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Comment History  (180 - 210 of 480)
[Q]uik
[Q]uik Sep 27 2012, 6:55am says:

Intruiging, I'm a big fan of OVERDRIVE so, might have to give this one a shot :)

+3 votes   article: Go! Go! Nippon! ~My First Trip to Japan~ Released on Desura
[Q]uik
[Q]uik Sep 23 2012, 6:16am replied:

This is not a serious project, it's pretty much just for texturing excersize - But I do agree that the helmet would benefit from it.

+1 vote   media: Crusader
[Q]uik
[Q]uik Sep 21 2012, 7:11pm says:

pretty damn awesome

+3 votes   media: Naked Snake
[Q]uik
[Q]uik Apr 20 2012, 3:52am says:

IMO you should go with thinner, it simply does look better!

+1 vote   media: The Island - more progress
[Q]uik
[Q]uik Feb 7 2012, 4:59am says:

looks beautiful

+1 vote   media: Oceanic dusk
[Q]uik
[Q]uik Feb 1 2012, 2:47am says:

both songs are the same?
listened to lust from the webbsite though, and it sounds REALLY great!
looking SO amazing <33

+2 votes   article: Party of Sin Development Update: Sounds and Design
[Q]uik
[Q]uik Jan 28 2012, 4:34am says:

strongly considering this, and the 75$ one is REALLY tempting, although, will it be possible to buy the shirt separatly later? i will most certanly buy the 15$ one! Really looking forward to this!!

+2 votes   article: Kickstarter Launched for Party of Sin
[Q]uik
[Q]uik Jan 27 2012, 7:57am replied:

there is quite the difference between being offended, and being annoyed

+2 votes   media: Wreckage - Dr. Lyra Hendricson
[Q]uik
[Q]uik Jan 9 2012, 11:27am replied:

thanks :)

+1 vote   media: Christmas Render Competition WIP
[Q]uik
[Q]uik Dec 15 2011, 6:59pm replied:

They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.

+1 vote   media: Spiris Low Poly
[Q]uik
[Q]uik Dec 13 2011, 3:36am says:

My god this was a bloody pain to read.

+4 votes   article: TheInsiderAlert : TIA - Taking Point week 10
[Q]uik
[Q]uik Nov 21 2011, 1:29am replied:

you critizise it and then give it an 10/10 even though you find problems in it? lol..

+5 votes   media: Submerge Teaser Preview
[Q]uik
[Q]uik Nov 6 2011, 8:40am replied:

i know the stomach is too thin, but i wont fix that lol, kind of the way i wanted it, just i should've made it a bit wider

also, its the texture that is too bright, might have to fix that indeed.
thanks for the comment! :)

+2 votes   media: Pyramid head
[Q]uik
[Q]uik Oct 30 2011, 6:40am replied:

doesnt matter though really, since the copyright stil exists

+1 vote   mod: Dungeons Rising
[Q]uik
[Q]uik Oct 28 2011, 7:36am replied:

For artistic purposes i would recommend increasing the specs and such a bit - i could hardly notice it was there

+1 vote   media: Alchemy
[Q]uik
[Q]uik Oct 23 2011, 4:11pm replied:

that didnt even appear to me, thanks for the idéa! iam done with this one however, but ill still have a look around!^^ thanks

+1 vote   media: PSSH-41
[Q]uik
[Q]uik Oct 22 2011, 8:26pm replied:

Thank you for your feedback: The barrel might very well be off: i didnt have much to go off in terms of references, there is a lot lacking etc. I did the best I could with the refs i could find. Also it was basicly a subdiviion hard-ish surface excersize - you see, I am very novice in terms of subdivision modelling.

Thanks for the comment.

+1 vote   media: PSSH-41
[Q]uik
[Q]uik Oct 17 2011, 1:16am replied:

The chains at the top i wouldnt mind, but yeah, get rid of the bricks..

+2 votes   media: WIP - User Interface
[Q]uik
[Q]uik Oct 17 2011, 1:12am replied:

I mostly agree with you but.. "This much", one feature is not a whole game.

+3 votes   article: Taking Point Controls (WIP)
[Q]uik
[Q]uik Sep 5 2011, 3:08pm replied:

Thank you

+1 vote   media: Lever Action Rifle
[Q]uik
[Q]uik Sep 2 2011, 6:15am says:

really clean looking texture .___.' AWESOME

+2 votes   media: YF-23A Grey Ghost
[Q]uik
[Q]uik Aug 31 2011, 4:17pm replied:

Sorry, first time i checked on here. Free? really? That is really really brilliant!

