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Łagi
Łagi @ Infested Terrans are back

"Also it would be cool to infest low hp bunkers to take over their residents."

this is awesome idea! it would make the infest useful.

Reply Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

i think nice tweak for protoss would be early access to Hallucination, instead of chrono boosting. It would increase amount of units, without being OP.

sentry is dim by dragoons. IMO dragoons should be mid unit.

in 1.6 ver zealot has psy rage ability, i forgot how exactly it work - remember only that it increased micro without any fun in exchange (like dragoon overload is fun).

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Łagi
Łagi @ SC Revolution Mod

its intended
queen is detector now

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Łagi
Łagi @ SC Revolution v2.2

yeahh hey

Reply Good karma+2 votes
Łagi
Łagi @ idle Workers Selection

fair point, how does idle worker function would recognize auto-repair SCV or patroling workers? as idle? this would be good, cause some SCV maybe left forgotten near some abandoned bunker :)

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Łagi
Łagi @ SC Revolution v2.1b

you need to understand your antivirus,
he need to said something, otherwise you may think its useless :)

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Łagi
Łagi @ idle Workers Selection

its not F8 in w3?
OFFTOP:
w3 is in general superior to sc1, BUT.. the hero babysitting idea in w3, thrash lots of "pure" rts tactics.

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Łagi
Łagi @ idle Workers Selection

awesome.
I long for... new build bar. Very well thought out.
F5 i would bind to my mouse. I wonder how many workers I keep idle in late game.
===
sorry to mention that, can you with next version change also key for pylon and probe to "E"? "P" button wear me soo much that I click probes/pylon with mouse :P

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Łagi
Łagi @ SC Revolution Mod

you have sc 1,16?

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Łagi
Łagi @ SC Revolution v2.1b

unpack sc Revol to your sc folder
click sc revolut 21b.exe
mod ask you for the path to original sc

[mod ask you if you like to play in window {w-mode} - no]

Reply Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

I want 100 starting minerals.
People come on, stop wasting your lifes :)

Reply Good karma0 votes
Łagi
Łagi @ SC Revolution v2.1

A big improvement! The game is now much more smooth.

Firebat damage work very well now. It deal a lot more dmg to big unit and building and slight reduce dmg vs small unit is also a noticable plus.
siege tank mix group selection + T/G hotkey are really handy
mixed infantry group stimpack selection is a very big QoL improvment.
Dropship without cloak is better. Less cheese. I dont keep energy for cloak, so i actually use the blinding skill, which is very tactical.
High Templar GRP is now perfect. Nothing completly new, just visuals "repair" and it can not be done better.

and all the bugs fix ... thank you.

Reply Good karma+2 votes
Łagi
Łagi @ Improved selection

this make stimed infantry even more powerful,
lots of think in SC is kinda "balanced" by issues with micro.
so player dont overuse them.

In gameplay pleasure terms i think its a very good change

Reply Good karma+2 votes
Łagi
Łagi @ Improved Zerg managment

when we can expect at least some bug fix?
honestly I love your work, it would be disaster, if you disappear.

Reply Good karma+1 vote
Łagi
Łagi @ Improved Zerg managment

awesome

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Łagi
Łagi @ SC Revolution Mod

Remaster will have old mechanic. There always be niche, for someone who dont like little the vanilla balance.

not sure remaster will easier to mod? dont think so.

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Łagi
Łagi @ Improved camp

who is this lovely green witch? I can recruit her? I appreciate she's not half naked.

what is improved here? graphic?

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Łagi
Łagi @ promo art

background on the right and left looks decent.

If I cover the center part I would maybe even concern putting it as my wallpaper

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Łagi
Łagi @ SC Revolution Mod

Can something be done with High Templar blue shadow when he move?

Blue High templar replica is more exhibit than the templar himself, stealing the focus from the unit GRP.

