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This game uses Ice Age AIs and some custom AIs, these for the most part do not exist in CCE, so for the animals to work there you'll have to tamper with the order of animations a bit.
Thank you all for your positive feedback. I've uploaded an update which has more custom graphics, including some new mob skins and almost all of the items. Be sure to check it out!
Mob skins preview:
It's still in there, just search carefully.
Regarding the animals speed- I agree, most of them are a bit too fast. Luckily, one of our team members is currently working on a patch that would enable us to change the animals speed manually.
The Gallimimus, Moschops, Dimorphodon and Pig are just temporary placeholders. They will all be replaced with entirely new models. Lystrosaurus and Peteinosaurus' new models are entirely functional and will be available by the next Beta release. The new Coelophysis and Placerias would also, hopefully, be ready by then.
Unzip archive into a folder of your choice, then run TRIASSIC.EXE to play. If you run into problems, setting the compatibility of TRIASSIC.EXE to Windows 98\Me should do the trick.
ModDB would only allow me to upload one for some reason... here's a few more:
Extract ZIP in a folder of your choice, then run TRIASSIC.EXE to play.
Extract ZIP into a folder, launch TRIASSIC.EXE to play. The download also comes with a readme in case you run into trouble. (nobody reads the readme file, I know...)
So vivid and colorful! Is this map available for download?
That's what I wanted.
About time! ;)
We do have tools actually, one of the original game's developers gave us the tools for map making and modeling.
Great progress! The only thing that bugs me off a little is that the inside of the animal's mouth is see-through...
Thanks for watching Poharex KotJ!