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Is that Skywatchers good trailer btw.
My kind whats that supposed to mean i just like things that have a reason rather than I know people like cats right? people like shooting so i know it would be really good to combine the two i'm not a kill joy i just don't appreciate random games put together due to simple liking the things separate. Well i'm not gonna post **** about this too much and my comment above is a bit useless but i would love to see you prove me wrong on this then i will try it.
Was having huge issue defining the lips (more practice required) fortunately the top lip is mostly hidden by facial hair on my concept which is the main issue not sure on the jaw i have thinned it out a little bit since posting this but the reference photo i'm using the guy has quite a pronounced jaw line. On the subject of the eyes though i couldn't agree more still trying to detail the eye lids. Thanks for the feedback most of this will be taken into consideration on my next character model rather than too much changes to this one as unfortunately i have a deadline coming up :/.
Every single aspect of an ALPHA remember that.
Seems like a good base for the recreation but i feel you have missed important details such as there's a metal plate along the venting as the wall is a bit dirtier in the hl 1 one its little details that help make good textures.
Well i feel this needs at least a 2d space picture background Also im unsure from this angle whether or not it has been textured due to the intense lighting from the guns. However i like the ship designs.
I have worked most of it out i just haven't had much time alas to practice or indeed practice just 3d modeling in general.
Literal definition of **** storm i guess.
Looking really good i still haven't started to learn how to bake good weapon models yet seems like your pulling ahead of me now ^^ i see you hang around polycount forums too.
Looking really nice
Such a shame this project met a demise i really enjoyed working on it.
I agree entirely with Vikom beautiful scene
acog is my fave on the sa80
Ah well pretty much same thing actually.
You might of waited a while before posting this atm all there is to see is a badly rendered grey blocky layout.
No it is a fail it doesn't matter than mac's can run windows it makes no sense that Microsoft wouldn't have a windows based laptop for its presentation.
It could be that the mutants or whatever hang up the skeletons of their enemies for a number reasons mainly to scare but its not like it hasn't happened throughout history. Where often enemies, criminals etc were mostly hung up as a warning or to set an example.
Looks fine to me wish i could texture that well and maybe character model at all xD
Doesn't work same error as Komposten
Also less is more when it comes to horror the less you see of the thing scaring you the more your brain tries to imagine what it is but if you can clearly see it coming in detail it wont have anything more than shock when it happens.
Its most likely done using two photos in the same position split in Photoshop looks pretty good for hammer brushwork.
Looks amazing could do with being rendered nicely tho the current pics just don't do the model justice
Looks pretty good and well detailed.
The closest answer i can give to whats wrong with it is its not in correct proportion the eyes are way too far apart from the nose and the giant eyebrows i feel it has little to do with the texture or any shader or specular you may or may not have applied and that it is purely anatomical error this gives the whole uncanny valey effect of attempting to look human but not quite looking like an actual person.
The skeleton animation really reminds me of the stop motion animation skeletons of Jason and the Argonaughts film Youtube.com
the problem is most of the objects are at different perspectives
Looks amazing really cept the render being a little dull id love a shot with this on a road or something with a sky background like tv car commercials do it :P AND DRIVEABLE !
Edit just saw your wire frame on your profile you need to also make sure you use as little triangular geometry as possible as it will produce bugs in the lighting and make correct uv mapping a lot more difficult.
Atm there are way too many hard edges for my liking it seems like you have a grasp of the basic shape but you need to work on making the geometrey clean and cut some more polygons in the corner to give the effect of a smooth curve. Keep at it though its looking good.
lol good idea
There are the geisha assassins i think i might have it wrong tho.
your mouse is the most talented mouse ever ^^ oh and good drawing.
I would think about putting some fortification walls around the castle or add a similar amount of detail as the terrain is atm the tower looks far too clean. With it being in such a hostile environment as fire and brimstone look it might be worth making the stone work look weathered cracked and some visible damage in places maybe chunks missing from the stone work that is obvious from a distance. Other than that its a really awesome looking environment, interesting to look at good modeling and texture work and well planned out. Looking forward to getting this.
very good models and textures but but the skin sort of glows im just hoping that's fixed in the end.
ye i would agree with Sniper there is mismatched texture resolutions going on other than that the layout is really nice.
love the design looks very similar to the concord texture is also good.