+2 votes   article: A little bit more Zombie Grinder gameplay~!!
[Q]uik
[Q]uik Aug 31 2011, 3:48pm replied:

how much will it cost?

+1 vote   article: A little bit more Zombie Grinder gameplay~!!
[Q]uik
[Q]uik Aug 31 2011, 1:03am replied:

I am posting critisism, because of the fact that you have in all due honesty set the barrier extremely high by just saying this game will look realistic.

+2 votes   media: AK-47 Finished in 2 1/2 Hours
[Q]uik
[Q]uik Aug 29 2011, 10:12am says:

smoothing groups, please dont post images behind the gun when showing it of: iam interested in sideview and perspective, pretty much..
and it's a little bit too wide

+1 vote   media: AK-47 Finished in 2 1/2 Hours
[Q]uik
[Q]uik Aug 24 2011, 6:53am replied:

not at all sure wth u are talking about? theyre working on the combat, THE COMBAT IS BASICLY THE GAME. it is a fighting game = combat HAS to be good, and they ARE working on map assets and putting that together. just shut up, lay back and watch the flipping progress.

+3 votes   article: New Overgrowth a145 video devlog
[Q]uik
[Q]uik Aug 17 2011, 10:06pm says:

Cool :D

+1 vote   media: Elekid rig
[Q]uik
[Q]uik Aug 17 2011, 10:05pm says:

Awesome :D looking forward to it

+4 votes   article: Blender Modeling and Animation Tutorials
[Q]uik
[Q]uik Aug 6 2011, 6:46am replied:

since it is a mod: who cares? really?

+2 votes   article: Editors Choice - Best Singleplayer Mod
[Q]uik
[Q]uik Aug 5 2011, 11:08pm replied:

and i'd also want to see how people are to pirate an online only game (aka wow without monthly fee)?

+2 votes   article: Diablo 3 not supporting mods
[Q]uik
[Q]uik Aug 5 2011, 11:06pm replied:

Nope, nobody owes us anything: But i see it this way: if they cannot provide me any way of testing it before i buy it, aka demo or trial: then why the hell should i buy the game? If we are not even worth that little (no blizzard will most likely not release an trial at launch.) then why, just WHY should companies be rewarded for it?

+2 votes   article: Diablo 3 not supporting mods
[Q]uik
[Q]uik Aug 5 2011, 11:04pm replied:

they charge people for putting out the item, actually getting it sold and redeeming money.

but yes, this system can go to ******* hell.

+2 votes   article: Diablo 3 not supporting mods
[Q]uik
[Q]uik Jul 18 2011, 4:19pm replied:

pretty high, but since the one i made it for is fine with it... AND he wants me to att polies (make it less sharp)
anyway its 1546 quads&tris, and i really havent found a way of re ducing it withoug removing important geometry

+2 votes   media: Dining Table
[Q]uik
[Q]uik Jul 12 2011, 5:22pm replied:

well i dont know lol xD was an impulse thing, i got so annoyed with the upper half of the head so i gave up and just made some silly things with the crease brush

+2 votes   media: Super Hero
[Q]uik
[Q]uik Jun 26 2011, 7:38pm says:

roof of the left and the building next to the soldier thingy needs work: lacking of detail and is looking quite messy

other than that you got some cool stuff going on here.

+1 vote   media: New Forum Romanum, South-East
[Q]uik
[Q]uik Jun 23 2011, 11:29am says:

oh my god thats a hawt render setting!

the lower parts (handle) of the model looks quite blocky and messy, also parts of it looks very uncofirmatable to hold onto, since its so blocky (giivng of a sharp look)

the upper part looks brilliant though

+2 votes   media: Models
[Q]uik
[Q]uik Jun 12 2011, 2:16pm replied:

well, I tend to buy indie games more often than AAA titels
why?
same quality, less money.

60$ or 10$ for the same, or better quality? 10$ ofc.

+4 votes   article: How can we lower game piracy?
[Q]uik
[Q]uik Jun 12 2011, 2:03pm replied:

I am totally supportive of demos, but theyre getting fewer and fewer, as the greater companies say: "they cost to produce", and thats true.

however, I have definitly seen a decrease in demos, both on indie and AAA, which is quite sad.

I try before I buy, and if I see a demo I grab that one instead of the torrent.

Also: Multiplayer helps, i know all games cant have it, but it helps

+1 vote   article: How can we lower game piracy?
[Q]uik
[Q]uik Jun 3 2011, 8:08am replied:

thanks x)

+1 vote   media: 3d head second try
[Q]uik
[Q]uik Jun 3 2011, 8:00am replied:

thank you :)

+1 vote   media: 3d head first try
[Q]uik
[Q]uik May 4 2011, 8:00am replied:

all sleepy little girls needs little creepy teddybears, duh!

