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Comment History  (90 - 120 of 480)
[Q]uik
[Q]uik Oct 18 2011, 7:48am replied:

And removing it helps? Just let it be there, let people vote it down if it is that bad, let people vote it up if the other peoples agree.
Its only positive to keep the comments, even though theyre not too positive.

+1 vote   game: Taking Point
[Q]uik
[Q]uik Oct 18 2011, 1:21am replied:

You seem to have misunderstood the fact that even though its a bit negative feedback, its still feedback. Instead of removing it you might just think through it, and if you think iam wrong maybe tell me why you think so. Thats a lot more mature of behaviour than removing the comments.

+1 vote   game: Taking Point
[Q]uik
[Q]uik Oct 17 2011, 11:24am replied:

I am not, I am trying to help and you're acting like a bitch about it.
I like following this project, its enjoyable, but I dont see why you're bitching against everyone who doesnt share the same opinion as you

+1 vote   game: Taking Point
[Q]uik
[Q]uik Oct 17 2011, 1:13am says:

you removed both my comments...

+1 vote   game: Taking Point
[Q]uik
[Q]uik Jun 12 2011, 4:48pm says:

you got some great stuff going on here! cool! watching :)

+2 votes   game: Ether Fields
[Q]uik
[Q]uik Jun 4 2009, 4:35pm says:

this look like a cleaner L4D =P didnt like the first one, this looks like a Killingfloor but left 4 dead istead... anyway: looks like good enuff for me.

-1 votes   game: Left 4 Dead 2
[Q]uik
[Q]uik Nov 26 2008, 4:15pm says:

looks nice ^^ hope u get all the way ^^

+1 vote   mod: FarCrysis
[Q]uik
[Q]uik Oct 26 2008, 4:48am says:

sweet, wulfburk, could you send me an email at: alexander_eriksson_19@hotmail.com? we could keep in better touch that way, and that is also my msn if youre intersested =P

+1 vote   mod: Battlefield Plastic War
[Q]uik
[Q]uik Oct 17 2011, 1:12am replied:

I mostly agree with you but.. "This much", one feature is not a whole game.

+3 votes   article: Taking Point Controls (WIP)
[Q]uik
[Q]uik Oct 11 2011, 3:48am says:

Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?

+2 votes   article: Taking Point Browser Game Test
[Q]uik
[Q]uik Oct 10 2011, 2:36pm says:

I'd suggest looking up a few anatomy sites and study them for a fair bit, maybe looking up a few tutorials. What program was used? i suppose blender?

+1 vote   media: Male, White Concept Body texture 01
[Q]uik
[Q]uik Oct 4 2011, 5:13pm says:

Very nice :)

+1 vote   media: Paradise Golf
[Q]uik
[Q]uik Oct 4 2011, 5:08pm says:

Not to speak of the costs in making a MP game: unless you plan on entrusting the servers on the players, in which case you would still have to create a software that makes that easy etc

+1 vote   article: Singleplayer will be here on Taking Point!
[Q]uik
[Q]uik Oct 4 2011, 5:03pm says:

One of my favorite indie companies i must say :) I still havent gotten around to BUY this yet though, mainly because i dont have paypal...

well well, i get a new computer and money in the end of this month, a good oppurtunity arises? :) keep up the excellent work guys!

And i LOVE your videos: i, whom am pretty into modelling and game industry learn a lot and find it extremely interesting. Thank you for that :)

+1 vote   article: Overgrowth a151 changelog
[Q]uik
[Q]uik Oct 4 2011, 4:52pm says:

turn down the specs on the wood and your good to go really, looks awesome

+1 vote   media: M1 Garand
[Q]uik
[Q]uik Sep 26 2011, 1:11am says:

A question here: are the normals baked? it almost looks as it was quickly made in photoshop, how big are the texture maps? if below 2048 i would suggest cranking them up a bit: especially considering these guns are extremely lowpoly, so adding a bigger texture map could be quite great.

+1 vote   media: SVD Final - Gun models by Andrew Marley
[Q]uik
[Q]uik Sep 26 2011, 1:09am replied:

Not at all. These rocks, bushes etc look alot more natural and realistic. Theyre more "correct" if you please.