For something like this id say to get it right you would have to make the material yourself in photoshop or something similar anyway if u did that you would have a really nice 3d model.
This is seriously becoming the best zombie survival game i have ever played it really gets the adrenaline going when an alarm goes off nearby and the sheer amount of zombies that follow.
Looks good i would say the model looks fine i presume its a highpoly model other than that id say the textures could use some work the foam pads look like sand paper material to me and the plastic could some reflection but other than that good work all round mate.
The map looks good but the zombies sorta look like they are dancing :)
work on the scale of the hands ^^ too
Cant say Deviant Art is very good for 3d art seems like noone really cares too much about it cept some posts.
ye i dont mean dont post it here just also to help your skills along you really ought to check out Polycount forums.
I reackon the actual hand is disproportionate scale wise to the arms but the hand texture is ok but why is the sleeves yellow?
does look stunning well done might put this in my inspiration folder well done Umbrella. I would post this on Polycount forums better for feedback than 3d artists group imo.
That is an amazing texture.
i prefer no pain no game :)
Congratz on being nominated a real achievement hope you go from strength to strength
Indeed there is a nice amount of detail on the model and shape looks smooth no errors would be nice to see a texture.
In that shot the are plenty examples of the Zone looking as good
One thing ill point out is the wood texture looks very rough with the sharp specular while i believe wooden rifle bodies are varnished so i would increase the spread on the specular a little bit or maybe try fading out the wood a bit more other wise as i have said before its a good model the metal bits look great.
plus stomach pump
and Melenium Edition
That was pretty epic.
Nicely detailed good model.
Looks alright the wheels should only have details on texture as ingame those treds wont look right same for the headlights and unless its drivable no see through windows would help or make a very good interior.
One thing dont put music to it if your commenting it makes it rather hard to follow
As much as this is really nice you cant honnestly think that there isnt 3d models as nice as this and renders in a game thats a bit narrow minded but this is an amazing 3d render non the less not sure on the blue hints.
Looks like he painted all of it to me and used a few layers or so of shading on top. It does look preety good nicely shaded on the body of the pepper it almost looks like a photo nice work.
Looks very similar to one of the many airships i built good job tho
that was epic
atm they dont really look dead more like model has been rotated.
it doesnt look boring and empty now but a few props would make it better awesome texture placement and lighting and design :) good job
Mapping looks quite interesting design lighting is very nice dont like the mp5 and hands personally
Thats really epic modifying tool
Do i really need to be specific? i think its a really low res texture its a bit stretched. I can see the pixels too easily
Needs a better rock texture imo.
Really love the lighting in this scene and the prop placement however the buildings look really blocky and uniformal i would suggest varrying the shape and window placement on the buildings and added some details close to where the player can see.
Plus what gives people the right to put models in gmod without permission.
Could be a highpoly mesh then i dont really get what you mean about the rounded edges model looks great to me.
13,17,18 are my fave but they do all look epic
Thats a preety good soul scythe :) Soul Eater is one of my favourite animes and i watch very little of Anime :) Looks like the eye could do with a higher polycount tho.
Dont show everything but you should show some finished work screenshots thats a bit rediculous to show inferior versions.
Really that depends on how often it is used 20,000 for source is still alot.
Amazing mapping and stellar model though atm too highpoly for source.
well just trying to help :) np
*cylinders that join the two scopes togther should have grooves in.* scuse the bad typing :)
If its anything like these binocs there should be some sort of leather grip or the whole case should have that coating plus the cylinders that join the two scopes togther also might look better with the screw heads placed on the texture
also the zoom clyinder tends to have grooves on. Just little bits of detail that could be added to the texture.
Model is good but texture lacks detail and quality.
Perhaps not and ye it is really early.