+1 vote   media: Sloth_Render_1
[Q]uik
[Q]uik Nov 6 2010, 7:05pm replied:

might have been the point=)

+1 vote   media: Nurani, PASKAL Elite Foot Soldier
[Q]uik
[Q]uik Nov 6 2010, 7:02pm says:

looking just plainly AWESOME!

+3 votes   media: Teaser
[Q]uik
[Q]uik Oct 15 2010, 5:35am replied:

ayeah! XD

+1 vote   media: Latest Hell2 Screenshots
[Q]uik
[Q]uik Sep 15 2010, 6:23pm replied:

twilight books are really great in my opinion ^^ I like vampires too, however twilight is great aswell, movies sucks thoug

+1 vote   media: Brizha Raey Beley
[Q]uik
[Q]uik Sep 15 2010, 6:21pm says:

why is it so highpoly ._____.'

+1 vote   media: Nebula-A Attack Cruiser
[Q]uik
[Q]uik Sep 8 2010, 1:21am replied:

he might not afford 3ds max? not everyone does..
However why he doesnt use AC3D or other cheap packages i do not know
How about blender? free and great!

Great models! :D

0 votes   media: Port
[Q]uik
[Q]uik Sep 8 2010, 1:20am replied:

HAHAHAHHA xD

Good piece of.. horse.. man... ship

+3 votes   media: Bust #1
[Q]uik
[Q]uik Sep 6 2010, 3:58pm replied:

yeah, i was tired aswell, soo..
well **** happens right? Sorry Wird.

+1 vote   media: Plasma blaster 2
[Q]uik
[Q]uik Sep 5 2010, 8:25pm replied:

well, then iam sorry, but it really sounded sarcastic in my ears..
might just be that iam tired aswell >.>
Well, if thats the case then iam sorry for misunderstanding

+2 votes   media: Plasma blaster 2
[Q]uik
[Q]uik Sep 5 2010, 8:13pm replied:

Not sure what I did to.. "get him down"
what i was adressing to was: "whoa! holy ****. you took the last thing you made...and took the bottom off it? that' looks like one hell of a space ship. " to me, that sounded really sarcastic. But what do i know?

+1 vote   media: Plasma blaster 2
[Q]uik
[Q]uik Sep 5 2010, 8:01pm replied:

iam getting really annoyed with your.. immatureness

look at the top of this page doesnt it say..
"if you're a modeller, animator, skinner or looking at getting started with 3D"

GETTING STARTED.
how old are you Wird? 12? cant be more, since my 2 year old is more mature than you are right now.
seriously.

now onto the model, iam not sure if you are a beginner or if you have done this for a while? iam suggesting beginner? if so then this is acually some quiet nice stuff! a bit toyish but tbh, i like it hha^^The texture is, lemme guess a lot of different pictures? I suggest getting into UVmapping =)

keep it going! :D

+1 vote   media: Plasma blaster 2
[Q]uik
[Q]uik Sep 4 2010, 4:32am replied:

why would it be more smoothed? It is already oversmoothed as it is

+1 vote   media: xtreme tank v3
[Q]uik
[Q]uik Aug 24 2010, 12:50am says:

How awesome isnt this!? !!!!!!:D

+1 vote   media: Sloth_Render_2
[Q]uik
[Q]uik Aug 20 2010, 2:22pm replied:

you made the wireframe in gimp? So it is not the actual wireframe? not sure if i understand

And Ngons = polygons that has 5 or more edges

+1 vote   media: U.S.S. Infinity
[Q]uik
[Q]uik Aug 20 2010, 7:04am says:

looks great! except for that it is way to shiny and that makes the "sides" of the globes to... well... it looks like liquid... and the metallic part could use a lot of material work. But other than that it looks great!

+1 vote   media: Playing around
[Q]uik
[Q]uik Aug 13 2010, 4:31am says:

POLY OVERKILL!!!!!!!!
you have LOADS and i mean LOADS of unnecessary polygons who dont seem to add anything to the geometry! the end result does look good but it isnt optimized in any way, and you have a few Ngons aswell

+1 vote   media: U.S.S. Infinity
[Q]uik
[Q]uik Aug 12 2010, 6:49am replied:

yes i did do notice that xD cant be bothered to change that now, but... oh well^^

thanks^^

+1 vote   media: Zen Stones
[Q]uik
[Q]uik Aug 7 2010, 12:53pm says:

this is awesome! very interesting and amusing read^^

+2 votes   article: Interview with Mickaël Riciotti
[Q]uik
[Q]uik Aug 3 2010, 11:30am says:

thats pretty cool! :D

+3 votes   media: Naluri
[Q]uik
[Q]uik Aug 3 2010, 7:42am replied:

