I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.
I really, really loved this mod.
Agreed. Looks way too atmospheric to fall back into oblivion.
Jesus, thank god.
Hmm. Link doesn't work for me. I'd like to donate, but it just takes me to a page that says "Fatal error."
Jesus, I love everything about this. Appropriate speed on the shotgun reload. Also, I like the desperate/untrained way the pistol is reloaded. Keep up the good work.
wow, it's been a while. Awesome.
Oh cool, news. Good to hear.
Yeah, pretty good.
Aww, that's quite the shame. Either way, good luck in the future.
Vegetation certainly "pops."
I wish these were more often present in the vanilla versions.
******* awesome, any news is good news regarding this mod.
I'd just like to add that my first thought in my head when seeing this image was "sweet Jesus!" before I even scrolled down to see this comment.
This added a lot of replay value to Fallout 3. It was awesome. Do you guys have plans to do something similar for New Vegas in the future?
Pretty accurate. Like.
Bad news? Shots are cool.
Yeah, but it's different seeing it in motion, you know?
After seeing this video, this is the first time I will understand any comments including the phrase "OMGTHIS IS SOURCE?!!?"
Oh, well this is cool.
In my opinion, you should just release it fully when the time comes. Your puzzles themselves showed promise in the demo, so I wouldn't imagine it would be a problem.
Okay, now I see what everyone was talking about. Good luck man, really looking forward to this mod.
This actually looks pretty good.
Low poly? They seem pretty well detailed to me.
What is a "scren?" It looks cool whatever it is.
I really like the design, though I can't quite tell if the other room is too long.
Awesome! Glad to hear that you and the mod are still alive.
Yeah, I mean it's all awesome...
"Zombie Assassin." Awesome.
All of these are just really well done.
Okay, NOW I'm downloading.
Oh ******* awesome. Downloading.
Hey I would just like to know if you were still developing Quietus. I really enjoyed the "demo" or whatever it was; It's one of the most atmospheric mods I've come across.
You pump out a lot of updates man. Awesome work.
Hey, as long as you're applying your skills towards something, that's cool.
I just cannot wait to play this mod...
A definite improvement!
Yeah, definitely agree with the dream comparison. It's true, I've had dreams of long hallways that looked only somewhat detailed like this. Excellent work, though I certainly hope that the lights at the end of the hall flicker or something.
I agree. The grass is very pretty and the trees are the only thing holding the atmosphere back. Aside from the detail being low, shouldn't there be snow on the trees as well? Again, nice job on the grass.
A role-playing horror multiplayer? Sounds like the game I've been waiting for all my life... You have to register to play it?
First, I agree with aamurs about maybe adding some debris. Second, shotguns don't really ever seem as powerful as they should in games, but for some reason that shotgun looks like it'll definitely blow that zombie's head off.
Pretty realistically tattered. Very cool.
Somewhat stupid question: You guys are going as far as to give extended features to people who donate, which is awesome. By that same token, will there be extra features after you beat the game once? You know, to further justify multiple playthroughs. I mean you guys have a Steyr TMP in this game, how about a rocket launcher on the second playthrough? Well, maybe not a rocket launcher...
It's a very well detailed model.
I'm speechless as well. Amazing work.
Well, I hope to a certain extent you are. That would increase the immersion factor certainly.
Looks good, yep.
As a side note: I did not know you could refresh a page with the f5 key until now.
God I feel like this mod is being dangled in front of me on a string while I run on a treadmill.
Looks great, especially for half-life. It's kinda early over here, you know...
Every item looks like a country from a world map drawn by children.
You are a machine, I swear.
Pretty skilled modeling here.
Okay disregard my above comments. I was wrong, it's not broken at all. Frankly, the solutions weren't obvious enough. I wasn't entirely sure that you would even need a key to open those doors. Perhaps a text like "I'll need a key" could pop up. Also, the key placement was rather obscure, but maybe if I knew I was looking for a key it wouldn't have been. The battery idea was pretty cool I thought, but with how the boards were nailed I thought I would need a crowbar or something. Maybe you could take one board in the middle off; an opening so you can easily throw it in there. And the battery itself, maybe you could have it sparking a little even before you pick it up. I had not idea until Pupkin commented that the battery even existed. That sound when you pressed the button was awesome, I don't know where you got it/how you made it, but it's scary as hell. I gave it a 9/10 because it shows a lot of promise. It would be a good idea to add a story and characters, that is if you want to continue working on it.
So I had to noclip to even get to the end, which **spoiler I guess** made me jump as I wasn't expecting that noise. I can't really rate it anything as some parts were broken pending I hadn't made any mistakes. It shows promise however, there were some cool touches that shined through. Once more I did like the mapping, and those posters were funny but took away from the horror atmosphere. In short: it's a good start!
Okay, played the demo. Gotta say man, the levels were pretty well designed. There are a few criticisms I have though. Perhaps I missed some things, but I found a couple situations where the mod was basically impassable without using noclip. The first was the security room being locked with no way to be opened. Again, I might have missed something. Next, when you go down to the basement I kept dying in that long hallway and wasn't sure what was killing me. I tried jumping over the pipe with steam coming out of it next to the generator after turning that one valve. Was there a crowbar somewhere to break those boards? Continued...