I can allready see pikachu
can we have a version without masks too ?
depends on what sort of zombie your going for. Mutatated ala L4d Virus Ala 28 days later or zombies similar to that of the night of the living dead or even ones like the walking dead which hagamablabla point would be valid in acording to the tv series :)
"i will say this only once" looking good
Deffinatley too low res and blurry would be a nice texture if it was a bit clearer also try to add as much detail like little scratches and other bits as possible for a really good outcome. Imo atm the texture is a bit meh but has potential :)
Ahh ok then i would render them seperate and join them with photoshop or something
Save up and i bet you can get one for 200-300
im not an apple fan or micro fan but thats still harsh and not particularly funny
well whats your budget you could get a low end pc or laptop for cheaps Pc desktops can be really cheap
yeah try and get one of their old computers.
Well i hope you get your own laptop or computer some day its seems like you could learn to do some good digital art.
try learning something new then if you use photoshop to make the backgrounds learn to do digital art in photoshop or something. i love to draw concept art and make textures in photoshop and posters and allsorts :)
thanks i like your backgrounds
Honnestly its just looks rediculous imo and id feel like a rich idiot if i drove one.
i think he used blender but im sure you can do an ambient occlusion render.
I draw these quite regularly
brilliant model and amazing texture as always chris
Yet they are compared often
in UK from where i have found art shops acrylics are bit more plus other art expenses such as canvas or good paper and brushes traditional is good yes but i dont think that traditional is neccesarily better than digital which seems to be a opinion held by alot of people. I mostly combine pencil and colour in digital.
Preety good stuff acrylic paint is expensive though thats why i tend to use digital.
if he gets that brick lodged in the barrel kid will win :P
polycounts have to hit the 500,000 to make an impact on pc in editor.
just one thing i might point out this is not in their engine this is in marmoset toolbag render software :P
very nicely done
Really like this one does look like a Star Wars Sandcrawler tho :D
Indeed it was meant too thanks :D
imo its good for screenshots but if its like this ingame it will be a game breaker making it very hard to see :/
ye wasnt paying attention to what i was writing anyway great job on the gun.
looking very good well detailed nice render not sure the front grip is correct but i like the attention to detail
what a metal one?
Needs smoothing but otherwise its a nice simple model
u used the wrong word bro
Looks somewhat better than crysis 2 from a game design perspective and its good to hear that you have got some great voice acting talent on your team. I remember playing Trapped and always thought that the voice acting of that guy Edwyn played was awesomely creepy and also any of the voice acting from the worry of newport is really good.
make the wooden texture yourself also vary the box with marks and scratches bits of detail
I like it alot too a different style concept i would like to see the foreground wall and window more defined then the outside background to show depth of field :)
Not a bad model a different render would do it more justice however
You have an interesting topic about the state of games today no risk.
This is why we as gamers need to support indies :)
omg i knew the chuckle brothers were mario and luigi
yep looking good :) the reciever needs alot of work its rather low poly for one the most detailed part of the gun
Use what looks cool.
not sure on the knives they are bit unlike ninja weapons otherwise its an awesome art style good concept mate.
Actually your both wrong You're a trolling, failing dumb *** who needs to learn English before writing something.
well when texturing try to go use a reference pic the texturing is actually not bad cept the hair seems to look stitched on
wouldnt be too difficult you would use this as the highpoly base mesh and then start to cut out polys or remake the blade lowerpoly then use a normal map bake to project high poly onto low if you want it to still look awesome
Its a very good model and now that u have fixed the blade issue i have no real issues with it congratulations on a fine model
I agree nice model one minor point is the flat of the blade doesnt curve to a point without an obvious triangle shape try to avoid this by adding more verts on curving overwise nice model like the style good details
This comment has been posted in a private group.
Very good model as are the others texture is pretty good too that band wrapped around the gun interests me though :D "this machine kills zombies" it certainly does :D will it be in the ingame model?
Yep that would work also $H@D()W no matter how well u texture that it will always look too smooth its a fault in the model and textures cannot fix that
I like the model all except the scope end which is too smooth
Ahh didn't think of a mirror good idea thanks
Hmm i always hated for the screen to be cut to letterbox outside of cutscenes as it doesnt show off the skill of the levels and disrupts visibility. I like the style of the hud the lines on the numbers could be a bit bolder
would you mind expanding saying the proportions are a bit weird does not help me or is it worth saying without a bit more depth
I suppose so but its not that good since i have no experience in Z Brush or anything like it
Oh no that guy is totally gonna brain the guy in the bed with that slipper :O
or moddb :D
thats not what i meant i mean what is the maps purpose
Since this is mainly placeholding models there isnt that much point in adding blood decals around corpse models that we are hopefully going to replace sometime. Plus the blood got removed while trying a reflective floor test.
