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Łagi
Łagi @ Battlecruiser Tactical Jump

How about Rapid Prototyping?
you have few beta-testers here.

JUNE?!... ok (please release source when you decide its vaporware ;-))

Good karma+1 vote
Łagi
Łagi @ Battlecruiser Tactical Jump

nah.. publish new versions ASAP because I begin to lose hype

Good karma+1 vote
Łagi
Łagi @ Battlecruiser Tactical Jump

looks like few units will gain "jumping" - but they are very different in use, which is good.

the ground and air attack could have different grp. One the current fire ball from the cockpit (ground attack), other blue plasma from the wing (air)

Good karma+2 votes
Łagi
Łagi @ Protoss Update (with new unit!)

Agree completly. Affecting all units attribute, should has every AoE ability. I would even say I would like for every range attack to has friendly fire possibility.

Good karma+1 vote
Łagi
Łagi @ Diamondbacks!

Moddb.com

this hull looks better.
Old GRP dont match with turret?

Good karma+1 vote
Łagi
Łagi @ Minor changes and graphics improvements

After seeing Shuttle effect, i wanna try protoss :)

I admire how well crafted and perfectly fitting changes you adding to the game

Good karma+2 votes
Łagi
Łagi @ Diamondbacks!

for the attack GRP, would rather see volley of rockets (Goliath/Valkyrie'ske style), instead SiegeTanks shoots.

also would be sweet if Shield skill act as steel plate that eject from front hull and cover vehicle. Maybe during this let turret hide on the side of the hull and change projectile to common cannons.

[I know, I know... i'm fastidious :) and do ****, only complain]

Good karma+1 vote
Łagi
Łagi @ Diamondbacks!

There would be no incentive to turn off the shield.
Everybody would always set the shield mode on.

Make it more explicit:
turn on shield = no attack, but 66% damage reduce.

or reduce attack speed, so player would need to consider when he want more defense and when attack power.

or screw it! let it be, let me test it :)

Good karma+1 vote
Łagi
Łagi @ Diamondbacks!

Nice.

What is the disadvantage of turning on shields? (speed only?)

Good karma+1 vote
Łagi
Łagi @ New Valkyrie (Liberator?)

I agree with Templarfrak about Wraiths.

Liberator looks and works decent as single unit, RW You do a really good job.
But globally: every terran air combat unit (wraith, valkyrie, batlecruiser) will have ground and air attack.

It reduces diversity of air unit. Each unit can take role of the another.

I'm disappointed there would be no dedicated air vs ground, with no air attack. In every game I play such flyer has natural advantages and flaws coming just from inability to fight back other air fighters.

[battle-cruiser castration?]

Good karma+1 vote
Łagi
Łagi @ Mod Resurrection!

I burst into tears, when read the quote. :'-)

Good karma+2 votes
Łagi
Łagi @ SC Revolution Mod 1.6

its not

Good karma+1 vote
Łagi
Łagi @ Armies of Exigo

Exigo has a lots of interesting units and game mechanics concepts.

Just a pity that it copied painfully many thing from Warcraft 2/3 and Starcraft (ofc eleven archer as main range unit (IDK it ****** me off), fallen as zerg-copy-paste), have screw late game (eco, too much units for control), flying units stacks in one spot creating one mega-overpowered unit, the best tactics was always gather all troops and take enemy bases one by one and was unbalanced(OP clerics with healing, weak Beast race).

Good karma+2 votes
Łagi
Łagi @ SC Revolution Mod

RavenWolf maybe you would start your own Kickstarter project?

I would pay 10$ (or 7 euro) just for next version (1.7) for sure.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

Terran and Protoss can produce only one unit (worker:SCV or Probe) in Main building (CCener or Nexus). What for they need 2 rally points?

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod 1.6

here is also some tutorials
Saga.samods.org
and here
Staredit.net

Good karma+2 votes
Łagi
Łagi @ SC Revolution Mod 1.6

I didnt know that. 8 - /
I always thought Comp have just lot of spare resource and spending it slow.
So AI is not so smart as I thought? : D

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod 1.6

After few Zerg game, I think you shall rather consider DEcreasing Spawning pool time/cost.

[or maybe my zergling rush just suck :D]

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

Today I solved how to play Revolution in Win7 64bit, with no graphic issues.

1. Lame: in windows open Screen Resoultion panel (r-click on desktop) and just run SC Revolution.exe.

2. add this to registry (double click;yes;ok), in my case 64 ver:
Teamliquid.net
unfortunately, the Rev main screen (hydra&zelot) is still corrupt, but its gone if you together do 1. open the screen resolution panel.

