I'm Rob Kimball. I play Photoshop.

Comment History  (60 - 90 of 243)
WFG-Kimball
WFG-Kimball Jan 2 2011, 2:17pm replied:

The majority of our programming staff does not have a Mac from which to test and build binaries. Although it is very possible to build the game on OSX, it is tedious. Currently we are working towards the prospect of compatibility with Xcode, after which OSX development would see a dramatic increase. Unfortunately, I can't promise you a timeline for Xcode support.

I currently use a Mac, and from an artist's perspective, building the game is a total pain in the *** (but a necessary pain in the *** for me). At all costs, we are planning to release a Mac binary in Alpha 5: it's at least 4 months off, but it'll be worth the wait.

+2 votes     download: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Jan 2 2011, 10:32am replied:

Great! Looking forward to working with you

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 2 2011, 8:07am replied:

Basic AI implementation is coming in Alpha 4.

+6 votes     article: "Rise of the East" Mod, IOTY Honorable Mention and more!
WFG-Kimball
WFG-Kimball Jan 1 2011, 8:08am says:

Happy New Year everyone!

+4 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 1 2011, 6:08am replied:

Though I do gather information from the ChinaHistoryForum often, much of the information in that particular thread is not relevant to our time frame (roughly BC 500 - 400 AD).

+1 vote     article: 0 A.D. Rise of the East Debut!
WFG-Kimball
WFG-Kimball Jan 1 2011, 4:15am replied:

Too bad you're not actually running the game ; )

+3 votes     media: Ubuntu desktop ;-)
WFG-Kimball
WFG-Kimball Dec 31 2010, 10:19pm replied:

Happy New Year to you too :)

+3 votes     member: WFG-Kimball
WFG-Kimball
WFG-Kimball Dec 31 2010, 7:12pm replied:

Read up, AI is coming in Alpha 4.

+5 votes     download: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Dec 31 2010, 7:11pm replied:

Thanks for your feedback! Yes, we really could use an organic animator for some of our animals. ; )

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Dec 31 2010, 6:40pm replied:

Until proper localization is implemented into 0 A.D., we will only be able to provide the mod in English. If you're interested in helping us translate unit and building names and the like, please PM me. :)

+3 votes     mod: 0 A.D. Rise of the East
WFG-Kimball
WFG-Kimball Dec 29 2010, 3:36am replied:

Thanks for your input! Just to set the record straight, we don't actually have axemen. :p

Just a quick note on the architecture: being that this is a game, there is a slight degree of trade-off between appealing to the player and appealing to historical accuracy. Though we are doing our what we can to ensure that our architecture is a fair representation of what existed at the time, we also need to visually diversify them so they are easily recognizable at a quick glance. For example, not all military buildings in the last several millennia have been 'U'-shaped, but it has developed into a fairly common stigma in RTS games, and we seek for the player to recognize our buildings before they've ever seen them.

Anyway, thanks for the links!

+3 votes     article: 0 A.D. Rise of the East Debut!
WFG-Kimball
WFG-Kimball Dec 29 2010, 2:04am replied:

Hey Janshin! To be perfectly honest with you, we don't have any Chinese-speaking members on the team. I would wager that 99% of our characters are mis-matched in one way or another. We could use someone to help us solve this problem though.

Our mod spans from the mid-Warring States period to the Jin Dynasty, focusing mainly on Han China. Thanks for your feedback!

+2 votes     article: 0 A.D. Rise of the East Debut!
WFG-Kimball
WFG-Kimball Dec 27 2010, 5:13am replied:

Processor speed (look for the unit "GHz") and graphics card would be helpful. :)

+2 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Dec 25 2010, 8:28pm replied: +1 vote     media: Forty spears of death
WFG-Kimball
WFG-Kimball Dec 25 2010, 8:27pm replied:

We do have amphoras.

+2 votes     media: Shipwreck
WFG-Kimball
WFG-Kimball Dec 25 2010, 8:27pm replied:

No, see in ancient times, gravity worked sideways.

