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Comment History  (30 - 60 of 481)
[Q]uik Oct 29 2012, 4:53am says:

Cant wait until you release it to the public - by then, I will certanly grab a copy - no doubt.

+2 votes   game: Dungeon Dashers
[Q]uik Oct 22 2012, 5:36am replied:

Should've re-rendered ^^ Oh well, gorgeous gun

+1 vote   media: Lee Enfield
[Q]uik Mar 28 2012, 1:49am replied:

RO2 has brilliant gameplay?

-3 votes   media: GDC Screen 3
[Q]uik Feb 13 2012, 1:11pm replied:

doesnt matter if he did or didnt, they have registered a trademark on it

+1 vote   media: B3
[Q]uik Jan 28 2012, 3:03am says:

Trees seems WAY to small xD

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik Jan 27 2012, 7:56am replied:

they HAVE to be replaced if youre going to make it standalone

+2 votes   article: WRECKAGE is going Standalone!
[Q]uik Jan 25 2012, 7:23pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik Jan 15 2012, 6:09pm says:

I would redo the backrounds for them, since theyre very... "cheap" (gradients never work well IMO)

Icons as a whole looks awesome!

+1 vote   media: Skill Icons
[Q]uik Jan 5 2012, 11:16pm replied:

I think ill pass.

+3 votes   media: Exclusive screenshots from the interview
[Q]uik Dec 19 2011, 10:36am replied:

I really hate this attitude, sure, dont vote, doesnt matter for me, but dont bitch about your government being crap afterwards

+4 votes   poll: Voted in the Top 100 mods?
[Q]uik Dec 16 2011, 9:37am says:

I'd like to see a few more polies at the bottom(not the grey area), seems a lot sharper than the rest of the model.

otherwise it looks great

+1 vote   media: GDI Radar Tower
[Q]uik Dec 10 2011, 11:07am says:

just make sure the MW2 rig isnt there once in game..

looks good ^^ and i agree with x56erx

+1 vote   media: Taking Point - Animation Update 3 (12/9/11) : Cron
[Q]uik Dec 2 2011, 11:54pm says:

spider model is rather.. crap though, not speaking of the texture
i do hope its a placeholder =P

Game looks awesome btw

+2 votes   media: Just a fight
[Q]uik Nov 7 2011, 2:31am replied:

I did... or I did for the helm! XD and the sword... should have looked into it more on the body but i was stupid enough neither to use such references or anatomical ones

+2 votes   media: Pyramid head
[Q]uik Oct 24 2011, 1:33pm replied:

wow... thanks a bunch man!!

+1 vote   media: PSSH-41
[Q]uik Oct 18 2011, 1:28am replied:

But the chains I atleast are fine with! But the bricks seem unnecessary? atleast for now. Or do you plan do add more stuff to the bottom? If so we will wait and see right? :)

+2 votes   media: WIP - User Interface
[Q]uik Sep 26 2011, 1:11am says:

A question here: are the normals baked? it almost looks as it was quickly made in photoshop, how big are the texture maps? if below 2048 i would suggest cranking them up a bit: especially considering these guns are extremely lowpoly, so adding a bigger texture map could be quite great.

+1 vote   media: SVD Final - Gun models by Andrew Marley
[Q]uik Aug 27 2011, 10:14pm says:

try to use more than one smoothing group :3

+2 votes   media: DESERT EAGLE .50Cal Gun Model
[Q]uik Jul 19 2011, 6:21pm replied:

thanks guys:)

+1 vote   media: Dining Table
[Q]uik Jul 9 2011, 1:53pm says:

u need to work on those torches heh, but other than that it looks brilliant!