+2 votes   media: Far Cry 2010 Work in progress V0.16.04
[Q]uik
[Q]uik Sep 26 2011, 1:08am says:

well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/

Too bad, singelplayer would be quite nice indeed.

+7 votes   article: A cancel on Singleplayer.
[Q]uik
[Q]uik Sep 23 2011, 2:13pm replied:

Removing comments are rather childish though isnt it? You removed my comment when i only posted feedback. you are only making a fool of yourself.

+5 votes   media: Vote Now to choose the best Sniper Scope!
[Q]uik
[Q]uik Sep 23 2011, 2:07pm says:

too bad only half his head moves, makes it look a bit weird imo.

Nice design though!

+2 votes   media: New Zombie :)
[Q]uik
[Q]uik Sep 16 2011, 5:50am replied:

so pretty much an DLC?

+1 vote   game: Taking Point
[Q]uik
[Q]uik Sep 16 2011, 5:49am says:

I wonder where my comment went..

+1 vote   media: Apply!
[Q]uik
[Q]uik Sep 9 2011, 4:06pm says:

without permission is NEVER okay, never.

should need permission and credit should be given.

+1 vote   poll: Mods using others' intellectual property (without permission)
[Q]uik
[Q]uik Sep 9 2011, 4:06pm says:

without permission is NEVER okay, never.

should need permission and credit should be given.

+2 votes   poll: Mods using others' intellectual property (without permission)
[Q]uik
[Q]uik Sep 5 2011, 3:08pm replied:

Thank you

+1 vote   media: Lever Action Rifle
[Q]uik
[Q]uik Sep 4 2011, 1:19am says:

rocket launcher sounds are crap, sounds like my headphones are broke >__>

good job on the rest though!

+1 vote   article: Solo Zombie Grinding on wave_depot!!
[Q]uik
[Q]uik Sep 2 2011, 6:15am says:

really clean looking texture .___.' AWESOME

+2 votes   media: YF-23A Grey Ghost
[Q]uik
[Q]uik Aug 31 2011, 4:17pm replied:

Sorry, first time i checked on here. Free? really? That is really really brilliant!

+2 votes   article: A little bit more Zombie Grinder gameplay~!!
[Q]uik
[Q]uik Aug 31 2011, 3:48pm replied:

how much will it cost?

+1 vote   article: A little bit more Zombie Grinder gameplay~!!
[Q]uik
[Q]uik Aug 31 2011, 1:03am replied:

I am posting critisism, because of the fact that you have in all due honesty set the barrier extremely high by just saying this game will look realistic.

+2 votes   media: AK-47 Finished in 2 1/2 Hours
[Q]uik
[Q]uik Aug 29 2011, 10:14am says:

arms are brilliant, face is good, chest and stomach could use some work though

+2 votes   media: male anatomy wip
[Q]uik
[Q]uik Aug 29 2011, 10:12am says:

smoothing groups, please dont post images behind the gun when showing it of: iam interested in sideview and perspective, pretty much..
and it's a little bit too wide

+1 vote   media: AK-47 Finished in 2 1/2 Hours
[Q]uik
[Q]uik Aug 27 2011, 10:14pm says:

try to use more than one smoothing group :3

+2 votes   media: DESERT EAGLE .50Cal Gun Model
[Q]uik
[Q]uik Aug 25 2011, 1:06am replied:

yes there is, there is noise and the normal map on this picture proves the point very well.

+1 vote   media: Reflections IMG for news
[Q]uik
[Q]uik Aug 24 2011, 6:53am replied:

not at all sure wth u are talking about? theyre working on the combat, THE COMBAT IS BASICLY THE GAME. it is a fighting game = combat HAS to be good, and they ARE working on map assets and putting that together. just shut up, lay back and watch the flipping progress.

+3 votes   article: New Overgrowth a145 video devlog
[Q]uik
[Q]uik Aug 22 2011, 8:09am replied:

yeah, that might be part of the problem.

+1 vote   media: Reflections IMG for news
[Q]uik
[Q]uik Aug 20 2011, 7:38am replied:

depends a lot on the machine really.

