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Comment History  (60 - 90 of 480)
[Q]uik
[Q]uik Dec 5 2011, 1:53am says:

Not a big fan of the white outlines, theyre very unnecessary and the effect is quite bad and makes the model look messy.

Animations seem fine though

+1 vote     media: UMP-45 Work in Progress Animations 001
[Q]uik
[Q]uik Dec 2 2011, 11:54pm says:

spider model is rather.. crap though, not speaking of the texture
i do hope its a placeholder =P

Game looks awesome btw

+2 votes     media: Just a fight
[Q]uik
[Q]uik Nov 22 2011, 4:57pm says:

texture on this gun is actually really good!

+1 vote     media: UMP-45 Reloading animation Work in Progress 01
[Q]uik
[Q]uik Nov 21 2011, 1:29am replied:

you critizise it and then give it an 10/10 even though you find problems in it? lol..

+5 votes     media: Submerge Teaser Preview
[Q]uik
[Q]uik Nov 7 2011, 8:27am replied:

my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly

+1 vote     game: Voxatron
[Q]uik
[Q]uik Nov 7 2011, 8:20am says:

if it dropped by 5 euros then i'd buy it by the start of the next month, but... 15 euros for an alhpa seems a bit... neeehhh

+2 votes     article: Xenonauts Alpha Funding on Desura!
[Q]uik
[Q]uik Nov 7 2011, 2:31am replied:

I did... or I did for the helm! XD and the sword... should have looked into it more on the body but i was stupid enough neither to use such references or anatomical ones

+2 votes     media: Pyramid head
[Q]uik
[Q]uik Nov 6 2011, 8:40am replied:

i know the stomach is too thin, but i wont fix that lol, kind of the way i wanted it, just i should've made it a bit wider

also, its the texture that is too bright, might have to fix that indeed.
thanks for the comment! :)

+2 votes     media: Pyramid head
[Q]uik
[Q]uik Nov 4 2011, 8:36am replied:

"Not to worry! Mafia Zombies is a seperate mod! The original Fifties did not get transformed into Mafia Zombies!"

quote from this very article..

+6 votes     article: The Fifties is back... from the dead!
[Q]uik
[Q]uik Oct 30 2011, 6:40am replied:

doesnt matter though really, since the copyright stil exists

+1 vote     mod: Dungeons Rising
[Q]uik
[Q]uik Oct 30 2011, 4:00am replied:

Since this webbsite is mainly for mods, i dont see why you should bash them at all..

+1 vote     game: Taking Point
[Q]uik
[Q]uik Oct 28 2011, 7:36am replied:

For artistic purposes i would recommend increasing the specs and such a bit - i could hardly notice it was there

+1 vote     media: Alchemy
[Q]uik
[Q]uik Oct 27 2011, 1:06am says:

The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.

well thats my 2 cents anyway, having a minimap could be nice though

+2 votes     media: Heads Up Display Prototype 001
[Q]uik
[Q]uik Oct 26 2011, 11:51am says:

CAN YOU PLEASE CHANGE THE DESCRIPTION OF THIS GROUP?
Its really REALLY annoying

+3 votes     group: Ancient Weapon Lovers Group
[Q]uik
[Q]uik Oct 26 2011, 11:44am replied:

Shooting a gun at a moving target can be rather difficult however. But yes, i see your point

+2 votes     group: Ancient Weapon Lovers Group
[Q]uik
[Q]uik Oct 24 2011, 1:33pm replied:

wow... thanks a bunch man!!

+1 vote     media: PSSH-41
[Q]uik
[Q]uik Oct 24 2011, 10:14am replied:

Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!

+1 vote     media: PSSH-41
[Q]uik
[Q]uik Oct 23 2011, 4:11pm replied:

that didnt even appear to me, thanks for the idéa! iam done with this one however, but ill still have a look around!^^ thanks

+1 vote     media: PSSH-41
[Q]uik
[Q]uik Oct 22 2011, 8:26pm replied:

Thank you for your feedback: The barrel might very well be off: i didnt have much to go off in terms of references, there is a lot lacking etc. I did the best I could with the refs i could find. Also it was basicly a subdiviion hard-ish surface excersize - you see, I am very novice in terms of subdivision modelling.

Thanks for the comment.

+1 vote     media: PSSH-41
[Q]uik
[Q]uik Oct 20 2011, 6:23pm replied:

512x512? That is extremely low, they look good for what they are, but an increase to up to 1024 atleast would be a benefit wouldnt it?

+1 vote     media: RPG-7
[Q]uik
[Q]uik Oct 20 2011, 10:42am replied:

Though the original comment was extremely dull aswell. but yes, "make it yourself" is a ******** excuse for a defence.

+5 votes     mod: Arctic Adventure : Episodes
[Q]uik
[Q]uik Oct 20 2011, 10:38am replied:

Everything does not have to be destroyed to be good.

+2 votes     media: Speedtree demo in UDK
[Q]uik
[Q]uik Oct 20 2011, 9:07am says:

The back part of the rocket launcher seems to be made out of plastic? Otherwise it looks really good. what size is the textures for the models?

+1 vote     media: RPG-7
[Q]uik
[Q]uik Oct 20 2011, 1:26am replied:

They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt

+1 vote     media: KABAR
[Q]uik
[Q]uik Oct 18 2011, 7:48am replied:

And removing it helps? Just let it be there, let people vote it down if it is that bad, let people vote it up if the other peoples agree.
Its only positive to keep the comments, even though theyre not too positive.

+1 vote     game: Taking Point
[Q]uik
[Q]uik Oct 18 2011, 1:28am replied:

But the chains I atleast are fine with! But the bricks seem unnecessary? atleast for now. Or do you plan do add more stuff to the bottom? If so we will wait and see right? :)

+2 votes     media: WIP - User Interface
[Q]uik
[Q]uik Oct 18 2011, 1:21am replied:

You seem to have misunderstood the fact that even though its a bit negative feedback, its still feedback. Instead of removing it you might just think through it, and if you think iam wrong maybe tell me why you think so. Thats a lot more mature of behaviour than removing the comments.

+1 vote     game: Taking Point
[Q]uik
[Q]uik Oct 17 2011, 11:24am replied:

I am not, I am trying to help and you're acting like a bitch about it.
I like following this project, its enjoyable, but I dont see why you're bitching against everyone who doesnt share the same opinion as you

+1 vote     game: Taking Point
[Q]uik
[Q]uik Oct 17 2011, 1:16am replied:

The chains at the top i wouldnt mind, but yeah, get rid of the bricks..

+2 votes     media: WIP - User Interface
[Q]uik
[Q]uik Oct 17 2011, 1:14am replied:

It takes x amount of years* to develop a game, especially a 16$ one.

+2 votes     article: Enemies, and how they react?
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