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also +: zerglings morf into scourge would help a lot for zerg anti-air
How about Rapid Prototyping?
you have few beta-testers here.
JUNE?!... ok (please release source when you decide its vaporware ;-))
nah.. publish new versions ASAP because I begin to lose hype
looks like few units will gain "jumping" - but they are very different in use, which is good.
the ground and air attack could have different grp. One the current fire ball from the cockpit (ground attack), other blue plasma from the wing (air)
Agree completly. Affecting all units attribute, should has every AoE ability. I would even say I would like for every range attack to has friendly fire possibility.
this hull looks better.
Old GRP dont match with turret?
After seeing Shuttle effect, i wanna try protoss :)
I admire how well crafted and perfectly fitting changes you adding to the game
for the attack GRP, would rather see volley of rockets (Goliath/Valkyrie'ske style), instead SiegeTanks shoots.
also would be sweet if Shield skill act as steel plate that eject from front hull and cover vehicle. Maybe during this let turret hide on the side of the hull and change projectile to common cannons.
[I know, I know... i'm fastidious :) and do ****, only complain]
There would be no incentive to turn off the shield.
Everybody would always set the shield mode on.
Make it more explicit:
turn on shield = no attack, but 66% damage reduce.
or reduce attack speed, so player would need to consider when he want more defense and when attack power.
or screw it! let it be, let me test it :)
What is the disadvantage of turning on shields? (speed only?)
I agree with Templarfrak about Wraiths.
Liberator looks and works decent as single unit, RW You do a really good job.
But globally: every terran air combat unit (wraith, valkyrie, batlecruiser) will have ground and air attack.
It reduces diversity of air unit. Each unit can take role of the another.
I'm disappointed there would be no dedicated air vs ground, with no air attack. In every game I play such flyer has natural advantages and flaws coming just from inability to fight back other air fighters.
I burst into tears, when read the quote. :'-)
Exigo has a lots of interesting units and game mechanics concepts.
Just a pity that it copied painfully many thing from Warcraft 2/3 and Starcraft (ofc eleven archer as main range unit (IDK it ****** me off), fallen as zerg-copy-paste), have screw late game (eco, too much units for control), flying units stacks in one spot creating one mega-overpowered unit, the best tactics was always gather all troops and take enemy bases one by one and was unbalanced(OP clerics with healing, weak Beast race).
RavenWolf maybe you would start your own Kickstarter project?
I would pay 10$ (or 7 euro) just for next version (1.7) for sure.
Terran and Protoss can produce only one unit (worker:SCV or Probe) in Main building (CCener or Nexus). What for they need 2 rally points?
here is also some tutorials
I didnt know that. 8 - /
I always thought Comp have just lot of spare resource and spending it slow.
So AI is not so smart as I thought? : D
After few Zerg game, I think you shall rather consider DEcreasing Spawning pool time/cost.
[or maybe my zergling rush just suck :D]
Today I solved how to play Revolution in Win7 64bit, with no graphic issues.
1. Lame: in windows open Screen Resoultion panel (r-click on desktop) and just run SC Revolution.exe.
2. add this to registry (double click;yes;ok), in my case 64 ver:
unfortunately, the Rev main screen (hydra&zelot) is still corrupt, but its gone if you together do 1. open the screen resolution panel.
How about Queens skill Fungal Scourge (inject parasite that destroy one ground unit and leave green cloud) could also hit&kill air unit?
This way it would be a nice counter against Science Vessel harassment (come, irrad, escape).
Tweak Ensnare so it work better vs air unit (like 10% speed or even immobilized).
no_bullets are damm right
Sentry Plasma surge is better in use than recharge from shield (aoe, cheap, mobile, no need to click specyfic unit).
Surge its also too cheap 75 energy only! While Sentry have 200 potentional total Energy. Noob player like me usually have more than 3 Sentry in heat zone. So group of units gets recharged in no time.
Let it cost more than 100 - like 110. So Player can use it only once and have to wait a little.
Plasma Surge affect only ground units (its good), so maybe Shield can auto recharged nearby flying units (or ground also)? Less micro, more usefull. Act like terran medic.
I'm not sure about healing, for me its not suit Protoss gamestyle.
In my comp they player color turn black (it looks fine).
IMO Dragoons overload ability should be a reserchable add-on in Cybernetic Core.
Not me (however I would like to), but how would you like to play (by hamachi, garena or smthing?)
I do not want to be rude, but watching this is waste of time. Its not even a little bit like "review". Lots of carrier and BC, finishing game that already has been won.
In which language it is?
From my exp. from Rev.1.5 Zerg is the weakest race.
Zergling rush is (was?) futile. Marine/FB have +5/+10 HP compare to vanilla. Bunker have +10 HP. SCV AutoRep function also not helping zerg. Moreover it's very easy now to do the Terran rush vs Zerg (!), mostly because of better FB concussive dmg. % threshold. So I really hope that the extra mineral give zerg some boost.
RavenWolf will probably give extra starting workers (6?) instead of extra minerals in the future.
edit: I like 2 Drone morf at start.
Start is significantly more dynamic! (scv ai, 100 mineral)
Enginner Bay req. for ComSat is far more better than barrack. However still Terran can almost freely spam with scaning.
Reactor is finally profitable.
Valkyrie is useful now. BCruisers are now able to be shoot down be Valkyries.
Tank!! at least I was waiting long for such nerf.
In my opinion terran is still OP (compare to zerg, not play Prot much), but not so much as before.
Great change, I really admire the way this mod develop.
According to my calendar is November.
= ; - ]
Great work! Its work like wall-gate?
Ekhm... Burrowed supply can be shoot be ground attack without detection?
I think if you put bars in side fans in extra suppies grp, it would be more clearly to distinguish regular supply from the upgraded one.