I've been creating texture art since June of 2006, and I'm far from what could be considered to be 'good'. Starting with Age of Empires II and Age of Mythology, my love for modifying real-time strategy games was born. I tried nearly every aspect of game modification and texture art seemed to suit me the best. Within a week of finding Age of Mythology Heaven I had started my own design team: Purple Design Studios. It wasn't too long before I found my way to 0 A.D. I never registered, but I visited from time to time, awaiting that final release date. Looking at monthly updates I sat in awe of the talented artists that have graced the presence of the game's designer list. As time went on and I became more comfortable with creating detailed textures for Age of Mythology mods, I decided I would apply to help out with 0 A.D. hoping that I would have the slightest chance of being accepted into the community. To this day I contribute to 0 A.D. and still make mods for Age of Mythology.
Mac OS X users now have an easy way to keep up-to-date with 0 A.D. news and forum updates with the release of the 0 A.D. Widget! The application features...
Since we didn't find the time to complete the whole thing, we'll release this in 2008. Here's what we released in 2007.
7/4/07: Updated to v1.1, with improved eyecandy, shorter camera tracks, and random lighting!
The Cannibals mod is a unique addition to the game that allows the hunting and gathering from human natives. This twisted mod is currently under beta...
House is a simple mod that allows for the construction of villagers from houses, allowing for expanded gameplay opportunities. Featuring garrison flags...
The Roman Legionarius is a single - unit modification that adds a brand new unit to Age of Mythology. The unit features historically accurate, player...