+2 votes   media: Interior Cave Level
[Q]uik Jul 2 2011, 9:54am says:

really cool looking helmet O__o very nice model and texture work

+1 vote   media: stahlhelm
[Q]uik Jun 24 2011, 12:12pm says:

screen shot is made by pressing the pint screen button (prnt scrn) on the keyboard then pasting it into paint (ctrl + v)

+2 votes   media: more pics
[Q]uik Jun 12 2011, 4:51pm says:

just need working on those animations, but i supppose its a placeholder? x) you got some amazing lightning going on there, graphically very impressive

+1 vote   media: Barok & Ether Fields GodRays
[Q]uik Nov 4 2010, 8:16am replied:

what he means is that with this engine you simply cannot put enough polygons into the meshes to make them even close to realistic and the texture sizes will stay at 1024x1024 if not less =)

I think this is what he means anyhow xD

+1 vote   media: Ok, after messing with files for a few hours.
[Q]uik Oct 13 2010, 6:22am says:

awesome render, great lightning, great "fog", great model, great texture.
any more words necessary?
didnt think so.

+1 vote   media: Gatling Tank
[Q]uik Sep 7 2010, 12:14pm replied:

It is a total conversion, so they might intent to change that?

+1 vote   media: UNSC Harvester
[Q]uik Sep 4 2010, 4:31am says:

nice render.. but i agree with above posts

+1 vote   media: Living Room Render
[Q]uik Sep 2 2010, 3:01am says:


cant come up with any critts! looks really highpoly for a game model tho?..

ooh, i forgot, we live in the 2010 now! there is no such as "too highpoly for a ingame model" nowadays ;);) may I ask, do you use a handmade engine or a premade, such as UDK or Unity3d for your game?

+1 vote   media: Mp5k.
[Q]uik Aug 28 2010, 4:22pm says:

looks real frickin great!!

+2 votes   media: lowpoly rock
[Q]uik Aug 25 2010, 5:54am says:

why is it 22k polygons.....?
it looks like a 10ker approx :S

+3 votes   media: British Lynx Marine Helicopter
[Q]uik Aug 19 2010, 6:11pm replied:

iam not too sure about that....

looks good^^

+1 vote   media: Universal Defence Sidearm (UDS)
[Q]uik Aug 7 2010, 9:44am replied:

correct, you can always make 2 versons, one which follows the concept from point to point and one other with your special touch, and let them decide

+1 vote   media: UDS Concept
[Q]uik Aug 5 2010, 11:49pm replied:

called motion blur :3

+1 vote   media: TS_Isles test video
[Q]uik Aug 3 2010, 4:44am says:

thanks all^^

+1 vote   media: Health pack thingy
[Q]uik Aug 2 2010, 8:19am says:

nice looking gun here^^

+1 vote   media: 590
[Q]uik Jul 30 2010, 11:12am replied:

are you suggesting he is to get 3ds max, even if one of the older, just to "auto smooth"?
either you are rich, or you do not know the price of autodesks softwares...

+2 votes   media: RPG7 40 Minute Project
[Q]uik Jul 30 2010, 11:11am says:

nice one! ^^

+1 vote   media: At-ST low poly
[Q]uik Jul 28 2010, 7:16am says:

the backround is making me have a hard time focusing on the weapon, i can tell it looks brilliant though, i have to agree with the "waffle magazine" it looks awful, i love the rest of the gun though.

+1 vote   media: Aug A3 1 Hour Project
[Q]uik Jul 27 2010, 12:15pm says:

his legs are probably the best looking part, his arms seems almost completly squarish and i believe his shirt would have more wrinkles at the chest and back area, and the wrinkles at the arm part of the short looks really bad, they look more like... scratches on a window than wrinkles. a little bit too harsch wrinkles at the groin perhaps aswell? the "pocket" on his stomach and the side looks just weird, more definition on those perhaps? and his hands look real thin.

other than that i ttotally agree with above post, sorry if iam being an pain in the arse but iam just giving you ideas of what needs improving. I can however say that i could not possibly do anything like this, considering my skills in sculpting are equal to 0. So it IS an GOOD model all over.

+2 votes   media: SEK member
[Q]uik Jul 27 2010, 12:10pm says:

the texture is..
grrrr i love it! :D

+1 vote   media: my first textured model
[Q]uik Jul 26 2010, 1:44pm replied:

i hope it isnt true this game is far from done..

