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Intruiging, I'm a big fan of OVERDRIVE so, might have to give this one a shot :)
This is not a serious project, it's pretty much just for texturing excersize - But I do agree that the helmet would benefit from it.
pretty damn awesome
IMO you should go with thinner, it simply does look better!
both songs are the same?
listened to lust from the webbsite though, and it sounds REALLY great!
looking SO amazing <33
strongly considering this, and the 75$ one is REALLY tempting, although, will it be possible to buy the shirt separatly later? i will most certanly buy the 15$ one! Really looking forward to this!!
there is quite the difference between being offended, and being annoyed
They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.
My god this was a bloody pain to read.
you critizise it and then give it an 10/10 even though you find problems in it? lol..
i know the stomach is too thin, but i wont fix that lol, kind of the way i wanted it, just i should've made it a bit wider
also, its the texture that is too bright, might have to fix that indeed.
thanks for the comment! :)
doesnt matter though really, since the copyright stil exists
For artistic purposes i would recommend increasing the specs and such a bit - i could hardly notice it was there
that didnt even appear to me, thanks for the idéa! iam done with this one however, but ill still have a look around!^^ thanks
Thank you for your feedback: The barrel might very well be off: i didnt have much to go off in terms of references, there is a lot lacking etc. I did the best I could with the refs i could find. Also it was basicly a subdiviion hard-ish surface excersize - you see, I am very novice in terms of subdivision modelling.
Thanks for the comment.
The chains at the top i wouldnt mind, but yeah, get rid of the bricks..
I mostly agree with you but.. "This much", one feature is not a whole game.
really clean looking texture .___.' AWESOME
Sorry, first time i checked on here. Free? really? That is really really brilliant!
how much will it cost?
I am posting critisism, because of the fact that you have in all due honesty set the barrier extremely high by just saying this game will look realistic.
smoothing groups, please dont post images behind the gun when showing it of: iam interested in sideview and perspective, pretty much..
and it's a little bit too wide
not at all sure wth u are talking about? theyre working on the combat, THE COMBAT IS BASICLY THE GAME. it is a fighting game = combat HAS to be good, and they ARE working on map assets and putting that together. just shut up, lay back and watch the flipping progress.
Awesome :D looking forward to it
since it is a mod: who cares? really?
and i'd also want to see how people are to pirate an online only game (aka wow without monthly fee)?
Nope, nobody owes us anything: But i see it this way: if they cannot provide me any way of testing it before i buy it, aka demo or trial: then why the hell should i buy the game? If we are not even worth that little (no blizzard will most likely not release an trial at launch.) then why, just WHY should companies be rewarded for it?
they charge people for putting out the item, actually getting it sold and redeeming money.
but yes, this system can go to ******* hell.
pretty high, but since the one i made it for is fine with it... AND he wants me to att polies (make it less sharp)
anyway its 1546 quads&tris, and i really havent found a way of re ducing it withoug removing important geometry
well i dont know lol xD was an impulse thing, i got so annoyed with the upper half of the head so i gave up and just made some silly things with the crease brush
roof of the left and the building next to the soldier thingy needs work: lacking of detail and is looking quite messy
other than that you got some cool stuff going on here.
oh my god thats a hawt render setting!
the lower parts (handle) of the model looks quite blocky and messy, also parts of it looks very uncofirmatable to hold onto, since its so blocky (giivng of a sharp look)
the upper part looks brilliant though
well, I tend to buy indie games more often than AAA titels
same quality, less money.
60$ or 10$ for the same, or better quality? 10$ ofc.
I am totally supportive of demos, but theyre getting fewer and fewer, as the greater companies say: "they cost to produce", and thats true.
however, I have definitly seen a decrease in demos, both on indie and AAA, which is quite sad.
I try before I buy, and if I see a demo I grab that one instead of the torrent.
Also: Multiplayer helps, i know all games cant have it, but it helps
thank you :)
all sleepy little girls needs little creepy teddybears, duh!
might have been the point=)
looking just plainly AWESOME!
twilight books are really great in my opinion ^^ I like vampires too, however twilight is great aswell, movies sucks thoug
why is it so highpoly ._____.'
he might not afford 3ds max? not everyone does..
However why he doesnt use AC3D or other cheap packages i do not know
How about blender? free and great!
