A few days ago I decided to join A Game By Its Cover gamejam and give it a shot with some 3D FPS.
For those unaware, AGBIC is a non-competitive gamejam where the goal is to make a game inspired by any of the Famicase covers from this online exhibition. I picked up this cover art below by Samuel Boucher:
Which turned into the following initial composition:
I set up a new project in Unity3D and created an environment similar to that of Devil Daggers (heavy inspiration here at least in terms of gameplay):
Here you can see the initial brainstorming results:
By far the biggest issue will be the implementation of the genetic algorithm. Fortunately in the past few weeks I’ve been reading and watching a lot of stuff about the subject (I recommend The Coding Train’s series on genetic algorithms and Kryzarel’s C# implementation on Unity). The idea of enemies evolving and adapting to the player’s strategies sounded quite appealing. I will write more in detail what I’m planning to do in another post but don’t expect a very complex system (more like an evolution of the snake’s attributes, or the frequency of sudden movements evolving over time to avoid the player’s projectiles, something like that). Perhaps I will even scratch that idea, who knows.
After two days of work I got the following:
ScepterCroc minivlog #1 - Indie DB
Progress done so far:
ScepterCroc charge&release; - Indie DB
That's all for now. During next update I will explain how the snakes' attribute evolution is planned to work and write about general player/enemy interactions.
เอาเกมมายคาฟ
มันอาจจะเป็น!
ขอบคุณสำหรับ ความคิดเห็น! (google translate)