I am practicing making both a stylized artstyle to a mesh and making natural objects for the first time. I have never made natural props as i mainly specialize in making hard surface models. In order to make this i made a sculpt in Sculptris (An amazing free beginners tool to 3d sculpting by Z brush developers Pixologic) exported it into MeshLab (Another amazing free program that can do alot of things) poly crunched the mesh to a more low poly model.Then finished uv mapping and texturing in 3ds max.