+1 vote   media: In-game Screenshots
[Q]uik Jul 25 2010, 10:50pm says:

render is just fine however the lightning on the model is very unrealistic, the light reflection should be more white than white as shown in pic, unless a red light is used.. however wouldnt that affect everything else aswell? the model is brilliant however

+1 vote   media: Honda civic eg6
[Q]uik Jul 25 2010, 8:58am replied:

and it looks bad unsmoothed, and therefore smoothing groups can help ALOT. and smoothing groups takes no extra time to render what i know?

+1 vote   media: PP19 Bizon
[Q]uik Jul 25 2010, 8:56am replied:

yeah like i said, not my model =) "Josh mooney" on forums, and his UVmap.


+1 vote   media: The angry goblin/zombie
[Q]uik Jul 23 2010, 12:11pm replied:

making a model straight from a reference doesnt always mean it looks good, or realistic, I personally would have followed Wird's advice...
now it doest acually looks good without that, but if you do as he said iam sure it would look 1000000000 times better =)

+2 votes   media: car wheel hi-poly
[Q]uik Jul 23 2010, 12:04pm says:

looks a lot like an XM8 ^^ looks great, very very good

+1 vote   media: ARC-3 Assualt Rifle
[Q]uik Jul 15 2010, 5:55pm says:

bad shader to show of an unfinished human model tbh, legs look like something an satyr would have :S and whats up with his face? very hard to tell much from that shader. Poly flow seems messy above and below belt aswell

+1 vote   media: Officer Front view (No officer hat)
[Q]uik Jul 14 2010, 5:35pm replied:

iam much aware of how much the texturing can affect the model =) i've been modelling long enough to understand that^^ just saying that there might be flaws in the model aswell, but i wont say anything furter on that subject^^ it might just be the screenie aswell. Don't get me wrong, you are an excellent modeller aswell as an excellent texturer, there isnt any doubt in that

+1 vote   media: Screenshot
[Q]uik Jul 11 2010, 8:51pm says:

yeah the model itself seems very of, if you look at its fingers: it is more alien like than human, so the human model needs a lot of work, if not a total remake.

+2 votes   media: Screenshot
[Q]uik Jul 9 2010, 6:28am says:

as far as i see, this is not going to be done in "september 2010" you still have a lot more to do, but it is looking good so far, looking forward to more updates

+1 vote   game: Mighty Gladius - Rise to glory
[Q]uik Jun 12 2010, 3:19pm replied:

wouldnt wanna see THAT naked lol xD except for the hair it looks awesome^^

+1 vote   media: The Hooker - Female Version 3 (WIP)
[Q]uik May 17 2010, 3:49pm says:

alright, sorry for posting AGAIN, but, tbh the campaign wasnt good, the first mission was buggy as h*ll, and with no conversations it feels just like the challenge mode. the last mission was just too easy and long. i do however like that we get to play around a bit more with weapons.

texture on the main character was awesome btw!

+2 votes   mod: Lugaru: the Bubble Theory
[Q]uik Dec 5 2009, 7:46am says:

that is.. creepy awesome! really detailed and all! how did u go? did you model it all in pieces and then "put it together" or? really awesome anyway

+1 vote   media: ED209 Final render 1 Click on Link in Discription
[Q]uik Oct 26 2009, 4:12pm says:

the shadows is a bit to... overlapping and there are too many different shadow colours, but otherwise its great^^

+1 vote   media: College render
[Q]uik Oct 26 2009, 3:56pm says:

personally i only new about the rifle and the sniper O.o :P

+1 vote   media: Morita Rifle 2
[Q]uik Oct 26 2009, 2:41pm says:

what do you mean by fraps? sorry, my english isnt the best, would love to help ;) also, iam not that skilled, been doing this for around a year, so there is def better guys out there.

+1 vote   media: STS : Morita In-Complete
[Q]uik Oct 20 2009, 5:25pm says:

just a crit or two: the ammo or is it a handle? however the thingy in the front is way to skinny

also make the texture a bit more clean

+1 vote   media: Weapon - Flamethrower (Complete)
[Q]uik Oct 18 2009, 10:59am says:

AWESOME looking^^ i wish i could draw that gr8^^

+1 vote   media: Concept Art - Weapons
[Q]uik Oct 25 2008, 12:32pm says:

kraddy: i sort of agree, but still not.. i mean it would be very nice to have quicker fights aso, but still, it is very much harder to get balanced Game play in that way =P

pic: looks VERY good!

