I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.

Comment History  (180 - 210 of 339)
ptc5010 Feb 13 2012, 2:26am says:

I really, really loved this mod.

+3 votes   download: The Intern's Story (Redux)
ptc5010 Feb 6 2012, 1:40am replied:

Agreed. Looks way too atmospheric to fall back into oblivion.

+1 vote   article: February Visage Update
ptc5010 Jan 31 2012, 12:18am says:

Jesus, thank god.

+2 votes   article: It Lives!
ptc5010 Jan 24 2012, 8:01pm says:

Hmm. Link doesn't work for me. I'd like to donate, but it just takes me to a page that says "Fatal error."

+2 votes   article: Donations
ptc5010 Dec 4 2011, 9:50pm says:

Jesus, I love everything about this. Appropriate speed on the shotgun reload. Also, I like the desperate/untrained way the pistol is reloaded. Keep up the good work.

+5 votes   article: Weapon animations!
ptc5010 Dec 3 2011, 1:54am says:

wow, it's been a while. Awesome.

+1 vote   article: It's alive!
ptc5010 Jul 28 2011, 2:00am says:

Oh cool, news. Good to hear.

+1 vote   media: Concept Tests
ptc5010 Jun 13 2011, 1:18pm says:

Yeah, pretty good.

+1 vote   media: Tannoy Announcement Audio Bite
ptc5010 Jun 10 2011, 2:01pm says:

Yes! Progress.

+3 votes   article: Teaser Trailer and Development
ptc5010 Jun 1 2011, 9:56pm says:

Aww, that's quite the shame. Either way, good luck in the future.

+1 vote   article: End of the line
ptc5010 Apr 1 2011, 11:37am says:

Vegetation certainly "pops."

+2 votes   media: screenshot
ptc5010 Mar 20 2011, 1:57pm says:

I wish these were more often present in the vanilla versions.

+8 votes   media: Anomaly Zones!
ptc5010 Mar 15 2011, 1:12am says:

******* awesome, any news is good news regarding this mod.

+1 vote   article: Some news and an interview !
ptc5010 Jan 28 2011, 11:42pm replied:

I'd just like to add that my first thought in my head when seeing this image was "sweet Jesus!" before I even scrolled down to see this comment.

+4 votes   media: Hellwasp
ptc5010 Oct 26 2010, 5:38pm says:

This added a lot of replay value to Fallout 3. It was awesome. Do you guys have plans to do something similar for New Vegas in the future?

+1 vote   download: FOOK2 - 1.2 Data Files
ptc5010 Aug 16 2010, 9:39pm says:

Pretty accurate. Like.

+3 votes   media: New Eureka Model
ptc5010 Aug 2 2010, 10:04am says:

Bad news? Shots are cool.

+1 vote   media: I have things to say...
ptc5010 Jun 30 2010, 1:23am replied:

Yeah, but it's different seeing it in motion, you know?

+6 votes   media: Dear Esther Update - The Caves - 29/06/2010
ptc5010 Jun 30 2010, 12:32am says:

After seeing this video, this is the first time I will understand any comments including the phrase "OMGTHIS IS SOURCE?!!?"

+10 votes   media: Dear Esther Update - The Caves - 29/06/2010
ptc5010 Jun 21 2010, 3:29pm says:

Oh, well this is cool.

+1 vote   media: HMS Defiance 2
ptc5010 Jun 11 2010, 11:26am says:

In my opinion, you should just release it fully when the time comes. Your puzzles themselves showed promise in the demo, so I wouldn't imagine it would be a problem.

+5 votes   article: The Summer-y
ptc5010 Jun 6 2010, 10:49pm says:

Okay, now I see what everyone was talking about. Good luck man, really looking forward to this mod.

+2 votes   article: The Valve SDK update effect
ptc5010 May 26 2010, 1:38pm says:

This actually looks pretty good.