Shadow should be blurry (less contrasting silhouette), with more background tonned colour(darker), maybe transparent (with holes). In general more "vague".

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Łagi
Łagi @ SC Revolution Mod

does chrono boost affect upgrades speed?
could you make chrono boost to speed up also Carrier and Reaver sub-unit production?

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Łagi
Łagi @ SC Revolution Mod

confirm Warden bug
Mediafire.com

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Łagi
Łagi @ SC Revolution Mod

Templar, I thought you're lost interest. nice to see your post.

Reply Good karma+1 vote
Łagi
Łagi @ Let the wounded lie

"wounded lie"?!

would you include intermediate health leveles?

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Łagi
Łagi @ Version 2.0 is finally here!

3rd protoss early unit to choose among would be very welcome. Dragoon and Sentry are doubling each other role currently. I would vote to move Dragoon to mid game (range upg, overload, explos dmg, could be more bulky +HP/shield, mid-game= rarer appearance =less micro problems).
3rd unit should take support role. Maybe High Templar? With psionic storm and archon morph coming late game. Hard to say if hallucination as only function is a good step. Or add new early unit for Gateway? If you are capable of doing so/ or have some unit source. You could mix protoss infantry GRP to gain new model.

optic flare for medic, yes please.
Let me ask about "Restoration" - is canceling enemy Stimed infantry with Res an option?
[or removing other enemy buff. Cleaning air from Defilers cloud would also open new counters.]

Ravager split range proposition is a good change. Toxic Cloud is rad. Ravager is not half as fun anti-air without it.

understand Queen gameplay reason - change is good.
Maybe Queen Nest could become basic structure? Liar require Queen Nest instead of spawning pool? And to do all upgrades in Nest you need Liar evolved?

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Łagi
Łagi @ SC Revolution Mod

its definitely faster compare to others: AoEmpiers, Total Annihilation, C&C.

I rarely use late game unit like BC, Ultralisk, Devourer, if I do not already win the game. Adding 1 tier above is needless.
plus:
its reckless coping SC2 units, for the sake of having more units. [ and even if, who will do or the job with importing graphics? you?]

Morph, transform, reconstruct - those are only words. The function is the same.

F.ex. already RavenWolf add shield to Ghost. Add it feels really out of place. While technology is exclusive to protoss, they gain characteristic, strong identity. If you gave each side same tools. The game will go into direction to be like Warcraft 2 or Age of Empires. With identical tech tree and units. Only different graphics.

If I'm not the creator, then I'm not allow to criticize your suggestions?

I dont perceive my post as rude. Being too polite, render ones answer less clear, less understandable.
Also maybe You are too sensible, and take personally, meaningless comment on forum?

Reply Good karma+1 vote
Łagi
Łagi @ SC Revolution Mod

why only 3? why not 30? why not transforming immortal to mega-dragon-zord big as half screen?

because its rubbish. Go try other SC1 mod, f.ex. Burning Crusade, it has 3x slightly different terran faction with ripp off graphic from SC2 - "its very cool".

what is good is quality of units. You dont need 20 different marine units with different colors and different damage bonus. You need single unit that take some specific role OR one unit that can do many things, be used with many tactics.

If you start adding more units. Some of the old unit function become weaker or obsolete.

dont worry RavenWolf know SC2 units and lore very well.

3 morphs Mutas; sc is a quick game. Would anyone in serious game have time to go Broodlord?

Adept: there is already sentry with burst (or concussive) damage. AND blink.

also if you start giving each fraction all similar abilities or units, the faction lose their identity.
If f.ex. dragoon start to morph into immortal - it feels "zerg"y.

mhm...and I want SC Revo to cure cancer.

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Łagi
Łagi @ Version 2.0 is finally here!

Zerg race is awsome! All changes are really well thought out, balanced and just feels good. It's best designed race in Rev mod.

