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simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.
not bad though
I find it to be rather gritty :S
Not a big fan of the white outlines, theyre very unnecessary and the effect is quite bad and makes the model look messy.
Animations seem fine though
too bad only half his head moves, makes it look a bit weird imo.
Nice design though!
All his points are valid, you should listen to him
the tale of why this isnt being developed for PC x)
iam not even going to go into the whole stolen model thing, not worth it.
a chance to save 50$? hell yeah.
the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing
FOR THE LOVE OF GOD MAKE IT DARKER
the back/front text really should be clearer and more easy on the eyes.
"awesome dumpster?" "dumpster model" would've been enough, and whats up the the apocalyptical-ish text?
model looks fine however hard to see since it isnt such a great render, look into clayrender or whatever it is called, it will help us. A wireframe would also have been nice^^
for being a first model thats rather cool! :D
I liek :3
the models are fine, the textures are washed out and low res tho
ehm compared to the model you posted, this model is all but blocky, you should also know that most guns are blocky with stuff pointing out here and there, this model is excellent and is all but "blocky".
"a sign of poor design skill" pfft.
I do see what you mean with this model being similiar to the killzone one, however i can see some major differences. Hard to tell as you cannot see the body on the gun you posted and that is what is interesting.
yea, no more than 50 for a game, in a movie u can stick to maximum 1000 and have an amazing result, so.. ^^ looks cool though, texture is a bit undetailed in the front but its still good^^
in game pics could have been nice to put up..............
his muscles at the stomach look like plastic, and i have to agree with kasplatt about the breasts. good job anyway
model = great
texture = EVEN BETTER, makes it look really high poly
after i have finished the other gun: Moddb.com iam going to start on this one.
and flew out into the sea.. it pretty much crashedXD looks great!
looking GREAT looking forward to a demo! :P
well, if it was the same as FC2 it would be boooooring, i wouldnt wanna play the FC2 story AGAN =P so i think it is good ;)
spider model is rather.. crap though, not speaking of the texture
i do hope its a placeholder =P
Game looks awesome btw
texture on this gun is actually really good!
you critizise it and then give it an 10/10 even though you find problems in it? lol..
my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly
if it dropped by 5 euros then i'd buy it by the start of the next month, but... 15 euros for an alhpa seems a bit... neeehhh
I did... or I did for the helm! XD and the sword... should have looked into it more on the body but i was stupid enough neither to use such references or anatomical ones
i know the stomach is too thin, but i wont fix that lol, kind of the way i wanted it, just i should've made it a bit wider
also, its the texture that is too bright, might have to fix that indeed.
thanks for the comment! :)
"Not to worry! Mafia Zombies is a seperate mod! The original Fifties did not get transformed into Mafia Zombies!"
quote from this very article..
doesnt matter though really, since the copyright stil exists
Since this webbsite is mainly for mods, i dont see why you should bash them at all..
For artistic purposes i would recommend increasing the specs and such a bit - i could hardly notice it was there
The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.
well thats my 2 cents anyway, having a minimap could be nice though
CAN YOU PLEASE CHANGE THE DESCRIPTION OF THIS GROUP?
Its really REALLY annoying
Shooting a gun at a moving target can be rather difficult however. But yes, i see your point
wow... thanks a bunch man!!
Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!
that didnt even appear to me, thanks for the idéa! iam done with this one however, but ill still have a look around!^^ thanks
Thank you for your feedback: The barrel might very well be off: i didnt have much to go off in terms of references, there is a lot lacking etc. I did the best I could with the refs i could find. Also it was basicly a subdiviion hard-ish surface excersize - you see, I am very novice in terms of subdivision modelling.
Thanks for the comment.
512x512? That is extremely low, they look good for what they are, but an increase to up to 1024 atleast would be a benefit wouldnt it?
Though the original comment was extremely dull aswell. but yes, "make it yourself" is a ******** excuse for a defence.
