt such a great render, look into clayrender or whatever it is called, it will help us. A wireframe would also have been nice^^

for being a first model thats rather cool! :D

+2 votes   media: My First Model Ever!
[Q]uik Sep 20 2010, 4:42am says:

I liek :3

+1 vote   media: Remington 870 [High-poly]
[Q]uik Sep 7 2010, 12:10pm replied:

the models are fine, the textures are washed out and low res tho

+1 vote   media: mandos attacking
[Q]uik Jul 21 2010, 1:27pm replied:

ehm compared to the model you posted, this model is all but blocky, you should also know that most guns are blocky with stuff pointing out here and there, this model is excellent and is all but "blocky".
"a sign of poor design skill" pfft.

I do see what you mean with this model being similiar to the killzone one, however i can see some major differences. Hard to tell as you cannot see the body on the gun you posted and that is what is interesting.

+5 votes   media: Model Render
[Q]uik Dec 5 2009, 7:44am says:

yea, no more than 50 for a game, in a movie u can stick to maximum 1000 and have an amazing result, so.. ^^ looks cool though, texture is a bit undetailed in the front but its still good^^

+1 vote   media: Shotgun shell
[Q]uik Nov 10 2009, 6:33pm says:

in game pics could have been nice to put up..............

+2 votes   game: Drakan: Order of the Flame
[Q]uik Nov 10 2009, 3:38pm says:

his muscles at the stomach look like plastic, and i have to agree with kasplatt about the breasts. good job anyway

+1 vote   media: CharacterWIP_HP
[Q]uik Nov 2 2009, 3:40pm says:

model = great
texture = EVEN BETTER, makes it look really high poly


+1 vote   media: MI trooper
[Q]uik Oct 22 2009, 4:19am says:

after i have finished the other gun: iam going to start on this one.

+1 vote   media: Misc. Weapons & Suits Orig. Concept
[Q]uik Jun 29 2009, 3:13am says:

and flew out into the sea.. it pretty much crashedXD looks great!

+1 vote   media: Trying (not) to demonstrate destructable railing
[Q]uik Dec 6 2008, 9:23am says:

looking GREAT looking forward to a demo! :P

+1 vote   article: December Update
[Q]uik Nov 8 2008, 11:42am says:

well, if it was the same as FC2 it would be boooooring, i wouldnt wanna play the FC2 story AGAN =P so i think it is good ;)

+1 vote   article: New Story
[Q]uik Sep 22 2010, 8:14am replied:

that dosnt mean removing it all over =) you gotta find the middle line, between reality and gameplay.
in this case, it got to be smooth and still fairly realistic. We do not want the gamera to be all over the place while jumping falling or landing, however, having the camera too static will make it booring.

i am definitly not a fan of the "weapon bounce" upon landin (watch the animation and you will probably notice what i mean). it overall looks fairly great! just putting out some tips and constructive crititism! keep at it! :D

+1 vote   media: Jump, fall, land animation blend test.
[Q]uik Sep 15 2010, 6:23pm replied:

twilight books are really great in my opinion ^^ I like vampires too, however twilight is great aswell, movies sucks thoug

+1 vote   media: Brizha Raey Beley
[Q]uik Sep 15 2010, 6:21pm says:

why is it so highpoly ._____.'

+1 vote   media: Nebula-A Attack Cruiser
[Q]uik Sep 15 2010, 5:29am says:

looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
looks great!

+1 vote   media: Assault rifle
[Q]uik Sep 8 2010, 1:21am replied:

he might not afford 3ds max? not everyone does..
However why he doesnt use AC3D or other cheap packages i do not know
How about blender? free and great!

Great models! :D

0 votes   media: Port
[Q]uik Sep 8 2010, 1:20am replied:


Good piece of.. horse.. man... ship

+3 votes   media: Bust #1
[Q]uik Sep 8 2010, 1:20am says:

the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)

+1 vote   media: Glock 17
[Q]uik Sep 7 2010, 12:14pm replied:

It is a total conversion, so they might intent to change that?

+1 vote   media: UNSC Harvester
[Q]uik Sep 6 2010, 3:58pm replied:

yeah, i was tired aswell, soo..
well **** happens right? Sorry Wird.

+1 vote   media: Plasma blaster 2
[Q]uik Sep 6 2010, 3:57pm says:

Oh, and the "Chains" seems like plastic, they dont scream METAL for me, they scream PLASTIC , might be because theyre too dark and to "glossy" and they dont seem to reflect anything?

+1 vote   media: Black★Rock Shooter
[Q]uik Sep 6 2010, 10:23am says:

i dont like the head :/ but i love basicly everything else!

+1 vote   media: Black★Rock Shooter
[Q]uik Sep 6 2010, 5:20am says:

nice info bar >.>

+3 votes   group: Ancient Weapon Lovers Group
[Q]uik Sep 6 2010, 5:19am says:

looking rather cool!