Looking very nice can't fault the texture or model. Also is the background map going to be a part of actuall gameplay or is it just for the render?
i love scene and models just wondering whats this rendered in? Game Engine or 3d model render
its a very nice model but it would look amazing if you rendered it with scene lights and possible a simple ambient occlusion setting as it enhances the view of detailed parts shading them making the really fine detail easy to see even if its very small perfect for high detailed hard surface no texture models such as this.
is it just me or is that the worst pun in history
Its a preety cool design but for some reason that helmet reminds me of zerg off toy story on another not i cant see anything wrong its well modeled, good design and detail well done
As a model i cant really judge but as art it looks really nice the bit at the end of the tunnel could use some work maybe blur it as it has intense heat.
Ok so we did what you said and unfortunately it did not work. i add that not even the hands show up
i would say for one smooth it and work on your geometry their seems to be quite a few errors on the model due to unclean geometry for such a simple model also i feel that the handle needs a lot of work in shaping it to fit reference. Having said all that its not bad and it will look quite good if u fix it up
It wouldn't look right nude anyway its definitely an improvement on last character u showed us
The pipe attach to the grip looks great to me dont get rid of it however smoothing and a trigger is needed other than that clean geometry nice detail perhaps a better render its very nice
Never turbosmooth it makes it look horrible smooth yes but turbo will just ruin it
well the bike didnt fail the biker did
i sure do i had a pc with windows ME never again
i think epic belongs in front of that word salsa
thanks for the commment my organic modeling is a bit lacking i must admit also need to think about making a model scene perhaps in UDK or Cryengine 3 to display my work
not a bad model yes i agree with Nilghai clean the geometry up a bit that should fix it done rely on the smoothing to make it round also was this box modeled or modeled from a plane?
yes always the best approach with detailed parts
then placing them on the model and again with animatable parts like the cocking mechanism atm though im not modeling the sight until i can find suitable reference also when modeling guns always use a symertry modifier so the gun parts are equal size on the otherside then take it off if you dont want it mirrored
sure thing the wood is a bit too undamaged on an old gun it looks like it should have some nicks out of the wood some fade and and maybe a few scratches for me just a cloud render in photoshop over the top would make the wood more varied and natural.
For me what i notice is wrong is the face which lacks human features and the arms which are too thin in proportion to the body however its a really nice model and an interesting armor design
the texture isnt great for me the wood doesn't look real the metal is okay could possibly use either some scratches or higher resolution metal to sharpen it a bit as the metal looks a bit blurry overall though its a nice piece well done
its UDK for the game and thanks i wasnt sure how to hide the seams the model isnt very high poly and i have heard of normals but i didnt have a high poly version of this model and didnt think it needed it. 1024 is just what i made it at for ingame depending on how many of these there are i will make 512. thanks m8 for the in detailed critism ill upload my next version of this soon taking onboard your advice.
why hello there wall :)
exceptional work there Shallows :) i love the attention to detail and really have no crit to the model what so ever. I got to do a Dragunov SVD soon it will be interesting to see how mine will compare :D. However you could put a bit more effort into the render :D
as stocko said handle is nice however it looks like the wrong type of wood everthing else needs work however model itself is nice
Individual pannels gives you real problems later if i want to put it ingame and it can screw up the model when i attatch the pannels. Your model is okay but a little different to mine as this is a more complex curve shape thats why individual pannels do not work so well
you do like your bionicle dont you :) i cant really crit the model to well as i cant see it clearly but it looks nice
i do love a good chippy
actually high poly is not really fair to compare with very low poly such as this -_-
thanks thats much better in my opinion :) good job yet again
what program do u use to model it if 3ds max its best to model the hair using a plane i would think
hmm id say that with the belt there the cloth ought to droop down a bit overlapping the belt other than that and some face work this is a nice model well done.
