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Long-missing feature, and with the flood of indie developers using MODDB to promote their games, segregating them is a good move. Not that I'm complaining, I love reading about indies as much as I do about mods... but they don't need to be intertwingled.
I'm left wondering about things that muddle the line - when does a game move from being a mod to being an indie game? The Spring engine is particularly befuddling, since it functions more as a modding-platform-without-a-base-game than it does as an engine... but it's also hard to call the games for Spring mods (even if it does do so, internally).
Is the distinction primarily going to be commercial vs. hobbyist/OSS? Or standalone vs. mod? Or free (and not ad-supported) vs. pay? Or free (incl. ad-supported) vs pay?
Holy crap, Rocket Birds looks awesome.
The space physics look very remniscient of Star Control - realist frictionless coasting, but a maximum speed that makes it handle like a jet when under thrust. Very cool.
I noticed you got as many comments for "Baywatch Source" as you did for "OpenArena" despite the Baywatch Source thing being recent and a complete gag.
Is this an odd statement about the patrons of this site?
as long as I get to shoot 9000 Kleer Skeletons in one fight again, I'm all for it.
I'm pretty happy with the bots in AQ2: LTKTBM (a very good AQ2 standalone bundle that is seriously hurt by having too long a name).
That's great and all, but I still can't download it. Oh, and what's the best QW sourceport then? I've only used DarkPlaces. Anything with the kick-*** lighting system from DP for QW?
I want to play this so very badly, but I can't! No way to download - the site is dead links, and the moddb download doesn't work.
Does this mod work with Tenebrae or Darkplaces? Do you need old TF to play first?
Want *more* realism mods? Are you kidding? You must be playing Commander Keen, 'cause on every other engine, everybody and his grandmother has made a realism mod. I can think of 3 hardcore realism mods offhand for UT, and I don't even play any.
If you're disappointed with insufficient realism in existing mods, play INF for UT. Its the most hardcore realistic mod out there - otherwise play Tom Clancy games. Come on, there's the counterstrike clones, INF, the Action games (action Q2 and reaction Q3), the warfare games (day of defeat, etc)... if you want more, you haven't been looking.
Meanwhile, vehicular games are damn tough to find. They're always a damn shame - people pick them up and **** themselves with joy when playing them, but would never think to try them if they weren't pushed into it.
Recommendations for those who don't know what I'm talking about:
HL Turbo - you'll get bored of it after a few hours, but those will be the best few hours of gameplay you'll ever have
StrangeLove2 (UT) - who would've thought replacing the Redeemer with a ride-on rocket would be such a massive change - the best rider-gunner system I've ever played too.
NeoCairo 5.2 (UT) - yes, the physics suck. Doesn't matter though - I haven't played many other games where you can run around with a gun and then hop into a fscking *giant robot*, hovercraft, powersuit, or jet fighter.
AirFight UT - Jet fighers, Tanks, Choppers, etc. All very realistic too, perfect for you armchair generals out there who love the realism mods.
Its such a shame - everybody loved that half-assed jeep that was in CounterStrike for like 5 minutes, but hardly anyone really runs with the concept. Maybe I should give up and play Tribes.
Anybody notice the disproportionate number of HL mods on this site?