+1 vote   media: self designed tank
[Q]uik
[Q]uik Oct 29 2012, 4:58am replied:

... no

+7 votes   poll: Halloween is nearly here and...
[Q]uik
[Q]uik Oct 7 2012, 11:29am replied:

But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^

Great model, great texture would LOVE ot see a turnaround and a wireframe!

+1 vote   media: Girl character model
[Q]uik
[Q]uik Oct 5 2012, 10:23am says:

You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/

+1 vote   media: M-16 (WIP)
[Q]uik
[Q]uik Sep 27 2012, 6:55am replied:

The anime is based of this Visual Novel.

Certanly did not expect to see this here

+3 votes   article: Higurashi When They Cry Released on Desura
[Q]uik
[Q]uik Feb 13 2012, 1:08pm replied:

Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach

+1 vote   media: B3
[Q]uik
[Q]uik Feb 4 2012, 11:20am replied:

If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD

+1 vote   article: Zombie Grinder Released on Desura
[Q]uik
[Q]uik Jan 20 2012, 3:58am replied:

"moddable" whats the "" for?

its still modified (modded) however you look at it.

Only question is, how reprogrammable is it? can you completly remake the game so to speak?

+2 votes   article: Patch 1.1 - VERLIES becomes completely moddable
[Q]uik
[Q]uik Jan 15 2012, 6:11pm replied:

But it would be fun to play around in.

+1 vote   media: Early Map Editor
[Q]uik
[Q]uik Jan 15 2012, 6:03pm replied:

the engine it is in works very fine.. and if anything a KF2 would be best

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Dec 5 2011, 1:54am says:

so, youre basicly starting a NEW project?

+1 vote   article: The Start - Reconnament MP Sci-Fi Game
[Q]uik
[Q]uik Nov 7 2011, 8:27am replied:

my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly

+1 vote   game: Voxatron
[Q]uik
[Q]uik Oct 27 2011, 1:06am says:

The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.

well thats my 2 cents anyway, having a minimap could be nice though

+2 votes   media: Heads Up Display Prototype 001
[Q]uik
[Q]uik Oct 24 2011, 10:14am replied:

Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!

+1 vote   media: PSSH-41
[Q]uik
[Q]uik Oct 20 2011, 1:26am replied:

They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt

+1 vote   media: KABAR
[Q]uik
[Q]uik Oct 17 2011, 1:14am replied:

It takes x amount of years* to develop a game, especially a 16$ one.

+2 votes   article: Enemies, and how they react?
[Q]uik
[Q]uik Aug 18 2011, 4:54pm replied:

Iam about 100% sure that what we are seeing here, is not an 700 poly model.

+1 vote   media: Tribal Staff.
[Q]uik
[Q]uik Aug 18 2011, 7:54am replied:

was that supposed to be a compliment for him?

+2 votes   media: Evil Beast
[Q]uik
[Q]uik Aug 17 2011, 4:46pm replied:

what is the polycount? it looks like it is a couple thousands...

+2 votes   media: Tribal Staff.
[Q]uik
[Q]uik Aug 16 2011, 3:40pm replied:

Thank you, and yes, you have a good point there.

+1 vote   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 15 2011, 6:32pm replied:

texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.

thanks for the crits though, and thanks for commenting

+2 votes   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 6 2011, 4:15pm replied:

Yeye whatevs. I dont think Football is included with hands and wrestling.

+3 votes   media: Football
[Q]uik
[Q]uik Aug 3 2011, 4:27am replied:

yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster

+2 votes   media: FN-Five Seven
[Q]uik
[Q]uik Jun 29 2011, 2:18pm replied:

yeah naruto is crap x)

+1 vote   media: Gaara
[Q]uik
[Q]uik Jun 12 2011, 12:49am says:

definitly

+1 vote   media: Sapphiria model in progress...
[Q]uik
[Q]uik Jun 11 2011, 8:45am replied:

thanks :)

+1 vote   media: 3d head second try
[Q]uik
[Q]uik Jun 3 2011, 8:09am replied:

thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush

+1 vote   media: 3d head first try
[Q]uik
[Q]uik May 27 2011, 1:15pm replied:

your best bet is using planes with opacity maps

+1 vote   media: Luffy head with improved textures
[Q]uik
[Q]uik Nov 13 2010, 10:26am replied:

bah sorry for slow asnwer=) but no, i am not going to use this in anything.

