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Intruiging, I'm a big fan of OVERDRIVE so, might have to give this one a shot :)
This is not a serious project, it's pretty much just for texturing excersize - But I do agree that the helmet would benefit from it.
pretty damn awesome
IMO you should go with thinner, it simply does look better!
both songs are the same?
listened to lust from the webbsite though, and it sounds REALLY great!
looking SO amazing <33
strongly considering this, and the 75$ one is REALLY tempting, although, will it be possible to buy the shirt separatly later? i will most certanly buy the 15$ one! Really looking forward to this!!
there is quite the difference between being offended, and being annoyed
They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.
My god this was a bloody pain to read.
you critizise it and then give it an 10/10 even though you find problems in it? lol..
i know the stomach is too thin, but i wont fix that lol, kind of the way i wanted it, just i should've made it a bit wider
also, its the texture that is too bright, might have to fix that indeed.
thanks for the comment! :)
doesnt matter though really, since the copyright stil exists
For artistic purposes i would recommend increasing the specs and such a bit - i could hardly notice it was there
that didnt even appear to me, thanks for the idéa! iam done with this one however, but ill still have a look around!^^ thanks
Thank you for your feedback: The barrel might very well be off: i didnt have much to go off in terms of references, there is a lot lacking etc. I did the best I could with the refs i could find. Also it was basicly a subdiviion hard-ish surface excersize - you see, I am very novice in terms of subdivision modelling.
Thanks for the comment.
The chains at the top i wouldnt mind, but yeah, get rid of the bricks..
I mostly agree with you but.. "This much", one feature is not a whole game.
really clean looking texture .___.' AWESOME
Sorry, first time i checked on here. Free? really? That is really really brilliant!
how much will it cost?
I am posting critisism, because of the fact that you have in all due honesty set the barrier extremely high by just saying this game will look realistic.
smoothing groups, please dont post images behind the gun when showing it of: iam interested in sideview and perspective, pretty much..
and it's a little bit too wide
not at all sure wth u are talking about? theyre working on the combat, THE COMBAT IS BASICLY THE GAME. it is a fighting game = combat HAS to be good, and they ARE working on map assets and putting that together. just shut up, lay back and watch the flipping progress.
Awesome :D looking forward to it
since it is a mod: who cares? really?
and i'd also want to see how people are to pirate an online only game (aka wow without monthly fee)?
Nope, nobody owes us anything: But i see it this way: if they cannot provide me any way of testing it before i buy it, aka demo or trial: then why the hell should i buy the game? If we are not even worth that little (no blizzard will most likely not release an trial at launch.) then why, just WHY should companies be rewarded for it?
they charge people for putting out the item, actually getting it sold and redeeming money.
but yes, this system can go to ******* hell.
pretty high, but since the one i made it for is fine with it... AND he wants me to att polies (make it less sharp)
anyway its 1546 quads&tris, and i really havent found a way of re ducing it withoug removing important geometry
well i dont know lol xD was an impulse thing, i got so annoyed with the upper half of the head so i gave up and just made some silly things with the crease brush
roof of the left and the building next to the soldier thingy needs work: lacking of detail and is looking quite messy
other than that you got some cool stuff going on here.
oh my god thats a hawt render setting!
the lower parts (handle) of the model looks quite blocky and messy, also parts of it looks very uncofirmatable to hold onto, since its so blocky (giivng of a sharp look)
the upper part looks brilliant though
well, I tend to buy indie games more often than AAA titels
same quality, less money.
60$ or 10$ for the same, or better quality? 10$ ofc.
I am totally supportive of demos, but theyre getting fewer and fewer, as the greater companies say: "they cost to produce", and thats true.
however, I have definitly seen a decrease in demos, both on indie and AAA, which is quite sad.
I try before I buy, and if I see a demo I grab that one instead of the torrent.
Also: Multiplayer helps, i know all games cant have it, but it helps
thank you :)
all sleepy little girls needs little creepy teddybears, duh!
might have been the point=)
looking just plainly AWESOME!
twilight books are really great in my opinion ^^ I like vampires too, however twilight is great aswell, movies sucks thoug
why is it so highpoly ._____.'
he might not afford 3ds max? not everyone does..
