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Comment History  (30 - 60 of 480)
[Q]uik
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 15 2012, 6:04pm replied:

I find it to be rather gritty :S

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Dec 5 2011, 1:53am says:

Not a big fan of the white outlines, theyre very unnecessary and the effect is quite bad and makes the model look messy.

Animations seem fine though

+1 vote   media: UMP-45 Work in Progress Animations 001
[Q]uik
[Q]uik Sep 23 2011, 2:07pm says:

too bad only half his head moves, makes it look a bit weird imo.

Nice design though!

+2 votes   media: New Zombie :)
[Q]uik
[Q]uik Aug 20 2011, 7:34am replied:

All his points are valid, you should listen to him

+2 votes   media: Reflections IMG for news
[Q]uik
[Q]uik Jul 30 2011, 4:16pm says:

the tale of why this isnt being developed for PC x)

looks awesome!

+1 vote   article: Desert Zombie: Last Stand releases Alpha Gameplay Footage
[Q]uik
[Q]uik Jun 25 2011, 5:42pm says:

iam not even going to go into the whole stolen model thing, not worth it.

great model.

+3 votes   media: USS Discovery
[Q]uik
[Q]uik Jun 3 2011, 2:55am replied:

a chance to save 50$? hell yeah.

0 votes   article: RIFT ModDB Contest, 10 copies to win!
[Q]uik
[Q]uik May 4 2011, 8:06am says:

the quiver is quiet booring i must say, also the cape is booring aswell, but other than that it looks amazing

-1 votes   media: Hood WIP
[Q]uik
[Q]uik Oct 20 2010, 4:56pm says:

FOR THE LOVE OF GOD MAKE IT DARKER

+1 vote   media: Half Life 2 Dog with Arm Upgrade
[Q]uik
[Q]uik Sep 22 2010, 9:23am says:

okay, presentation.
the back/front text really should be clearer and more easy on the eyes.
"awesome dumpster?" "dumpster model" would've been enough, and whats up the the apocalyptical-ish text?

model looks fine however hard to see since it isnt such a great render, look into clayrender or whatever it is called, it will help us. A wireframe would also have been nice^^

for being a first model thats rather cool! :D

+2 votes   media: My First Model Ever!
[Q]uik
[Q]uik Sep 20 2010, 4:42am says:

I liek :3

+1 vote   media: Remington 870 [High-poly]
[Q]uik
[Q]uik Sep 7 2010, 12:10pm replied:

the models are fine, the textures are washed out and low res tho

+1 vote   media: mandos attacking
[Q]uik
[Q]uik Jul 21 2010, 1:27pm replied:

ehm compared to the model you posted, this model is all but blocky, you should also know that most guns are blocky with stuff pointing out here and there, this model is excellent and is all but "blocky".
"a sign of poor design skill" pfft.

I do see what you mean with this model being similiar to the killzone one, however i can see some major differences. Hard to tell as you cannot see the body on the gun you posted and that is what is interesting.

+5 votes   media: Model Render
[Q]uik
[Q]uik Dec 5 2009, 7:44am says:

yea, no more than 50 for a game, in a movie u can stick to maximum 1000 and have an amazing result, so.. ^^ looks cool though, texture is a bit undetailed in the front but its still good^^

+1 vote   media: Shotgun shell
[Q]uik
[Q]uik Nov 10 2009, 6:33pm says:

in game pics could have been nice to put up..............

+2 votes   game: Drakan: Order of the Flame
[Q]uik
[Q]uik Nov 10 2009, 3:38pm says:

his muscles at the stomach look like plastic, and i have to agree with kasplatt about the breasts. good job anyway

+1 vote   media: CharacterWIP_HP
[Q]uik
[Q]uik Nov 2 2009, 3:40pm says:

model = great
texture = EVEN BETTER, makes it look really high poly

GREAT

+1 vote   media: MI trooper
[Q]uik
[Q]uik Oct 22 2009, 4:19am says:

after i have finished the other gun: Moddb.com iam going to start on this one.

+1 vote   media: Misc. Weapons & Suits Orig. Concept
[Q]uik
[Q]uik Jun 29 2009, 3:13am says:

and flew out into the sea.. it pretty much crashedXD looks great!

