After studying scenic arts (theoretical and practical research in theatre, the new media and especially in between ;)) at the university of Hildesheim, Germany, I am now looking forward to become a writer and editor of texts for games and other media! :) My interest in modding is not only scientific (diploma thesis on the deve- lopment of computer game modifications) but also artistically minded, as in my first project, the Far Cry "SturmMOD", in which William Shakespeare's play "The Tem- pest" meets Far Cry... Although I`m currently busy writing for commercial adventure games, I try to help where I can, so if you got a problem or questions or simply want to chat, don`t hesitate to contact me! :)

Comment History  (210 - 240 of 525)
projektariel Dec 17 2009, 5:21pm says:

Sent a mail to the desura support, hope I will be invited to the beta tests as well soon! :)

+1 vote   article: Introducing Desura
projektariel Sep 28 2008, 1:45pm says:

The idea reminds me of the alien transformation in AVP 2... starting as a little worm... ending as a huge Alien :)

+1 vote   mod: Half-Life: Zombie Edition
projektariel Dec 17 2009, 1:50pm says:

Will auch rein... :( Hoffe, meine Anmeldung wird bald bestÃĪtigt, sieht cool aus! ^^

+1 vote   media:
projektariel Dec 17 2009, 3:31am replied:

Agreed, such a slow elevator would only make sense IMHO in order to create tension e.g. while the player has to fight back hordes of enemies... ;)

+1 vote   media: HL2-AWT_Early stage level demo.
projektariel Dec 17 2009, 3:13am says:

Done. :)

+2 votes   article: Motivation Behind Modding
projektariel Dec 16 2009, 3:58pm says:

Funky tune, like it! :)

+1 vote   media: GoatRacer theme song
projektariel Dec 14 2009, 3:14pm says:

Enjoyed playing this mod, kudos to the team behind it for giving me new perspectives on the events in HL1 and HL2 (my favorite part was the vent shaft-race against Barney ^^)! :)

+2 votes   mod: Half-Life: Induction
projektariel Dec 14 2009, 10:24am says:

Great to see that you care about feedback from the community, keep up the good work! :)

+2 votes   media: Zakat Svobodi Elite
projektariel Dec 13 2009, 10:24am says:

Enjoyed playing the demo and think this mod has great potential if it further amplifies its already amazing atmosphere by using even more custom content! :)

+1 vote   mod: Quietus
projektariel Dec 13 2009, 10:20am says:

Unfortunately UT3 crashes every time I start WL via one of the *.bat files... is there maybe another way to run it or do I have to wait for the UDK version? :/ Would really like to try out this mod! :)

+1 vote   mod: Wonderful Life
projektariel Dec 13 2009, 9:14am says:

Is the slow speed of the player characters intended in order to create tension or will you speed them up to make the gameplay more hectic and challenging?

+1 vote   media: First gameplay video
projektariel Dec 13 2009, 8:56am says:

Thanks for watching the FarCry SturmMOD! Looking forward to your feedback! :)

+1 vote   member: skylight890
projektariel Dec 13 2009, 8:50am says:

The colouring IMHO makes the soldier look like an Elite version of the guards (purple is a very noble colour)... couldn`t there be different types of guards, from standard guards in black and white up to a small group of Elite guards who are dressed like the guy above and can take and deal more damage? ;)

+1 vote   media: Svoboda Gorizont Guard vB
projektariel Dec 13 2009, 8:43am says:

Congrats on the job and good luck for your future endeavours! :)

+1 vote   article: What about this mod?
projektariel Dec 12 2009, 12:12pm says:

Why is the teddy bear sitting on the hood of a car in the picture and not shown on or in a (virtual) bed? :/

+1 vote   media: Teddy Bear (untextured) to your virtual bed
projektariel Dec 12 2009, 9:33am says:

Like the irony of the dead guy in the so called "safe" room, keep up the good work! ;)

+1 vote   media: The first safe-room:D
projektariel Dec 11 2009, 11:04am says:

"Dear Esther" in my humble opinion not simply IS but BECOMES a piece of art in its finale when the journey of the player over the island and the story bits are set in a relation which challenges the player mentally and emotionally. The mapping may not be on the same quality level as the brilliant writing and the eerie yet beautiful music are but after all the real art lies in the COMPOSITION of those elements which together shape and build up the foundation from where the final revelation can arise... :)

+1 vote   article: Dear Esther
projektariel Dec 10 2009, 1:40pm says:

Challenging mappack with interesting puzzles, especially the second part is recommendable for every Portal fan though its ending came a bit suddenly. :/ All in all: 8/10 :)