thats the latest one ^^
if u punched that cat when u pull back the fist i reackon your arm will feel strangely light and covered in red
i cant say i like the posing too much
i also forgot to mention that the grey car was previously owned by Micheal Schumaker
Ive now seen 5 of these things in real life parked :) classic car racing xD
no problem i do teach a bit myself maybe if i have the time sometime i shall get in touch
actually i can help you a bit i link my tutorials and show the making process on my new blog the one for the nagant will be up soon Boam3d.blogspot.com
Oh there will be many modifications
very nice lighting how did u do it it looks like the iphone one :) good map too
work on your character style some more
this hand is way more poly than your real hand :)
i call him king andre :) very nice model tho
Berreta -_- not bad model for the count
AMAZING F***ing AMAZING!!!
nope its a real russian gun but thanks
Pride of the british army
good very hl2 style
it isnt american muscle its a super car but they are damn fine cars :)
TANK!!! more plausible explanation xD
i think the max is one or two not six images on the same model :/ STOP SPAMING
Its a good colourful concept but can i see it in a better pose
a caliber is the what bullet size the gun takes i think
hmm id only do scratches and rust if its for a fallout like game other wise make the grey chrome and a more reflective and shiney surface
plane modeling is the best way to make a detailed exact head
it doesnt look anything like halo in any of those fancy armors the helmet reminds me of the cops from the fifth element very awesome creative armor
It could be easily better plus it isnt that clear an image im not saying im good at renders but i know what i like and im trying to improve and if you didnt mean offense why say it
Isnt the fastest street legal production car anymore
looks very steam punk i think very nice also a tad 90s space gun like
ukgd with renders on models simplicity is key
thank you very much
god this is the most over viewed homer joke ever
i think the sheets of paper on the floor are a bit of a random clean piles rather than scattered makes it less apealing
dont explain it it ruins the joke
maybe u should
its good but the render is awful
hahah too true
did u use a horizon line and 2 point perspective or did u just draw it
im not sure how u will use google sketchup but if u can use it i say goodluck to you
im not much of a renderer this was just a quick render on the final version it will have a better render
very nice i like the way you have set the video out its very professional
lol it stands out cos its better than valves concepts
i have to say its my fave so far you are deffinatley progressing well on the gun models tho id quite like to see a map now
its a nice one that
psycho max payne !!!
Not keen on the ripped photo texture
It was fun i played the old pc one way back when i probabally shouldnt off
Very awesome love those things
yep looks rather snazzy still
bassically what i just said xD
dont you love that on the ferry ship level the car still drove by and fired the bazooka i mean how the hell did they get the car onboard
I loved the first one the best had alot of fun back in the day
its the arms i find odd it doesnt have human curves and the crease in the shirt seems wrong
The idea is fine but the pic isnt great
you deserve it
they dont infact if that rally tipped the crowd will come and push it back to continue the race. Rally is one of the most audience participating motor sports
look it really isnt hard to see
or tit bags
I loved this game but it was frustrating at times i like to play it on my ds now
looks like it needs smoothing but it does look really good
now he can hit the high notes
whats an expensive zombie then?
looks like farcry 2's very awesome anyway
looking awesome if a little dark to see
lol !! my kinda ride
im not too great with renders but i can easily see the detail idk why u cant
wow indeed i thought that scope would of made it higher
dnt feel you have to make one everyday if you dnt feel like making it make it later
you must be the only dev group to make a welrod look good
u are an awesome car modeler
way to flat it looks like its been put under a steam roller with the scope put on at the end
a silent piggie back kill ftw!
half life 1 : pinnacle of awesomeness
half life 2 : pinnacle of awesomeness
mmm nice sniper havent had any progress for a while that cant be under 1000 poly tho can it?
nice model sorta reminds me of fishbowl scuba dive suit
yes some cannons actually do have iron sights
yeah i think i left it too late was too tired etc
lol thats better than my bridge
its looking good
izomb xD those headphone looking things are featured on the spetsnaz helmet
that pic is almost like what i do except its coffee BTW is that spawn and gandalf? in the background?