There we go, crack in the skull ay^^ the whole face was just really really quick to be honest, the eyes should overall be more defined, darker

+1 vote   media: The Grim Reaper's Son
[Q]uik
[Q]uik Aug 2 2010, 7:36am replied:

thank you^^

+1 vote   media: Health pack thingy
[Q]uik
[Q]uik Aug 1 2010, 4:19pm replied:

you are right about the eyebrow, i dunno why i put it there? however teeth and the "scar (which was mostly supposed to be like, a "scar in the skull" so to speak..) is fully logical to have on a skull, thanks for the critts tho, will think it through next time i make something like this, however this was a quickly whipped together model and texture^^

+1 vote   media: The Grim Reaper's Son
[Q]uik
[Q]uik Aug 1 2010, 3:24am replied:

visual style yeah, but gameplay wise it looks like PoP/GoW
looking forward to it though =)

+1 vote   article: New In-Game Screenshots
[Q]uik
[Q]uik Jul 30 2010, 11:09am replied:

correction, i would smooth most areas. since it is mostly round.

smooth the gun and it would become 100 times better =)

+1 vote   media: RPG-7 Fly-Through
[Q]uik
[Q]uik Jul 28 2010, 9:26pm says:

that's one h*ll of a nice plane!!!

+4 votes   media: F-16C Full Ammos
[Q]uik
[Q]uik Jul 25 2010, 9:02am replied:

the new gun is great aswell, however i liked the old gun a lot, i was just giving it critism, which isnt bad. I didnt intent to get rid of it so to say, however i also like the new gun a lot.

+1 vote   article: Fps Terminator Alpha Demo 1.0.1 update/fix
[Q]uik
[Q]uik Jul 17 2010, 1:32am says:

ugh it is sooo white my eyes hurt, and thanks to whiteness i can barely tell the details>.<

+2 votes   media: Makarov
[Q]uik
[Q]uik Jul 16 2010, 5:22am replied:

pretty sure this is the 3d one, since it is very "edges out" like a lowpoly 3d character would be, unlike an concept which would have smoother rounder circles and stuff.. Anyhow i gotta say i like this one the most so far! it is just... awesome!! the teeth is great, the cloth is great, the colour is great everything is just awesome!

+1 vote   media: Greed Render 2
[Q]uik
[Q]uik Jul 15 2010, 11:30am replied:

i think i want to add a sight closer up so it is easier to aim, other than that i think i am going to start unwrapping it after that

+1 vote   media: Benelli m3
[Q]uik
[Q]uik Jul 6 2010, 7:02pm says:

oh yes, the power of the Normal maps.
but for your information: Normal maps go hand in hand with specular and diffuse maps, even in toon games.

+1 vote   media: The normal map equation
[Q]uik
[Q]uik Jun 3 2010, 7:01am says:

looking very good, very solid, but i, personally believe you can so a little bit of poly reduction, to optimize the mesh a bit more^^ but very good

+1 vote   media: Model Render
[Q]uik
[Q]uik May 17 2010, 11:17am replied:

which is basicly what he said? <.< downloading now^^ looks like a hell of a game:D

+2 votes   download: Windows - 0 A.D. Pre Alpha 2
[Q]uik
[Q]uik Apr 2 2010, 12:30pm says:

the hair on the back is a bit low res tbh, rest looks really good!

+1 vote   media: Heavy Hogur 3D modelling
[Q]uik
[Q]uik Nov 2 2009, 3:39pm says:

texture could use some work =P
great otherwise^^

+1 vote   media: The warrior bug
[Q]uik
[Q]uik Nov 2 2009, 2:52am says:

great, but the holes are totally unecessary=P anyway awesome^^

+2 votes   media: Brewery Window
[Q]uik
[Q]uik Nov 1 2009, 3:04pm says:

the left ones chest looks really weird aswell as the chest and what i can see the back is bad too, legs and head is fine =P dunno about the arms though... possible a total remake of it would be good? =P right one looks cool tough, maybe make him acually not look like he had eating problems before he died? =P (goes for lefty too)

-1 votes   media: Character Development Hard at work
[Q]uik
[Q]uik Oct 27 2009, 1:10pm says:

for a first try its awesome!^^ you could have made a rubber or such just to get variety to the scene but its good^^

+1 vote   media: Pencil+Box | Blender [WIP]
[Q]uik
[Q]uik Nov 27 2008, 4:07pm says:

Sounds good, looking forward to it^^ when do you expect it to be done?