+1 vote   media: Micro Uzi
[Q]uik Sep 5 2010, 8:25pm replied:

well, then iam sorry, but it really sounded sarcastic in my ears..
might just be that iam tired aswell >.>
Well, if thats the case then iam sorry for misunderstanding

+2 votes   media: Plasma blaster 2
[Q]uik Sep 5 2010, 8:13pm replied:

Not sure what I did to.. "get him down"
what i was adressing to was: "whoa! holy ****. you took the last thing you made...and took the bottom off it? that' looks like one hell of a space ship. " to me, that sounded really sarcastic. But what do i know?

+1 vote   media: Plasma blaster 2
[Q]uik Sep 5 2010, 8:02pm says:

ugh, blurry picture, hard to focus!
looks like a great model however! :D

+1 vote   media: F-16C Turkish Air Force
[Q]uik Sep 5 2010, 8:01pm replied:

iam getting really annoyed with your.. immatureness

look at the top of this page doesnt it say..
"if you're a modeller, animator, skinner or looking at getting started with 3D"

how old are you Wird? 12? cant be more, since my 2 year old is more mature than you are right now.

now onto the model, iam not sure if you are a beginner or if you have done this for a while? iam suggesting beginner? if so then this is acually some quiet nice stuff! a bit toyish but tbh, i like it hha^^The texture is, lemme guess a lot of different pictures? I suggest getting into UVmapping =)

keep it going! :D

+1 vote   media: Plasma blaster 2
[Q]uik Sep 4 2010, 12:49pm says:

may i ask how the wood was made? :D

+1 vote   media: Gewehr 98
[Q]uik Sep 4 2010, 4:32am replied:

why would it be more smoothed? It is already oversmoothed as it is

+1 vote   media: xtreme tank v3
[Q]uik Sep 4 2010, 4:31am says:

nice render.. but i agree with above posts

+1 vote   media: Living Room Render
[Q]uik Sep 2 2010, 7:38am says:

have you permission for the name of the game? since Army Men is copyrighted and claiming it to be Army men 3 officially is... probably breaking the copyright pretty bad.

0 votes   game: Army Men III
[Q]uik Sep 2 2010, 7:35am says:

tracked! looks really cool! :D cant wait for a mouse/keyboard support ;) great looking game!

And this is in Unity 3d? Iam starting to learn that in school now^^

+1 vote   game: Bloom
[Q]uik Sep 2 2010, 3:34am replied:

i was just thinking that since nobody is basicly using this chatbox, it shouldnt be bothering anyone :P

+1 vote   group: 3D Artists Group
[Q]uik Sep 2 2010, 3:28am replied:

it SHOULD BE 18.

+1 vote   game: Killing Floor
[Q]uik Sep 2 2010, 3:26am replied:

you know, this game works best on LAN .__.'
i havent played online ONCE because i just play this on LANs, you want to blast zombies with close friends, not strangers ;)

+3 votes   game: Killing Floor
[Q]uik Sep 2 2010, 3:10am says:

looking quiet neit!! :D any chance for a wire shot?

+1 vote   media: white suit
[Q]uik Sep 2 2010, 3:07am says:

you can probably redo a lot and keep it quads aswell, as a Quad which looks like a tri is still a quad, since it has 4 sides, getting my point?

and sorry for making such a huge discussion -__-' but it seems like it did you good in the end, I hope you will take it to heart =)

Good luck with future models, and good luck optimizing this model!
I personally WHILE MODELLING keep everytthing in quads, which then leaves me a lot of unnecessary geometry, which i then optimize away when i feel like.. iam done now, if you understand?

you are a great modeller, just optimizing issues here ;)

+1 vote   media: Thompson
[Q]uik Jan 18 2012, 5:39pm says:


+1 vote   media: Development Glitches: Poltergeist Doors
[Q]uik Aug 17 2011, 10:40pm replied:

Skype doesnt charge skype calls at all.

+1 vote   media: 50 hours of working straight!
[Q]uik Nov 13 2010, 10:27am says:


+1 vote   media: Water Well In-Game
[Q]uik Aug 9 2010, 10:53pm says:

i wonder though... his upper lip, does he have a lot of chewing gum there or is he using Snus?...xD rest is great though!

+1 vote   media: Model Render.
[Q]uik Jul 27 2010, 8:45am says:

you sure you got the S.T.A.L.K.E.R creators permission for this?

looks great anyhow.

+1 vote   game: S.T.A.L.K.E.R: Unreal Zone
[Q]uik Jun 21 2010, 12:01pm says:

the one that followed the original concept (blonde) could use some remake of the hair, it doesnt look fitting to the body and head, maybe less huge hair?
i like the second model indeed, just the hair which i do not like^^

first one is awesome aswell

+1 vote   article: Party of Sin: Design Evolution for Lust
[Q]uik Oct 20 2009, 5:07pm says:

looks cool, i agree with Garfusa and Acolite though =P

+1 vote   media: no red
[Q]uik Jun 29 2009, 2:48am says:

stunning.. man STUNNING=P great, but... i think it looks kinnda small, is it a T-rex or?... anyway design wise and so ABSOLUTLY STUNNING! how come ur modders and not into a game company?!?!

-1 votes   media: InGame
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Oct 11, 2014
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