I'm Rob Kimball. I play Photoshop.

Comment History  (30 - 60 of 243)
WFG-Kimball
WFG-Kimball Jan 23 2012, 3:56am replied:

The reason I say that is because to keep your game (and your profits) going, you're going to want to build a community around it. If you have a linear campaign, your game is shelved as soon as it's been beaten. Making the map editor available to your fans enables subsequent campaigns to be developed and released. That's why games like Minecraft and Age of X are so popular: people like making ****.

+1 vote     media: Early Map Editor
WFG-Kimball
WFG-Kimball Jan 18 2012, 6:44pm replied:

You should really reconsider keeping the editor proprietary.

+1 vote     media: Early Map Editor
WFG-Kimball
WFG-Kimball Jan 9 2012, 3:22am replied:

But yes, it does eventually die. It's intended to be a temporary scouting tool (and it's cheap enough to replace easily).

+3 votes     media: New Feature :: Outposts
WFG-Kimball
WFG-Kimball Jan 8 2012, 9:18pm says:

"Like"

+14 votes     media: New Feature :: Outposts
WFG-Kimball
WFG-Kimball Jan 8 2012, 3:53pm replied:

We wanted to not only be able to give our mod its own feel, but to make sure that each building fits well within 0 AD.'s building set.

+2 votes     media: Civilization Centre :: Render
WFG-Kimball
WFG-Kimball Jan 2 2012, 8:44pm says:

Just in case you're not watching Rise of the East on ModDB... Moddb.com

+6 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 2 2012, 7:56pm replied:

[no comment]

+7 votes     media: Edge of the City
WFG-Kimball
WFG-Kimball Dec 26 2011, 5:09am says:

Follow us on Twitter and you'll be among the first to see what's in store...

+6 votes     mod: 0 A.D. Rise of the East
WFG-Kimball
WFG-Kimball Dec 24 2011, 8:54pm replied:

Not quite. There have been some setbacks that have limited our progress since our last update (including decreasing support of the game on OSX, a forum issue a few months ago and of course, work/school), but we are all still dedicated to this project. That being said, we're always welcome to new contributors that can help us toil through the slower months.

Worst case, you can expect some progress once summer rolls around.

+4 votes     mod: 0 A.D. Rise of the East
WFG-Kimball
WFG-Kimball Jun 23 2011, 2:16am replied:

I believe he means the patchy underwater terrains. I admit, it would look better if they faded out more gracefully.

+1 vote     media: Peloponnese
WFG-Kimball
WFG-Kimball Jun 23 2011, 2:14am replied:

History is written by narcissists.

+2 votes     media: Cycladic Archipelago II
WFG-Kimball
WFG-Kimball Jun 23 2011, 2:12am replied:

There has been some recent discussion on that subject here: Wildfiregames.com

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball May 25 2011, 2:50am replied:

Hey TribalBeat, not to worry. Our forum had been down for several months, and I only just now got it back up. We'll be sure to pick up steam again shortly.

+3 votes     mod: 0 A.D. Rise of the East
WFG-Kimball
WFG-Kimball Feb 25 2011, 9:36pm replied:

I plan to submit the game as soon as Desura supports OSX. ; ) Also as soon as the game as stable, but that's clearly secondary.. (jk)

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Feb 24 2011, 1:28pm replied:

Patience.

+6 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Feb 23 2011, 1:47am replied:

Yes, this is something we already have.

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Feb 22 2011, 2:52pm replied:

Our scenario editor will enable you to build whatever your heart desires. So while we probably won't include this particular map in the binaries, you're certainly able to build one like it!

+1 vote     media: Iberian Bay
WFG-Kimball
WFG-Kimball Feb 22 2011, 2:49pm replied:

Thanks!

+1 vote     media: Iberian Corral
WFG-Kimball
WFG-Kimball Feb 21 2011, 3:03pm says:

Looks like a decent start to something that could potentially be awesome in the future. Good luck!

+4 votes     mod: Overgrowth: Training Courses
WFG-Kimball
WFG-Kimball Feb 16 2011, 9:03pm replied:

This isn't representative of the size of a map. ; )

+1 vote     media: Paul's "Coastal Defenses"
WFG-Kimball
WFG-Kimball Feb 16 2011, 8:54pm replied:

In the interest of keeping you guys updated, we've had a volunteer come forward to update our premake version (which means XCode compatibility is on the way). Once that's finished, we'll be able to compile the game on OSX rather easily and release packages (.app versions) instead of expecting you to build the game from the source yourself.

+1 vote     download: 0 A.D. Alpha 3 Cerberus
WFG-Kimball
WFG-Kimball Feb 13 2011, 9:31pm replied:

Yes.

+3 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 29 2011, 5:02pm replied:

If only the ModDB approval process were quicker... ; )

+2 votes     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 25 2011, 11:41pm replied:

We're working to ensure that ships cannot sail on land eventually. Not to worry, that bug isn't permanent.

Building rotation is already possible. Click and drag the building around to rotate it.

+1 vote     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 25 2011, 11:39pm replied:

Unofficially, perhaps. It's possible that the project could be featured as an "official" mod as 0 A.D, as an option for players to download. Given that it is approved by the team, we could display it on the same download page, but you'll probably never find this mod in the game's official binaries. At most, this mod will serve to demonstrate the potential of 0 A.D. modding and encourage the community to develop content for the game.

+3 votes     media: The Fields of Longji
WFG-Kimball
WFG-Kimball Jan 25 2011, 11:38pm replied:

Maxi, didn't I talk to you about joining Wildfire Games once?

As far as web development is concerned, we actually need someone who understands backend development (PHP, MySQL etc.). I know how to do front end stuff pretty sufficiently (HTML, CSS, JS).

+1 vote     article: Farmer's Delight
WFG-Kimball
WFG-Kimball Jan 25 2011, 7:09pm replied:

As Daniel (Gen.Kenobi) pointed out, several of our members are also members of Wildfire Games, and we can therefore be assured that our mod will at no point be rendered obsolete. Being that this is the first implementation of a mod in 0 A.D., the development team itself is taking note of ways that we can make it easier for modders in the future. You could see this as a sort of proof of concept.

+3 votes     article: Farmer's Delight
WFG-Kimball
WFG-Kimball Jan 24 2011, 7:46am replied:

Yes. Single player should be pretty extensive.

+1 vote     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 19 2011, 8:41am replied:

If you're interested in working with us, all you have to do is fill out the form here: Wildfiregames.com

+1 vote     game: 0 A.D. Empires Ascendant
WFG-Kimball
WFG-Kimball Jan 3 2011, 12:00am replied:

Basic AI means that it will be in no means competitive or balanced, but simple the frame within which we can build the real AI. The AI itself will be written in JS - as for implementation, we seek only to enable these JS files to be interpreted by the game. As of about an hour ago, we currently have a script that automatically causes all units on the map to suicide when the game starts. That being said, the alpha 4 implementation will not be that simple, but it will be by no means competitive.

+2 votes     article: "Rise of the East" Mod, IOTY Honorable Mention and more!
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