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psychoak
psychoak 10hours 2mins ago replied:

Indeed you do. Rebellion is at 1.82.

When you get your game updated, you should also enable the mod before starting a game up. If you enable and play in the same session, there's a glitch in the in game loader that results in a crash at some point soon into the game.

+1 vote     article: Star Trek: Sacrifice of Angels 2 0.7.3R Release
psychoak
psychoak Aug 25 2014, 3:16pm replied:

0.7.3R is the new version we released Saturday.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Aug 24 2014, 9:24pm says:

They're at the colonized terran planets on the random maps. Attack the starbase until it goes inactive and invulnerable, and it will change ownership with the planet.

+1 vote     article: Star Trek: Sacrifice of Angels 2 0.7.3R Release
psychoak
psychoak Aug 24 2014, 10:03am says:

Yes and no.

The team originally comprised SOA team members that started the mod up. Major Stress(stresspuppy) and Darkshimmer in particular did a lot of the ground work to get the mod rolling. All original members are retired/semi retired at this point though.

+1 vote     article: Star Trek: Sacrifice of Angels 2 0.7.3R Release
psychoak
psychoak Aug 24 2014, 9:24am replied:

I didn't get the question, must sleep more!

+1 vote     article: Star Trek: Sacrifice of Angels 2 0.7.3R Release
psychoak
psychoak Aug 8 2014, 3:05pm replied:

Possibly. The mod works for with the current version of Rebellion. As long as you're on 1.80 or 1.82, 0.7.1 and 0.7.2 both work just fine. Did you check the install tutorial on our tutorial page?

Mod checksum for 0.7.2 is 109126125.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Jul 1 2014, 4:18pm replied:

Source on the shrike? I can find no such information. The same model is used for both scout and science ship, there are no canon references to weapons at all that I can find.

+1 vote     download: Star Trek: Sacrifice of Angels 2 [0.7.2R Update]
psychoak
psychoak Jun 24 2014, 3:08pm replied:

Decloaks aren't working properly, I didn't update them when I updated the cloaks to have ship specific effects.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Jun 23 2014, 5:31pm replied:

I can come up with loads of complaints, like some dweeb broke the cloaks again!

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Jun 20 2014, 3:18pm says:

Postings from very special people aside, the 1.80 compatible mods are 1.82 compatible as well. If you can't get SOA2 to run on the current version of Sins, it's user error.

+3 votes     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Jun 9 2014, 1:34am replied:

All mine sweepers have passive and active scanning. Just a few scouts sent with your fleet will expose mines in range. You don't need to wait for them to have no order and go find the mines like you do in vanilla Sins.

With the exception of replicating mines, they're very easy to clear out so long as you're prepared.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Jun 9 2014, 1:25am replied:

109126125

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak May 17 2014, 3:45pm replied:

I'll see how much effort it is to update this map. No promises.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak May 3 2014, 2:41am says:

I bumped it back to 1.

+2 votes     download: DLC Off
psychoak
psychoak Apr 18 2014, 1:12am replied:

Cloaking, aside from Romulan Elites, will disable regeneration and burn off antimatter, if you cloak with just enough, any other ship will almost immediately decloak.

As written in the guides, group switch your fleet to autocast and your frigates will all cloak themselves, take it off autocast, and use the fleet decloaks that come with one of the elites get them out all at the same time.

Non-cloaking ships will never cloak, the ships/structures that don't disable regeneration while cloaked, will use increasingly more antimatter with nearby enemies.

+2 votes     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 16 2014, 2:27am replied:

Upkeep is based on research, not your actual fleet. Sadly, the method to get around this and have a good upkeep mechanic melts cpu's so we're stuck with the **** mechanic.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 12 2014, 2:59pm replied:

As you're Borg, who walk through open space without a suite on, you don't have terraforming research.

There were no enemy planets in the same systems as a unicomplex, so I built a new one in one of the enemy controlled systems, that functioned as expected as well. Ships will warp in shortly after the planet becomes visible.

The ability will spawn between 112 and 130 fleet points in ships.

+3 votes     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 11 2014, 4:02pm replied:

If you're expecting resource gains, as opposed to an upgraded planet, that is not the expected behavior.

On finish, you should have a different planet. Toxics become Forests, Barrens become Deserts, Dead Asteroids become regular Asteroids.

For the ship spawning, are you at full fleet points? We can decide whether some things happen regardless of available space, but SpawnShipsAtPlanet is not one of the functions that gives an option. They'll only come if there's room.

+2 votes     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 11 2014, 2:01am replied:

Delta Quadrant Reserves targets enemy planets, which is likely the problem if you're attempting to use it somewhere and it does nothing.

Terraforming works. Assuming you have the research, and the planet says it terraforms.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 3 2014, 5:41pm replied:

Replacer only, there are multiple reasons Sins hasn't the room to add them all in as individual ships.

+1 vote     mod: Star Trek: Sacrifice of Angels 2
psychoak
psychoak Apr 3 2014, 2:51pm says:

Flocks, they're birds after all.

+1 vote     media: Romulan Swift Wing class
psychoak
psychoak Mar 27 2014, 12:11pm says:

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psychoak
psychoak Mar 26 2014, 8:41pm says:

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psychoak
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psychoak
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psychoak
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psychoak
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psychoak
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psychoak Mar 26 2014, 12:49pm says:

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