For some reason it won't show up on Desura for me. "Unavailable on Desura"
For some reason it won't show up on Desura for me. "Unavailable on Desura"
You may want to look how exploding ships are done in Movies - or how naval ships are taken apart by torpedoes. I'd love to see the ship breaking down and a carcass remaining. Shields break down, hull texture gets replaced by dmaged and ripped version, parts break off gradually and then all the lights flicker and go out... pause then BOOOM. If you want to get fancy, there could be some sort of distinction between overkills and disabling. Overkill= Lots of ships / Few strong ships shooting at the target, the target explodes and scatters completely. Disabling: large chunks of Hull are still intact, just; the ship is disfunct. YEAH I KNOW asking for too much ;D
So much approve!
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8D!
I love this guy already.
I liked it! I was impressed with your mapping, especially the tower's wiring. Must have been a **** to get that right. Also, next time you make a mod hit me up for Voice Acting ;D
Why is it not quadratic?
Am I right in guessing that the doorway leads to a station building? Because if not, I think the Walls need to be a little thicker
Pretty awesome stuff but... I suppose it's gonna be just another shooter, hm?
Awesome :3
You may want to disable "mat_wireframe 1" tho. Makes you see through walls ;D
Not only was it harsh, you're also wrong about most of it. Ever worked in Hammer? Also, his maps are plain beautiful.d
Is it intended for Ironsights not to work in the sewer levels? :c
Also, you have created one heck of a mod <3
I thought:
"Wargblarbarglwargl" in an instant.
Auf jeden Fall weitermachen! Aber hey, wenn ihr jemanden braucht, der eure Artikel/News/In-game-Texte auf Englisch übersetzt:
I'm your dog, man.
Honestly, the Map of the Aral Sea region town looks more western than eastern. Use more blue in the overall colourset, that would fix it.
One burned Hand with a smashed in face absolutely free!
Artificial rocks to reinforce the Lighthouse basement. It's pretty common ;D, look up wave breakers.
SWEPS are incompatible to Hl2 and Hl2 mods. Only garry's mod is able to read LUA files. All other weapons have to be written in c++
I am probably dumb, but is the first level supposed to be a dark room with an earth model in it?
Ist es ein Levelauswahllevel?
Lovely, how this is growing into some kind of ethical prude discussion XD
Nice artwork. Wayyyy crepier than L4D ones. Though, it isn't logical to have naked zombies, now is it? I mean, when youz're dead, you just give a **** if you're naked or have clothes on, so you've been bitten and since everyone wear clothes nowadays, you'll keep them on.
Lol what about a gamemode where only one Insurgent has a bomb and the soldiers need to control insurgents walking through the checkpoints
Or the Soldiers have to guard a convoy and the insurgents aree in to nuke it :P
Anyways, these are the thoughts these pics gave me, the map looks outright awesome.
if it's going to look like that X3 shall never again be touched :D
You sure you want to make a mod? I'd suggest you try making a movie!
Do you use Vista? Sometimes the setup app choses the "Programs" folder instead of "Programs(x86)"
It's a better mod than the prequel, yet still, due to the overly present action the beauty steps behind - what's the use of a wonderful cityscape when you do not find the time to look at it due to combine constantly raping you from every direction ^^;
ButButBut, in the game there fit 2 sieges in
ProudOne
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