I'm Jameson Pate, 22 years old and currently living in the state of Wyoming(at an Air force base). I like football, basketball, weight lifting and other sports, 3d modeling is a hobby that have been doing for quite a few years now.
Couldn't have said it better.
A render with fixed smoothing groups would do the model more justice. Without hard edges models lack structure in certain areas. Nice detail though!
Well it looks sexy as hell.
Wow, reminds me of good ol times blasting zombies in Timesplitters :]
Very nice model and animations!
The chick model looks amazing as well as the crossbow! Sexy models ;)
Sucks about the losses, too bad there isn't a way to just get all of the great features in one package.
Great progress none the less, keep up the fantastic work! Also its good to here there will at least be a mac downloadable package, even if it doesn't work... keeping my fingers crossed.
The barrel and other smooth cylinder parts carry the most polygons, any advice for slimming these parts down would be appreciated, I don't think it really matters though because about any game engine can handle a 6000 or so polygon object or weapon no problem. I don't know how to do normal maps yet but that would help as well. thank you for the comment :]
The new features remind me of Condemned gameplay like said above while not copying because that term has shenanigans written all over it. I like what i see :]
The only reason is to show the actual amount of polygons that would be rendered by an actual game engine, I have the file saved in non triangles so its just an example for those who are curious i suppose. I don't know much about optimization in models but a straight forward triangulation with a few polys cleaned up seems pretty accurate to me.
With all of the parts selected ---> Triangulate. I end up with that amount of polys... it does seem a little much. Before Triangulation(N-gon wise) its at 2739 polygons and 3232 vertices.
@ BloodRaven- Thanks for the encouragement!
My expectations weren't so great, then i watched the video.
Awesome stuff so far, haha.
Maybe the texture and lighting don't go too well together. Awesome model though and this render does let us see more of the details.
How many polygons is it?
Beautiful mapping so far and the elite shield + new character is also a great addition!
The download links don't work and fileplanet is ****.
Please upload to moddb?
Found a working link!
Its under mods --> Max Payne
Awesome game, old but awesome.
Wow, beautiful looking game. It doesn't seem right to call such an addition a mod or addon :P
Any idea when the first release will be? I don't think I read it in the many paragraphs above.
I just played your katana mod and wow, besides a few bugs and lonnnng cut scenes its very enjoyable! Looking forward to playing this mod for sure, I just got Max payne btw, the mods rock!
The lighting and textures need work but i'm sure you guys will get to that.
The models look great though :)
Checked out the thread you mentioned with all of the screenshots. The mod looks great, just keep working at it!
Update coming soon ;)
Damn, I almost forgot all about this mod.
Good to see progress is still going! :]
Community content? Thats great!
Invaders source also is looking interesting, 80's sci fi ftw! At first i was kind of thinking some of the 70/80's levels in Time Splitters :P
Fanstastic work, this game really looks like it shines gameplay wise and graphically.
Keep working! you guys will finish it eventually.
It looks like you're putting a lot of work into this mod, keep it up!
Progress looks amazing as always, wish i had a capable computer for handling this game when it finally gets out!
The mod looks awesome...
Wish i could play it, lol.
Glad you realized the possibilities of the UDK, the gameplay test looks great!
Although the lack of sound is disappointing and the meatbag is set to god mode :P
Very impressive environment in the map, it looks great!
That does look like one of the killing floor zombies :o
The things I would do to that trench gun ;)
haha, very nice model man.
Sexy can I?
Nice model, haha.