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0 comments by HeavyMetalBreadLoaf on Sep 14th, 2014


Also because bread is awesome. That is all.

P.S.: If Youtube gets stupid and says "you can't watch this video on your region" or similar excuses I'll upload it myself to ModDB, not a problem.

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Post comment Comments  (30 - 40 of 72)
Sakura Matou
Sakura Matou Mar 24 2014, 1:37pm says:

Hey your my favorite Mod now..or one of them...you know the one that made me join ModDB :P

+4 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Mar 24 2014, 6:27pm replied:

Tenshi has a mod? Where???

+3 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Apr 2 2014, 2:02pm replied:

He doesn't have a mod, doofus ftl. Now if only there is an easier way I can delete these comments. D:

+2 votes     reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Apr 3 2014, 7:54pm replied:

I *could* delete them, but I'll keep them for the sake of rockets, dancing and bananas.

+2 votes   reply to comment
Lord_Cylarne
Lord_Cylarne Apr 28 2014, 9:54am replied:

Plan B.

*Jedi mind trick* You will delete my comments.

+2 votes     reply to comment
Guest
Guest Mar 11 2014, 11:12pm says:

how contact original developer for source code of DoW?

+2 votes     reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Mar 12 2014, 6:48am replied:

Good question. Unfortunately it's mostly wishful thinking.
- First it's the issue of locating someone who was involved in the development of DoW. Personally, I have no idea how. All the info we got about these people is their names on the credits, and despite what paranoia might try to convince you about, a name alone isn't really useful to locate someone.
- Then (assuming you've found a DoW dev) it's the issue of establishing a communication AND most importantly: convincing the guy to conveniently ignore his contract with Relic and (assuming he has DoW's source code on his possession) leak the game's source code to the playerbase.
- THEN, assuming you have the source code, there's the matter of knowing what to do with it, and having the tools to do it. The tools themselves are a VERY rare sight and are pretty much unobtainable via legit means, due to how old they are (and many newer editions came out). Knowing what to do would be basically being a proficient programmer in C++.

BUT, granted all these conditions meet, we would get to see a significantly improved Soulstorm.

+3 votes   reply to comment
Guest
Guest Mar 15 2014, 4:28am replied:

twitter, facebook etc etc? or even new games forum sites they've been working on? Sent PM n stuff? Im pretty sure thats their full real name in the credits so finding them shouldnt be that hard unless they isolate from internet completely..I thought noone owns Dawn of war game for now? THQ is gone i think relic doesnt have that much priority on old dawn of war game anymore..I doubt the contact still valid with THQ gone and SEGA not bothering..

Better now than never..tools should have older versions or you can ask older senior members of c++ sites help section to upload one for you, when friends of course. In the end, finding good programmer is.. a piece of cake. There must be at least one in the community able to do it. I mean, who dont want super fast DoW?

+2 votes     reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Mar 16 2014, 6:48am replied:

OK, so say if we seriously get to track the people behind DoW, we do find them easily.
>> I thought noone owns Dawn of war [...] I doubt the contract still valid
That's not how legal bureaucracy works, unfortunately. Firstly, if "no-one owned DoW", it wouldn't have a price tag on Steam (or anywhere for that matter). Secondly, legal documents are carefully designed to thoroughly cover each and every possibility, and they don't exactly "expire" :S

Finding a good programmer is indeed a piece of cake. Now, finding a good programmer who *is interested* AND willing to spend *his* time coding for *free*? Not so much.
There might indeed be someone in the DoW community able to do it, but not everyone is exactly generous and good-willing. AND again: Without Soulstorm's source code, the tools to make use of it, and knowing how to do that (all in one person who won't keep it for himself) we won't get very far.

+4 votes   reply to comment
Lord_Cylarne
Lord_Cylarne Mar 8 2014, 9:44pm says:

Your video section needs more love than your image section... :p

+6 votes     reply to comment
HeavyMetalBreadLoaf Creator
HeavyMetalBreadLoaf Mar 12 2014, 7:15am replied:

I felt like posting another video, yaaay

+3 votes   reply to comment
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