+1 vote   media: Pumpkin man
[Q]uik
[Q]uik Nov 7 2010, 11:51am replied:

I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o

+1 vote   article: Second First Video
[Q]uik
[Q]uik Nov 4 2010, 8:32am says:

I can easily see how fun this got to be to do!

+1 vote   article: In Game AI Editor: Party of Sin
[Q]uik
[Q]uik Sep 23 2010, 5:38pm replied:

cant you see it has a normal map? =3

+1 vote   media: BlowTorch
[Q]uik
[Q]uik Sep 15 2010, 5:29am says:

looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
looks great!

+1 vote   media: Assault rifle
[Q]uik
[Q]uik Sep 8 2010, 1:20am says:

the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)

+1 vote   media: Glock 17
[Q]uik
[Q]uik Sep 6 2010, 5:19am says:

looking rather cool!

+1 vote   media: Micro Uzi
[Q]uik
[Q]uik Sep 5 2010, 8:02pm says:

ugh, blurry picture, hard to focus!
looks like a great model however! :D

+1 vote   media: F-16C Turkish Air Force
[Q]uik
[Q]uik Sep 4 2010, 12:49pm says:

may i ask how the wood was made? :D

+1 vote   media: Gewehr 98
[Q]uik
[Q]uik Sep 2 2010, 3:10am says:

looking quiet neit!! :D any chance for a wire shot?

+1 vote   media: white suit
[Q]uik
[Q]uik Sep 2 2010, 2:59am says:

seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!

the spikes in the front, what are those? 32sided?

lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!

G-rreeea-----tttt!!! :D

+2 votes   media: xtreme tank v2
[Q]uik
[Q]uik Aug 29 2010, 6:48pm says:

the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine

+1 vote   media: Thompson
[Q]uik
[Q]uik Aug 19 2010, 9:04pm replied:

mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D

+1 vote   media: MainMenu Concept
[Q]uik
[Q]uik Aug 12 2010, 6:27pm replied:

thank you very much :)

+1 vote   media: Zen Stones
[Q]uik
[Q]uik Aug 8 2010, 7:20pm says:

Glad to see you guys are alive and kicking! It looks brilliant!

+3 votes   media: Very short teaser
[Q]uik
[Q]uik Aug 7 2010, 9:08am replied:

however this is not hell..
it is the purgatory between hell and heaven

+1 vote   media: Purgatory 1.0.1
[Q]uik
[Q]uik Aug 6 2010, 6:50pm says:

for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me

+1 vote   media: Purgatory 1.0.2
[Q]uik
[Q]uik Aug 5 2010, 5:12pm replied:

i dont think the blood is anything serious

the gun looks amazing!

+2 votes   media: shotgun
[Q]uik
[Q]uik Jul 28 2010, 7:45pm says:

use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D

+1 vote   media: RPG7 40 Minute Project
[Q]uik
[Q]uik Jul 28 2010, 7:18am replied:

however you never said it looks to fat>.>

+1 vote   media: Heavy Rifle
[Q]uik
[Q]uik Jul 27 2010, 7:26am says:

way to fat imo, and more details needed! other than that looks good

+2 votes   media: Heavy Rifle
[Q]uik
[Q]uik Jul 25 2010, 10:48pm replied:

no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 25 2010, 11:38am says:

either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 23 2010, 8:52pm says:

what!? >.< weird ill try reupload

+2 votes   media: The angry goblin/zombie
[Q]uik
[Q]uik Jul 23 2010, 12:13pm replied:

2739 polies are still a bit too much for that

+1 vote   media: MP40
[Q]uik
[Q]uik Jul 20 2010, 12:59pm replied:

haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks

+1 vote   media: Benelli m3
[Q]uik
[Q]uik Jul 19 2010, 3:48pm says:

i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 18 2010, 4:17pm says:

i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing

+1 vote   media: Ithaca model 37
[Q]uik
[Q]uik Jul 17 2010, 11:17am says:

excellent model, excellent texture! love it!^^

+2 votes   media: Mac10
[Q]uik
[Q]uik Jul 16 2010, 9:14am says:

would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 14 2010, 9:16pm replied:

i can see them perfectly fine, excellent model!^^

+1 vote   media: Bren MK II
[Q]uik
[Q]uik Jul 6 2010, 5:45pm says:

heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies

+1 vote   media: Atreides Rifle
[Q]uik
[Q]uik Jun 20 2010, 4:35pm replied:

then bodies are a lot harder to make than M4s and require totally different modelling techniques.