+1 vote   media: Trying (not) to demonstrate destructable railing
[Q]uik
[Q]uik Dec 6 2008, 9:23am says:

looking GREAT looking forward to a demo! :P

+1 vote   article: December Update
[Q]uik
[Q]uik Nov 8 2008, 11:42am says:

well, if it was the same as FC2 it would be boooooring, i wouldnt wanna play the FC2 story AGAN =P so i think it is good ;)

+1 vote   article: New Story
[Q]uik
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 25 2012, 7:23pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 22 2012, 3:40pm says:

personally NOT a fan of the rust/blood stains on the guns, since theyre very unlikely to rust
grungy, yes, rusty, no

+1 vote   media: Show of arms
[Q]uik
[Q]uik Jan 21 2012, 4:17am replied:

Oh yeah, you are 14.. explains a lot

+1 vote   mod: Amnesia
[Q]uik
[Q]uik Jan 21 2012, 4:16am replied:

judging from your attitude, i'd say youre the twelve year old.

+1 vote   mod: Amnesia
[Q]uik
[Q]uik Jan 21 2012, 4:12am says:

now i wouldnt mind using this, BUT you REALLY need bigger screenshots man

+1 vote   mod: High-D Texture Pack
[Q]uik
[Q]uik Jan 20 2012, 3:58am replied:

"moddable" whats the "" for?

its still modified (modded) however you look at it.

Only question is, how reprogrammable is it? can you completly remake the game so to speak?

+2 votes   article: Patch 1.1 - VERLIES becomes completely moddable
[Q]uik
[Q]uik Jan 18 2012, 5:39pm says:

I say KEEP THIS! xD

+1 vote   media: Development Glitches: Poltergeist Doors
[Q]uik
[Q]uik Jan 15 2012, 6:11pm replied:

But it would be fun to play around in.

+1 vote   media: Early Map Editor
[Q]uik
[Q]uik Jan 15 2012, 6:09pm says:

I would redo the backrounds for them, since theyre very... "cheap" (gradients never work well IMO)

Icons as a whole looks awesome!

+1 vote   media: Skill Icons
[Q]uik
[Q]uik Jan 15 2012, 6:07pm replied:

never noticed..

0 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 15 2012, 6:06pm replied:

they havent acted like total ***** you *******, they have actually communicated AND worked hard to FIX the problems.

that is, if you follow them on either facebook or twitter. If you dont then your argument is very invalid.

0 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 15 2012, 6:03pm replied:

the engine it is in works very fine.. and if anything a KF2 would be best

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 9 2012, 1:27pm says:

I would have loved this game to: 1: have english texts (in menues and install and all that)
and two: have english subs with russian speak (iam guessing you wont translate speech to english? at any rate, i love russian and would love to hear that even if you were to translate x) )

+4 votes   game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 9 2012, 1:19pm replied:

but the installer is also in english?

+1 vote   game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 9 2012, 11:48am says:

good looking, but i would make an specular for the metal and work a bit more on the textures:)

good work

+1 vote   media: Gambling Sin
[Q]uik
[Q]uik Jan 9 2012, 11:27am replied:

thanks :)

+1 vote   media: Christmas Render Competition WIP
[Q]uik
[Q]uik Jan 5 2012, 11:18pm replied:

it will take me two hours

+1 vote   game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 5 2012, 11:16pm replied:

I think ill pass.

+3 votes   media: Exclusive screenshots from the interview
[Q]uik
[Q]uik Dec 21 2011, 12:35pm says:

face seems... dead due to color.

everything else is amazing, just not a fan with the beard (i do understand the stick together thingy but its more the beard-hair-cut)

+3 votes   media: Wanna play this warrior character?
[Q]uik
[Q]uik Dec 19 2011, 10:36am replied:

I really hate this attitude, sure, dont vote, doesnt matter for me, but dont bitch about your government being crap afterwards

+4 votes   poll: Voted in the Top 100 mods?
[Q]uik
[Q]uik Dec 16 2011, 9:37am says:

I'd like to see a few more polies at the bottom(not the grey area), seems a lot sharper than the rest of the model.

otherwise it looks great

+1 vote   media: GDI Radar Tower
[Q]uik
[Q]uik Dec 15 2011, 6:59pm replied:

They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.

+1 vote   media: Spiris Low Poly
[Q]uik
[Q]uik Dec 14 2011, 5:25pm says:

where did my comment go....

+1 vote   media: Main Menu -wip-
[Q]uik
[Q]uik Dec 13 2011, 3:36am says:

My god this was a bloody pain to read.

+4 votes   article: TheInsiderAlert : TIA - Taking Point week 10
[Q]uik
[Q]uik Dec 12 2011, 3:06pm replied:

other than the guns being THE SAME GUN
they are nothing alike.

