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psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Nope.
DLC is integrated, but not required.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

There's an install tutorial in the tutorial section.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

With the age of the engine in mind, I would be extremely surprised if mod compatibility were a simple matter.

If the unimaginable were to take place and some relatively minor work were needed to port the mod, I'd have that knocked out shortly after release.

I wouldn't expect anything to be compatible though, a total rebuild with 20 year old graphics assets is likely what would be entailed. Not happening unless someone else makes it happen. Somewhere inbetween? I wouldn't bet on me being that industrious, X1 requires a certain lack of sanity to even look at, let alone alter for an engine code rewrite, but if someone else were crazy enough to do it, they'd have my blessing.

Good karma+4 votes
psychoak
psychoak - - 451 comments @ SOA2 0.9.1R Update

It works fine, either a glitch with moddb or it's on your end, try a different mirror if it doesn't work still. The file download should be a .7z file.

This requires 7zip to open, which every version of the mod since I started managing it, has been archived with, so I'd think you wouldn't have this problem not being a first time user.

This is also just an update, you'll need the full version download.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

That would be... misleading.

This is almost certainly the final version of SOA2. Someone else would have to come in and take up the project, the original plans of people involved in the graphical side of things have all but entirely failed to happen. Real life and whatnot.

For a 1.0 to come into being, those plans to create new assets and other artwork would need to come about. Code wise, this is more of a 3.1, as I completed all planned entity work and feature development when I fully implemented X1 several years ago. The successive feature additions were spurred by DLC, or random ideas while working to implement patch changes.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Problem appears solved.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Looks like moddb is having issues. Click where it says to try another mirror when the tab pops up. Some of their mirrors are down too, but others are up.

I'll keep an eye on this and reupload to see if it helps should the problem persist.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

This mod is not being worked on presently. It is, however, fully functional and any issues running it will be on your end. I'll help you figure this out, but information on the problem will be neccessary.

Some general trouble shooting tips:
Did you unzip the mod directly into the mods folder, or did you unzip it into an extra container? The folder structure should be like so C:\Users\username\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.xx\SOA2\Game Info

Did you get the 0.9.1R update and unzip it to the same directory? Same as above, misplaced extra folders in there will cause you issues.

Are you attempting to load the mod in game, or are you manually editing the EnabledMods.txt file? This file can be found in the mods folder, make it read like so:
TXT
Version 0
enabledModNameCount 1
enabledModName "SOA2"

What is the checksum? It should be 122866217. You can find this in the game settings under the mods tab, which should show SOA2 as the only enabled mod.

What is the error message? If you haven't tried, run the game with the dev exe, this can be selected by clicking the down arrow on the play button in the sins splash screen. Your mod directory will need to be copied and renamed as "Mods-Rebellion v1.xx DEV"

If none of this helps, we have a group chat room on Steam. Some time when we're both online, I can walk you through issues in real time.
Steamcommunity.com

Good karma+1 vote
psychoak
psychoak - - 451 comments @ SOA2 0.9.1R Update

Huh.

That is a new one. Glad it's resolved.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ SOA2 0.9.1R Update

Yeah, everything is fine with the archive. It's definitely on your end.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ SOA2 0.9.1R Update

If you deleted the settings files, the only other thing to check is the codec. The mod is running ogg, mp3 and wav files, the vanilla game only has ogg.

It might be possible for the sound to bork and not work right if an mp3 or wav file can't be read properly because you've downloaded some sound or video software that overwrote your codec with a bad one.

I'm currently downloading copies of the uploads to fresh install and test. If they've got a corruption problem I'll upload new ones and post again, but generally a corrupted 7z file means no extraction so this is all but certain to not be the problem.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ SOA2 0.9.1R Update

This is definitely on your end somewhere. Delete your settings files, verify the game cache, and try a refresh of the mod folder.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

This isn't really that kind of game. Such efforts were abandoned by people upon the discovery that you can't do fixed starting points and preload a map setup with the factions in the right spots.

There are a couple old maps people did with planets placed according to various Trek maps, not even sure they still work either, but you'll only get the full mod experience from randoms, which include all the added special functions like X Class planets.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Sacrifice of Angels 0.9R Released

A bit late, but there's a general overview in the tutorials section, very broad strokes.

Klingons are actually the most straightforward faction to play, so it's probably a philosophical problem more than a mechanical issue. You can come hang out in the group chat on Steam and pick my brain if you want specific details about how things work.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

It's been a while since design time when this was discussed regularly.