thats a great texture reminds of dods BTW the model is preety good too
god they arent even hard to find in real life BTW the model is great best one on here atm
it wud for the poor sod who lost the blood :D
looks very original welldone
well done on a fine piece its looking good
zeropunctuation nice :D
yh keeps making me lol
thats a preety good saw
or the union flag
looks like a futuristic xm8 nice
this was good fun but has little replay value and no unlockables :(
this doesnt surprise me my toaster cud probally run doom ^^
far cry 2 is based in the desert
that pony tail cud cut u in 2
the punisher is a medieval knight? xD
its a bit too little big plannet
how come its green
its abit stretched and messy and not sure what to think on the 2 red bits
is sweet apart from the texture :D
better than last 1 ^^
looks good like the first one
i might be interested in doing some mapping for this
very good this is pushing the portable device development to the max and widening the limit of portable indie games
this is to show the bridge
looking absoulutley awesome well done ilducci and dandi8
i dnt like it looks made of jelly
the combination of a psp and iphone proccesor wud rule
deff looks more woman than man
can it be a bit less blocky?
can u do a euro fighter?
unfortunatley it isnt possible xD
scaling to original isnt perfect but im pleased with it
my guess would be all the weapons in the nazi zombies game
I like the comparison at the side pls keep that pls put this stuff on Divine Creations group tho
Is this the hands for QReal or something else
wow awesome appart from scope
the model is good and texture is ok but the map needs some work :P
reminds me of far cry
this is just the original unreal tornament game PC pic as a comparrison to my QReal one
if you can that would be awesome
1 of my fave gun of ww2
no they are terrible
ok but i need to sort out the annoying spawing issue so far i can only play in my box test map
i dont envy the guy when trying to code a hunter tho xD unless you succeed then awesome job
I just occured to me that this looks a bit easy to do with gamepley difficulty and the pipe bomb trick
sure no problem ^^
whats with the multi coloured texture 0_0
looking good otherwise
but i dont see why not :P
ill have to send it to someone with a psp to find out i have ds and pc unfortunatley
I have currently lost this file so a new enforcer will have to be from scratch
ill need to see some of your work otherwise you can subbmit a custom map on an upcomming forum to include in the next update
Read through this Moddb.com
If you want to join you can start with an easy ut map that isnt turbine as im doing that
Whats the car? awesome looking scene btw.
t'will be scary anyway :)
way too skinny to be joel but clothing is similar
I would look to a mixture of max payne and arkham asylum for inspiration in this game gives me a feeling that the character would act like that.
i can see the Franklin one but not the others.
With money you can get the engine licenses you need. :)
Not a fan of the scope
Sold rights to Nukem to Gearbox.
Wow this looks amazing really wanting to play this one.
I wish i had the time to offer my services as a environment artist or something but i will definatley be interested in Kick starting this when some game play is put up.
Looks really amazing haven't got a complaint.
It actually sounds something like British soldiers perhaps a little exaggerated.
not too slow -_-
reminds me of the snowmobile level on tombradier 2
Your models are getting good
what if its a fake plant
In the news today there is finally a sequel to The Birds.
It kind of looks like the corridor is a bit of an odd scale could just be the camera angle but it looks like the roof could do with being taller also if u want the floor the way it is then i would change the wall texture as it looks out of place but all this is being nit picky i suppose.
You need something to differentiate this from Limbo imo but it looks interesting id like to see you get a proper character design and animations aswell.
technically the car is British Shelby just modified that.
Can i ask why the pictures your posting are small thumbnail size.
I see the empire is attempting to employ tactics of being too cute to kill.
Herr Flick is that you?
OMG Kryten Epic
If its an out of pocket Indie you might wanna try getting this on Kickstarter or Indie GoGo could help you grab some more funding. I would pledge i feel Zombie shooters of this quality are few and far between
It is a better method to start at high res and compress as the quality of the texture is preserved better but just remember to shrink it :P
2048 is not really a good resolution to have your weapon textures at most source engine textures are 1024 or lower.
Closest thing to that is Day Z atm possibly War Z.
That thing screams kill me now and put it out of its misery but its a very awesome model.
Its really bad that i read this as Alcoholics ;/
This would be a problem id want to be in let alone them.
The way i would do it is google earth take a pic use the clone stamp in photoshop to erase some bits to shape the land and clone stamp some parts of the map to make it less like the original satilite pic.