+1 vote   media: M1911
[Q]uik
[Q]uik Dec 10 2011, 11:07am says:

just make sure the MW2 rig isnt there once in game..

looks good ^^ and i agree with x56erx

+1 vote   media: Taking Point - Animation Update 3 (12/9/11) : Cron
[Q]uik
[Q]uik Dec 5 2011, 1:54am says:

so, youre basicly starting a NEW project?

+1 vote   article: The Start - Reconnament MP Sci-Fi Game
[Q]uik
[Q]uik Oct 29 2012, 4:58am replied:

... no

+7 votes   poll: Halloween is nearly here and...
[Q]uik
[Q]uik Oct 7 2012, 11:29am replied:

But he has got a point :) getting tired of all "overly sexually appealing" girls. Not that it's anything wrong with them but.. it's, refreshing to see something else ^^

Great model, great texture would LOVE ot see a turnaround and a wireframe!

+1 vote   media: Girl character model
[Q]uik
[Q]uik Oct 5 2012, 10:23am says:

You've got a LOT of details in the front of the model - but hardly anything in the body itself of the gun :/

+1 vote   media: M-16 (WIP)
[Q]uik
[Q]uik Sep 27 2012, 6:55am replied:

The anime is based of this Visual Novel.

Certanly did not expect to see this here

+3 votes   article: Higurashi When They Cry Released on Desura
[Q]uik
[Q]uik Feb 13 2012, 1:08pm replied:

Breach has a Trademark, meaning youre on very thin ice when it comes to naming ur game Breach

+1 vote   media: B3
[Q]uik
[Q]uik Feb 4 2012, 11:20am replied:

If its a trailer, then i recommend doing some cutting aswell, you know.. like normal trailers xD

+1 vote   article: Zombie Grinder Released on Desura
[Q]uik
[Q]uik Nov 7 2011, 8:27am replied:

my guess is that it isnt resource needy at all considering my laptop, which barely can run binding of isaac,minecraft, dungeon defenders and such games runs this really smoothly

+1 vote   game: Voxatron
[Q]uik
[Q]uik Oct 27 2011, 1:06am says:

The less stuff a hud has is better in my opinion: I woudlnt want a stance or weapon icon.
Barely an aim icon, I prefer "realism" in that regard, like Red orchestra 2, there is barely any hud at all there.
In crysis 1 and 2 you could set it so you didnt have an crosshair and such.

well thats my 2 cents anyway, having a minimap could be nice though

+2 votes   media: Heads Up Display Prototype 001
[Q]uik
[Q]uik Oct 24 2011, 10:14am replied:

Not for this gun: i know it is incomplete, i had a hard time finding references covering the iron sight and rear sight well, and was bigger than 600pxs.. x) Thanks!

+1 vote   media: PSSH-41
[Q]uik
[Q]uik Oct 20 2011, 1:26am replied:

They kind of become black towards the edge, might be a smoothing problem? Or it's part of the texture? anyway, i think that's what makes it look blunt

+1 vote   media: KABAR
[Q]uik
[Q]uik Oct 17 2011, 1:14am replied:

It takes x amount of years* to develop a game, especially a 16$ one.

+2 votes   article: Enemies, and how they react?
[Q]uik
[Q]uik Oct 11 2011, 3:48am says:

Just a question, from the videos, there's notmuch to test really is there? maybe try the gun handling and thats it? since you have no finished map as far as i can see and no enemies?

+2 votes   article: Taking Point Browser Game Test
[Q]uik
[Q]uik Sep 26 2011, 1:08am says:

well, judging from the commentaries up there, it seems like it is essentially because of lazyness alt because of grudges in the team =/

Too bad, singelplayer would be quite nice indeed.

+7 votes   article: A cancel on Singleplayer.
[Q]uik
[Q]uik Aug 20 2011, 7:38am replied:

depends a lot on the machine really.

+1 vote   media: self designed tank
[Q]uik
[Q]uik Aug 18 2011, 4:54pm replied:

Iam about 100% sure that what we are seeing here, is not an 700 poly model.

+1 vote   media: Tribal Staff.
[Q]uik
[Q]uik Aug 18 2011, 7:54am replied:

was that supposed to be a compliment for him?

+2 votes   media: Evil Beast
[Q]uik
[Q]uik Aug 17 2011, 4:46pm replied:

what is the polycount? it looks like it is a couple thousands...

