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Comment History  (30 - 60 of 480)
[Q]uik
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote     media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote     media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 25 2012, 7:23pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote     media: CONFIRMED MAPS 01 (Untitled)
[Q]uik
[Q]uik Jan 22 2012, 3:40pm says:

personally NOT a fan of the rust/blood stains on the guns, since theyre very unlikely to rust
grungy, yes, rusty, no

+1 vote     media: Show of arms
[Q]uik
[Q]uik Jan 21 2012, 4:17am replied:

Oh yeah, you are 14.. explains a lot

+1 vote     mod: Amnesia
[Q]uik
[Q]uik Jan 21 2012, 4:16am replied:

judging from your attitude, i'd say youre the twelve year old.

+1 vote     mod: Amnesia
[Q]uik
[Q]uik Jan 21 2012, 4:12am says:

now i wouldnt mind using this, BUT you REALLY need bigger screenshots man

+1 vote     mod: High-D Texture Pack
[Q]uik
[Q]uik Jan 20 2012, 3:58am replied:

"moddable" whats the "" for?

its still modified (modded) however you look at it.

Only question is, how reprogrammable is it? can you completly remake the game so to speak?

+2 votes     article: Patch 1.1 - VERLIES becomes completely moddable
[Q]uik
[Q]uik Jan 18 2012, 5:39pm says:

I say KEEP THIS! xD

+1 vote     media: Development Glitches: Poltergeist Doors
[Q]uik
[Q]uik Jan 15 2012, 6:11pm replied:

But it would be fun to play around in.

+1 vote     media: Early Map Editor
[Q]uik
[Q]uik Jan 15 2012, 6:09pm says:

I would redo the backrounds for them, since theyre very... "cheap" (gradients never work well IMO)

Icons as a whole looks awesome!

+1 vote     media: Skill Icons
[Q]uik
[Q]uik Jan 15 2012, 6:07pm replied:

never noticed..

0 votes     article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 15 2012, 6:06pm replied:

they havent acted like total ***** you *******, they have actually communicated AND worked hard to FIX the problems.

that is, if you follow them on either facebook or twitter. If you dont then your argument is very invalid.

0 votes     article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 15 2012, 6:04pm replied:

I find it to be rather gritty :S

+2 votes     article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 15 2012, 6:03pm replied:

the engine it is in works very fine.. and if anything a KF2 would be best

+2 votes     article: Red Orchestra 2 Mod SDK Available to All
[Q]uik
[Q]uik Jan 9 2012, 1:27pm says:

I would have loved this game to: 1: have english texts (in menues and install and all that)
and two: have english subs with russian speak (iam guessing you wont translate speech to english? at any rate, i love russian and would love to hear that even if you were to translate x) )

+4 votes     game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 9 2012, 1:19pm replied:

but the installer is also in english?

+1 vote     game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 9 2012, 11:48am says:

good looking, but i would make an specular for the metal and work a bit more on the textures:)

good work

+1 vote     media: Gambling Sin
[Q]uik
[Q]uik Jan 9 2012, 11:27am replied:

thanks :)

+1 vote     media: Christmas Render Competition WIP
[Q]uik
[Q]uik Jan 5 2012, 11:18pm replied:

it will take me two hours

+1 vote     game: CryZone:NEYA-7
[Q]uik
[Q]uik Jan 5 2012, 11:16pm replied:

I think ill pass.

+3 votes     media: Exclusive screenshots from the interview
[Q]uik
[Q]uik Dec 21 2011, 12:35pm says:

face seems... dead due to color.

everything else is amazing, just not a fan with the beard (i do understand the stick together thingy but its more the beard-hair-cut)

+3 votes     media: Wanna play this warrior character?
[Q]uik
[Q]uik Dec 19 2011, 10:36am replied:

I really hate this attitude, sure, dont vote, doesnt matter for me, but dont bitch about your government being crap afterwards

+4 votes     poll: Voted in the Top 100 mods?
[Q]uik
[Q]uik Dec 16 2011, 9:37am says:

I'd like to see a few more polies at the bottom(not the grey area), seems a lot sharper than the rest of the model.

otherwise it looks great

+1 vote     media: GDI Radar Tower
[Q]uik
[Q]uik Dec 15 2011, 6:59pm replied:

They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.

+1 vote     media: Spiris Low Poly
[Q]uik
[Q]uik Dec 14 2011, 5:25pm says:

where did my comment go....

+1 vote     media: Main Menu -wip-
[Q]uik
[Q]uik Dec 13 2011, 3:36am says:

My god this was a bloody pain to read.

+4 votes     article: TheInsiderAlert : TIA - Taking Point week 10
[Q]uik
[Q]uik Dec 12 2011, 3:06pm replied:

other than the guns being THE SAME GUN
they are nothing alike.

+1 vote     media: M1911
[Q]uik
[Q]uik Dec 10 2011, 11:07am says:

just make sure the MW2 rig isnt there once in game..

looks good ^^ and i agree with x56erx

+1 vote     media: Taking Point - Animation Update 3 (12/9/11) : Cron
[Q]uik
[Q]uik Dec 5 2011, 1:54am says:

so, youre basicly starting a NEW project?

+1 vote     article: The Start - Reconnament MP Sci-Fi Game
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