Or you could just let another captcha generate that you can read like a smart person :)
Thanks for taking onboard my crit. Anyway the brick texture does look better but idk if source supports bump maps but making the brick lining bump mapped would really help make them look realistic atm it sort of reminds me of fake brick wallpaper. Also another thing you can do which i do alot for textures if you have photoshop get or make some detail brushes and overlay them on different oppacity levels onto the brick it can give a really good effect. Heres one i have made Moddb.com im not the best texture artist i know but im proud of it.
nope it is the most obvious lie we all do. :D
correction only idiots buy ipads.
watch the news report it does open it and eats a bit.
i cant see any logical explanation for this sign
I also spot trollface lol face and awesome smiley attempts in this picture
he will have a good time trying to explain how a ghost tore up his homework :P
her waist is way too long other than that looks awesome.
Very good mapping especially considering the limitations of the engine.
I want this on a tshirt
get more. Nearly everything needs you to have 4GB.
sleeping on the job *rolls eyes*
cover is what you make of it :)
It doesnt take that much to just please me but it doesnt mean i wont suggest how it could be better please dont misjudge me i liked the model in the first place. Anyway its a good idea to look at doing a different model to what you have allready done generally i think trying a weapon model from photo reference or props for a map would be nice but you should just make whatever you want :) u shouldnt need to ask xD
Very good model and texture
wow thanks yes it does need polishing i guess its a bit due to inexperience with using a graphics tablet good sketch btw the way you do faces seems to reflect a more real person with plently of emotion in the characters facial features
it looks stunning but would you post a video preview of this map? it would really show off your work better.
ouch really well its the first version and i bet he has seen a women before like all of us
how does oldest mod warrant mod of the year? i just said i didnt think it deserves mod of the year everyone has their opinion
well you cant judge our mod against this mod due to the fact we haven't even been around that long. If you read the description i did mention we used some picked by the mapper. Im not saying this is a bad mod in fact first time i played the mod i thought it was awesome too its just there are problems like i haven't seen any admin control server wise much yet and there are still a fair few bugs. I really like this but i don't think its mod of the year material yet. Maybe it was a stupid thing to post the comment but i didn't think it needed insulting. It is rather a bad move to compare my mod against this is its my first mod i know this is better than it at the moment and we used some of your models as place holders as i get around to making the assets for my hospital map and i will be retexturing it. If you have a problem with that i will not use the models or textures you have i didn't think it would be a problem and i am sorry for the trouble caused.
this is a really good mod but for me i dont think you have achieved enough to warrant mod of the year :/ it hasnt done enough yet. You can vote down if you like but its my opinion
Very good high poly model i like how you have included nearly all the detail you can find. However the shiny style to the render ruins the model for me as it makes it harder to see your handy work personally i would of gone with a simple AO style render
Assasins Creed :Real Life Gravity Strikes Back! Revenge of the fallen :D
We have a upperthong and lowerthong :)
If the costume is really awesome and fits the style you should think about making it a ingame character that would truely be an awesome prize
they are supposed to be scratches first aid boxes get scuff marks but thanks for the imput i will work
the wooden stock curving the metal edging and a lot of work needed on the strange sight on top of the gun
I have to say even a 2 second glance at the thumbnail made me decide this is quite awesome seems to have a vague sense of 90's action film and reminds me of when the scene in Alien when they first land on the planet(i think its the awesome use of lighting that makes this a fave for me.
I like the idea but the model is has a lot of problems with smoothing and could use nice texturing and it looks a bit blocky atm with some work though it could be a nice weapon.
textures look a bit too low res and blurry especially on the mine cart other than that good models great work
the multiplayer bit is being changed we plan on a single player before perhaps working on a multiplayer im currently working on the story so the page wont be edited till we get the story sorted
about time you sorted the spam :D
hmm one thing i noticed apart from the eyes shape and hair is the fact the skin seems to look like plastercine to me but i think its getting there and that ure on for a good model if u stick with it
I understand what u mean but going by the detIeration shown by the texture I presume it's been sunk for a while in which case wood rots metal rusts the wood would colyapse in places
thats not funny its sad
i like it but the textures need some work with a little more time spent on lighting up the textures with spec maps and bump mapping rather than just plain diffuse this scene could look absolutely amazing and i don't like the cardboard box in the road looks too placed like its not natural mess.