+2 votes   media: Tribal Staff.
[Q]uik
[Q]uik Aug 16 2011, 3:40pm replied:

Thank you, and yes, you have a good point there.

+1 vote   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 15 2011, 6:32pm replied:

texture size of 1024x1024 was an deliberate choice, and do you mind explaining what you mean with "the wood doesn't look real", since by saying that you could just aswell say: "it looks bad" and i would bet an equal amount of information from that.

thanks for the crits though, and thanks for commenting

+2 votes   media: Lever Action Rifle
[Q]uik
[Q]uik Aug 6 2011, 4:15pm replied:

Yeye whatevs. I dont think Football is included with hands and wrestling.

+3 votes   media: Football
[Q]uik
[Q]uik Aug 3 2011, 4:27am replied:

yeye whatever, when will you realise THERE IS NO GOD?! oh myyyyyy such a disaaaster

+2 votes   media: FN-Five Seven
[Q]uik
[Q]uik Jun 29 2011, 2:18pm replied:

yeah naruto is crap x)

+1 vote   media: Gaara
[Q]uik
[Q]uik Jun 12 2011, 12:49am says:

definitly

+1 vote   media: Sapphiria model in progress...
[Q]uik
[Q]uik Jun 11 2011, 8:45am replied:

thanks :)

+1 vote   media: 3d head second try
[Q]uik
[Q]uik Jun 3 2011, 8:09am replied:

thanks, ive done head modelling before, in 3ds max, however its a lot easier when sculpting i fint it, so iam definitly going to keep doing organic stuff in Zbrush

+1 vote   media: 3d head first try
[Q]uik
[Q]uik May 27 2011, 1:15pm replied:

your best bet is using planes with opacity maps

+1 vote   media: Luffy head with improved textures
[Q]uik
[Q]uik Nov 13 2010, 10:26am replied:

bah sorry for slow asnwer=) but no, i am not going to use this in anything.

+1 vote   media: Pumpkin man
[Q]uik
[Q]uik Nov 7 2010, 11:51am replied:

I have a pretty dark screen, and i can see them perfectly? you gotta have the lights on ur screen really dark O__o

+1 vote   article: Second First Video
[Q]uik
[Q]uik Nov 4 2010, 8:32am says:

I can easily see how fun this got to be to do!

+1 vote   article: In Game AI Editor: Party of Sin
[Q]uik
[Q]uik Sep 23 2010, 5:38pm replied:

cant you see it has a normal map? =3

+1 vote   media: BlowTorch
[Q]uik
[Q]uik Sep 15 2010, 5:29am says:

looking great, however did you use a 16+ cylinder to the barrel? thats unnecessary, can pump out more detail to the gun itself istead!
looks great!

+1 vote   media: Assault rifle
[Q]uik
[Q]uik Sep 8 2010, 1:20am says:

the handle doesnt look to comfy doesnt it? istead of rounding just the edges, i would ugh how to putit? Pull out some polies a bit so it will look more comfy:P looks good otherwise, i would also take Wirds advices into account =)

+1 vote   media: Glock 17
[Q]uik
[Q]uik Sep 6 2010, 5:19am says:

looking rather cool!

+1 vote   media: Micro Uzi
[Q]uik
[Q]uik Sep 5 2010, 8:02pm says:

ugh, blurry picture, hard to focus!
looks like a great model however! :D

+1 vote   media: F-16C Turkish Air Force
[Q]uik
[Q]uik Sep 4 2010, 12:49pm says:

may i ask how the wood was made? :D

+1 vote   media: Gewehr 98
[Q]uik
[Q]uik Sep 2 2010, 3:10am says:

looking quiet neit!! :D any chance for a wire shot?

+1 vote   media: white suit
[Q]uik
[Q]uik Sep 2 2010, 2:59am says:

seems to be a huge waste of polies at the barrels, and the barrels could use some more interesting texture on em, same for the "body", moar detail on texture!!and less bevels at the sides!

the spikes in the front, what are those? 32sided?

lower down the polycount a bit and make a UVmap, and make a nice texture with a bit more details and it will be grreat!