Great models! :D
Good piece of.. horse.. man... ship
yeah, i was tired aswell, soo..
well **** happens right? Sorry Wird.
well, then iam sorry, but it really sounded sarcastic in my ears..
might just be that iam tired aswell >.>
Well, if thats the case then iam sorry for misunderstanding
Not sure what I did to.. "get him down"
what i was adressing to was: "whoa! holy ****. you took the last thing you made...and took the bottom off it? that' looks like one hell of a space ship. " to me, that sounded really sarcastic. But what do i know?
iam getting really annoyed with your.. immatureness
look at the top of this page doesnt it say..
"if you're a modeller, animator, skinner or looking at getting started with 3D"
how old are you Wird? 12? cant be more, since my 2 year old is more mature than you are right now.
now onto the model, iam not sure if you are a beginner or if you have done this for a while? iam suggesting beginner? if so then this is acually some quiet nice stuff! a bit toyish but tbh, i like it hha^^The texture is, lemme guess a lot of different pictures? I suggest getting into UVmapping =)
keep it going! :D
why would it be more smoothed? It is already oversmoothed as it is
How awesome isnt this!? !!!!!!:D
you made the wireframe in gimp? So it is not the actual wireframe? not sure if i understand
And Ngons = polygons that has 5 or more edges
looks great! except for that it is way to shiny and that makes the "sides" of the globes to... well... it looks like liquid... and the metallic part could use a lot of material work. But other than that it looks great!
you have LOADS and i mean LOADS of unnecessary polygons who dont seem to add anything to the geometry! the end result does look good but it isnt optimized in any way, and you have a few Ngons aswell
yes i did do notice that xD cant be bothered to change that now, but... oh well^^
this is awesome! very interesting and amusing read^^
thats pretty cool! :D
There we go, crack in the skull ay^^ the whole face was just really really quick to be honest, the eyes should overall be more defined, darker
you are right about the eyebrow, i dunno why i put it there? however teeth and the "scar (which was mostly supposed to be like, a "scar in the skull" so to speak..) is fully logical to have on a skull, thanks for the critts tho, will think it through next time i make something like this, however this was a quickly whipped together model and texture^^
visual style yeah, but gameplay wise it looks like PoP/GoW
looking forward to it though =)
correction, i would smooth most areas. since it is mostly round.
smooth the gun and it would become 100 times better =)
that's one h*ll of a nice plane!!!
the new gun is great aswell, however i liked the old gun a lot, i was just giving it critism, which isnt bad. I didnt intent to get rid of it so to say, however i also like the new gun a lot.
ugh it is sooo white my eyes hurt, and thanks to whiteness i can barely tell the details>.<
pretty sure this is the 3d one, since it is very "edges out" like a lowpoly 3d character would be, unlike an concept which would have smoother rounder circles and stuff.. Anyhow i gotta say i like this one the most so far! it is just... awesome!! the teeth is great, the cloth is great, the colour is great everything is just awesome!
i think i want to add a sight closer up so it is easier to aim, other than that i think i am going to start unwrapping it after that
oh yes, the power of the Normal maps.
but for your information: Normal maps go hand in hand with specular and diffuse maps, even in toon games.
looking very good, very solid, but i, personally believe you can so a little bit of poly reduction, to optimize the mesh a bit more^^ but very good
which is basicly what he said? <.< downloading now^^ looks like a hell of a game:D
the hair on the back is a bit low res tbh, rest looks really good!
texture could use some work =P
great, but the holes are totally unecessary=P anyway awesome^^
the left ones chest looks really weird aswell as the chest and what i can see the back is bad too, legs and head is fine =P dunno about the arms though... possible a total remake of it would be good? =P right one looks cool tough, maybe make him acually not look like he had eating problems before he died? =P (goes for lefty too)
for a first try its awesome!^^ you could have made a rubber or such just to get variety to the scene but its good^^
Sounds good, looking forward to it^^ when do you expect it to be done?
WOW that looks like... like... like a picture taken in the savannah!!! AMAZING!
cant wait for this ;)
looking pretty good ;)
looking like a good system :D
a chance to save 50$? hell yeah.
your best bet is using planes with opacity maps
thanks a lot for the critisism, I believe i wont do much with this model, however it was my first sculpt in Zbrush, i have done a bit of "sketch sculpts" or what to say, less serious chest sculpts so to say in the past. I am aware of the back area being bad, as i know the anatomy for the chest and stomach better than for the back.
Right now iam trying on a face model, ill post it here later on.
Thanks a lot for the critisism
now i do agree, mods should be free, and the whole "pay for making mods thing" shows of into his greed
however, the game is good and he definitly deserves the money, its not the graphics that makes it good, its the concept.
iam scarred for life lol x)
this is epic, really, very very good job!
this.. this wow... just wow
the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing
and now ill be a pessimist and say: why care about it..?
wanting views are we?
