I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.
I really like all your models, man. Though with this one, there's something off about it. The way the barrels connect to the wooden handle seems a little odd.
Yeah, but it's different seeing it in motion, you know?
Well now this is an odd picture. Only in the sense that I can't connect it with any part of the story of the original.
"Lacks proper polish?" Whatever you say, man. If you can make what you've already done in these pictures look any better, my eyes are going to explode. I feel compelled to donate money to you. Seriously, I'm starting to feel like I won't be able to play this with a clear conscience without giving you like 10 dollars. It's obvious a lot of work is going into this.
Yeah, it's breathtaking.
After seeing this video, this is the first time I will understand any comments including the phrase "OMGTHIS IS SOURCE?!!?"
Christ man, this is honestly amazing.
I love video updates.
There is ALWAYS more room for horror projects, and this one looks promising.
Yeah, things are scarier in the dark, but this has ATMOSPHERE. It's also about immersion, people. Just look at the meticulous nature with which this environment was crafted. Every piece of trash looks deliberately placed. Only possible criticisms I can muster are that the trash can looks a tad small and there seems to be more width in the hall than is necessary. Amazing work, can't wait to play this.
Oh, well this is cool.
Good to see an update from this mod. Looking good.
You don't need to know a language to know good acting, and that was good acting. Though that's judging from a small sample. ONLY thing I might suggest is a better mic, but the quality wasn't bad.
I am DYING to play the english version of this game. Seriously.
In my opinion, you should just release it fully when the time comes. Your puzzles themselves showed promise in the demo, so I wouldn't imagine it would be a problem.
Okay, now I see what everyone was talking about. Good luck man, really looking forward to this mod.
I like the general look.
It's awesome how I get a severe sense of foreboding not just because of the content of the picture, which screams atmosphere, but because of who made the mod.
It seems like the SDK update is a big screw up based on people's reactions, I just don't get why.
It definitely looks good.
Okay just finished it. This was probably the best 4-5 hours I ever spent playing a game. Everything was phenomenal: the music, the puzzles, the humor, the environments/atmosphere, end boss. ******* incredible creativity. 10/10
At the very end, is there any more dialogue after the whole monkey conversation?
Nevermind, I figured it out after tilting my monitor to see what was in the orbs.
Loving it so far, but I'm stuck at this one part. SPOILERS(maybe): In that one room when you push several of the boxes with eyes down a hole that fills up a blue meter. Well, in the room after that, which you access by just jumping down the hole, what do you even do? The only thing I've figured out is I guess when you look at the sections of the wall, a clicking noise is heard. It's very dark and I cannot figure out the goal of the puzzle.
As long as it maintains the exponential growth in creativity seen in the first two episodes, take as long as you want.
You'll have to forgive me for gushing, but I had no idea this was even being developed. I LOVED the first two games, especially the second. I am beyond excited to play this installment.
As always, excellent textures regardless of differential theme. Also, what did valve do?
I love it. It really reminds me of something steampunky, is that what you were going for?
I wish you guys could break into the industry soon, if that's your intention that is. There's just obviously so much time and effort going into this. Hopefully it can successfully be used as a showcase for your talents.
This looks fantastically well done. Tracking.
Wow, I mean this just looks very awesome.