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The pea dot type you're used is not historical accurate. There were only the reddish one form autumn and summer.
The tank was ported by the cold war team. Merhabi had done the modifications, cpt Misha the texmods. Please add that to the description. I hate those copyright and credit stuff.
I don't think so. You have to look at my leopard 1 before. And btw, nothing can destroy german steel.
* paint skillZ camo mud. You habe raped, murdered and raped the corpse the word texture again and again.
**** are the textures ugly..no, you can't call that a texture. And some content is ripped from the Modern Pack v3.
The tracks are from the King Tiger and the Tank is highter than in real life, the turet is a bit to small. If you fix that, the model would be great.
You have forgotten the new MP matchmaking system and the Panzerlog, the new innovative main menu in the Internet.
Modern Pack, Stalker mod, Price of Terrorism (same developers)
Read the description: To install:
1.Merge the folders of the "Schwarzhemden" folder with your mod.
Than open the edior,klick F3, open a map, klick on a soldier and at the right lower bbar scroll down to the line called "humanskin". There choose my skin and you're done.
For the helmet klick on the soldier, press w and 7 and now you're in hte inventory menu.
Yes, the model is really godlike, but the BA-20 as it is as a BTR is the ugliest thing I've ever seen (after the KV-2)
Patch assault squad...
I am only saying the following on MoW AS 2 or Men of War: Black ops 2 ghost extended premium elite:
- 3 new tank models
- humanskins from CH of in the baddest case from FoW
- new textures in camos that were already made by modders
- new maps
- a camouflage variation that was alreday used by every mapper
- a new money maker instead of a new patch for AS ...
Yes, on the vanilla models
When the mega zombie rages, the game crashes becuase of a big error code, invluding "desturction" lines. So whether the cutom entites or this type of zombie is buggy.
Wow, can you read my mind. You're right, becasue of copyright issues. When I release my stuff before other mods to that, it's 100% clear that I created the stuff.
After I download a file, when half of the download is completed it says: can't read the source code.
you have to place a normal human, than klick on him and scroll down on the right lower bar. there should be a line called "skin" there you can choose the skin of the human.
You could invite new modders to work on the project.
This is a skin, and it only works in editor. If you want the skins ingame, edit the maps or edit breeds with my skin.
Your_mod is your mod wher you're wanna place the pak file into the ressource folder of this mod.
No **** sherlock?
Skins from 3000 miles to tokyo /MoH?
I think in lan mode, when both players have the mod installed it should work to.
Why have the left one a Thompson AND a german Stahlhelm? That doen't make sense
Your soldiers are wearing the Luftwaffe adler and not the SS or Wehrmachts Reichsadler