G-rreeea-----tttt!!! :D

+2 votes   media: xtreme tank v2
[Q]uik
[Q]uik Aug 29 2010, 6:48pm says:

the metal is looking really plain and booring and the wood is way to bright and plastic looking. Model is looking fine

+1 vote   media: Thompson
[Q]uik
[Q]uik Aug 19 2010, 9:04pm replied:

mm but better than red, as of now it blurrs into the backround, not good!
however the backround look AMAZING!: D

+1 vote   media: MainMenu Concept
[Q]uik
[Q]uik Aug 12 2010, 6:27pm replied:

thank you very much :)

+1 vote   media: Zen Stones
[Q]uik
[Q]uik Aug 8 2010, 7:20pm says:

Glad to see you guys are alive and kicking! It looks brilliant!

+3 votes   media: Very short teaser
[Q]uik
[Q]uik Aug 7 2010, 9:08am replied:

however this is not hell..
it is the purgatory between hell and heaven

+1 vote   media: Purgatory 1.0.1
[Q]uik
[Q]uik Aug 6 2010, 6:50pm says:

for some reason i like this one more, however if for a "hell theme" the other one is better, but this one screams more Purgatory to me

+1 vote   media: Purgatory 1.0.2
[Q]uik
[Q]uik Aug 5 2010, 5:12pm replied:

i dont think the blood is anything serious

the gun looks amazing!

+2 votes   media: shotgun
[Q]uik
[Q]uik Jul 28 2010, 7:45pm says:

use smoothing groups, since you had time to do a render i suppose 2 minutes wouldnt have killed you? it looks awesome however! :D

+1 vote   media: RPG7 40 Minute Project
[Q]uik
[Q]uik Jul 28 2010, 7:18am replied:

however you never said it looks to fat>.>

+1 vote   media: Heavy Rifle
[Q]uik
[Q]uik Jul 27 2010, 7:26am says:

way to fat imo, and more details needed! other than that looks good

+2 votes   media: Heavy Rifle
[Q]uik
[Q]uik Jul 25 2010, 10:48pm replied:

no not hard, but just saying it might be a good idea, i can see it however i do need to concentrate a lot since the colours are so close each other.

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 25 2010, 11:38am says:

either make the model material darker/lighter or make the backround darker/lighter, hard to see.
Model itself looks really really great

+1 vote   media: Makarov
[Q]uik
[Q]uik Jul 23 2010, 8:52pm says:

what!? >.< weird ill try reupload

+2 votes   media: The angry goblin/zombie
[Q]uik
[Q]uik Jul 23 2010, 12:13pm replied:

2739 polies are still a bit too much for that

+1 vote   media: MP40
[Q]uik
[Q]uik Jul 20 2010, 12:59pm replied:

haha yeah, simple method though, add a "skylight" and enable "Light tracer", it is simple yet very effective^^ thanks

+1 vote   media: Benelli m3
[Q]uik
[Q]uik Jul 19 2010, 3:48pm says:

i can see there is a little bit of poly reduction which can be done^^ like i can see a unnecessary line going through the top + bottom + back and front of the model, but it looks great^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 18 2010, 4:17pm says:

i wonder where the clips go...? model looks great otherwise and the wood texture is just awesome, however cant say i like the bolts (they are huge and seem to do no good at all?) and the "paintings" on the "bodys" left side. other than that it is amazing

+1 vote   media: Ithaca model 37
[Q]uik
[Q]uik Jul 17 2010, 11:17am says:

excellent model, excellent texture! love it!^^

+2 votes   media: Mac10
[Q]uik
[Q]uik Jul 16 2010, 9:14am says:

would like to see more of the wire, as it is so weak looking i can barely see it, the model looks great however^^

+1 vote   media: Model Render
[Q]uik
[Q]uik Jul 14 2010, 9:16pm replied:

i can see them perfectly fine, excellent model!^^

+1 vote   media: Bren MK II
[Q]uik
[Q]uik Jul 6 2010, 5:45pm says:

heard of smoothing groups? look into it
oh and you could easily take away a basicly all polygons from the clip and put into the model itself, same goes for the barrel, i guess at 18+ sided cylinder? now tell me WHY is that necessary? and why is every edge chamfered? that is just plainly a waste of polies

+1 vote   media: Atreides Rifle
[Q]uik
[Q]uik Jun 20 2010, 4:35pm replied:

then bodies are a lot harder to make than M4s and require totally different modelling techniques.

+1 vote   media: SnowGirl and SnowDude
[Q]uik
[Q]uik Nov 11 2009, 4:39pm says:

u have to change some things at the handle, its probably becuz u triangulated it, can be changed if u remove the edges there and then cut new ones to make it triangulated ;) Great model otherwise^^ very accurate

+1 vote   media: Glock
[Q]uik
[Q]uik Nov 10 2009, 3:40pm replied:

Explain noob model? =P like in simplistic or? cuz many games uses like... a box, for a crate, is it still noobish? =P

great model - the texture is gr8!