+1 vote   mod: Insanity
[Q]uik
[Q]uik Oct 29 2008, 4:34am says:

WOW that looks like... like... like a picture taken in the savannah!!! AMAZING!

+2 votes   media: Savannh
[Q]uik
[Q]uik Oct 27 2008, 4:53pm says:

cant wait for this ;)

+1 vote   media: Darineth Gates - Looking East
[Q]uik
[Q]uik Oct 27 2008, 4:52pm says:

looking pretty good ;)

+1 vote   media: Darineth in SandBox 2
[Q]uik
[Q]uik Oct 27 2008, 4:52pm says:

looking like a good system :D

+1 vote   media: Inventory System Mock-up
[Q]uik
[Q]uik Jun 3 2011, 2:55am replied:

a chance to save 50$? hell yeah.

0 votes   article: RIFT ModDB Contest, 10 copies to win!
[Q]uik
[Q]uik May 27 2011, 1:15pm replied:

your best bet is using planes with opacity maps

+1 vote   media: Luffy head with improved textures
[Q]uik
[Q]uik May 26 2011, 5:11pm says:

thanks a lot for the critisism, I believe i wont do much with this model, however it was my first sculpt in Zbrush, i have done a bit of "sketch sculpts" or what to say, less serious chest sculpts so to say in the past. I am aware of the back area being bad, as i know the anatomy for the chest and stomach better than for the back.

Right now iam trying on a face model, ill post it here later on.

Thanks a lot for the critisism

+1 vote   media: 3d Chest Bust
[Q]uik
[Q]uik May 13 2011, 6:47am replied:

now i do agree, mods should be free, and the whole "pay for making mods thing" shows of into his greed
however, the game is good and he definitly deserves the money, its not the graphics that makes it good, its the concept.

+1 vote   article: Minecraft's Plan for mods and api
[Q]uik
[Q]uik May 4 2011, 8:17am says:

iam scarred for life lol x)

+1 vote   media: Quick sculpt: 45 mins | For a 2011 With no Scars
[Q]uik
[Q]uik May 4 2011, 8:14am says:

brilliant model

+1 vote   media: Cowboy Girl
[Q]uik
[Q]uik May 4 2011, 8:11am says:

this is epic, really, very very good job!

+1 vote   media: DNA Strand
[Q]uik
[Q]uik May 4 2011, 8:07am says:

this.. this wow... just wow

+1 vote   media: C96 Mauser
[Q]uik
[Q]uik May 4 2011, 8:06am says:

the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing

-1 votes   media: Hood WIP
[Q]uik
[Q]uik May 4 2011, 8:01am replied:

and now ill be a pessimist and say: why care about it..?

+1 vote   media: Lust
[Q]uik
[Q]uik May 4 2011, 7:58am replied:

wanting views are we?

+3 votes   game: Party of Sin
[Q]uik
[Q]uik May 4 2011, 7:49am replied:

Ahh, i dont visit here too often, i can now see you got some updates, what you do got looks brilliant, really it does, i have this watched and ill certanly follow this =) I wish you the best of luck, and i certanly hope you will finish this game in time (ofc, since it would be awesome to play it then =) ) just hoping you wont rush it out too fast :)
looks wonderfull

+2 votes   game: Stone Rage
[Q]uik
[Q]uik Mar 28 2011, 4:50am says:

looks excellent, however iam a bit worried, u put release as "Q4 2011", and i hav eyet to see any enviroment shots, character shots or anything? just those 2 models, you see if thats all u got then u defninitly got way more than half a year to go before you are finished. Can you please explain, what have you got ready really and what makes you think that you can finish it by the end of the year?

+2 votes   game: Stone Rage
[Q]uik
[Q]uik Mar 28 2011, 4:32am says:

cba complaining about fps, as others have already, and iam not convinced it is unsmooth camera..
anyway, graphics reminds me alot of FO 3
looks good^^

+1 vote   article: Warm Gun - Showcase: Red Line Flythrough
[Q]uik
[Q]uik Dec 2 2010, 3:21am says:

THE BEARD! THE BEARD! NOOOOOOOOOOOOO!

+1 vote   article: Beard Extermination HD Footage
[Q]uik
[Q]uik Nov 26 2010, 7:11pm says:

i'd say the windows are too rounded on the sides, i havent seen the "realistic thing yet" but that seems sci-fi-ish for me.

good model otherwise =)

+1 vote   media: Snow-Cat
[Q]uik
[Q]uik Nov 13 2010, 10:27am says:

amazing!