+1 vote   media: Enemy Spotted
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik Jan 25 2012, 7:46pm says:

simple, isnt it?
is there even any uneven-ness on the ground? is the ground just straight up flat?
Also, more variety would be awesome.

not bad though

+1 vote   media: CONFIRMED MAPS 01 (Untitled)
[Q]uik Jan 22 2012, 3:40pm says:

personally NOT a fan of the rust/blood stains on the guns, since theyre very unlikely to rust
grungy, yes, rusty, no

+1 vote   media: Show of arms
[Q]uik Jan 21 2012, 4:17am replied:

Oh yeah, you are 14.. explains a lot

+1 vote   mod: Amnesia
[Q]uik Jan 21 2012, 4:16am replied:

judging from your attitude, i'd say youre the twelve year old.

+1 vote   mod: Amnesia
[Q]uik Jan 21 2012, 4:12am says:

now i wouldnt mind using this, BUT you REALLY need bigger screenshots man

+1 vote   mod: High-D Texture Pack
[Q]uik Jan 20 2012, 3:58am replied:

"moddable" whats the "" for?

its still modified (modded) however you look at it.

Only question is, how reprogrammable is it? can you completly remake the game so to speak?

+2 votes   article: Patch 1.1 - VERLIES becomes completely moddable
[Q]uik Jan 18 2012, 5:39pm says:


+1 vote   media: Development Glitches: Poltergeist Doors
[Q]uik Jan 15 2012, 6:11pm replied:

But it would be fun to play around in.

+1 vote   media: Early Map Editor
[Q]uik Jan 15 2012, 6:07pm replied:

never noticed..

0 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik Jan 15 2012, 6:06pm replied:

they havent acted like total ***** you *******, they have actually communicated AND worked hard to FIX the problems.

that is, if you follow them on either facebook or twitter. If you dont then your argument is very invalid.

0 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik Jan 15 2012, 6:04pm replied:

I find it to be rather gritty :S

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik Jan 15 2012, 6:03pm replied:

the engine it is in works very fine.. and if anything a KF2 would be best

+2 votes   article: Red Orchestra 2 Mod SDK Available to All
[Q]uik Jan 9 2012, 1:27pm says:

I would have loved this game to: 1: have english texts (in menues and install and all that)
and two: have english subs with russian speak (iam guessing you wont translate speech to english? at any rate, i love russian and would love to hear that even if you were to translate x) )

+4 votes   game: SURVENGE
[Q]uik Jan 9 2012, 1:19pm replied:

but the installer is also in english?

+1 vote   game: SURVENGE
[Q]uik Jan 9 2012, 11:48am says:

good looking, but i would make an specular for the metal and work a bit more on the textures:)

good work

+1 vote   media: Gambling Sin
[Q]uik Jan 9 2012, 11:27am replied:

thanks :)

+1 vote   media: Christmas Render Competition WIP
[Q]uik Jan 5 2012, 11:18pm replied:

it will take me two hours

+1 vote   game: SURVENGE
[Q]uik Dec 21 2011, 12:35pm says:

face seems... dead due to color.

everything else is amazing, just not a fan with the beard (i do understand the stick together thingy but its more the beard-hair-cut)

+3 votes   media: Wanna play this warrior character?
[Q]uik Dec 15 2011, 6:59pm replied:

They might not have textured the highpoly one, since it is rather unnecessary.
Might not even have unwrapped it.

+1 vote   media: Spiris Low Poly
[Q]uik Dec 14 2011, 5:25pm says:

where did my comment go....

+1 vote   media: Main Menu -wip-
[Q]uik Dec 13 2011, 3:36am says:

My god this was a bloody pain to read.

+4 votes   article: TheInsiderAlert : TIA - Taking Point week 10
[Q]uik Dec 12 2011, 3:06pm replied:

other than the guns being THE SAME GUN
they are nothing alike.

+1 vote   media: M1911
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