However why he doesnt use AC3D or other cheap packages i do not know
How about blender? free and great!
Great models! :D
Good piece of.. horse.. man... ship
yeah, i was tired aswell, soo..
well **** happens right? Sorry Wird.
well, then iam sorry, but it really sounded sarcastic in my ears..
might just be that iam tired aswell >.>
Well, if thats the case then iam sorry for misunderstanding
Not sure what I did to.. "get him down"
what i was adressing to was: "whoa! holy ****. you took the last thing you made...and took the bottom off it? that' looks like one hell of a space ship. " to me, that sounded really sarcastic. But what do i know?
iam getting really annoyed with your.. immatureness
look at the top of this page doesnt it say..
"if you're a modeller, animator, skinner or looking at getting started with 3D"
how old are you Wird? 12? cant be more, since my 2 year old is more mature than you are right now.
now onto the model, iam not sure if you are a beginner or if you have done this for a while? iam suggesting beginner? if so then this is acually some quiet nice stuff! a bit toyish but tbh, i like it hha^^The texture is, lemme guess a lot of different pictures? I suggest getting into UVmapping =)
keep it going! :D
why would it be more smoothed? It is already oversmoothed as it is
How awesome isnt this!? !!!!!!:D
you made the wireframe in gimp? So it is not the actual wireframe? not sure if i understand
And Ngons = polygons that has 5 or more edges
looks great! except for that it is way to shiny and that makes the "sides" of the globes to... well... it looks like liquid... and the metallic part could use a lot of material work. But other than that it looks great!
you have LOADS and i mean LOADS of unnecessary polygons who dont seem to add anything to the geometry! the end result does look good but it isnt optimized in any way, and you have a few Ngons aswell
yes i did do notice that xD cant be bothered to change that now, but... oh well^^
this is awesome! very interesting and amusing read^^
thats pretty cool! :D
There we go, crack in the skull ay^^ the whole face was just really really quick to be honest, the eyes should overall be more defined, darker
you are right about the eyebrow, i dunno why i put it there? however teeth and the "scar (which was mostly supposed to be like, a "scar in the skull" so to speak..) is fully logical to have on a skull, thanks for the critts tho, will think it through next time i make something like this, however this was a quickly whipped together model and texture^^
visual style yeah, but gameplay wise it looks like PoP/GoW
looking forward to it though =)
correction, i would smooth most areas. since it is mostly round.
smooth the gun and it would become 100 times better =)
that's one h*ll of a nice plane!!!
the new gun is great aswell, however i liked the old gun a lot, i was just giving it critism, which isnt bad. I didnt intent to get rid of it so to say, however i also like the new gun a lot.
ugh it is sooo white my eyes hurt, and thanks to whiteness i can barely tell the details>.<
pretty sure this is the 3d one, since it is very "edges out" like a lowpoly 3d character would be, unlike an concept which would have smoother rounder circles and stuff.. Anyhow i gotta say i like this one the most so far! it is just... awesome!! the teeth is great, the cloth is great, the colour is great everything is just awesome!
i think i want to add a sight closer up so it is easier to aim, other than that i think i am going to start unwrapping it after that
oh yes, the power of the Normal maps.
but for your information: Normal maps go hand in hand with specular and diffuse maps, even in toon games.
looking very good, very solid, but i, personally believe you can so a little bit of poly reduction, to optimize the mesh a bit more^^ but very good
which is basicly what he said? <.< downloading now^^ looks like a hell of a game:D
the hair on the back is a bit low res tbh, rest looks really good!
texture could use some work =P
great, but the holes are totally unecessary=P anyway awesome^^
the left ones chest looks really weird aswell as the chest and what i can see the back is bad too, legs and head is fine =P dunno about the arms though... possible a total remake of it would be good? =P right one looks cool tough, maybe make him acually not look like he had eating problems before he died? =P (goes for lefty too)
for a first try its awesome!^^ you could have made a rubber or such just to get variety to the scene but its good^^
Sounds good, looking forward to it^^ when do you expect it to be done?
