I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.
I really, really loved this mod.
Agreed. Looks way too atmospheric to fall back into oblivion.
Jesus, thank god.
Hmm. Link doesn't work for me. I'd like to donate, but it just takes me to a page that says "Fatal error."
Jesus, I love everything about this. Appropriate speed on the shotgun reload. Also, I like the desperate/untrained way the pistol is reloaded. Keep up the good work.
wow, it's been a while. Awesome.
Oh cool, news. Good to hear.
Yeah, pretty good.
Aww, that's quite the shame. Either way, good luck in the future.
Vegetation certainly "pops."
I wish these were more often present in the vanilla versions.
******* awesome, any news is good news regarding this mod.
I'd just like to add that my first thought in my head when seeing this image was "sweet Jesus!" before I even scrolled down to see this comment.
This added a lot of replay value to Fallout 3. It was awesome. Do you guys have plans to do something similar for New Vegas in the future?
Pretty accurate. Like.
Bad news? Shots are cool.
Yeah, but it's different seeing it in motion, you know?
After seeing this video, this is the first time I will understand any comments including the phrase "OMGTHIS IS SOURCE?!!?"
Oh, well this is cool.
In my opinion, you should just release it fully when the time comes. Your puzzles themselves showed promise in the demo, so I wouldn't imagine it would be a problem.
Okay, now I see what everyone was talking about. Good luck man, really looking forward to this mod.
This actually looks pretty good.
Low poly? They seem pretty well detailed to me.
What is a "scren?" It looks cool whatever it is.
I really like the design, though I can't quite tell if the other room is too long.
Awesome! Glad to hear that you and the mod are still alive.
Yeah, I mean it's all awesome...
"Zombie Assassin." Awesome.
All of these are just really well done.
Okay, NOW I'm downloading.
Oh ******* awesome. Downloading.
Hey I would just like to know if you were still developing Quietus. I really enjoyed the "demo" or whatever it was; It's one of the most atmospheric mods I've come across.
You pump out a lot of updates man. Awesome work.
Hey, as long as you're applying your skills towards something, that's cool.
I think this looks pretty good, I love the idea of horror mods on half-life 1 now.
I feel this is going to be a very bleak game.
Really happy to see progress.
I'm going to like this.
I like what I'm playing so far, but I think that the guns should do more damage. The damage to the player is fine, but I think the enemies should be less able to take so many bullets in the chest.
I don't exactly know how it works, but I hope this gets you guys recognition. Enough so that you can be involved in the industry, if that's your goal anyway. Needless flattery aside, you guys have some really great ideas that could benefit the gaming world. Perhaps it's a little bit early to compliment you guys, as the game has not been released, but I have a feeling that expectations will be met.
Great. I can't wait to see the other 10 million versions.
What can I say? I like what you're doing. In these shots, it's clear that you have a realistically proportioned sense of architecture.
Playing this will be cool.
Everything's starting to take shape.
Definitely enjoying seeing where this is going.
Take all of my money.
I like how the absence of light is used.
Definitely agree with this. It's been a while since I played it, but didn't Mistake have a slower movement speed?
To be honest, I kind of ignored this mod for a while. From this demonstration, it's now one of the mods to which I'm looking the most forward.
Hoping this has a double meaning.
Trackin' the hell out of this.
Same as the other image, every object seems very carefully considered and placed. If this were a painting I would say it had excellent composition.
You can tell how much effort went into creating it. All of the subtle details come to light fairly quickly. Doesn't quite quench my thirst for information of this mod, but that's my problem not yours.
That sucks, didn't see you guys there.
I don't think that's true. If we are talking about retail games, then plenty of DLC content that requires a separate purchase is worth it. However, I'm curious to know which games you played that had free DLC that you think are greater than games that charge for them.
I'm really excited to see this develop.
Yeah, it's breathtaking.
It's awesome how I get a severe sense of foreboding not just because of the content of the picture, which screams atmosphere, but because of who made the mod.
As long as it maintains the exponential growth in creativity seen in the first two episodes, take as long as you want.
It's very well detailed.
The lighting is just perfect.
Looks good, though in my opinion I don't think fighting hordes of zombies, as the trailer suggests, would be that fun for me. Though based on the first game, I'm betting this will not be the case anyway. Looking SO forward to this!
Yeah, definitely agree with the dream comparison. It's true, I've had dreams of long hallways that looked only somewhat detailed like this. Excellent work, though I certainly hope that the lights at the end of the hall flicker or something.
Loving it. I like how the light reaches out just enough to present the ominous darkness further in the cave. As a side note, I hate using phrases like "ominous darkness."
Definitely showing signs of improvement. I'll be waiting to see your next mod too!
Oh okay, in that case it's awesome.
I love this shot. The barbed wire is a really nice effect, as well as the perspective from the POV. But that tree second from the right looks a little bit lop-sided doesn't it? Maybe it's supposed to be like that...
Loving the textures.
I like how it's specifically colorful in these pictures. It provides a nice contrast to what will come.