HoN Modder and Gamer
This is simply amazing... very balanced mod, no crazzy and anti lore units, just very very smart and balanced design just like real game devs or even better! Very passionate and devs... it shows!
The coop made posible by this mod is simply amazing! Thanks Devs!
The mod is made by some of the best BF2 modders the world has ever seen and it shows a lot of promise! Lets hope it gets a full release soon since the gameplay footage shown is the videos looks amazing and already quite polished.
With this mod you basically get a game that is 300% better than it was on release without sacrificing the original feel of the game. The passionate and professional author known as Wesp and his many contributors certainly deserve the "Leyends" status they have gained among the many Vampire fan circles.
This mod just takes the BF2 Engine to its limits in terms of:
Basically, adding one more texture will melt your computer and make your stable windows 7 or XP crash and burn on you.
What these guys managed to pull out can only be described as a work of pure magic (magic=dedication and love for the game)
My review as of version 0.3
This mod improves o basically every single aspect of BF2 making it feel more up to date with graphics and mechanics on par to much newer games like Insurgency on the source engine.
- Textures: The map textures are very high def. in comparison to the vanilla BF2 maps, surfaces feel a lot more 3D and less flat thanks to the quality and design of these new textures. Because of this maps feel less cartoonish, less panoramic and more real and apocalyptic like a real battlefield.
- View distance: The view distance is much improved over the vanilla maps as well. Depending on the layer of the map there are different weather effects and also night maps with lights! But I still prefer the layers with clear views as I can see more of the fight from afar and enjoy more of it instead of missing the action because the fog, dust or weather is in the way.
- Design: Maps, overall, are not too big but not small either and the layout will make you feel like you are in a real location instead of a game map. In fact in most maps you will feel like you are in a James Bond movie so probably movies are a big inspiration for the maper/s. The only thing I don't like about some of the maps is that many buildings do not have interiors forcing you to fight on the streets favoring long range scoped weapons. On the down side most maps are a lot darker which might seem nice at first because you see the new lights and effects better and it is easier to hide but perhaps it is a little overdone and some tuning down on the darkness needs to be done.
Balance: Weapons are a lot more accurate than vanilla and feel powerful and loud as in real life. It is not hard to hit targets at long distance but there is strategy to it. If you go trigger happy you won't be as accurate and you need to fire in short bursts to maximize your chances of hitting your target. Tracer effects are a little bit overdone in my opinion, giving away your position too much and making the game feel a little bit arcadey.
Weapon Customization: Another of AP's strongest points is its revolutionary weapon customization system that allows you to modify your weapons with different scopes, silencers and cammos. Currently this customization system is little unstable as there are some reports of it crashing the game on some combinations but I haven't experienced any crash because of this yet.
Overall, AP is a mod that brings many new and amazing features to an old engine making BF2 feel a lot more like newer games like Insurgency on the source engine but at the same time it is forcing the engine a little bit too much making it laggier and unstable.
Right now I would dare to say that AP as of version 0.3 is a mod of extremes... it does a lot of things trying to be different and unique and in the process overdoes some of the new features taking the experience too far away from BF2 or even AP 0.2.
I strongly believe that in the future, instead of adding more features the AP team should focus on:
1)Improving performance and stability on some of the maps.
2)Toning down some extreme design choices (Finding the right balance)
3)Fixing buggy features.
Finding a balance between realism and fun has never been easy and is perhaps the hardest part for any team since it might mean cutting down features they worked so hard on... or perhaps making them less obvious kind of hiding them but such sacrifice, sadly, is often needed. Even thou missing many features, I feel version 0.1 and 0.2 where a lot more balanced in many aspects and that path needs to be traveled again. AP was never stable for me, not the previous versions and not the current one so that perhaps should be the number 1 priority right now.
Overall, this is a 9/10 and with stability, performance and balance improvements would be a 10/10 in my book.
Keep it up guys! You are almost there!
Took like forever but it was worth the wait! I would say this team did at last, if not more, the same amount of work Valve initially put in Half Life 1... And that... is a lot of work and love! Cheers guys!
I've just bought Shogun 2: Fall of the Samurai and I was terribly dissapointed by the way the AI Cheats and how the combat felt too fast and arcade like, with almost no room for real strategy.
Well, I am happy to say that this amazing mod fixed most, if not all the issues I had with the vanilla game.
The first version I tried was 3.8 and had no crashes or performance issues on my Tosa campaign, now on turn 120.
Keep up the great work Darth and may CA learn from you for ROME TOTAL WAR 2.
This mod looks and feels like Battlefield 3, but it is free and can be played online and on LANs. All you need to be able to enjoy this masterpiece of a mod is the Trial Version of the PC Game Crysis Wars. My only problem so far is that some of the levels can bring down my FPS very fast, I need to play this on medium settings for the framerate to remain stable on a full multiplayer match.
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