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Hmm. This IS a Tiberium Pack, not a Red Alert Pack, but I might make one eventually. I originally planned to add the giant ants from RA1 to this pack, so I would throw these in as well.
New terrain types are impossible to add in Zoo Tycoon, at least for the moment. As for buildings and other things- we'll see. It'll be some time before I update this mod if at all. I'll try to get around the building render problem so it would be possible to recreate entire GDI, Nod and Cabal bases.
I wanted to add some decorative TS structures at first, the reason I didn't was that Zoo Tycoon requires renders from all four directions of a building, and TS buildings are viewed from only one direction. To solve that I'd need to recreate the buildings myself and render them from scratch, or find someone willing to do that for me.
Your bulletins are always one of the highlights of my week.
You're supposed to extract ALL of them. Like, all into the same folder, as-is. Then run TRIASSIC.EXE to play.
I'm curious to see how this project will develop.
I've just re-checked the download, all the files are there.I suggest you delete the game from your computer and download it again. Make sure you extract the zip file EXACTLY the way it is! Don't change anything before you run the game.
Could you please explain?
Just a slight correction: Placerias was modeled by Brundle.
Is the option to switch to JJ1 Jazz sprites and interface built-in, or is it dependent on the tileset?
A strategy game with ships from Tyrian? You've earned my following.
Might as well be, that wouldn't be far off from what Kane went through in Firestorm.
This is brilliant! The White House asset fits in perfectly and I love that grass texture.
Is Obama still president in 2037? ;)
One of the funniest, most original and overall best Doom WADs I've got to play. Clever use of assets from Rayman 2, Outlaw and all those other classic games. Definitely tracking this!
Extract the ZIP file into a folder of your choice and double click TRIASSIC.EXE to play.
Go to the options menu and set the audio driver to Creative EAX. All sounds should then work properly.
Sorry for the late reply, I don't get notified when new messages arrive.
Plateosaurus has not been released yet, but it is fully functional and should be available in Beta 7 when it comes out.
Interesting. How will religion come into play in this game? It's certainly easier for everyone to work together for the sake of the planet when there are no barriers of different religions or ideologies, but we all know it's not like that in real life. Having the people unite despite their differences is the real challenge.
Would be nice if their limbs had their secondary colors (orange, tan, lime etc.) instead of primary colors+gray which is a look more suitable for Toa Metru. Even so, it's amazing you've got this far and good to see the whole team at once.
This is incredible... about time someone has picked up the gauntlet and made a real mod for JJ2. I just hope you'll add support for The Secret Files and some new enemies and bosses.
Go to the Carnivores Saga forum, there you can download a program called Alt Editor 2; that's the program used to make all maps for Carnivores 2, Ice Age and subsequent mods, including Triassic.
I use 2.8.0.
This game is based on Carnivores Ice Age, which was developed for Windows 98 platforms so you should be fine even with a low end machine.
Thank you! I used GIMP for all the custom textures, skins and menu graphics.
Works fine for me, there might have been a problem with the server.
To enable cheats press ~, then type "enable debug 1" (without the quotes), then press enter. To turn cheats off do the same but type "enable debug 0".
Addons only let you add one screenshot and it gets buried after a while, plus I may add some addons to this pack to support some of the mods.
There is also a page for this on planetminecraft, you can see it here: Planetminecraft.com
Definitely looks like it! It's much larger than the original pyramids in the game, though, and also has an NPC village by its side.
Press `, then type "enable debug 1", then press Enter. This will activate debug mode. When in this mode press shift+L to enable flight.