hurr durr i'ma gamer.
I'm a long time gamer, drummer, electronic music producer, and more recently - sound engineering student.
Game sound design has long been an interest of mine, but only recently have i started to really get to grips with how to translate what i can imagine into actual, workable, sound demos.
Think, layered context reactive game audio that changes atmosphere and mood reactively to the players actions and activity. Hopefully i'll have something online soon to demonstrate what on earth i'm talking about :)