WOW that looks like... like... like a picture taken in the savannah!!! AMAZING!
cant wait for this ;)
looking pretty good ;)
looking like a good system :D
a chance to save 50$? hell yeah.
your best bet is using planes with opacity maps
thanks a lot for the critisism, I believe i wont do much with this model, however it was my first sculpt in Zbrush, i have done a bit of "sketch sculpts" or what to say, less serious chest sculpts so to say in the past. I am aware of the back area being bad, as i know the anatomy for the chest and stomach better than for the back.
Right now iam trying on a face model, ill post it here later on.
Thanks a lot for the critisism
now i do agree, mods should be free, and the whole "pay for making mods thing" shows of into his greed
however, the game is good and he definitly deserves the money, its not the graphics that makes it good, its the concept.
iam scarred for life lol x)
this is epic, really, very very good job!
this.. this wow... just wow
the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing
and now ill be a pessimist and say: why care about it..?
wanting views are we?
Ahh, i dont visit here too often, i can now see you got some updates, what you do got looks brilliant, really it does, i have this watched and ill certanly follow this =) I wish you the best of luck, and i certanly hope you will finish this game in time (ofc, since it would be awesome to play it then =) ) just hoping you wont rush it out too fast :)
looks excellent, however iam a bit worried, u put release as "Q4 2011", and i hav eyet to see any enviroment shots, character shots or anything? just those 2 models, you see if thats all u got then u defninitly got way more than half a year to go before you are finished. Can you please explain, what have you got ready really and what makes you think that you can finish it by the end of the year?
cba complaining about fps, as others have already, and iam not convinced it is unsmooth camera..
anyway, graphics reminds me alot of FO 3
THE BEARD! THE BEARD! NOOOOOOOOOOOOO!
i'd say the windows are too rounded on the sides, i havent seen the "realistic thing yet" but that seems sci-fi-ish for me.
good model otherwise =)
bah sorry for slow asnwer=) but no, i am not going to use this in anything.
I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o
I can easily see how fun this got to be to do!
what he means is that with this engine you simply cannot put enough polygons into the meshes to make them even close to realistic and the texture sizes will stay at 1024x1024 if not less =)
I think this is what he means anyhow xD
damnit! iam already subscribed
EVERYONE MUST SUBSCRIBE, WE WANNA SEE BEARD SHAVED.
FOR THE LOVE OF GOD MAKE IT DARKER
awesome render, great lightning, great "fog", great model, great texture.
any more words necessary?
didnt think so.
Cant wait until you release it to the public - by then, I will certanly grab a copy - no doubt.
Should've re-rendered ^^ Oh well, gorgeous gun
RO2 has brilliant gameplay?
doesnt matter if he did or didnt, they have registered a trademark on it
Trees seems WAY to small xD
they HAVE to be replaced if youre going to make it standalone
simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.
not bad though
I would redo the backrounds for them, since theyre very... "cheap" (gradients never work well IMO)
Icons as a whole looks awesome!
I think ill pass.
I really hate this attitude, sure, dont vote, doesnt matter for me, but dont bitch about your government being crap afterwards
I'd like to see a few more polies at the bottom(not the grey area), seems a lot sharper than the rest of the model.
otherwise it looks great
just make sure the MW2 rig isnt there once in game..
looks good ^^ and i agree with x56erx
spider model is rather.. crap though, not speaking of the texture
i do hope its a placeholder =P
Game looks awesome btw
I did... or I did for the helm! XD and the sword... should have looked into it more on the body but i was stupid enough neither to use such references or anatomical ones
wow... thanks a bunch man!!
But the chains I atleast are fine with! But the bricks seem unnecessary? atleast for now. Or do you plan do add more stuff to the bottom? If so we will wait and see right? :)
A question here: are the normals baked? it almost looks as it was quickly made in photoshop, how big are the texture maps? if below 2048 i would suggest cranking them up a bit: especially considering these guns are extremely lowpoly, so adding a bigger texture map could be quite great.
try to use more than one smoothing group :3
u need to work on those torches heh, but other than that it looks brilliant!
really cool looking helmet O__o very nice model and texture work
screen shot is made by pressing the pint screen button (prnt scrn) on the keyboard then pasting it into paint (ctrl + v)
just need working on those animations, but i supppose its a placeholder? x) you got some amazing lightning going on there, graphically very impressive
It is a total conversion, so they might intent to change that?
