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I'm curious to see how this project will develop.
Just a slight correction: Placerias was modeled by Brundle.
Is the option to switch to JJ1 Jazz sprites and interface built-in, or is it dependent on the tileset?
Definitely looks like it! It's much larger than the original pyramids in the game, though, and also has an NPC village by its side.
Temporary. The skin has been changed a bit since this screenshot's release and will be available in the next Beta version.
I like JenDOS' one better...
What map is this?
The sound patches in this game are the same as in Ice Age. For better performance, run TRIASSIC.EXE in Administrator mode under Windows 98\ME compatibility and\or install the latest sound patches for Ice Age.
I remember those misprint masks... a very nice gesture for the Bionicle fandom. I hope you'll also make the translucent yellow Kaukau and other misprints.
Do you plan to also have the planet Bara Magna and the moon Bota Magna visible?
According to Action Forms this thing is called the "Time Symbol", it was a huge part of the storyline in "Chasm: The Rift" which was one of their first games if not the first. Since then it has made cameo appearances in later AF games including the Carnivores games.
The Gallimimus, Moschops, Dimorphodon and Pig are just temporary placeholders. They will all be replaced with entirely new models. Lystrosaurus and Peteinosaurus' new models are entirely functional and will be available by the next Beta release. The new Coelophysis and Placerias would also, hopefully, be ready by then.
ModDB would only allow me to upload one for some reason... here's a few more:
Extract ZIP in a folder of your choice, then run TRIASSIC.EXE to play.
So vivid and colorful! Is this map available for download?
That's what I wanted.
About time! ;)
We do have tools actually, one of the original game's developers gave us the tools for map making and modeling.
Great progress! The only thing that bugs me off a little is that the inside of the animal's mouth is see-through...
Updated again, this time with clock, compass, water and lava animations, Iron Golem skin and some minor fixes.
New update, the 1.5.0 update was a huge setback but it should work now. All new items for 1.5.2 and almost all mobs are in. No clock, compass, water or lava animations yet though.
Looks amazing, even though it's just a placeholder. I eagerly await the final Rahi, especially the Tarakava.
Thanks for the input. A lot of players have complained about aggression level and animal speed and we are indeed working on fixing that. As for the Remington, it works fine for me. Just keep practicing- certain weapons are better for hunting certain animals, keep playing with it and see what works best for you.
No. This is only a texture pack, not a mod.
There are a few mods that add dinosaurs to Minecraft, though this texture pack doesn't support any of them at the moment.
See this topic for help:
Go to HUNTDAT and then MENU, all the menu graphics are there in TGA format. It should work the same in CCE.
Not unless you have the source code and know how to edit it properly.
This game uses Ice Age AIs and some custom AIs, these for the most part do not exist in CCE, so for the animals to work there you'll have to tamper with the order of animations a bit.
Thank you all for your positive feedback. I've uploaded an update which has more custom graphics, including some new mob skins and almost all of the items. Be sure to check it out!
Mob skins preview:
It's still in there, just search carefully.
Regarding the animals speed- I agree, most of them are a bit too fast. Luckily, one of our team members is currently working on a patch that would enable us to change the animals speed manually.
Unzip archive into a folder of your choice, then run TRIASSIC.EXE to play. If you run into problems, setting the compatibility of TRIASSIC.EXE to Windows 98\Me should do the trick.
Extract ZIP into a folder, launch TRIASSIC.EXE to play. The download also comes with a readme in case you run into trouble. (nobody reads the readme file, I know...)
Thanks for watching Poharex KotJ!
New terrain types are impossible to add in Zoo Tycoon, at least for the moment. As for buildings and other things- we'll see. It'll be some time before I update this mod if at all. I'll try to get around the building render problem so it would be possible to recreate entire GDI, Nod and Cabal bases.
Might as well be, that wouldn't be far off from what Kane went through in Firestorm.
This is brilliant! The White House asset fits in perfectly and I love that grass texture.
Is Obama still president in 2037? ;)
One of the funniest, most original and overall best Doom WADs I've got to play. Clever use of assets from Rayman 2, Outlaw and all those other classic games. Definitely tracking this!
Would be nice if their limbs had their secondary colors (orange, tan, lime etc.) instead of primary colors+gray which is a look more suitable for Toa Metru. Even so, it's amazing you've got this far and good to see the whole team at once.
This is incredible... about time someone has picked up the gauntlet and made a real mod for JJ2. I just hope you'll add support for The Secret Files and some new enemies and bosses.