+3 votes     media: Shipwreck
WFG-Kimball
WFG-Kimball Dec 23 2010, 9:55pm replied:

Unofficially, perhaps. It's possible that the project could be featured as an "official" mod as 0 A.D, as an option for players to download. Given that this is approved by the team we could display it on the same download page, but you'll probably never find this mod in the game's official binaries. At most, this mod will serve to demonstrate the potential of 0 A.D. modding and encourage the community to develop content for the game.

+3 votes     mod: 0 A.D. Rise of the East
WFG-Kimball
WFG-Kimball Dec 23 2010, 5:13pm says:

Thanks for the Honorable Mention guys. :D

+3 votes     article: Players Choice - Upcoming Indie
WFG-Kimball
WFG-Kimball Dec 22 2010, 6:02am says:

Johnny Shumate is a frickin' genius!

+2 votes     group: Ancient Weapon Lovers Group
WFG-Kimball
WFG-Kimball Dec 22 2010, 5:59am says:

Good to hear that you guys are striving for historical accuracy! That's been a goal of ours from the beginning of our project. Very refreshing to see that people share our vision. Good luck with everything!

+2 votes     mod: The Peloponnesian Wars
WFG-Kimball
WFG-Kimball Dec 19 2010, 3:53am says:

Next stop, Mac support!

+3 votes     article: Desura is launching!
WFG-Kimball
WFG-Kimball Dec 13 2010, 2:05pm replied:

Compiling the game on OSX is admittedly not for the faint of heart. The process involves installing Xcode, ~12 developer libraries and a basic knowledge of Terminal commands. You can expect us to release a binary for OSX (i.e. 0 A.D.app) as soon as we find a developer who knows his way around Xcode.

In the mean time, see if you can't find a friend with a PC.

+2 votes     article: New Release: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Dec 12 2010, 4:30pm replied:

Yes, our AI has yet to be written. We have plans for basic implementation come Alpha 4 (see Trac.wildfiregames.com), but we can't promise that it'll be challenging just yet. By the time we're done with it though, we can certainly guarantee that it won't hold back!

+3 votes     article: New Release: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Dec 12 2010, 4:04am replied:

Hey thunderrising, thanks for your feedback! Just to touch on a few of your points here:

1. Did you experience any problems with any of the maps we've released? The reason we don't always include new maps in alpha releases is because it's not a priority, and we'll eventually run out of ideas. Also, developing maps requires manpower that would be better suited elsewhere.

2. This also requires quite a bit of manpower. Though it is planned for Alpha 4, we can make no guarantees about this. We hope to have at least a basic form of AI by the next release. (see Trac.wildfiregames.com)

3. This is our goal for our Beta releases. The purpose of an Alpha release is not to be a fully-operational representation, but rather a very incomplete version of what is to come. By definition, an Alpha does not have functional iteration of all major features, but rather serves as a snapshot of the current state of development. Until we've announced our first beta, you can expect this to be the case with all our releases.

For future reference, you can see all of the features we intend to include with each release here: Trac.wildfiregames.com

Also, could you perhaps clarify what you mean by "work on graphics"?

+13 votes     article: New Release: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Nov 28 2010, 6:15pm says:

This is a standalone now??? Say whaaat.

+2 votes     game: Warm Gun
WFG-Kimball
WFG-Kimball Nov 15 2010, 1:42pm replied:

IOTY vote :)

+5 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Aug 10 2010, 5:39am says:

Can't wait for a Mac port. I've been itching to try this out!

+2 votes     media: Current App UI
WFG-Kimball
WFG-Kimball Apr 27 2010, 10:07pm says:

You ought to include a mesh cover for this. The text could also be improved, but that sort of ranks as secondary importance.

+1 vote     media: Props
WFG-Kimball
WFG-Kimball Apr 27 2010, 10:04pm replied:

While you're at it, could you also wrap the strings around the pegs in unique fashions, perhaps having bits of strings sticking out at random angles?

Just kidding. Awesome model!

+1 vote     media: Props
WFG-Kimball
WFG-Kimball Apr 11 2010, 12:55am says:

This is very informative.

+1 vote     article: Hello Moddb!
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