not bad i love the render but the model needs a bit of work to look like the real gin it seems like theres no smooth grouping on it and needs to follow reference more also a bit more smooth in some places and not in others looks like it needs to be a cleaner model
for me tho the normal is more creepy :) but i do like the picture
Very nice texture :)
thats may be a bit of a curse :L
EDIT * stupid moddb it suppose to be a reply to
I may quote the guys from Duke Nukem Forever: "When it's done" ;)
We don't know.
But it could take a while because we lack some qualified personnel. ^^
people theese days -_- papa smurf is awesome and good on you for voting for him
thats probabally not saying much :D
ye thats comming next it is WIP i have the viynl roof bit the door seams handles and the rear detail to do yet
i suggest making the marble texture higher res so it doesnt appear stretched like it is now and also just make the texture fit smaller somehow :)
*Whack BOOM maybe thats why they dont :) no one wants to run the risk of these blowing up in your hands
I actually dont like it. It just doesnt seem to have the original aspect most of your stuff has but it is well coloured. Hood could use some work with creases and folds
tbh your not far off but thanks anyways
the material seems that of a bin liner more than a gun
Very nice im glad u did want i wanted and put tire tread in it makes it a truly superb model
he has a point
well i didnt have ure teeth problem but i have had a brace for about 4 years
looks like slimer has fallen in the soot again
cos in england we get things done ^^
this guy is pure zen
he reminds me of marv from sin city in this vid
a good model especially the grenade launcher
Good taste good model :) "Dadadadadadadadadadadadadadaaaa BATMAN dadadadadadada BATMAN!"
in most situations it would be more unrealistic to find a eotech lying around
I wonder if it had medicinal use I mean they had people on opium because there wasn't any anesthetic when cutting guys legs so they made them laugh through the pain I think I'll stick to anesthetic :)
Very nice i did one similar for conscript once
A very thoughtful post
that was such a fast epic fail the door didnt even shut b4 it happened
it also features the ability to fry eggs and grill meat on the body when under sun light
hmm maybe you should release your grand ideas of how the weapons fit into a maze game then people may follow your progress better. that said its not a bad model still too cool and diverse a gun for a maze game :/
This is really awesome model so awesome that this should succeed as a great game.
btw any ideas on your storyline all i know is its a shooter with Nazi robots :/.
You shud also not bother with a psp version it will ruin it but thats just my opinion
the little picture in the middle is missing
Reminds me of a sten nice work tho
It isnt too small you do get short clips in a machinegun
it is a rather bad model i think you could do better
Aprch is right about starting out with human anatomy then you edit how you want
I love it and im not a fan of the xm8
berrang hu hu huh (slig) Berrang Splat (he he ) Abe
this still is my favourite tombraider allthough i did prefer it on pc the whole family used to sit down at my dads pc and play the game telling the player what to do
i agree with airborne sniper completley
sheep dog n wolf an epic game
farcry graphics arent ground breaking appart for enviroments
i love it
Rofl i will pick up that can too chuck at there head
they are hl2 betas
the models awesome not sure on the textures yet
nah i was thinking it wud still be nazis a bit like outpost film or something
id make a map of that ^^
dnt make plans till l4q is finished
you mean black mesa source or just black mesa in genral?
i see model errors
i agree appart from the sterotypes about england i dont even drink tea ^^ more of a coffee person and we are not on a caffiene high if anything america is more than us
have u actually put the folder into the sourcemods dirrectory
what orriginal characters?
frames per second
i find it quite easy
well it is master chief :(
as i say again and again needs better textures
this new vid of the weapon model has rekindled my interest in this mod in regards to the previous comment
Cgtextures.com might help you
mind u i was slumped down in my chair at the time and cud only see dark stuff
-_- fixed its now 272 polys
idk jsut isnt very sophisticated
hmm could you make the hand closer to the screen like in unreal tornament ?
Dnt like the name of the character :/
it doesnt matter what side but its good dnt make the age old mistake ogf hand inversion ut had