Good karma+2 votes
Łagi
Łagi @ SC Revolution Mod

How about Queens skill Fungal Scourge (inject parasite that destroy one ground unit and leave green cloud) could also hit&kill air unit?

This way it would be a nice counter against Science Vessel harassment (come, irrad, escape).

OR

Tweak Ensnare so it work better vs air unit (like 10% speed or even immobilized).

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

no_bullets are damm right
Sentry Plasma surge is better in use than recharge from shield (aoe, cheap, mobile, no need to click specyfic unit).

Surge its also too cheap 75 energy only! While Sentry have 200 potentional total Energy. Noob player like me usually have more than 3 Sentry in heat zone. So group of units gets recharged in no time.

Let it cost more than 100 - like 110. So Player can use it only once and have to wait a little.

Plasma Surge affect only ground units (its good), so maybe Shield can auto recharged nearby flying units (or ground also)? Less micro, more usefull. Act like terran medic.

I'm not sure about healing, for me its not suit Protoss gamestyle.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

In my comp they player color turn black (it looks fine).

IMO Dragoons overload ability should be a reserchable add-on in Cybernetic Core.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

Not me (however I would like to), but how would you like to play (by hamachi, garena or smthing?)

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod 1.6

I do not want to be rude, but watching this is waste of time. Its not even a little bit like "review". Lots of carrier and BC, finishing game that already has been won.
In which language it is?

Good karma+2 votes
Łagi
Łagi @ SC Revolution Mod 1.6

From my exp. from Rev.1.5 Zerg is the weakest race.
Zergling rush is (was?) futile. Marine/FB have +5/+10 HP compare to vanilla. Bunker have +10 HP. SCV AutoRep function also not helping zerg. Moreover it's very easy now to do the Terran rush vs Zerg (!), mostly because of better FB concussive dmg. % threshold. So I really hope that the extra mineral give zerg some boost.

RavenWolf will probably give extra starting workers (6?) instead of extra minerals in the future.

edit: I like 2 Drone morf at start.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod 1.6

Start is significantly more dynamic! (scv ai, 100 mineral)
Enginner Bay req. for ComSat is far more better than barrack. However still Terran can almost freely spam with scaning.
Reactor is finally profitable.
Valkyrie is useful now. BCruisers are now able to be shoot down be Valkyries.
Tank!! at least I was waiting long for such nerf.
In my opinion terran is still OP (compare to zerg, not play Prot much), but not so much as before.

Great change, I really admire the way this mod develop.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

According to my calendar is November.

= ; - ]

Good karma+2 votes
Łagi
Łagi @ Burrowed and Extra Supplies grp

Great work! Its work like wall-gate?

Ekhm... Burrowed supply can be shoot be ground attack without detection?

I think if you put bars in side fans in extra suppies grp, it would be more clearly to distinguish regular supply from the upgraded one.

Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

Disagree.
Upgrades, are ok. It shouldn't work like that you upgrade your units at start, upgrades suppose to give an choice: "more units or upgrade?". Try to play Armies of Exigo, in this game you maximaise upgrades, before even sending units too serious fights - which break gameplay.

Which units? The times are quite fine, I even said that some (f.ex. Marines from Barracks with Reactor) are producted (trained?) too fast.

Good karma+3 votes
Łagi
Łagi @ SC Revolution Mod

The medic healing speed always look irrational for me. The marines are healed faster than recieved damage and all this when enemy shooting with all power. It also negate stimpack drawback (which is not good to gameplay). I would insist (if anybody cares) to slowing down the healing proces.

I am not sure whether Reactor add-ons is OP. From one side it prevent from build other units but Player usually have more than one Barracks. I would vote for little decrese the bonus speed to production.

SCV still have Hold Postion after move?! ITS MARVELOUS! You (or someone who did it) are genius. Restoration have AoE ! Hurray now I have a chance to cure some unit in the battle chaos. Upgrades which increase energy regeneration speed are good. Stormravens has nice passive skill icon, add it also to another units.

Blinding Nova should have bigger animation effect. Its should looks like rays from the center. Now its like spark.

Blinding Nova should not be the ability for Stormraven's, this unit is too common. Its like giving Irradiate to Marines.

Ghost with Shields? Terran will have a shields upgrade?

Firebat are OP with Incinerator Gauntlets, IMO you should not change concussive damage. I would give him instead ability which significantly increase the explosion damage when Firebat die: "Chlorine Trifluoride Fuel" additionaly will increase splash range. You can also change the FB flame colour to blue after upgrade (IMO its cool).

Valkyries should have some new ability. Terran dont have any good air units against ground (besides BC but its expensive), so maybe some boost in this direction (this Napalm?).

Fusion Core is only to invent Yamato for BC? I hope you put there something more.

Good karma+1 vote
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