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And removing it helps? Just let it be there, let people vote it down if it is that bad, let people vote it up if the other peoples agree.
Its only positive to keep the comments, even though theyre not too positive.
You seem to have misunderstood the fact that even though its a bit negative feedback, its still feedback. Instead of removing it you might just think through it, and if you think iam wrong maybe tell me why you think so. Thats a lot more mature of behaviour than removing the comments.
I am not, I am trying to help and you're acting like a bitch about it.
I like following this project, its enjoyable, but I dont see why you're bitching against everyone who doesnt share the same opinion as you
you removed both my comments...
you got some great stuff going on here! cool! watching :)
this look like a cleaner L4D =P didnt like the first one, this looks like a Killingfloor but left 4 dead istead... anyway: looks like good enuff for me.
looks nice ^^ hope u get all the way ^^
sweet, wulfburk, could you send me an email at: email@example.com? we could keep in better touch that way, and that is also my msn if youre intersested =P
I mostly agree with you but.. "This much", one feature is not a whole game.
Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?
I'd suggest looking up a few anatomy sites and study them for a fair bit, maybe looking up a few tutorials. What program was used? i suppose blender?
Very nice :)
Not to speak of the costs in making a MP game: unless you plan on entrusting the servers on the players, in which case you would still have to create a software that makes that easy etc
One of my favorite indie companies i must say :) I still havent gotten around to BUY this yet though, mainly because i dont have paypal...
well well, i get a new computer and money in the end of this month, a good oppurtunity arises? :) keep up the excellent work guys!
And i LOVE your videos: i, whom am pretty into modelling and game industry learn a lot and find it extremely interesting. Thank you for that :)
turn down the specs on the wood and your good to go really, looks awesome
A question here: are the normals baked? it almost looks as it was quickly made in photoshop, how big are the texture maps? if below 2048 i would suggest cranking them up a bit: especially considering these guns are extremely lowpoly, so adding a bigger texture map could be quite great.
Not at all. These rocks, bushes etc look alot more natural and realistic. Theyre more "correct" if you please.
well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/
Too bad, singelplayer would be quite nice indeed.
Removing comments are rather childish though isnt it? You removed my comment when i only posted feedback. you are only making a fool of yourself.
too bad only half his head moves, makes it look a bit weird imo.
Nice design though!
so pretty much an DLC?
I wonder where my comment went..
without permission is NEVER okay, never.
should need permission and credit should be given.
rocket launcher sounds are crap, sounds like my headphones are broke >__>
good job on the rest though!
really clean looking texture .___.' AWESOME
Sorry, first time i checked on here. Free? really? That is really really brilliant!
how much will it cost?
I am posting critisism, because of the fact that you have in all due honesty set the barrier extremely high by just saying this game will look realistic.
arms are brilliant, face is good, chest and stomach could use some work though
smoothing groups, please dont post images behind the gun when showing it of: iam interested in sideview and perspective, pretty much..
and it's a little bit too wide
try to use more than one smoothing group :3
yes there is, there is noise and the normal map on this picture proves the point very well.
not at all sure wth u are talking about? theyre working on the combat, THE COMBAT IS BASICLY THE GAME. it is a fighting game = combat HAS to be good, and they ARE working on map assets and putting that together. just shut up, lay back and watch the flipping progress.
yeah, that might be part of the problem.
depends a lot on the machine really.
But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^
Great model, great texture would LOVE ot see a turnaround and a wireframe!
You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/
The anime is based of this Visual Novel.
Certanly did not expect to see this here
Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach
If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD
"moddable" whats the "" for?
its still modified (modded) however you look at it.
Only question is, how reprogrammable is it? can you completly remake the game so to speak?
But it would be fun to play around in.
the engine it is in works very fine.. and if anything a KF2 would be best
so, youre basicly starting a NEW project?
my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly
The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.
well thats my 2 cents anyway, having a minimap could be nice though
Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!
They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt
It takes x amount of years* to develop a game, especially a 16$ one.
Iam about 100% sure that what we are seeing here, is not an 700 poly model.
was that supposed to be a compliment for him?
what is the polycount? it looks like it is a couple thousands...
Thank you, and yes, you have a good point there.
texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.
thanks for the crits though, and thanks for commenting
Yeye whatevs. I dont think Football is included with hands and wrestling.
yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster
yeah naruto is crap x)
thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush
your best bet is using planes with opacity maps
bah sorry for slow asnwer=) but no, i am not going to use this in anything.
I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o
I can easily see how fun this got to be to do!
cant you see it has a normal map? =3
looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)
looking rather cool!
ugh, blurry picture, hard to focus!
looks like a great model however! :D
may i ask how the wood was made? :D
looking quiet neit!! :D any chance for a wire shot?
seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!
the spikes in the front, what are those? 32sided?
lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!
the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine
mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D
thank you very much :)
Glad to see you guys are alive and kicking! It looks brilliant!
however this is not hell..
it is the purgatory between hell and heaven
for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me
i dont think the blood is anything serious
the gun looks amazing!
use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D
however you never said it looks to fat>.>
way to fat imo, and more details needed! other than that looks good
no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.
either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great
what!? >.< weird ill try reupload
2739 polies are still a bit too much for that
haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks
i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^
i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing
excellent model, excellent texture! love it!^^
would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^
i can see them perfectly fine, excellent model!^^
heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies
then bodies are a lot harder to make than M4s and require totally different modelling techniques.
u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate
Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P
great model - the texture is gr8!
really great^^ looks lowpoly aswell? i like it :D
Haha yup ^^
i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.
for a model without a ref that is awesome!
skip the red crap^^
his hands look like theyre too thin =P otherwise its great
Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P
that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P
try redoing that place from scratch
yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^
yeah it was i believe^^ i agree with you, it looks very cartoony =/
theyre just showing stuff that they will implement in the mod=P
sweet looking cool game! ^^
agreed =P great otherwise^^ maybe a bit to... clean or whatever:P
if you scroll up and down it looks like the squares in the paper follows along:D
isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^
Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P
agree with CrowbarSka
looking good except for mountains ;) keep it up
i like everything except the head :P dont like it^^ otherwise GJ =P
well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P
the graphics was good in FC2 =P i dont complain :P
Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P