+1 vote   media: Crate!
[Q]uik
[Q]uik Nov 10 2009, 3:37pm says:

really great^^ looks lowpoly aswell? i like it :D

+1 vote   media: USB
[Q]uik
[Q]uik Nov 10 2009, 3:36pm replied:

Haha yup ^^

+1 vote   media: Addicted
[Q]uik
[Q]uik Nov 5 2009, 7:37am says:

i DONT like the head =P i would remake it. i just dont like it, the body is good but way to thin.

for a model without a ref that is awesome!

+2 votes   media: The Hooker WIP for Breath
[Q]uik
[Q]uik Nov 2 2009, 2:55am says:

skip the red crap^^
great otherwise

+1 vote   media: Brewery Keg
[Q]uik
[Q]uik Nov 2 2009, 1:23am says:

his hands look like theyre too thin =P otherwise its great

+1 vote   media: Boxer Sculpt
[Q]uik
[Q]uik Nov 1 2009, 2:05pm says:

Daz, there is never anything wrong with concepts as pictures from movies and such doesnt always give you the information needed to make that thing=P

cool concept

+1 vote   media: concep07
[Q]uik
[Q]uik Oct 30 2009, 4:00pm says:

that wasnt very good, did you subdivide it? if so there might be some problems right there with the low poly =P

try redoing that place from scratch

+1 vote   media: Ballpen | Blender [2. model]
[Q]uik
[Q]uik Oct 27 2009, 1:09pm says:

yeah, you could eaily reduce the poly count to around 300 istead of closer 400 =P well, great model and texture^^

+1 vote   media: Damaged Pillar
[Q]uik
[Q]uik Oct 26 2009, 10:52pm says:

great!

+1 vote   media: Bravex Military Base
[Q]uik
[Q]uik Oct 26 2009, 10:50pm says:

yeah it was i believe^^ i agree with you, it looks very cartoony =/

+1 vote   media: HE
[Q]uik
[Q]uik Oct 23 2009, 3:01am says:

theyre just showing stuff that they will implement in the mod=P

+1 vote   media: Bioshock Eve Hypo
[Q]uik
[Q]uik Oct 21 2009, 2:34am says:

sweet looking cool game! ^^

+3 votes   game: Shattered Origins - Guardians of Unity
[Q]uik
[Q]uik Oct 20 2009, 5:24pm says:

agreed =P great otherwise^^ maybe a bit to... clean or whatever:P

+1 vote   media: Screenshots
[Q]uik
[Q]uik Oct 20 2009, 5:18pm says:

if you scroll up and down it looks like the squares in the paper follows along:D

Cool !

+1 vote   media: Booyj(Concept art)
[Q]uik
[Q]uik Oct 18 2009, 9:42am says:

isnt it a bit overkill to have Modelled all of the windows? would lookd just fine - i have no idea how many polies the RA2 engine can handle but imo thats a bit overkill ^^ not saying its bad - it really isnt its Great ^^

-1 votes   media: Civilian Office Building
[Q]uik
[Q]uik Dec 14 2008, 11:11am says:

Farcry 2 har almost ONLY forests, wich i disliked ;) i want more of.. THIS.. more Africa! =P

+2 votes   media: More Screenshots
[Q]uik
[Q]uik Dec 14 2008, 11:10am says:

agree with CrowbarSka

looking good except for mountains ;) keep it up

+1 vote   media: More Screenshots
[Q]uik
[Q]uik Nov 28 2008, 9:36am says:

i like everything except the head :P dont like it^^ otherwise GJ =P

+1 vote   media: zombie
[Q]uik
[Q]uik Nov 17 2008, 10:13am says:

well, first, you already get too little ammo, why do so you get less? you get 600caps, you buy ammo for 600caps and BOOM theyre gone =P but i agree at the XP but thats about it =P

+1 vote   mod: Welcome To The Wasteland
[Q]uik
[Q]uik Nov 3 2008, 4:04pm says:

the graphics was good in FC2 =P i dont complain :P

+2 votes   media: Dynamic Fire Test
[Q]uik
[Q]uik Oct 29 2008, 9:10am says:

Well, you know Egypt isnt that Cloudy too often =P make it less Cloudy and its Gr8 =P

+1 vote   media: Beginning of a map : WAR-Gizeh
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