I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.
YES! Goddammit yes!
Yeah, looks good.
Awesome, it looks like what I hoped it would be, though the teaser was a bit short.
@TheHollowNight If you go on to my youtube account page it should be in the "about me" section. We're breaking up but reforming into a hardcore/powerviolence mix band. Anyway, @MajorBanter Yeah not enough mod teams do that. It's always just you as Gordon Freeman getting into some sort of generic hijinks. I love to see unique mods like this one.
I'll be honest, usually when I see a mod that takes place in the Half-life universe I tend to dismiss it. I must say though this seems like a pretty original concept that's going in the right directions. So, tracking.
Concept seems fairly original. I'm gonna track this.
Well I certainly hope that you guys find the time to make it. This mod really deserves all the praise it gets.
Excellent job with the latest act! If I may ask, will the 3rd act's last boss be something that we haven't seen before? I mean, something that you won't find in the pit?
BrotherLaz, I really have to say that you have done a ******* awesome job with Median XL. This mod really deserves all of the praise it gets. You have added an amazing amount of replay value to Diablo 2.
Ah that makes sense, thank you. Wonderful mod by the way, and can't wait for Grey.
Okay, so I downloaded this again because it's been a while since I've played it. I have a new computer now however. When I started playing, I noticed the flashlight was really small. When I played this on my old comp, the flashlight sprite looked pretty advanced, like it was made with the gold source engine or something. Does anyone have any ideas of why this is happening? Would anyone know how to replace a flashlight with a more advanced version? The small flashlight effect is really annoying.
By the way, towards the end of the game did the woman change the line to say "The paramedics report that they were unable to find his eyes. I think WE may have eaten them.?"
This was definitely a superb mod. The two things that bothered me quite a lot were the sound levels and enemies. As for sound, I felt that the static should not have been so ridiculously loud. Yes, I understand maybe from an artistic point that the sound must drown out the voices, perhaps, but it took away from the immersion when I had to constantly adjust the volume of my speakers. A subtitled option would have been nice.
On to the enemies. I thought the idea of the enemies was pretty cool, but one thing that got me were the ones which could not be seen whatsoever. Meaning, the ones that could attack you from any height at any moment, as well as didn't have a black trail. These were incredibly annoying to deal with during the platforming elements of the game. I still rated the game a 10 because of the incredible immersion, taught and constant suspense, and amazing writing.
Since this is from the guys who brought us Dear Esther, I have no doubt it will be an immersive and atmospheric experience. However going by the trailer, I have no clue as to what your enemy is. Maybe it's better that way.
I must say, it's fairly evident how much work this guy put into this mod. Just the way that everything is placed; it seems as if every little thing, even the placement of a pile of trash, was carefully considered. I definitely felt immersed throughout the game, and not many mods do that anymore.