HoN Modder and Gamer
Its been a massive work during all these years that I've been following your work closely but after testing the final release I am even more impressed now! The game is simply lots of fun!
Congratulations Antaig and all the Tesseract Interactive team for this release!
Please keep it up!
I can't wait for the release of this mod! One Question again for TheObscure: Will it be too difficult to make it standalone?
Erayser, sorry to bother you! I sent you a PM with an updated website code for our mod, and since we will release it shortly please consider updating it when you have the time.
Thank you Matt! Will try and see how it goes.
Love what you've done with the place!
jamesdickinson963 I love what you did to the your MODDB web site.
Can you tell me how can I customize mine like so
Thanks and amazing mod BTW! Well deserved top 1!
Looks and feels so much better than vanilla yet I have to agree with Johny your friendly Ai does not attack the aliens with the smartgun! Can that be fixed?
Yeah Bro I am 100% with you, I too believe that sharing, if both parts benefit, is the only way to go. But no matter of what other modders will copy/emulate your work here now that you showed them that this is posible. Of course it will be much easier if they contact you and give you credit and of course something in return ;) Also I am talking about the Big Ones (PR and FH2).
Thank you Obscure that was just the answer I wanted to hear! Glad to have someone caring about neglected parts of BF2 from the comunity. Your much better shadows and the HD Ui should really be standards for all future BF2 mods.
Amazing News Obscure! Can't Wait!
Quick question: Your mod will improve just the Lightmaps or also the Dynamic shadows? Cause right now both look terrible and I wish both could be improved upon.
This is awesome! I thank all the devs who worked on making this posible... a dream come true indeed!
Thank you so much for all the fun you gave me and my friends... your mod was and is the best for the 8 vs 8 LAN parties we host every weekend and we always end up coming back to Alpha Project on every event.
I dream about someone continuing what you started ironing out all the crashes so it is a complete experience.
PS: I am also a mod maker but I mod mainly strategy games, for my last strategy mod I created 120 units but it ended up being unstable... and to my horror I had to delete 18 units I worked so hard on in the name of stability so I understand the tradeout you would have to make to have a stable mod and I just wanted to say it is probably worth it... being it less detailed textures or less assets... stability is always worth the sacrifice.
I wish you the best!
PS2: Please bring Alpha Project to Battlefield 3 using the Venice Project!
Please free us from the chains of BF2!
Love the progress Guys... please consider have the run speed not too be too fast on NPCs and Player because what I see is the video is that you can sprint many meters in seconds... maybe those players have almost no items in their inventories but still it seemed a little bit too much like it would be too easy to get into close range and shoot someone in the face with a shotgun.
That is right...
But FH right now is a mod for BF2... a game that is imposible to get (no longer sold/supported)
While PR is free, easy to obtain and fully supported right now.
And yes, I also agree that FH is much better than PR, it is also much better than BF2 and it is still its mod isn't it?
Macedonia, Athens and Sparta must be all in thou! And Carthage!
Make this Stand Alone or a Sub Mod of PR. This mod is a whole new game and deserves it! Vanilla BF2 is just holding it down... I would dare to say that... BF2 feels like a mod while FH2 feels like the full game.
AP is an almost perfect gem of a mod guys... congrats on the release and a big thanks to the devs for all their efforts.
Feature wise this mod is just unbeatable and having this as a final release (feature wise) is still much much better and complete than anything out there.
That being said... please Devs do one more future release patching the last crashes and stability issues remaining as best as you can.
In fact do not add anything... just remove whatever assets are crashing some of the servers and that's it. Final stable release.
Its good to hear that Jones... so that pic is pre filter?
I see... thanks for answering... so keeping these old skies is not for performance reasons but you just need someone to give you higher res ones?
I always thought it was imposible to improve since probably 99% of the BF2 mods keep the pixelated ones for some reason... I would have high res ones if posible I mean you already improved the weapons and terrain textures alot from what I can see... why not the skies? It is the only part of the mod that still looks old school.
By the way... YOU FKNG ROCK Jones... Love u!
Jones, why is it that in some maps the clouds and the sky in general looks HD and in others it is really pixelated? Can we standarized the size of the skybox file? Or is it more complicated than that? I am a modder myself just not the Battlefield engine and as soon as I increase the size and quality of a texture that pixelated problem is fixed.
If you want... you could send me the image files for all the maps and I make HD version of them.
HD Clouds and we are good to go!
Screenshots just don't do justice on how good this mod is... Everything looks HD and it feels so good! Everything about this mod is on spot! In fact Dice your hire the devs just to balance any future battlefield release.
Yeah... nothing is good enough reason to pospone this release... for the next one.
By the way... I think it is a parameter and perhaps new wreck models that could be borrowed from other mods I guess. No matter thou... the king is back!
The best is back!
OMG OMG OMG OMG... orgasmic!
Is it true that the next version will be stand alone and come with this mini mod: Moddb.com
I heard on a Squad stream that one of the PR Devs said that FH will be following the same path as PR in terms of stand alone, including mini mods in the future.
So happy to hear this guys even if it is not comming from an official source right now.
I understand bro but it is 2015... most of us have at least a GF950... if PR can handle HUGE maps with those why wouldn't AP? I know PR takes things a little too extreme so I am not talking a 2 min wreck more like 30 seconds... right now is like 5 seconds and the default BF2 wrecks really suck... I think we can all agree on that.
Is this going to be released with the next, stand alone, version of FH2? Just like PR is releasing PR:Z, WW2 and FALKAN with version 4.0 Stand Alone?
This looks like it was takken directly from a movie! So nice! Just add some HD sky textures by Sgt_Prof and it is done.
Amazing update Jones! As always, top notch!
Btw, could you please consider making the tanks and vehicles wrecks stay longer on the battlefield. You see it kinda breaks the amazing atmosphere having the wrecks disappear only after a few seconds and breaking into tinny peaces. PR really got this part right if you ask me, as wrecks stay very long and produce some "movie like" smoke from miles away. And you knew lots of fights are happening right there. Cheers and keep this up!