Lawl Ashton.
That's understandable. I apologize for my comment then. You can always contact people via PM on Moddb for help, or go and make a separate thread asking for help on Digital Mindsoft forum. Or make a thread in the Moddb forum. Just don't go around posting on every moddb profiles, since you'll often get negative comments from people.
Anyways, good luck on your project. Hope to see it released. :)
My team and I had decided to push out the release of each campaign separately instead of as a whole, similar to the episodic release of Half Life 2 series. This way it will allow us to push out the release faster, and to receive feedback from the community and to help eliminate any issues presented in the released campaign while the other campaign are in development. It will give us a general idea of what to do and what to avoid in the next campaign, and so on.
Anyways, I would like to apologize for lack of news and media lately. Expect a media update soon from us!
Also, welcome Bosnian_dragon to the team, the project director behind the "Bosnian Dragon's Yugoslav Resistance" mod. He will be helping the team out with the mod soundtrack and ambient music as music composer.
While I don't mind receiving PMs from people requesting for help, I do not appreciate people like you going around spamming MOW mod profiles trying to recruit modders to help you on your project. That's disrespectful, and also gives you and your project a bad reputation.
I've replied to your email. Please check it. :)
Just a head up, college and personal life is taking up most of my time, and I'm also working on an MMORPG project with group of friends, so I have little time to spare for Vanguard at the moment. BUT, sometimes around mid-October or later I'll be free to put my efforts in to this wonderful mod again.
Right now I'm looking for 3D artists that demonstrated proficiency in 3Ds Max. What I'm looking for is a destructible props and infrastructures. If you have the skills and the portfolio to show your works, then please send an email to this address: faentertainmentstudio@gmail.com
Thanks!
Don't worry about that, I'll make sure the map plays out realistically and reflects real-life scenario.
Yes, right now it is only me working on Men of War: Vanguard, though I might possibly enlist a music composer to the team in the near future.
Not a very good idea to be crossing the river and in to danger. ;]
I was hoping to somehow incorporate mission briefings in to the beginning of each missions, just like Fireglow and CDV did in Blitzkrieg and Sudden Strike series, then I saw that 1C Company has done the same thing in their MoW Vietnam. :)
Adjust the boundaries (Those color lines) and then press F2 to see it in action.
One of the most addicting RTT game ever made! This game is so much more fun than Company of Heroes. More realistic and has more in-depth gameplay.
The game has very high modding potentials because of its simplicity and user-friendly editors and guides, contributed by active modding community at DMS.
Preliator by Globus. There is another version called Lacrimosa which was used in Spiderman 3 trailer.
Its easy to map using greymapping technique. Why I don't use dev textures is because I don't necessary need them. Plus it's sort of harder for me to mentally paint the area to how I want the spot to look if I were to use them.
The team and I would like to apologize for the terrible downtime at our forums. Unreality is doing his best to move the stuff over to the new server to get the site back up asap.
That's like saying making a game about a pedophile with a given-objective to deflower kids isn't wrong. It's doesn't matter if it's a game. making a game about a kid going around killing teachers in a school setting is not acceptable by many society.
I personally think the author should change the description as it can be misleading...
Thanks you for reporting the problems. I forgot to put in the clip brushes to block the players because I thought it was already done. I can't do much about the scale now since it's already late in to the development stage and much has been done. It'll requires redoing the entire building to get the scale properly right.
You sir, are stupid for being close-minded. I find it's hard to believe you're 21 at all.
I can't believe you ask that question, that's like asking 'What's the point of making a map for any game at all?'
Sappy is right. I made the map because I want to, it's my favorite map, because it's for the people that want to play CoD4 maps on CSS, and for the community.
I didn't make the map specifically for you, go play CoD4 instead of making pointless comment about a remake of CoD4 map. Your comment provide no benefit at all.
Not everybody have CoD4 and not everybody like CoD4.
And saying 'CS/CSS for idiot kiddies' without properly pointing out why is very pathetic.
I can't believe you ask that question, that's like asking 'What's the point of making a map for any game at all?'
Sappy is right. I made the map because I want to, it's my favorite map, because it's for the people that want to play CoD4 maps on CSS, and for the community.
I didn't make the map specifically for you, go play CoD4 instead of making pointless comment about a remake of CoD4 map. Your comment provide no benefit at all.
Not everybody have CoD4 and not everybody like CoD4.
And saying 'CS/CSS for idiot kiddies' without properly pointing out why is very pathetic.
Finally a mod that portrayed us (USA) as a bad guy! I'm sick of all the mods and games that make us look like Chuck Norris beating the **** out of other "bad" countries.
Hey bastard, you're lucky you didn't steal any contents from real company game and claim it as yourself.
You don't need large team to develop a unique or high quality mod. Take a look at Minerva. It's a simple series of map with unique storyline and has interesting gameplay. Or Ivan's Secret, a HL2-TC SP mod being developed by a small team of dedicated developers.
All you need is motivation, creativity, time, and dedication to create a unique and quality mod.
You don't happen to be a son of of a game creator of The Limbo of the Lost?
Finally a singleplayer mod that doesn't involve fighting from American's POV! I'm sick of those games.
Prototstar
Tune joined
2D and 3D Artist.