Everything does not have to be destroyed to be good.
The back part of the rocket launcher seems to be made out of plastic? Otherwise it looks really good. what size is the textures for the models?
They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt
And removing it helps? Just let it be there, let people vote it down if it is that bad, let people vote it up if the other peoples agree.
Its only positive to keep the comments, even though theyre not too positive.
But the chains I atleast are fine with! But the bricks seem unnecessary? atleast for now. Or do you plan do add more stuff to the bottom? If so we will wait and see right? :)
You seem to have misunderstood the fact that even though its a bit negative feedback, its still feedback. Instead of removing it you might just think through it, and if you think iam wrong maybe tell me why you think so. Thats a lot more mature of behaviour than removing the comments.
I am not, I am trying to help and you're acting like a bitch about it.
I like following this project, its enjoyable, but I dont see why you're bitching against everyone who doesnt share the same opinion as you
The chains at the top i wouldnt mind, but yeah, get rid of the bricks..
It takes x amount of years* to develop a game, especially a 16$ one.
But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^
Great model, great texture would LOVE ot see a turnaround and a wireframe!
You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/
The anime is based of this Visual Novel.
Certanly did not expect to see this here
Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach
If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD
"moddable" whats the "" for?
its still modified (modded) however you look at it.
Only question is, how reprogrammable is it? can you completly remake the game so to speak?
But it would be fun to play around in.
the engine it is in works very fine.. and if anything a KF2 would be best
so, youre basicly starting a NEW project?
Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?
well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/
Too bad, singelplayer would be quite nice indeed.
depends a lot on the machine really.
Iam about 100% sure that what we are seeing here, is not an 700 poly model.
was that supposed to be a compliment for him?
what is the polycount? it looks like it is a couple thousands...
Thank you, and yes, you have a good point there.
texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.
thanks for the crits though, and thanks for commenting
Yeye whatevs. I dont think Football is included with hands and wrestling.
yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster
yeah naruto is crap x)
thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush
your best bet is using planes with opacity maps
bah sorry for slow asnwer=) but no, i am not going to use this in anything.
I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o
I can easily see how fun this got to be to do!
cant you see it has a normal map? =3
looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)
looking rather cool!
ugh, blurry picture, hard to focus!
looks like a great model however! :D
may i ask how the wood was made? :D
looking quiet neit!! :D any chance for a wire shot?
seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!
the spikes in the front, what are those? 32sided?
lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!
the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine
mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D
thank you very much :)
Glad to see you guys are alive and kicking! It looks brilliant!
however this is not hell..
it is the purgatory between hell and heaven
for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me
i dont think the blood is anything serious
the gun looks amazing!
use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D
however you never said it looks to fat>.>
way to fat imo, and more details needed! other than that looks good
no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.
either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great
what!? >.< weird ill try reupload
2739 polies are still a bit too much for that
haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks
i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^
i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing
excellent model, excellent texture! love it!^^
would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^
i can see them perfectly fine, excellent model!^^
heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies
then bodies are a lot harder to make than M4s and require totally different modelling techniques.
u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate
Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P
great model - the texture is gr8!
really great^^ looks lowpoly aswell? i like it :D
Haha yup ^^
i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.
for a model without a ref that is awesome!
skip the red crap^^
his hands look like theyre too thin =P otherwise its great
Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P
that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P
try redoing that place from scratch
yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^
yeah it was i believe^^ i agree with you, it looks very cartoony =/
theyre just showing stuff that they will implement in the mod=P
sweet looking cool game! ^^
agreed =P great otherwise^^ maybe a bit to... clean or whatever:P
if you scroll up and down it looks like the squares in the paper follows along:D
isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^
Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P
agree with CrowbarSka
looking good except for mountains ;) keep it up
i like everything except the head :P dont like it^^ otherwise GJ =P
well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P
the graphics was good in FC2 =P i dont complain :P
Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P