2D and 3D Artist.
I have been thinking to myself. Is Codename: Outbreak ready? What engine will it be build on? Why that engine? Storyline? Gameplay? Graphic-wise? What about features? What kind of positions do I require for the team? Do I know what makes Outbreak different from other mod? Why would anyone want to play my mod?
I believed Codename: Outbreak is ready to be announced to public after several weeks of concepts and planning. I've been asking so many questions to myself lately. The mod will be utilizing Source Engine because of it Havok Physic engine, flexibility, and the fact that about almost any computers can play on Source Engine, not requiring a high-end performance computer. A great mod must be able to be enjoy by many players from both side of computer performance while keeping the graphic and gameplay as fun as possible. Seriously, who would want to be $1000-$5000 USD alone just for a single mod or game? I know I wouldn't.
The storyline is somewhat like every other sci-fi FPS out there. Something bad happened, you got your ass in the situation when you're not supposed to be, objectives must be accomplish, and so on. There are many Half Life 2 singleplayer mods with storylines out there that's related to Black Mesa, City 17 or other City , or a remake of Half Life 1 popular singleplayer mods such as Opposing Force and Blueshift. Codename: Outbreak won't be like that. It goal is to aim for originality in storyline.
Features in Codename: Outbreak will be limited, since we haven't gotten any programmers yet. Features include new weapons, sounds, monsters, characters, HDR maps, parallax & refraction occlusion shader, and so on. The second goal of Outbreak is to attempts to make map with realism atmosphere so the player would feel like they are actually in the game. Gameplay is the top priority in the mod.
Now, Codename: Outbreak won't require a large team. Maybe two mappers, one skinner, animator, two modellers, voice actor, sound technician, concept & texture artists. That's a total of 10 members. Less if the members has multiple of experiences in each of the skills.
Why should people play this mod? Codename: Outbreak provides a whole new storyline that's based in the Half Life 2 universe. A whole new levels with puzzles that will test your mind and a battle that will pump up your adrenaline. Outbreak aimed to be one of the original mod- not another Black Mesa, City 17, or the aftermath. Provides new weapons at your arsensal to be use against the new monsters that are waiting to hunts you down.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This Group was created for people who love to create maps and missions on the GEM 2 Engine.
Men of War. The most deep WW2 strategy game. it's contains great battles for every commander. With big modding community. If you like the game like us...
A group created for all the 2D Artists, Texture Artists and Skinners out there. Members can give advice and tutorials on the latest ways to make our mods...
Group that is open for everyone, but I would like to get as many Norwegians in here as possible. But everyone is welcome!
WWI Source Development Team We are the current developers of WWI Source. In which players must defend points and push the enemies back into their trenches...
Founded in January 2011 by Tune ‘Prototstar’ Katerungroch, Fallen Angels Entertainment is an independent game development studio based in Redlands...
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.