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I don't have Primal Carnage Extinction, and besides, the models in that game are far too complex for the Carnivores engine (remember, it's almost 20 years older!). However, the particular dinosaurs you ask for have been made by other Carnivores fans. I suggest you browse the Creatures forum and see if anything fits your bill: Thecarnivoressaga.com
There's two programs you need to familiarize yourself with. The first, "3D Designer 2" is what you'll use for rigging. The second, "Animator 7", is used for animating. Download them from this page: Thecarnivoressaga.com
Unfortunately, there's not a whole lot of documentation for these programs. The only tutorial I could find is this: Thecarnivoressaga.com
Good luck, I hope you fare better than I did.
Hey, don't worry about it. It doesn't matter to me where you are from, only that you are a decent person. I would never, NEVER discriminate against anyone based on nationality, religion, or color of skin... I'm Israeli myself, so I know what it's like when people hate your country or culture. English is not my native language either, so I can relate to that as well. No worries, it will improve over time. It did for me.
Unfortunately, this is one of the things I can't help you with. Rigging and animating models for Carnivores requires some weird program made by Action Forms back in the 90s that I could never get the hang of. Your best bet would be to ask around at the Saga forums if anyone can animate the I.rex.
First, download C3Dit: Thecarnivoressaga.com
This program can be used to convert CAR files into OBJ files, which you can import into Blender.
For making models specific to Carnivores, I recommend modifying existing ones rather than starting from scratch.
Making the mesh itself isn't too difficult, just toy around with the program and see what works. However, creating a texture for it can be tricky, so I recommend this tutorial for it: En.wikibooks.org
The name is actually one of the least important aspects of a mod. If the mod itself is good, chances are the name will be good too. Starting with the name is a mistake many noobs made (including me, years ago), but you don't want to repeat the mistakes of others, right? My suggestion- save the name for last. You can have a working title, but keep it open to changes until you have a first playable Beta.
Good to hear from you again. Don't worry, take your time! Making a good mod can take years anyway so it's good to practice playing the long game. You get your computer fixed, and in the meantime keep planning your mod and think of ways to make it the best it can be. I'll be waiting.
Thank you very much, I'm glad you enjoy it!
Hello, sorry for the late reply.
Making a mod can be a very difficult and time-consuming process, especially for a beginner. It's not something I can explain in detail over the length of one post. However, if you are serious and committed to pulling this through I will do my best to help you. Sign up to The Carnivores Saga forum and PM me there. Then we can get started. :)
I've just added something to the downloads section I think you'll like.
True, I did that.
My favorite one is the right one, it really captures the spirit of the old 2001 promo art. For Toa Sanctuary- depends on whether you want it to stand out or blend in with its surroundings. If the former then I say the right one, if the latter then pick the middle one.
Thank you very much! Although I'm no professional, I've put a lot of research into this project (and learned quite a bit in the process), so I'm glad to see it pays off. :)
Which ones did you have in mind?
Most of the vanilla dinosaurs seem fine to me even by today's standards, I only wanted to remake Spinosaurus so it could be semi-aquatic and the Velociraptor for the plumage. Other than that, I'd much rather focus on making new content.
It's based on the same AI as the Plateosaurus, meaning it can kill the hunter but would normally prefer to avoid conflict.
Nope, it's been known since the sixties.
No, this is a hybrid of several dinosaurs and other animals.
The map looks awesome! Oh how I missed those ridiculously indestructible TS pyramids.
My only complaint is that the trees don't look like they belong there at all. Perhaps make (or adapt from RA2/YR) a few palm trees instead?
Sorry for the late reply.
Don't worry, the project is not abandoned! I've got a few things in the oven. Stay tuned.
The wall looks great, but in my opinion it still doesn't quite fit with the other GDI assets. Perhaps a change of color? I think the walls would be perfect with a light concrete base color, plus a GDI gold/remap color stripe.
The purple area actually has its charm. Since it's a Red Tiberium zone, I'd take it that it's been so deeply contaminated, and for so long, that it already looks like a completely alien planet- so strange and hostile even the tiberium itself barely wants anything to do with it. The purpleness might have to be tweaked a bit but I think you shouldn't be rid of it entirely.
The "clean area" concept is strange and cool too in its own way. It would add a unique challenge to missions, not just commando missions but also base-building with very limited resources, in which you could perhaps add things like capturable caches/nodes that give you points, or protectable airfields where you get supplies or reinforcements.
Thank you! Indeed, I have a few ideas for non-exhibit stuff such as scenery items, buildings etc. and of course I'm always open to suggestions. I hope you give this mod a try!
Looking good, I plan to reskin, rig and animate them for Zoo Tycoon use, maybe also modify the Spinosaurus a little bit (to resemble the 2014 restoration) and use that to replace Blue Fang's Spinosaurus.
Indeed, I have made a few prehistoric animal models already (originally for Carnivores, but they can be adapted), at the moment I have a Yutyrannus in-progress. I might also adapt some of Carnivores' animals such as the Moschops and Dimetrodon.
At least two of the dinosaurs (Spinosaurus and Velociraptor) are going to be remade eventually, so the answer is Yes.
I agree, the game's 15 years old now... good time for an open version.
This version is obsolete, I suggest you download Beta 7 instead.
Thank you for this lovely insight into your level design process, and the beautiful graphics accompanying it. I also use Game Maker for my platformer project, it's a powerful tool, and indeed I have encountered similar problems regarding pattern repetition (though my solution was a bit different).
I have added this game to my watch list and hope to see more of it soon.
Hi, I just found out about this game. I like the concept, and appreciate the fact you're implementing customization and modding capabilities from early on. Will there eventually be an option to create new animals as well? It would make this game a lot more appealing to modders, and personally I'd love to be able to create an entire ecosystem, flora, fauna and all, and watch it come to life. I also appreciate that the default texture pack is 256x, Minecraft's biggest fault was its default low-res so you already have an advantage.
There seems to be a problem with the Alpha though, whenever I start a new game on any planet that has water, I always land at sea.