I'm Rob Kimball. I play Photoshop.
The reason I say that is because to keep your game (and your profits) going, you're going to want to build a community around it. If you have a linear campaign, your game is shelved as soon as it's been beaten. Making the map editor available to your fans enables subsequent campaigns to be developed and released. That's why games like Minecraft and Age of X are so popular: people like making ****.
You should really reconsider keeping the editor proprietary.
But yes, it does eventually die. It's intended to be a temporary scouting tool (and it's cheap enough to replace easily).
We wanted to not only be able to give our mod its own feel, but to make sure that each building fits well within 0 AD.'s building set.
Just in case you're not watching Rise of the East on ModDB... Moddb.com
Follow us on Twitter and you'll be among the first to see what's in store...
Not quite. There have been some setbacks that have limited our progress since our last update (including decreasing support of the game on OSX, a forum issue a few months ago and of course, work/school), but we are all still dedicated to this project. That being said, we're always welcome to new contributors that can help us toil through the slower months.
Worst case, you can expect some progress once summer rolls around.
I believe he means the patchy underwater terrains. I admit, it would look better if they faded out more gracefully.
History is written by narcissists.
There has been some recent discussion on that subject here: Wildfiregames.com
Hey TribalBeat, not to worry. Our forum had been down for several months, and I only just now got it back up. We'll be sure to pick up steam again shortly.
I plan to submit the game as soon as Desura supports OSX. ; ) Also as soon as the game as stable, but that's clearly secondary.. (jk)
Yes, this is something we already have.
Our scenario editor will enable you to build whatever your heart desires. So while we probably won't include this particular map in the binaries, you're certainly able to build one like it!
Looks like a decent start to something that could potentially be awesome in the future. Good luck!
This isn't representative of the size of a map. ; )
In the interest of keeping you guys updated, we've had a volunteer come forward to update our premake version (which means XCode compatibility is on the way). Once that's finished, we'll be able to compile the game on OSX rather easily and release packages (.app versions) instead of expecting you to build the game from the source yourself.
If only the ModDB approval process were quicker... ; )
We're working to ensure that ships cannot sail on land eventually. Not to worry, that bug isn't permanent.
Building rotation is already possible. Click and drag the building around to rotate it.
Unofficially, perhaps. It's possible that the project could be featured as an "official" mod as 0 A.D, as an option for players to download. Given that it is approved by the team, we could display it on the same download page, but you'll probably never find this mod in the game's official binaries. At most, this mod will serve to demonstrate the potential of 0 A.D. modding and encourage the community to develop content for the game.
Maxi, didn't I talk to you about joining Wildfire Games once?
As far as web development is concerned, we actually need someone who understands backend development (PHP, MySQL etc.). I know how to do front end stuff pretty sufficiently (HTML, CSS, JS).
As Daniel (Gen.Kenobi) pointed out, several of our members are also members of Wildfire Games, and we can therefore be assured that our mod will at no point be rendered obsolete. Being that this is the first implementation of a mod in 0 A.D., the development team itself is taking note of ways that we can make it easier for modders in the future. You could see this as a sort of proof of concept.
Yes. Single player should be pretty extensive.
If you're interested in working with us, all you have to do is fill out the form here: Wildfiregames.com
Basic AI means that it will be in no means competitive or balanced, but simple the frame within which we can build the real AI. The AI itself will be written in JS - as for implementation, we seek only to enable these JS files to be interpreted by the game. As of about an hour ago, we currently have a script that automatically causes all units on the map to suicide when the game starts. That being said, the alpha 4 implementation will not be that simple, but it will be by no means competitive.