+1 vote   media: SnowGirl and SnowDude
[Q]uik
[Q]uik Nov 11 2009, 4:39pm says:

u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate

+1 vote   media: Glock
[Q]uik
[Q]uik Nov 10 2009, 3:40pm replied:

Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P

great model - the texture is gr8!

+1 vote   media: Crate!
[Q]uik
[Q]uik Nov 10 2009, 3:37pm says:

really great^^ looks lowpoly aswell? i like it :D

+1 vote   media: USB
[Q]uik
[Q]uik Nov 10 2009, 3:36pm replied:

Haha yup ^^

+1 vote   media: Addicted
[Q]uik
[Q]uik Nov 5 2009, 7:37am says:

i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.

for a model without a ref that is awesome!

+2 votes   media: The Hooker WIP for Breath
[Q]uik
[Q]uik Nov 2 2009, 2:55am says:

skip the red crap^^
great otherwise

+1 vote   media: Brewery Keg
[Q]uik
[Q]uik Nov 2 2009, 1:23am says:

his hands look like theyre too thin =P otherwise its great

+1 vote   media: Boxer Sculpt
[Q]uik
[Q]uik Nov 1 2009, 2:05pm says:

Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P

cool concept

+1 vote   media: concep07
[Q]uik
[Q]uik Oct 30 2009, 4:00pm says:

that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P

try redoing that place from scratch

+1 vote   media: Ballpen | Blender [2. model]
[Q]uik
[Q]uik Oct 27 2009, 1:09pm says:

yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^

+1 vote   media: Damaged Pillar
[Q]uik
[Q]uik Oct 26 2009, 10:52pm says:

great!

+1 vote   media: Bravex Military Base
[Q]uik
[Q]uik Oct 26 2009, 10:50pm says:

yeah it was i believe^^ i agree with you, it looks very cartoony =/

+1 vote   media: HE
[Q]uik
[Q]uik Oct 23 2009, 3:01am says:

theyre just showing stuff that they will implement in the mod=P

+1 vote   media: Bioshock Eve Hypo
[Q]uik
[Q]uik Oct 21 2009, 2:34am says:

sweet looking cool game! ^^

+3 votes   game: Shattered Origins - Guardians of Unity
[Q]uik
[Q]uik Oct 20 2009, 5:24pm says:

agreed =P great otherwise^^ maybe a bit to... clean or whatever:P

+1 vote   media: Screenshots
[Q]uik
[Q]uik Oct 20 2009, 5:18pm says:

if you scroll up and down it looks like the squares in the paper follows along:D

Cool !

+1 vote   media: Booyj(Concept art)
[Q]uik
[Q]uik Oct 18 2009, 9:42am says:

isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^

-1 votes   media: Civilian Office Building
[Q]uik
[Q]uik Dec 14 2008, 11:11am says:

Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P

+2 votes   media: More Screenshots
[Q]uik
[Q]uik Dec 14 2008, 11:10am says:

agree with CrowbarSka

looking good except for mountains ;) keep it up

+1 vote   media: More Screenshots
[Q]uik
[Q]uik Nov 28 2008, 9:36am says:

i like everything except the head :P dont like it^^ otherwise GJ =P

+1 vote   media: zombie
[Q]uik
[Q]uik Nov 17 2008, 10:13am says:

well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P

+1 vote   mod: Welcome To The Wasteland
[Q]uik
[Q]uik Nov 3 2008, 4:04pm says:

the graphics was good in FC2 =P i dont complain :P

+2 votes   media: Dynamic Fire Test
[Q]uik
[Q]uik Oct 29 2008, 9:10am says:

Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P

+1 vote   media: Beginning of a map : WAR-Gizeh
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