+2 votes   media: New model
ptc5010 May 24 2010, 9:51am says:

Low poly? They seem pretty well detailed to me.

+2 votes   media: Prop Images
ptc5010 May 10 2010, 8:37pm says:

Very cool.

+1 vote   media: Scud Bike In Game
ptc5010 Apr 28 2010, 12:45pm says:

What is a "scren?" It looks cool whatever it is.

+2 votes   media: Screns
ptc5010 Apr 18 2010, 5:15pm says:

I really like the design, though I can't quite tell if the other room is too long.

+1 vote   media: The Vances' Dormitory - Map v0.2
ptc5010 Apr 17 2010, 1:41am says:

Awesome! Glad to hear that you and the mod are still alive.

+3 votes   article: A sign of life.
ptc5010 Apr 16 2010, 12:54am says:

Yeah, I mean it's all awesome...

+1 vote   article: Two weapons are more than one NPC!
ptc5010 Apr 11 2010, 8:50am says:

"Zombie Assassin." Awesome.

+1 vote   media: Zombie Assassin - WIP
ptc5010 Apr 10 2010, 9:50am says:

All of these are just really well done.

+1 vote   media: Combine Guard - Beta Stuff
ptc5010 Apr 8 2010, 8:04am says:


+2 votes   download: Replacement/Updated first level
ptc5010 Apr 5 2010, 9:57pm says:

Okay, NOW I'm downloading.

+2 votes   download: Red Avenue
ptc5010 Apr 5 2010, 9:11pm says:

Oh ******* awesome. Downloading.

+2 votes   article: Released
ptc5010 Apr 2 2010, 10:38am says:

Hey I would just like to know if you were still developing Quietus. I really enjoyed the "demo" or whatever it was; It's one of the most atmospheric mods I've come across.

+1 vote   member: deceiver
ptc5010 Mar 2 2010, 1:01pm says:

Very cool.

+1 vote   media: Class Concept
ptc5010 Jan 25 2010, 6:34pm says:

You pump out a lot of updates man. Awesome work.

+1 vote   media: Big Day Today Chapter - Model v0.4
ptc5010 Jan 5 2010, 8:30pm says:

Hey, as long as you're applying your skills towards something, that's cool.

+2 votes   article: Little Update... :-)
ptc5010 Apr 18 2010, 5:14pm says:

I just cannot wait to play this mod...

+1 vote   media: Main Menu
ptc5010 Apr 18 2010, 5:13pm says:

A definite improvement!

+1 vote   media: So what about this one
ptc5010 Apr 17 2010, 11:18pm replied:

Yeah, definitely agree with the dream comparison. It's true, I've had dreams of long hallways that looked only somewhat detailed like this. Excellent work, though I certainly hope that the lights at the end of the hall flicker or something.

+2 votes   media: That's not a good sign
ptc5010 Apr 17 2010, 12:25pm says:

I agree. The grass is very pretty and the trees are the only thing holding the atmosphere back. Aside from the detail being low, shouldn't there be snow on the trees as well? Again, nice job on the grass.

+1 vote   media: Test the Undergrowth
ptc5010 Apr 16 2010, 1:42pm says:

A role-playing horror multiplayer? Sounds like the game I've been waiting for all my life... You have to register to play it?

+1 vote   mod: Proyect-Z
ptc5010 Apr 16 2010, 12:58am says:

First, I agree with aamurs about maybe adding some debris. Second, shotguns don't really ever seem as powerful as they should in games, but for some reason that shotgun looks like it'll definitely blow that zombie's head off.

+2 votes   media: Updated street screenshots
ptc5010 Apr 13 2010, 2:43pm says:

Pretty realistically tattered. Very cool.

+1 vote   media: Some decals
ptc5010 Apr 13 2010, 10:01am says:

Somewhat stupid question: You guys are going as far as to give extended features to people who donate, which is awesome. By that same token, will there be extra features after you beat the game once? You know, to further justify multiple playthroughs. I mean you guys have a Steyr TMP in this game, how about a rocket launcher on the second playthrough? Well, maybe not a rocket launcher...

