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It's on temporary hiatus, but I for one am quite determined to see this thing completed.
Hi Peter, sorry for the late reply. I don't get notified of new comments for some reason.
The mod changes the plant and terrain preferences for all Dinosaur Digs animals in a way that forces the player to be more aware of using assets from the correct time period. So for Iguanodon in particular you can only use plants that grew during the Cretaceous period. No Carboniferous trees (like Lepidodendron), no modern plants, and of course no grass. It might take some trial and error, but if you use most types of ferns and treeferns, horsetails and the Bald Cypress trees, you should be fine.
P.S. Regarding your other question: creating new animals that hatch from eggs is extremely difficult, so until I figure that out I wouldn't be able to create new dinosaurs, unfortunately.
Sure, just sent you an invite!
At least the four original dinosaurs from the Funpark campaign are going to be there. Possibly others?
I was wondering when you were going to announce these, Bucknife. Any idea when we'll get to see them in-game?
You might just get your wish... follow Nod's Revenge to find out!
They work fine for me, there must have been a temporary problem with the server.
It's on temporary hold, but not abandoned. I still have a lot planned for it.
Pretty cool logo you've got here. The lightning resembles Jupiter's lightning bolt from the ancient Roman legionnaire shields, emphasizing Nod's antiquity. It comes from the bottom of the logo, like Nod striking from the underground... and it's aimed right at North America.
Love the flag!
PM = private message.
No worries, no damage seems to be done.
I'm familiar with that photo. A clever little hoax, isn't it? Looks very lifelike indeed!
I don't have Primal Carnage Extinction, and besides, the models in that game are far too complex for the Carnivores engine (remember, it's almost 20 years older!). However, the particular dinosaurs you ask for have been made by other Carnivores fans. I suggest you browse the Creatures forum and see if anything fits your bill: Thecarnivoressaga.com
There's two programs you need to familiarize yourself with. The first, "3D Designer 2" is what you'll use for rigging. The second, "Animator 7", is used for animating. Download them from this page: Thecarnivoressaga.com
Unfortunately, there's not a whole lot of documentation for these programs. The only tutorial I could find is this: Thecarnivoressaga.com
Good luck, I hope you fare better than I did.
Hey, don't worry about it. It doesn't matter to me where you are from, only that you are a decent person. I would never, NEVER discriminate against anyone based on nationality, religion, or color of skin... I'm Israeli myself, so I know what it's like when people hate your country or culture. English is not my native language either, so I can relate to that as well. No worries, it will improve over time. It did for me.
Unfortunately, this is one of the things I can't help you with. Rigging and animating models for Carnivores requires some weird program made by Action Forms back in the 90s that I could never get the hang of. Your best bet would be to ask around at the Saga forums if anyone can animate the I.rex.
First, download C3Dit: Thecarnivoressaga.com
This program can be used to convert CAR files into OBJ files, which you can import into Blender.
For making models specific to Carnivores, I recommend modifying existing ones rather than starting from scratch.
Making the mesh itself isn't too difficult, just toy around with the program and see what works. However, creating a texture for it can be tricky, so I recommend this tutorial for it: En.wikibooks.org
The name is actually one of the least important aspects of a mod. If the mod itself is good, chances are the name will be good too. Starting with the name is a mistake many noobs made (including me, years ago), but you don't want to repeat the mistakes of others, right? My suggestion- save the name for last. You can have a working title, but keep it open to changes until you have a first playable Beta.
Good to hear from you again. Don't worry, take your time! Making a good mod can take years anyway so it's good to practice playing the long game. You get your computer fixed, and in the meantime keep planning your mod and think of ways to make it the best it can be. I'll be waiting.
Thank you very much, I'm glad you enjoy it!
Hello, sorry for the late reply.
Making a mod can be a very difficult and time-consuming process, especially for a beginner. It's not something I can explain in detail over the length of one post. However, if you are serious and committed to pulling this through I will do my best to help you. Sign up to The Carnivores Saga forum and PM me there. Then we can get started. :)
I've just added something to the downloads section I think you'll like.
True, I did that.
My favorite one is the right one, it really captures the spirit of the old 2001 promo art. For Toa Sanctuary- depends on whether you want it to stand out or blend in with its surroundings. If the former then I say the right one, if the latter then pick the middle one.
Thank you very much! Although I'm no professional, I've put a lot of research into this project (and learned quite a bit in the process), so I'm glad to see it pays off. :)
Which ones did you have in mind?
Most of the vanilla dinosaurs seem fine to me even by today's standards, I only wanted to remake Spinosaurus so it could be semi-aquatic and the Velociraptor for the plumage. Other than that, I'd much rather focus on making new content.
It's based on the same AI as the Plateosaurus, meaning it can kill the hunter but would normally prefer to avoid conflict.