+2 votes   mod: Underground Story
projektariel Dec 10 2009, 12:50pm replied:

Nice new title, looks like we`re neighbours now... ;) Good luck on development! :)

+2 votes   mod: Storm
projektariel Dec 10 2009, 11:31am says:

Beautiful! :)

0 votes   media: Sunrise
projektariel Dec 10 2009, 6:05am says:

Nice concept, reminds me of Mayan architecture, could be interesting to let the player chase an enemy or be chased over these roofs in parkour-style! :)

+1 vote   media: The Village Building System
projektariel Dec 10 2009, 4:18am says:

*prefers the grittier version as well*

+1 vote   media: Facility: Grittier
projektariel Dec 9 2009, 5:17pm says:

*prefers the previous version*

+1 vote   media: Lighting for Haus Des Todes
projektariel Dec 9 2009, 10:05am replied:

Nice to see that you care about feedback... at least about the constructive kind... ;) Looking forward to see the "Crispy Man" in action! :)

+1 vote   media: Crispy Man
projektariel Dec 9 2009, 9:52am says:

Looks awesome! :)

+2 votes   media: Explosion render effects "work in progress"
projektariel Dec 9 2009, 3:51am says:

Gratuliere! :)

+2 votes   article: MILESTONE 300 watchers
projektariel Dec 8 2009, 2:05pm says:

IMHO the only thing looking odd in this room is the position of the table on the table, how did that happen (can`t see a door to barricade for example)? :/ Apart from that: Great mapping and fitting level of detail, keep up the good work! :)

+1 vote   media: Just a room in the basement.
projektariel Dec 8 2009, 11:09am says:

Is this a weapon for Portal:Combat?

+2 votes   media: Deodorant weapon concept
projektariel Dec 8 2009, 10:42am says:

Looks awesome and IMHO deserves an own introduction, like you see a burning zombie through a window, running out of sight and if you enter the room he was in there lies a heap of ash and charred bones on the ground - which suddenly springs to life and attacks the player, maybe as a boss enemy! :)

+3 votes   media: Crispy Man
projektariel Dec 8 2009, 10:26am says:

Great work on the menu, the smiley grenade really attributes a new meaning to the term "friendly fire"... ;)

+3 votes   media: Next step of the main menu
projektariel Dec 8 2009, 9:57am says:

Have to agree with wilsonC here, if the sequence is not too long and if more importantly the transitions are seamless and the action shown is kind of a "WOW!"-moment, a NIS could work well! :)

+1 vote   article: Hangover Storyboard 01. What do you think about NISes?
projektariel Apr 24 2014, 2:35pm says:

Thank you for tracking Dukes of War, Zypsilon, looking forward to your feedback! :)

+1 vote   member: Zypsilon
projektariel Jan 10 2014, 6:50pm says:

Sorry for the doublepost, wasn't logged in properly before ;) Still, once again thank you for tracking my mod and looking forward to your feedback! :)

+1 vote   member: legoloup
projektariel Sep 16 2013, 11:39am says:

Thanks for your feedback and for tracking the Far Cry SturmMOD, Vikom! :)

+3 votes   member: Vikom
projektariel Sep 15 2012, 4:01am says:

Totally agree, McKool, many people here still seem to be under the impression that the Cryengines are limited in their modding capabilities despite them featuring a diverse range of mods! Therefore the best of luck to you and your project, keep up the good work and show them! ;)

+2 votes   article: The Mutant Factor removed from Greenlight!
projektariel Apr 10 2012, 5:11pm says:

Thanks for watching the Far Cry SturmMOD, looking forward to your feedback! :)

+1 vote   member: StalkeR0857
projektariel Sep 24 2011, 4:01am says:

I`d be definately interested if you would share details on the history of this mod / meme! :)

+1 vote   article: Boom FAQ
projektariel Jun 23 2011, 12:46pm says:

Looks promising indeed, keep up the good work! :)

+1 vote   article: Project 13 - Ghost Signal scenarios/ maps
projektariel Apr 2 2011, 3:49pm replied:

Play it and you`ll learn why it looks like that ... ;)

+2 votes   media: Incoming
projektariel Mar 10 2011, 5:22am says:

Always looking forward to other experimental and explorative mods, good luck on the development! :)

+2 votes   mod: Sakena
projektariel Feb 27 2011, 12:23pm says:

Great to see another Far Cry mod in development, good luck! :)

+3 votes   mod: Crylo
projektariel Jan 23 2011, 4:35am says:

Voted, good luck! :)

+1 vote   article: Independent Game Challenge Finals
projektariel Jan 5 2011, 8:12am says:

This begs for a disco style map! :)

