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Set the compatibility of MANDIBLES.EXE to Windows 98/ME compatibility and try again.
From the little I can remember right now, in your mod you create a duplicate directory of the animal you want to resound (for example: "animals/Allo" for the Allosaurus) then put your new sound files in that directory. The new sounds need to have the same names as the old ones (for example: "dig.wav") in order to replace them.
This map is awesome! Not much has changed in terms of gameplay, but it didn't really need to. The cosmetic changes really do make a world of difference, however. Love the use of lights, especially in the outdoors area! The only problem I could find is if you fall into the canal, there's no apparent way to get out without cheating, but that can be easily fixed.
Thank you! :)
Set the compatibility of MANDIBLES.EXE to Windows 98/ME compatibility. Should work fine then.
Usually around a month.
Nothing at the moment. I'll release it when all 8 maps are done, though recently I've been focusing more on DLC creatures.
My thoughts exactly.
Does the head rotate?
Haha, thanks :) I can't believe no one had done it before!
Awesome! Looking forward to it.
Your best map yet! Love all that detail. And damn it was a hard map.
By the way, where's the music from?
Ah, I see.
Looked around the Monster Hunter wiki as well. While it has some very interesting monster designs, there is really no room for these in my games. They'd totally kill immersion.
Right-click on MANDIBLES.EXE then go to Properites, Compatibility, then choose "Windows 98/Me" and "Run as Administrator".
Never played Monster Hunter, so I wouldn't know what to expect.
I'll have to visit Florida some day.
It certainly was. Their depiction of the Carboniferous coal swamps was very inspiring.
Thank you! Can't wait to release it!
Thank you! Doing my best to remain true to Action Forms' canon style.
Thank you! The sequel to Carnivores Triassic is coming soon so keep an eye out for that!
Thank you very much.
Currently I am working on the sequel to Carnivores Triassic, which will hopefully see its first public release soon. In addition, I occasionally create content for other mods, such as Carnivores Genesis and Carnivores Reloaded.
Thank you very much for you kind words and your support.
NGP is on hiatus at the moment, but I will probably continue working on it at some point in the future. I still have a few ideas for it.
Looks great! I guess that answers my earlier question.
Are there any larger-scale vessels being planned? Like aircraft carriers?
Sweet, a futuristic 1990s D-Day.
Looking forward to see what the final naval units will look like. A Hover MLRS-equivalent definitely fits the role nicely! Are there any fully aquatic units planned for UNGDI, or are they all meant to be hover/amphibious to emphasize mobility (at the possible expense of firepower)?