Ahh, i dont visit here too often, i can now see you got some updates, what you do got looks brilliant, really it does, i have this watched and ill certanly follow this =) I wish you the best of luck, and i certanly hope you will finish this game in time (ofc, since it would be awesome to play it then =) ) just hoping you wont rush it out too fast :)
looks excellent, however iam a bit worried, u put release as "Q4 2011", and i hav eyet to see any enviroment shots, character shots or anything? just those 2 models, you see if thats all u got then u defninitly got way more than half a year to go before you are finished. Can you please explain, what have you got ready really and what makes you think that you can finish it by the end of the year?
cba complaining about fps, as others have already, and iam not convinced it is unsmooth camera..
anyway, graphics reminds me alot of FO 3
THE BEARD! THE BEARD! NOOOOOOOOOOOOO!
i'd say the windows are too rounded on the sides, i havent seen the "realistic thing yet" but that seems sci-fi-ish for me.
good model otherwise =)
bah sorry for slow asnwer=) but no, i am not going to use this in anything.
I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o
I can easily see how fun this got to be to do!
what he means is that with this engine you simply cannot put enough polygons into the meshes to make them even close to realistic and the texture sizes will stay at 1024x1024 if not less =)
I think this is what he means anyhow xD
damnit! iam already subscribed
EVERYONE MUST SUBSCRIBE, WE WANNA SEE BEARD SHAVED.
FOR THE LOVE OF GOD MAKE IT DARKER
awesome render, great lightning, great "fog", great model, great texture.
any more words necessary?
didnt think so.
cant you see it has a normal map? =3
But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^
Great model, great texture would LOVE ot see a turnaround and a wireframe!
You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/
The anime is based of this Visual Novel.
Certanly did not expect to see this here
Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach
If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD
"moddable" whats the "" for?
its still modified (modded) however you look at it.
Only question is, how reprogrammable is it? can you completly remake the game so to speak?
But it would be fun to play around in.
the engine it is in works very fine.. and if anything a KF2 would be best
so, youre basicly starting a NEW project?
my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly
The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.
well thats my 2 cents anyway, having a minimap could be nice though
Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!
They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt
It takes x amount of years* to develop a game, especially a 16$ one.
Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?
well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/
Too bad, singelplayer would be quite nice indeed.
depends a lot on the machine really.
Iam about 100% sure that what we are seeing here, is not an 700 poly model.
was that supposed to be a compliment for him?
what is the polycount? it looks like it is a couple thousands...
Thank you, and yes, you have a good point there.
texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.
thanks for the crits though, and thanks for commenting
Yeye whatevs. I dont think Football is included with hands and wrestling.
yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster
yeah naruto is crap x)
thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush
looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)
looking rather cool!
ugh, blurry picture, hard to focus!
looks like a great model however! :D
may i ask how the wood was made? :D
looking quiet neit!! :D any chance for a wire shot?
seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!
the spikes in the front, what are those? 32sided?
lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!
the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine
mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D
thank you very much :)
Glad to see you guys are alive and kicking! It looks brilliant!
however this is not hell..
it is the purgatory between hell and heaven
for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me
i dont think the blood is anything serious
the gun looks amazing!
use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D
however you never said it looks to fat>.>
way to fat imo, and more details needed! other than that looks good
no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.
either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great
what!? >.< weird ill try reupload
2739 polies are still a bit too much for that
haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks
i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^
i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing
excellent model, excellent texture! love it!^^
would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^
i can see them perfectly fine, excellent model!^^
heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies
then bodies are a lot harder to make than M4s and require totally different modelling techniques.
u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate
Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P
great model - the texture is gr8!
really great^^ looks lowpoly aswell? i like it :D
Haha yup ^^
i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.
for a model without a ref that is awesome!
skip the red crap^^
his hands look like theyre too thin =P otherwise its great
Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P
that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P
try redoing that place from scratch
yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^
yeah it was i believe^^ i agree with you, it looks very cartoony =/
theyre just showing stuff that they will implement in the mod=P
sweet looking cool game! ^^
agreed =P great otherwise^^ maybe a bit to... clean or whatever:P
if you scroll up and down it looks like the squares in the paper follows along:D
isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^
Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P
agree with CrowbarSka
looking good except for mountains ;) keep it up
i like everything except the head :P dont like it^^ otherwise GJ =P
well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P
the graphics was good in FC2 =P i dont complain :P
Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P