+2 votes   download: Aperture Science Cubes And Buttons
projektariel Sep 11 2010, 2:42pm says:

Looking forward to it! :)

+1 vote   media: November
projektariel May 30 2010, 2:48pm says:

Now that`s what I call awesome mapping! Keep up the great work! :)

+1 vote   media: Overgrown
projektariel May 15 2010, 3:17pm says:

Great trailer, looking forward to explore this city :), but what about the sepia toned environments - do they show the city`s past? ;)

+1 vote   media: Homelands - Trailer
projektariel Apr 18 2010, 3:37am replied:

Have to agree with RustySpannerz here, you should try to put it into a nutshell, like for example get rid of "Try to" in "Try to load / save new life" or omit "What the..." in "What the... Did you have friends!?" You wouldn`t lose anything of the meaning that way IMHO but the whole menu would become clearer... ;) Apart from that: great job, I`m a huge fan of custom menus that already convey what one can expect when playing the mod! :)

+1 vote   media: Custom Menu
projektariel Mar 13 2010, 6:43am says:

Will the engine change result in a name change as well?

+1 vote   media: Bridge WIP
projektariel Feb 6 2010, 7:41am says:

I prefer the morning version, due to the awesome skybox! :)

+3 votes   media: Barsa-Kelmes Morning
projektariel Feb 2 2010, 1:51pm says:

Classic :)

+3 votes   media: Poster
projektariel Jan 27 2010, 3:25am says:

Congratulations on your new job and good luck in your future projects! :)

+1 vote   article: New Direction
projektariel Jan 26 2010, 2:27am says:

Like that the tune is subtly and catchy at the same time... :)
Will it play during the game or in the menu?

+2 votes   media: Crypt Main Menu Song
projektariel Jan 26 2010, 2:09am replied:

Maybe a stack of shiny metal boxes?

+1 vote   media: Organic Depths *UPDATE*
projektariel Jan 20 2010, 4:45am says:

Though I can`t really figure out what you mean exaxctly by "broken saw that is shooting this blades" (some concept art may be insightful here) it sounds very interesting, I`d give it a try! :)

+1 vote   article: Physgun or Sawblade charger ?
projektariel Jan 19 2010, 11:56am replied:

I`d choose "EoS" as it could serve not only as an acronym (as already mentioned above) but "Eos" is also the name of the greek godess of the dawn (in Roman she was called "Aurora"), symbol for the rise of something new... ;)

+1 vote   article: What will be the game's new name?
projektariel Jan 19 2010, 2:12am says:

Like the epicness of the track, keep up the great work! :)

+1 vote   media: pi_score: "Island Beauty"
projektariel Jan 17 2010, 9:29am says:

I would recommend to get rid of the piano solo at the beginning as it has no real structure and thus sounds out of place. From 00:24 on the track has an awesome beat and interesting variety as its different sound layers fit together smoothly, love it! Keep up the great work! :)

0 votes   media: Emergence V1
projektariel Dec 22 2009, 9:44am says:

The colour of the kit really fits the environment, I only wonder if it will stand out from the environment enough in order to not be overlooked by the player in need of aid... :/

+5 votes   media: First Aid Kit
projektariel Dec 22 2009, 2:50am says:

I prefer the "Fight Scene 2" - track over this one.

+1 vote   media: Fight Scene 1
projektariel Dec 21 2009, 7:08am says:

"Merry Xmas!" in return to the team of Airborn and keep up the great work in 2010! :)

+3 votes   media: Merry XMas
projektariel Dec 7 2009, 3:31pm says:

Would be nice to see this map played from a vampire`s perspective, too, to get an impression if and how the gameplay of both classes differs! :)

+1 vote   media: rtc_trade map as human
projektariel Dec 7 2009, 3:26pm says:

Will the vampires really use flashlights? IMHO it would fit better if they had a special night vision mode giving them an advantage over mere mortals... ;)

+3 votes   media: rtc_catacombs map as vampire
projektariel Dec 5 2009, 2:08pm says:

Always been a fan of Bomberman and its clones thus I`m looking forward to this mod! Good luck on the development! :)

+2 votes   mod: Bomberminge
projektariel Dec 4 2009, 11:44am says:

Very intense intro but I`d recommend a version without the music in the background as you can barely understand the spoken words sometimes, especially when there`s singing... :(

+2 votes   media: Framed - Official Teaser Trailer
projektariel Dec 1 2009, 3:19am says:

Really admire your passion and patience, judging from the screens it looks like it will pay out in the end, looking forward to play this mod! :)

+1 vote   article: A Hexeny Retrospective - 5 Years in the Making
projektariel Nov 29 2009, 4:42pm says:

Thanks for tracking the FarCry SturmMOD! :)

+1 vote   member: machole
projektariel Nov 27 2009, 6:06pm says:

I have to admit that I couldn`t imagine a working combination of Bioshock and WC3 when I first noticed this mod but with every piece of media you present my doubts decrease bit by bit thus keep up the great work! :)

+2 votes   media: Screenshot
projektariel Nov 27 2009, 11:53am says:

Nice terrain indeed in the background, I`d recommend to soften the edge of the cliff in the foreground in the same fashion! :)

+1 vote   media: A part of Map008
projektariel Nov 27 2009, 4:05am says:

An epic track indeed! Also, your plans of involving Irish music or even an orchestra sound interesting, good luck with that! :)

+2 votes   media: Intro/Splash Screen Music
projektariel Nov 23 2009, 4:08am replied:

Cool, looking forward to this mod! :)

+1 vote   media: Cooking Potatoes with pepper
projektariel Nov 22 2009, 10:11am says:

The description sounds as promising as the mapping looks... :)

+1 vote   media: massive stairs room
projektariel Nov 21 2009, 9:36am says:

Looks like the saw has no blade, or am I wrong? :/

+1 vote   media: Chainsaw_prev
projektariel Nov 20 2009, 4:15am says:

After reading the description of the mod ("Players will play as a character who has survived the first part of the zombie apocalypse. We hope that players [...] will be scared from the environments that they are in.") I think I have to agree with chris_sloany...

+1 vote   media: Project 8 NEW THEME
projektariel Nov 3 2009, 3:21am replied:

Don`t worry, it was "only" one of the ventilators in his PC casing (as in *cooling* fan ^^) who died... ;) Hope it is fixed soon, looking forward to play this mod! :)

+2 votes   article: Did you hear something?
projektariel Oct 30 2009, 7:40am says:

Like the "wireframe"-look you achieved there with the pipes and wall textures, keep up the great work! :)

+1 vote   media: DCI's Laboratory
projektariel Oct 29 2009, 6:49am says:

I`d prefer the office chair as you may have more ways of interaction with it: hiding behind the six chair legs, maybe even moving the seating surface up and down and changing the angle as well as the altitude of the back of the chair to gain a tactical advantage... ;)

+8 votes   media: Read the description. (Which chair for desk?)
projektariel Oct 27 2009, 1:26pm says:

His wounds indeed look more natural in this version. Keep up the great work! :)

+1 vote   media: The New Official Re-Finalized Mackenzie Skin
projektariel Oct 25 2009, 8:14am says:

I would recommend to situate the menu options above the black skyline to improve the readability, but apart from that it looks promising for an alpha version! :)

+1 vote   media: Bad Dust's Background
projektariel Oct 22 2009, 11:50am says:

The quality of your level design never ceases to amaze me, keep up the great work! :)

+1 vote   media: The Great Wastelands
projektariel Oct 18 2009, 9:48am says:

Like the organic placement of the pipes :)

+1 vote   media: Akira Inspired Tunnel
projektariel Oct 2 2009, 12:22pm says:

*likes rooms that seem to tell a story (this seems to be one of a crane operator who while daydreaming dropped a container accidently and created a mess)* :)

+2 votes   media: am_waste
projektariel Sep 25 2009, 4:41am says:

Thanks :)

+2 votes   download: Korsakovia script
projektariel Sep 17 2009, 4:40am replied:

Tutorials are indeed a good way to win new players as I experienced myself how frustrating it can be to play some multiplayer mods the first times without having a clue until you have learnt how to survive by trial and error (or better: getting killed and respawning)... :/

+2 votes   media: [HOW TO] Use a Health Kit
projektariel Sep 9 2009, 2:11am replied:

Install a TV on top of the fridge and you have a perfect place to be for lazy people... ^^

+1 vote   media: Your House (Updated)
projektariel Sep 2 2009, 2:59pm says:

This mod looks very promising. Can`t wait for the download! :)

+1 vote   media: Screenshot Overload
projektariel Aug 31 2009, 10:20am replied:

Shouldn`t CHUCK NORRIS be reason enough? ^^

+9 votes   media: Chuck Norris Spray
projektariel Mar 10 2009, 1:48pm says:

Thanks for tracking the FarCry SturmMOD! Watch out for the upcoming version 1.1 and spread the word! :)


+2 votes   member: Mangopork
projektariel Dec 3 2008, 5:00am says:

Me too :)

+2 votes   media: The Dock
projektariel Aug 3 2008, 12:43pm replied:

Thx, HunGub! :)

+2 votes   mod: SturmMOD
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