Roach with sneaky movement - i love it. Roach morph to Ravager, complete this new unit. Ravager has right skills. Fungal bomb is a great tools with many applications and also with defenses against it. Toxic cloud its divine to contaminate air unit cluster (Muta, Overlords).

However, I would increase Fungal energy cost and reduce Toxic Cloud, to make Toxic come to use sooner. You can plan your Fungal attack. With Toxic Cloud you very often want to use it in defense, when your taken by surprise, so you dont have enough energy. Also fungal is more powerful IMO.

Ravager range upgrade. +2 is a lot, if its to increase AA capabilities then why not +1Gnd/+2 Air?

It would be good to have energy upgrade for Ravager (unless I'm missing something that is in another structure).

Zerglings versatility = morph to banenlings or scourge is great and useful a lot. I always adjust my army composition before attack/defense, and this is great, I love it.

Queen - its understandable that zerg need detector. But building queen nest after already gain access to this unit is odd.

Some story is with terran Science Vessel, and here is no reason (comsat) to allow building "Egg" without SFacility, all the more SFacility dont require Starport anymore.

I think it would be funny to give zerg some interaction option with map creeps (yellow circle). Dont know eat to gain heal? hatch larva eggs inside? It would be as often use as infesting terran :D.

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Łagi
Łagi @ SC Revolution Mod

I'm completely against importing full pallette of SC2 units into SCRevo.

Current scope of unit is sufficient. Adding any new require carefulness to not made some unit useless or obsolete.

Reply Good karma+1 vote
Łagi
Łagi @ Version 2.0 is finally here!

I have played 1.6 few times recently.

small FB with 14 burst=>normal dmg are OP. I manage to kill 12x dragoons (produced one by one in enemy unguarded base) with single FB with 1x Medic support.

BUT it would be more balanced in 2.1 if medium* Firebat get back his previous damage.

*Size small=>medium is a significant nerf, that reduce FB tanking capabilities a lot. FB taking more damage from all core range units (explosive: dragoon, hydralisk, siege tank). Range unit can easier concentrate many attacks at single target, so HP boost is not helping FB as much as % dmg reduction. Dragoon using Overload behind obstacles (in base) with range upgrade, hurts red arsonist even more.

it would end with FB taking more damage, and dealing more damage.

=============================
Dragoon
1.
let range upgrade give +1 range vs ground units/ +2 vs air. To be more anti-air and less frustrating to deal with for ground forces. +2 jump is a lot.

2.
Move dragon to Robotic Facility, and let sentry with Burst take early, range role in Gateway. Currently with overload, explosion dmg & AA it fit a lot better as mid game unit. Robotic Facility would gain visually attractive unit (animated limbs).
=============================
Medic
Give 2.0 Dropship blind skill to medic. Optic Flare reducing range.
I very often has nothing to do with Medics (like with Dropships) and see here a good gap to insert some funny micro application. Like counter insane Dragoons, Hydras, Tank range during base attacks. Or work out an advantage for air combats (when Medic is idle).

Dropship
1.if with repairing nanobots
I was thinking about how interesting would be to repair protoss enemy mechanical units. Like severely damage dragoon is Nanobot'ed to stop shooting at cargo drops, which is somewhat beneficial in the same time to him and his opponents :).

2. cloak - this skill remove all the risk from doing deep landing. Enemy can not at all intercept terran transports, nor hunt them down.

3. Starport - I would really welcome no-techlab req. for faster access to dropships. All bio drops are limited by time. The later you do it the less efficient they are.

Currently you rather flying with your facilities than transporting units. Is odd that I cannot use my units that I create at another islands and need to rather fly over with my factory.

After my base is attacked, if I escape with Starport. I'm time penalized to do ground counter-strike, by need to creating Starport add-ons to produce transports.

Personally; medium FB is taking more cargo space, and quick 1st dropship desant is no longer an viable option. Which force me to stick with Marine+Medics.

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Łagi
Łagi @ Minimum zoom

great

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