I am currently in the process of modding my first game, Hoi3:tfh . I am looking for a map creator. Any help is appreciated.. Willing to help with mods if I am able. I think it would be fun.

Comment History  (30 - 60 of 211)
Puttzy Sep 13 2014, 11:25am replied:

As I said above, I'm not a fan of it, but they are going for the "Taung" and I'll assume they are trying to make it sound like an alien but I find it sounds like a bug from WoW:MoP more than what I think a taung would sound like.

+1 vote   media: Mandalorian Nomads/Taung Voice Concept
Puttzy Sep 12 2014, 11:26pm says:

"Like this Europe map" what Europe map? I don't see a map.

+1 vote   news: Europe map
Puttzy Sep 7 2014, 11:10am says:

I'm not a fan of it. I'll give you my honest opinion.

+4 votes   media: Mandalorian Nomads/Taung Voice Concept
Puttzy Aug 23 2014, 10:24am says:

I am excited for this, I can't wait to conquer as Gondor or maybe the dwarves?

+1 vote   news: Mod Information
Puttzy Aug 13 2014, 8:08pm replied:

don't forget the WD-40

+3 votes   media: Starting on the AT-ST animation
Puttzy Aug 13 2014, 8:07pm says:

you recently within a month or two posted on a HoI:3:tfh mod MultiplayerCountries Mod, about a fix to make it so you can I assume make it single player or to where you dont have to mess up the original files. I followed your steps except i made the txt file a .mod not a .tfh since the .mod makes it show up in the mod list? and when I launch the game it is normal.

I'm not sure if maybe I've done something wrong or what but path="tfh/mod/tfh" i assume the last tfh is the mod folder name such as it could say
path="tfh/mod/MySpecialMod" and the userDir="specialMod" or something the directory has to do with some file if I remember its an excel file? i 4get.

+1 vote   member: laminer15
Puttzy Aug 13 2014, 10:42am says:

I know you answered Dan235677's question of is it a standalone and you said read the summary and I dont see it mention that at all unless I skipped it but I still didn't see it. Either way my question is: When you release this will it be on steam and for how much?

+1 vote   game: War of Rights
Puttzy Aug 13 2014, 10:36am replied:

yeah doing this doesn't do anything it just launches the original game still

+1 vote   mod: Multiplayer Countries Mod
Puttzy Aug 13 2014, 10:13am replied:

so I have to take the original tfh folder with all those sub folders excluding the mod folder? then replace the three folders you edited and I wont have to replace the entire files everytime I want to play another mod or my mod?

+1 vote   mod: Multiplayer Countries Mod
Puttzy Aug 13 2014, 2:06am replied:

is this so you dont have to replace all the files? if so I dont follow part 6.

+2 votes   mod: Multiplayer Countries Mod
Puttzy Aug 9 2014, 12:32pm replied:

Sorry I was talking about the KoTOR one. with the mandalorians/republic not the "Old Republic" I think they should honestly have called it something else maybe not the modders but Lucas and EA. It upset a lot of fans.

+1 vote   mod: Lacedaemonios ortum (Rise of the Spartans)
Puttzy Aug 8 2014, 4:59pm says:

If this happens you wont become just men or women you bill become the gods themselves.

I throw lavish upon you!

+1 vote   mod: Imperial Splendour: Liberation of Kashyyyk
Puttzy Aug 8 2014, 10:41am replied:

The Old Republic mod is only one map though isn't it?

+1 vote   mod: Lacedaemonios ortum (Rise of the Spartans)
Puttzy Aug 6 2014, 12:05pm says:

My goal would be to wipe out all the orcs first and then use them as cannon fodder.

0 votes   media: Orcs
Puttzy Aug 5 2014, 9:36pm replied:

that was also a quote I just didn't put in the quotation marks its from Band of Brothers.

+1 vote   game: Deep Space Settlement
Puttzy Aug 5 2014, 7:49pm replied:

Nowhere in my reply to the post I replied to did I insult anyone, anywhere. I am not sure how you took offense to that. I hope they finish this I've been following it for a long time, I think I called and shouted at my friends and family to get on steam and greenlight the thing.

I love RTS games, especially when I can build an empire and a space empire, hell yeah. I was just saying all the games i've helped greenlight and pre-ordered that came to steam and went early access have been at a 100% flop rate or at least a giant pivot that completely was not what I was paying for.

if I wish to have insulted you or anyone else i'd have said "your Mother was a Newt and your father smelled of Elder Berries."

"Now go away or I shall taunt you a second time *mouth smack*"

those are quotes from a movie, don't get carried away.