+1 vote   media: Water Well In-Game
[Q]uik
[Q]uik Nov 13 2010, 10:26am replied:

bah sorry for slow asnwer=) but no, i am not going to use this in anything.

+1 vote   media: Pumpkin man
[Q]uik
[Q]uik Nov 7 2010, 11:51am replied:

I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o

+1 vote   article: Second First Video
[Q]uik
[Q]uik Nov 4 2010, 8:32am says:

I can easily see how fun this got to be to do!

+1 vote   article: In Game AI Editor: Party of Sin
[Q]uik
[Q]uik Nov 4 2010, 8:16am replied:

what he means is that with this engine you simply cannot put enough polygons into the meshes to make them even close to realistic and the texture sizes will stay at 1024x1024 if not less =)

I think this is what he means anyhow xD

+1 vote   media: Ok, after messing with files for a few hours.
[Q]uik
[Q]uik Nov 4 2010, 8:13am says:

damnit! iam already subscribed

EVERYONE MUST SUBSCRIBE, WE WANNA SEE BEARD SHAVED.

+2 votes   article: The Beard Ultimatum
[Q]uik
[Q]uik Oct 20 2010, 4:56pm says:

FOR THE LOVE OF GOD MAKE IT DARKER

+1 vote   media: Half Life 2 Dog with Arm Upgrade
[Q]uik
[Q]uik Oct 13 2010, 6:22am says:

awesome render, great lightning, great "fog", great model, great texture.
any more words necessary?
didnt think so.

+1 vote   media: Gatling Tank
[Q]uik
[Q]uik Sep 23 2010, 5:38pm replied:

cant you see it has a normal map? =3

+1 vote   media: BlowTorch
[Q]uik
[Q]uik Oct 29 2012, 4:58am replied:

... no

+7 votes   poll: Halloween is nearly here and...
[Q]uik
[Q]uik Oct 7 2012, 11:29am replied:

But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^

Great model, great texture would LOVE ot see a turnaround and a wireframe!

+1 vote   media: Girl character model
[Q]uik
[Q]uik Oct 5 2012, 10:23am says:

You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/

+1 vote   media: M-16 (WIP)
[Q]uik
[Q]uik Sep 27 2012, 6:55am replied:

The anime is based of this Visual Novel.

Certanly did not expect to see this here

+3 votes   article: Higurashi When They Cry Released on Desura
[Q]uik
[Q]uik Feb 13 2012, 1:08pm replied:

Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach

+1 vote   media: B3
[Q]uik
[Q]uik Feb 4 2012, 11:20am replied:

If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD

+1 vote   article: Zombie Grinder Released on Desura
[Q]uik
[Q]uik Jan 20 2012, 3:58am replied:

"moddable" whats the "" for?

its still modified (modded) however you look at it.

Only question is, how reprogrammable is it? can you completly remake the game so to speak?

+2 votes   article: Patch 1.1 - VERLIES becomes completely moddable
[Q]uik
[Q]uik Jan 15 2012, 6:11pm replied:

But it would be fun to play around in.

+1 vote   media: Early Map Editor
[Q]uik
[Q]uik Jan 15 2012, 6:03pm replied:

the engine it is in works very fine.. and if anything a KF2 would be best

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Dec 5 2011, 1:54am says:

so, youre basicly starting a NEW project?

+1 vote   article: The Start - Reconnament MP Sci-Fi Game
[Q]uik
[Q]uik Nov 7 2011, 8:27am replied:

my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly

+1 vote   game: Voxatron
[Q]uik
[Q]uik Oct 27 2011, 1:06am says:

The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.

well thats my 2 cents anyway, having a minimap could be nice though

+2 votes   media: Heads Up Display Prototype 001
[Q]uik
[Q]uik Oct 24 2011, 10:14am replied:

Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!

+1 vote   media: PSSH-41
[Q]uik
[Q]uik Oct 20 2011, 1:26am replied:

They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt

+1 vote   media: KABAR
[Q]uik
[Q]uik Oct 17 2011, 1:14am replied:

It takes x amount of years* to develop a game, especially a 16$ one.

+2 votes   article: Enemies, and how they react?
[Q]uik
[Q]uik Oct 11 2011, 3:48am says:

Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?

+2 votes   article: Taking Point Browser Game Test
[Q]uik
[Q]uik Sep 26 2011, 1:08am says:

well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/

Too bad, singelplayer would be quite nice indeed.

+7 votes   article: A cancel on Singleplayer.
[Q]uik
[Q]uik Aug 20 2011, 7:38am replied:

depends a lot on the machine really.

