This member has provided no bio about themself...
If they're actually shown to be weak, yes.
So far, the observations on their weakness relate purely to how poor the AI is at keeping important ships alive, or people that don't understand how they work.
The tutorial page for the Dominion explains it, they have extremely powerful combined boosts from their Elites.
We've tweaked the AI bonuses to compensate for functions they can't handle. Previous complaints have been retracted by individuals that discovered the unholy cheese and no longer think they're a problem.
It is. The Romulan elites will drain antimatter based on nearby enemy ships, when it works at least. Currently it's buggered.
Donations are a legally questionable area, cease and desist orders be a downer and they could come from quite a few sources.
That would just pile up neutral ships.
If you want any of the features disabled, simply remove them from your maps.
If you have the DLC, they do roam.
Yes, full release.
It would work fine, but some assets will end up being loaded even though they aren't used, affecting performance to some degree.
The gamefront download is working, momentary hiccup?
Well, it's up.
They are one of seven possibilities when you encounter an X Class world. As one of seven on a rare planet, it could take quite a while to randomly encounter one.
This comment has been posted in a private group.
It's been a month...
We've got a few things still stewing, but we're aiming to get the next update out by the weekend.
Lets keep the insults to a minimum guys. I'll get jealous and start a flame war.
Prometheus comes up frequently, but most ideas are for non-canon designs.
Which would be fine, if they weren't a detraction. The more powerful the ships get, the less useful the rest become. Titans in SOA2 will stay what they are, game altering surprises the map throws at you.
Tribbles are already in the mod, just missing graphics and audio currently so no one realizes what's going on. Our next update should fix that problem.
Will be changing some of their damage values. Do not expect the Galaxy Class to start losing one on one matches, you're testing the perfect scenario for it. Regeneration abilities are inherently more powerful the less damage is incoming. Large fleet battles kill things much faster. The Harbinger is fantastic, considering it can just about kill the thing by level 6.
Well, our good buddy LordVader89 already told us he wasn't interested in the mod a week or two back because it didn't have a particular map in it, so we sorta just write him off.
The more serious postings get serious answers. I try to avoid being an *******, occasionally I succeed. Sarcasm is my bread and butter so it's hard to keep replies clean of it.
If someone tells us to add the Scimitar again, they'll probably get something about how we'll put it in the mod when Nemesis stops being the movie that killed the TNG era. No offense to the STA3 team, it's very pretty.
The coloring is environmental lighting. The ships are the normal metal coloring.
They're not shuttles either. They're fighters armed with pulse phasers and micro torpedo launchers.
The only shuttle slotted as a bomber is the Romulan shuttle, it's equipped with six disruptors and two torpedo launchers.
Your loss, and your error. Have fun not enjoying the mod.
We ship the mod out with conversion folders all set up to use. If you want something in text format, just copy it into the ConvertEntity folder right there in GameInfo.
There are batch files for going back and forth between bin and txt.
We'll just pretend you didn't refer us to a STO design while lecturing us on following the lore...
"The titan DOES NOT need to be an "uber ship" or a large ship"
Yes actually, it does.
A titan has to be worth two command points. What we would have done, had Stardock not made this a matter of hard codes and given us a modifier for command crews, is made one off's with better abilities, different stats. You'd have the USS Enterprise E, with improvements befitting the flagship crew. It would be better than a standard Sovereign, but nowhere near twice as good. Something special and finite, befitting the highlander mechanic they're restricted to.
There is only one side with a ship that fits the role of twice as good as the next, the Jem'Hadar Enslaver. Restricting it to a one off would be a detraction from the game.
We're quite happy to have the expanded modification capabilities that came with Rebellion. We're not adding some tard uber ship to the game just so we can fill the Titan slot for each faction with something that isn't a complete waste of time to build.
There are, however, 3 Titan entities in the game already, you just haven't noticed them.
At least, not in the factions.
You need 0.6.8, this is just an update for it.
There probably aren't enough US dollars to buy an interstellar warship capable of wiping out planets.
1701 was a refit too. 1701 A isn't until after they go joy riding in a B'rel, the refit model was used for the preceding three movies containing the original Enterprise.
He might sound like such an *******, but I am such an *******. I just thought it was funny, not assholish.
Political correctness is over-rated. If anyone is getting bent by a modder making fun of social networking, they should probably avoid said social networking as it will be hard on their sensitivities.
It is indeed, pact bonus from your friendly neighborhood Dominion.
Make friends, unlock extras.
I thought Insurrection was pretty damn good for an odd. It's better than 1,5,7 and 10, it's not a 2, 6 or even an 8, but I'd put it on par with 3 and 4.
Hard AI cheats in Rebellion.