+1 vote   game: Cry of Fear
ptc5010 Apr 13 2010, 9:44am says:

It's a very well detailed model.

+1 vote   media: AK107 Textured
ptc5010 Apr 11 2010, 10:43pm replied:

I'm speechless as well. Amazing work.

+2 votes   media: College
ptc5010 Apr 11 2010, 10:41pm replied:

Well, I hope to a certain extent you are. That would increase the immersion factor certainly.

+1 vote   media: Steyr TMP
ptc5010 Apr 11 2010, 10:39pm says:

Looks good, yep.

+1 vote   media: Heckler and Koch Mp7 - Model v0.9
ptc5010 Apr 11 2010, 1:56pm says:


+1 vote   article: Lift News 24 - First Trailer and Back From the Dead!
ptc5010 Apr 10 2010, 11:36am replied:

As a side note: I did not know you could refresh a page with the f5 key until now.

+1 vote   game: Cry of Fear
ptc5010 Apr 9 2010, 9:21pm says:

God I feel like this mod is being dangled in front of me on a string while I run on a treadmill.

+2 votes   media: Nightmare House 2 - Official Trailer
ptc5010 Apr 9 2010, 10:02am says:

Looks great, especially for half-life. It's kinda early over here, you know...

+1 vote   media: Beretta 92FS - Model v0.9 - FINISHED!
ptc5010 Apr 8 2010, 2:33pm says:

Every item looks like a country from a world map drawn by children.

+2 votes   media: Our Final Inventory Screen!
ptc5010 Apr 8 2010, 8:03am says:

You are a machine, I swear.

+1 vote   media: Beretta 92 - The military handgun - Model v0.4
ptc5010 Apr 7 2010, 9:44am says:

Pretty skilled modeling here.

+1 vote   media: Kalashnikov 47 - WIP - Low Quality
ptc5010 Apr 6 2010, 11:13am says:

Okay disregard my above comments. I was wrong, it's not broken at all. Frankly, the solutions weren't obvious enough. I wasn't entirely sure that you would even need a key to open those doors. Perhaps a text like "I'll need a key" could pop up. Also, the key placement was rather obscure, but maybe if I knew I was looking for a key it wouldn't have been. The battery idea was pretty cool I thought, but with how the boards were nailed I thought I would need a crowbar or something. Maybe you could take one board in the middle off; an opening so you can easily throw it in there. And the battery itself, maybe you could have it sparking a little even before you pick it up. I had not idea until Pupkin commented that the battery even existed. That sound when you pressed the button was awesome, I don't know where you got it/how you made it, but it's scary as hell. I gave it a 9/10 because it shows a lot of promise. It would be a good idea to add a story and characters, that is if you want to continue working on it.

+2 votes   download: Red Avenue
ptc5010 Apr 5 2010, 10:27pm replied:

So I had to noclip to even get to the end, which **spoiler I guess** made me jump as I wasn't expecting that noise. I can't really rate it anything as some parts were broken pending I hadn't made any mistakes. It shows promise however, there were some cool touches that shined through. Once more I did like the mapping, and those posters were funny but took away from the horror atmosphere. In short: it's a good start!

+2 votes   download: Red Avenue
ptc5010 Apr 5 2010, 10:23pm says:

Okay, played the demo. Gotta say man, the levels were pretty well designed. There are a few criticisms I have though. Perhaps I missed some things, but I found a couple situations where the mod was basically impassable without using noclip. The first was the security room being locked with no way to be opened. Again, I might have missed something. Next, when you go down to the basement I kept dying in that long hallway and wasn't sure what was killing me. I tried jumping over the pipe with steam coming out of it next to the generator after turning that one valve. Was there a crowbar somewhere to break those boards? Continued...

+2 votes   download: Red Avenue
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