+1 vote   media: self designed tank
[Q]uik
[Q]uik Aug 18 2011, 4:54pm replied:

Iam about 100% sure that what we are seeing here, is not an 700 poly model.

+1 vote   media: Tribal Staff.
[Q]uik
[Q]uik Aug 18 2011, 7:54am replied:

was that supposed to be a compliment for him?

+2 votes   media: Evil Beast
[Q]uik
[Q]uik Aug 17 2011, 4:46pm replied:

what is the polycount? it looks like it is a couple thousands...

+2 votes   media: Tribal Staff.
[Q]uik
[Q]uik Aug 16 2011, 3:40pm replied:

Thank you, and yes, you have a good point there.

+1 vote   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 15 2011, 6:32pm replied:

texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.

thanks for the crits though, and thanks for commenting

+2 votes   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 6 2011, 4:15pm replied:

Yeye whatevs. I dont think Football is included with hands and wrestling.

+3 votes   media: Football
[Q]uik
[Q]uik Aug 3 2011, 4:27am replied:

yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster

+2 votes   media: FN-Five Seven
[Q]uik
[Q]uik Jun 29 2011, 2:18pm replied:

yeah naruto is crap x)

+1 vote   media: Gaara
[Q]uik
[Q]uik Jun 12 2011, 12:49am says:

definitly

+1 vote   media: Sapphiria model in progress...
[Q]uik
[Q]uik Jun 11 2011, 8:45am replied:

thanks :)

+1 vote   media: 3d head second try
[Q]uik
[Q]uik Jun 3 2011, 8:09am replied:

thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush

+1 vote   media: 3d head first try
[Q]uik
[Q]uik Sep 15 2010, 5:29am says:

looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
looks great!

+1 vote   media: Assault rifle
[Q]uik
[Q]uik Sep 8 2010, 1:20am says:

the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)

+1 vote   media: Glock 17
[Q]uik
[Q]uik Sep 6 2010, 5:19am says:

looking rather cool!

+1 vote   media: Micro Uzi
[Q]uik
[Q]uik Sep 5 2010, 8:02pm says:

ugh, blurry picture, hard to focus!
looks like a great model however! :D

+1 vote   media: F-16C Turkish Air Force
[Q]uik
[Q]uik Sep 4 2010, 12:49pm says:

may i ask how the wood was made? :D

+1 vote   media: Gewehr 98
[Q]uik
[Q]uik Sep 2 2010, 3:10am says:

looking quiet neit!! :D any chance for a wire shot?

+1 vote   media: white suit
[Q]uik
[Q]uik Sep 2 2010, 2:59am says:

seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!

the spikes in the front, what are those? 32sided?

lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!

G-rreeea-----tttt!!! :D

+2 votes   media: xtreme tank v2
[Q]uik
[Q]uik Aug 29 2010, 6:48pm says:

the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine

+1 vote   media: Thompson
[Q]uik
[Q]uik Aug 19 2010, 9:04pm replied:

mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D

+1 vote   media: MainMenu Concept
[Q]uik
[Q]uik Aug 12 2010, 6:27pm replied:

thank you very much :)

+1 vote   media: Zen Stones
[Q]uik
[Q]uik Aug 8 2010, 7:20pm says:

Glad to see you guys are alive and kicking! It looks brilliant!

+3 votes   media: Very short teaser
[Q]uik
[Q]uik Aug 7 2010, 9:08am replied:

however this is not hell..
it is the purgatory between hell and heaven

+1 vote   media: Purgatory 1.0.1
[Q]uik
[Q]uik Aug 6 2010, 6:50pm says:

for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me

+1 vote   media: Purgatory 1.0.2
[Q]uik
[Q]uik Aug 5 2010, 5:12pm replied:

i dont think the blood is anything serious

the gun looks amazing!

+2 votes   media: shotgun
[Q]uik
[Q]uik Jul 28 2010, 7:45pm says:

use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D

+1 vote   media: RPG7 40 Minute Project
[Q]uik
[Q]uik Jul 28 2010, 7:18am replied:

however you never said it looks to fat>.>

+1 vote   media: Heavy Rifle
[Q]uik
[Q]uik Jul 27 2010, 7:26am says:

way to fat imo, and more details needed! other than that looks good

+2 votes   media: Heavy Rifle
[Q]uik
[Q]uik Jul 25 2010, 10:48pm replied:

no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 25 2010, 11:38am says:

either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 23 2010, 8:52pm says:

what!? >.< weird ill try reupload

+2 votes   media: The angry goblin/zombie
[Q]uik
[Q]uik Jul 23 2010, 12:13pm replied:

2739 polies are still a bit too much for that

+1 vote   media: MP40
[Q]uik
[Q]uik Jul 20 2010, 12:59pm replied:

haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks

+1 vote   media: Benelli m3
[Q]uik
[Q]uik Jul 19 2010, 3:48pm says:

i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 18 2010, 4:17pm says:

i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing

+1 vote   media: Ithaca model 37
[Q]uik
[Q]uik Jul 17 2010, 11:17am says:

excellent model, excellent texture! love it!^^

+2 votes   media: Mac10
[Q]uik
[Q]uik Jul 16 2010, 9:14am says:

would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 14 2010, 9:16pm replied:

i can see them perfectly fine, excellent model!^^

+1 vote   media: Bren MK II
[Q]uik
[Q]uik Jul 6 2010, 5:45pm says:

heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies

+1 vote   media: Atreides Rifle
[Q]uik
[Q]uik Jun 20 2010, 4:35pm replied:

then bodies are a lot harder to make than M4s and require totally different modelling techniques.

+1 vote   media: SnowGirl and SnowDude
[Q]uik
[Q]uik Nov 11 2009, 4:39pm says:

u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate

+1 vote   media: Glock
[Q]uik
[Q]uik Nov 10 2009, 3:40pm replied:

Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P

great model - the texture is gr8!

+1 vote   media: Crate!
[Q]uik
[Q]uik Nov 10 2009, 3:37pm says:

really great^^ looks lowpoly aswell? i like it :D

+1 vote   media: USB
[Q]uik
[Q]uik Nov 10 2009, 3:36pm replied:

Haha yup ^^

+1 vote   media: Addicted
[Q]uik
[Q]uik Nov 5 2009, 7:37am says:

i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.

for a model without a ref that is awesome!

+2 votes   media: The Hooker WIP for Breath
[Q]uik
[Q]uik Nov 2 2009, 2:55am says:

skip the red crap^^
great otherwise

+1 vote   media: Brewery Keg
[Q]uik
[Q]uik Nov 2 2009, 1:23am says:

his hands look like theyre too thin =P otherwise its great

+1 vote   media: Boxer Sculpt
[Q]uik
[Q]uik Nov 1 2009, 2:05pm says:

Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P

cool concept

+1 vote   media: concep07
[Q]uik
[Q]uik Oct 30 2009, 4:00pm says:

that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P

try redoing that place from scratch

+1 vote   media: Ballpen | Blender [2. model]
[Q]uik
[Q]uik Oct 27 2009, 1:09pm says:

yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^

+1 vote   media: Damaged Pillar
[Q]uik
[Q]uik Oct 26 2009, 10:52pm says:

great!

+1 vote   media: Bravex Military Base
[Q]uik
[Q]uik Oct 26 2009, 10:50pm says:

yeah it was i believe^^ i agree with you, it looks very cartoony =/

+1 vote   media: HE
[Q]uik
[Q]uik Oct 23 2009, 3:01am says:

theyre just showing stuff that they will implement in the mod=P

+1 vote   media: Bioshock Eve Hypo
[Q]uik
[Q]uik Oct 21 2009, 2:34am says:

sweet looking cool game! ^^

+3 votes   game: Shattered Origins - Guardians of Unity
[Q]uik
[Q]uik Oct 20 2009, 5:24pm says:

agreed =P great otherwise^^ maybe a bit to... clean or whatever:P

+1 vote   media: Screenshots
[Q]uik
[Q]uik Oct 20 2009, 5:18pm says:

if you scroll up and down it looks like the squares in the paper follows along:D

Cool !

+1 vote   media: Booyj(Concept art)
[Q]uik
[Q]uik Oct 18 2009, 9:42am says:

isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^

-1 votes   media: Civilian Office Building
[Q]uik
[Q]uik Dec 14 2008, 11:11am says:

Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P

+2 votes   media: More Screenshots
[Q]uik
[Q]uik Dec 14 2008, 11:10am says:

agree with CrowbarSka

looking good except for mountains ;) keep it up

+1 vote   media: More Screenshots
[Q]uik
[Q]uik Nov 28 2008, 9:36am says:

i like everything except the head :P dont like it^^ otherwise GJ =P

+1 vote   media: zombie
[Q]uik
[Q]uik Nov 17 2008, 10:13am says:

well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P

+1 vote   mod: Welcome To The Wasteland
[Q]uik
[Q]uik Nov 3 2008, 4:04pm says:

the graphics was good in FC2 =P i dont complain :P

+2 votes   media: Dynamic Fire Test
[Q]uik
[Q]uik Oct 29 2008, 9:10am says:

Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P

+1 vote   media: Beginning of a map : WAR-Gizeh
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