The Borg are supposed to be OP. SOA2 is as lore friendly as can reasonably be accomplished. A single cube massacred 40 ship fleets in the show, so a single cube massacres 40 ship fleets in the game.

They are intended to be an extreme challenge to play against. I suggest an all against you alliance if you want to play as them.

If your commentary on the Romulans is that they underperform, this is a different problem. The inability of the AI to functionally utilize advanced cloaking tactics, makes it very ineffective.

The Dominion suffer a similar problem, their capital ships are slow, the AI throws them away like crazy regardless, and the faction is built around supporting swarms of Jem'Hadar with them and utilizing their superior defensive installations.

The Federation and Klingon factions are the most straight forward designs, and so handle the best for the AI. I've tweaked the under performing factions with free leveling and cost reductions, but there's only so much you can do to counteract stupid.

Good karma+5 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Patch is up. I stopped being lazy and put in the few hours it took.

Good karma+3 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Yeah, I'm a lazy git.

I'll stop being a lazy git and get this out for the weekend.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Titans question is actually answered in the comments for the current download. Short answer is no.

A planned update? Sort of. I have some minor bugs to fix, eventually I'll be less lazy and do them.

No content updates though, mod's officially done unless some graphics artist comes along jonesing to make a bunch of missing structures and effects.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

I downloaded and extracted the archive fine.

What program are you using to unzip it? If it's not 7Zip, time to switch archive software.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

None.

SOA2 had pre-existing planet types before the advent of the DLC planets.

We were given express permission to use the research tags with our existing planets, without locking them. There are no DLC locked planet types in SOA2.

My only advice on map making is to familiarize yourself with the GalaxyScenarioDef file to see what planets are in what lists, and read Map Design(spoilers).txt in the Galaxy Forge folder.

Good karma+2 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Just the current release. Everything else is archived. Still available for if someone doesn't like the recent additions, but otherwise irrelevant.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

Technically speaking, there are four titans. The ATR-4107, Crystalline Entity, Unknown Probe, and Doomsday Machine. :)

Star Trek isn't a show about super ships. It's a show about crews. A singular ship, that takes twice as much command, needs to be twice as powerful to be worth it. The leveling ships are already an example of improvement by crew. The crews gain experience, and make their ships substantially better.

We could do the Enterprise perhaps as a better Sovereign, but only that terrible Scimitar is a fitting example of a one off super ship. From a canon perspective, restricting anything else to a single ship, would be horrible.

Star Wars, on the other hand, is perfectly suited to titans.

Good karma+5 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

EnabledMods.txt is an auto generated file, it's entirely unnecessary to include it in the archive.

There is no layering here, it's simply a single entry of the folder name. If there were multiple components, the presence of one would remove confusion over which order to put them in, but you don't want to just unzip that into your directory unless you're not using any other mod.

EnabledMods will ignore everything below the entry. Best practice is to simply have all the entries and copy the one you're using at the time, into the top, like so:

TXT
Version 0
enabledModNameCount 1
enabledModName "SOA2R"

enabledModNameCount 2
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"

enabledModNameCount 1
enabledModName "SOA2R"

enabledModNameCount 1
enabledModName "SOGE 4.11.1"

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Glad you're enjoying the mod. Sorry to hear you're crashing in Interregnum. :(

The mothballed ships are converted on a slow burn. It restores 5 hull points per tick until the ship is restored. It also only affects a set number of ships, so not all of them will be converted on an ability firing.

I hadn't noticed the AI issue. We have some house keeping to do on minor defects, so a patch will be incoming at some point in the next few weeks. Before it comes, I'll write an ability to auto convert the ships as they spawn in and keep the numbnuts AI from garbage collection. It won't be the first AI only function I had to write in to solve things...

Good karma+2 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

Not a graphics artist. If someone wanted to do one, I'd support the endeavor, but it's greatly outside my skill set.

Good karma+1 vote
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

We used to have this problem all the time with Moddb several years back, probably just a quirk of the network path to you.

Good karma+3 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2 [0.9R FULL] Released

I'm 100% sure this is a problem on your end.

Are you using 7Zip to unzip this, or something else?

If you are using 7Zip, it's probably a corrupted download. You can check the archive for a bad download testing it with 7Zip.

If you'd like some real time help, join me in our chat room on Steam and I'll help you get this resolved. S.team

Good karma+3 votes
psychoak
psychoak - - 451 comments @ Star Trek: Sacrifice of Angels 2

When you die horribly at an X class planet, that's my bad. Have fun with it.

Good karma+1 vote