nice render.. but i agree with above posts
ME LIEK!!! AWSUM!! ME LIEK!!
cant come up with any critts! looks really highpoly for a game model tho?..
ooh, i forgot, we live in the 2010 now! there is no such as "too highpoly for a ingame model" nowadays ;);) may I ask, do you use a handmade engine or a premade, such as UDK or Unity3d for your game?
looks real frickin great!!
why is it 22k polygons.....?
it looks like a 10ker approx :S
iam not too sure about that....
correct, you can always make 2 versons, one which follows the concept from point to point and one other with your special touch, and let them decide
called motion blur :3
nice looking gun here^^
are you suggesting he is to get 3ds max, even if one of the older, just to "auto smooth"?
either you are rich, or you do not know the price of autodesks softwares...
nice one! ^^
the backround is making me have a hard time focusing on the weapon, i can tell it looks brilliant though, i have to agree with the "waffle magazine" it looks awful, i love the rest of the gun though.
his legs are probably the best looking part, his arms seems almost completly squarish and i believe his shirt would have more wrinkles at the chest and back area, and the wrinkles at the arm part of the short looks really bad, they look more like... scratches on a window than wrinkles. a little bit too harsch wrinkles at the groin perhaps aswell? the "pocket" on his stomach and the side looks just weird, more definition on those perhaps? and his hands look real thin.
other than that i ttotally agree with above post, sorry if iam being an pain in the arse but iam just giving you ideas of what needs improving. I can however say that i could not possibly do anything like this, considering my skills in sculpting are equal to 0. So it IS an GOOD model all over.
the texture is..
grrrr i love it! :D
i hope it isnt true this game is far from done..
render is just fine however the lightning on the model is very unrealistic, the light reflection should be more white than white as shown in pic, unless a red light is used.. however wouldnt that affect everything else aswell? the model is brilliant however
and it looks bad unsmoothed, and therefore smoothing groups can help ALOT. and smoothing groups takes no extra time to render what i know?
yeah like i said, not my model =) "Josh mooney" on www.thegamecreators.com forums, and his UVmap.
making a model straight from a reference doesnt always mean it looks good, or realistic, I personally would have followed Wird's advice...
now it doest acually looks good without that, but if you do as he said iam sure it would look 1000000000 times better =)
looks a lot like an XM8 ^^ looks great, very very good
bad shader to show of an unfinished human model tbh, legs look like something an satyr would have :S and whats up with his face? very hard to tell much from that shader. Poly flow seems messy above and below belt aswell
iam much aware of how much the texturing can affect the model =) i've been modelling long enough to understand that^^ just saying that there might be flaws in the model aswell, but i wont say anything furter on that subject^^ it might just be the screenie aswell. Don't get me wrong, you are an excellent modeller aswell as an excellent texturer, there isnt any doubt in that
yeah the model itself seems very of, if you look at its fingers: it is more alien like than human, so the human model needs a lot of work, if not a total remake.
as far as i see, this is not going to be done in "september 2010" you still have a lot more to do, but it is looking good so far, looking forward to more updates
wouldnt wanna see THAT naked lol xD except for the hair it looks awesome^^
alright, sorry for posting AGAIN, but, tbh the campaign wasnt good, the first mission was buggy as h*ll, and with no conversations it feels just like the challenge mode. the last mission was just too easy and long. i do however like that we get to play around a bit more with weapons.
texture on the main character was awesome btw!
that is.. creepy awesome! really detailed and all! how did u go? did you model it all in pieces and then "put it together" or? really awesome anyway
the shadows is a bit to... overlapping and there are too many different shadow colours, but otherwise its great^^
personally i only new about the rifle and the sniper O.o :P
what do you mean by fraps? sorry, my english isnt the best, would love to help ;) also, iam not that skilled, been doing this for around a year, so there is def better guys out there.
just a crit or two: the ammo or is it a handle? however the thingy in the front is way to skinny
also make the texture a bit more clean
AWESOME looking^^ i wish i could draw that gr8^^
kraddy: i sort of agree, but still not.. i mean it would be very nice to have quicker fights aso, but still, it is very much harder to get balanced Game play in that way =P
pic: looks VERY good!