+1 vote   game: Deep Space Settlement
Puttzy Aug 5 2014, 11:41am replied:

I'd pre order but every "Early Game" on steam i've purchased stopped, no offense to the devs here but
Greenlight: Check
Preorder: fingers crossed
Tip: flies spread disease, so keep yours closed.

+1 vote   game: Deep Space Settlement
Puttzy Aug 4 2014, 7:23pm says:

I hope to see servers, last time i played was upon release and the Arty was crashing the servers left and right.

Was the arty issue ever fixed? it has been a long while.

Well for the Central Powers I hope to see some Austrian-Hungarian units I'm not too picky on the specific unit.

+1 vote   news: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Puttzy Aug 3 2014, 2:52pm replied:

do people play this? When the mod first came out I had a hard time finding a server.

+1 vote   mod: North & South: First Manassas
Puttzy Aug 2 2014, 12:26pm says:

I like it and i can't wait, I seriously can't wait, *starts to have a panic attack*
but with that blaster fire and the cross-hair position is the gun going to shoot like that always? It appears to be shooting at a strange angle but the laser/blast shot is going straight ahead? That .gif or that short video animations there the blaster almost appears to be aiming at the poll in-front of the man but the laser/blast is going to the right of it.

and for the HUD I like an idea where you blend those two mini-maps together to make it a little different or use a lot less blue on that one on the right, I like the gun option you have on that one on the right, makes more sense. I am however not a fan of the slant you gave them, it's awkward, I'll assume you were going for a helmet view? I'm not sure.

+1 vote   news: July 31st, the saga continues.
Puttzy Jul 27 2014, 11:14pm replied:

how balanced is it with the british having two classes with the sten and the germans one class with the MP40?

+1 vote   mod: The Last Breach - A World War II Mod
Puttzy Jul 27 2014, 12:04am replied:

Did you download and place the folder in your:
Local Disk(C:) > Program Files > Steam > steamapps > common > mountblade warband > modules

is that where you placed your mod file you downloaded? if so perhaps there is a patch that this mod does not agree with. I have yet to download this and try it.

also make sure you downloaded Warband and you are not trying it in Mount&Blade or M&B: With Fire and Sword

+1 vote   download: The Deluge 0.83 patch
Puttzy Jul 22 2014, 6:38pm says:

Question for you, When you made or helped make that World War 1 mod for HoI:3:tfh and for the loadingscreens. load_1.dds, load_3.dds, etc etc...

And you just replaced the photos and resaved it did you have problems with them enlarging or having been zoomed in by quite a bit? I've remade the loadingscreens and if you load up the .dds files into photoshop there is that black bar ontop/bottom and I figured that is the cut off point and anything inbetween will be shown but i still get a giant zoom in issue. Any ideas on how to fix this or do I just need to shrink my images?

+1 vote   member: Dutch32
Puttzy Jul 22 2014, 11:29am says:

I find the title misleading considering it takes place after ABY.

+1 vote   mod: Knights of the Old Empire 1 - Awakening
Puttzy Jul 21 2014, 2:17pm says:

Did you rip this straight from the other WWI Mod for TFH? looks pretty damn similar or are you teammates?


+1 vote   mod: WW1 Mod for Hearts of Iron 3: TFH
Puttzy Jul 21 2014, 2:07pm replied:

so why put it for this mod if its not for this mod?

+1 vote   mod: Historical Flags Mod for Hearts of Iron IV
Puttzy Jul 20 2014, 11:07pm says:

I have not yet played it with just the one country Angolia. But I like the idea of more countries. I hope you didn't just stop on this Like I did my own personal MOD for this game. If I knew how to map edit and all that I'd have made a different mod and put it up.

+1 vote   download: newnationsv0.1
Puttzy Jul 20 2014, 2:14am replied:

I would launch the game. Command COnsole and type in tdbg and then right down each provinceID on legal paper and then converted that into other things. I would have liked to put each "country" into its own folder so I could easily edited later but the game then would not recognize these "countries" so I left them out and about and have since lost my legal sheets.

+1 vote   mod: New Nations Mod
Puttzy Jul 20 2014, 2:10am replied:

I'm sorry for the long reply I was browsing mods again for this game and I never got notified about you replying to my comment.

But yes the game ran hot & unstable as in kept crashing but it played for a bit. I think what might have caused a good portion of this is because I was full screen when I do believe the game runs better in window mode.

I'm not sure if I modded it right but I created new country.txt files and flag.tga or png files or w/e it called for. and I made all those text.files or w/e it uses and painstakingly went through each provinceID and edited them all... I'm not sure if that is what you did or if their is an easier way?

+1 vote   mod: New Nations Mod
Puttzy Jul 3 2014, 12:19pm says:

highly acclaimed?

+3 votes   mod: The Commune of Rome
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